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Bơm định lượng là một dòng máy bơm công nghiệp phổ biến trên thế giới, chuyên dùng để bơm hóa chất có tính ăn mòn cao theo lượng đã được định trước. Vì thế, nó còn được gọi bằng cái tên bơm định lượng hóa chất.
Nguyên lý bơm định lượng hóa chất có nhiều điều cần lưu ý giúp kéo dài tuổi thọ bơm cũng như tăng hiệu quả sử dụng bơm.
Bơm định lượng hóa chất có thể tích lưu lượng thấp
Bơm định lượng hóa chất có cả loại điều khiển tự động và điều khiển bằng tay
Bơm định lượng dạng màng và bơm định lượng thủy lực có thể bơm phun, bơm các loại hóa chất ăn mòn cao, bơm các loại axit hay chất sệt, chất đặc, chất có độ nhớt cao…
Bơm định lượng hóa chất có thể được điều chỉnh lưu lượng bơm bằng việc tăng hoặc giảm số lượng đầu bơm
Chỉ sử dụng bơm định lượng hóa chất khi nhu cầu bơm áp suất cao, yêu cầu bơm kín, bơm các chất lỏng ăn mòn, mài mòn, chất lỏng đặc và siêu đặc…
Husband - Father - #LeicesterTigers Fanatic #TigersFamily - Rubik's Cube Solver - Shmup Player - Retro Gamer - Tea Aficionado - Hobbyist PICO-8 Game Dev - Linux User (ZorinOS)
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I'm a GodotEngine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit.
hi. I'm maboca. I have a youtube channel called Origami Academy and I hope that you can subscribe. that's me for now.
A student, programmer, and data science enthusiast, thriving at age of 15, on a quest for knowledge and growth.
game programmer.. love coding and playing :)
check my game http://reopucino.com/game/
i like coding so i moved to pico-8 and I'm also on scratch. same username for scratch, just delete the _.
I paint flora & fauna & Miyamoto Usagi fanart. Currently falling in love with pixel art & animation.
Husband 💍 Father 👨👩👧 Open source advocate ❤️🔥 Linux enthusiast 🐧 Podcaster 🎙 Streamer 📡 Making Nix easier Determinate Systems ❄ Leads Ubuntu MATE 🧉
User Blerk - gamer, writer, retronaut, chiptune fan, professional moaner. Available for birthdays, weddings and bar mitzvahs. May contain nuts.
First "painted" and "coded" on a Commodore 64, then squeezed out one Amiga game (Rueda, a Wheel of Fortune clone) in 1992 at age 16. Now I make websites like any self-respecting 21st century human, but am dabbling in gamedev again.
- Game researcher/player/designer at Meiji University
i don´t think, therefore i ain't.
brought to you by the colour green, the number 3, and the prenasalised labialised voiced labiovelar stop /ᵑᵐg͡bʷ/
Windows Developer @Microsoft. Hobbyist Game Developer (in theory). My words are my own and not those of any affiliate or employer. He/him/they/them.
Indie game developer, big fan of pixel art, programmer and supermassive game developer, founder o Pixel Limited Studio.
show them why you were born and put a little mustard on it. hey mister! put a little mustard on that mustard! its showtime!
Itch.io page: http://geeitsomelaldy.itch.io
Making games, animations, and drawings.
My Newgrounds
Professional slacker, wannabe game dev
Hello! I stream games/gamedev. You can find me at http://twitch.tv/remagamer, or https://www.youtube.com/channel/UCSr5jOhUbWxHBMTw2Gmd1AQ/
Author of Oust, a cave-flying mash-up of my favourite games of the genre; PICO Space, a 2D space sim featuring small animals in space; Halloween Horrors; P8C-BUN; The Pico Mermaid and Demystifying the Christmas Tree.
WIP Dungeon Apprentice (a pico version of FTL's Dungeon Master which is proving a bit tricky...).
I toot, tweet and itch. Maybe one day I'll even steam.
Mid-Atlantic USian. Fan of autobiographical games, unusual game experiences, and heavily stylized graphics. (Also deckbuilders and roguelikes.) Queer, disabled, plural, autistic.
hi, I'm appak, or as people know me here, SandwichBlamwich.
I like celeste classic, and sometimes post (in my opinion) cool mods.
check out my website for more information on me, and more links, maybe.
hi! here is some text for you to read.
some selected carts that I've uploaded here:
for more, see my itch page or my website
Author of Downstream Dream, Star Trek: Killer Q'egh, and TMNT: Shredder's PREvenge OST. Sound designer for Demi Daggers. Currently making poppy little dance tunes.
derp.
I'm a prematurely-retired professional video game programmer. I have some health problems that ruin my concentration and keep me from doing the kind of programming people will pay you for. PICO-8 is really nice for me, because the limited scope of the platform tends to keep the scope of problems and solutions limited enough for my limited concentration to cope with. I don't think I'll ever manage to produce a game for PICO-8, but it sure is fun just to play with.
(If I've just handed you some ideas or advice, probably for the fifth time this week, and you're getting sick of my doing that, then I have a couple of things I should say: first of all, you should let me know, because I know unwelcome advice is annoying and I don't want to be annoying; but also, second, try not to be too irritated with me, because giving advice is the only way I still feel like I can be a productive member of the video game developer community. I mean well, I swear.)
Oh, and about the avatar... once upon a time, I chose a nice little image of Miku in glasses for my avatar, purely because it struck me as adorable. However, I kept it because I discovered it helped to identify and keep away those useless people who would judge a book by its cover. This is that avatar, but hand-pixeled into low-res, pico-8 palette format.
Game Developer @ Snoozy Kazoo
I also make a lot of solo projects you can find on itch, newgrounds, and various other places :)
Hi! I'm cubee.
Self-taught game dev, amateur artist, and low-poly 3D modeller.
If you would like to support me, many of my games are available over on itch.io: https://pixelshock.itch.io/
Or, my website: https://cubee.games/
Having fun in Pico 8. Making prototypes in Unity. Working as engine programmer at Dontnod.
@[email protected]
Itch.io page
.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE II • Low Mem Sky • SCUMM-8 | Avatar by KenneyNL | He/Him
you found my profile! as a reward for visiting, you may look at the paragraph below...
through a patented process, I have determined with 99% accuracy that these two carts which I have pinned are the two best dog-themed games on the BBS:
Old enough to have known the golden age of Amstrad and Amiga ;)
Still own a few Tilt and Joystick magazine (yeah, I am french).
Professional software architect, hobbyist gamedev.
Game & experiments repo: https://github.com/freds72
Twitter account: https://twitter.com/FSouchu
Hi there,
I make stuff!
Check out my twitter (@johanpeitz) to see the latest!
Don't be afraid to say hi,
<3 Johan