donswelt [Lexaloffle Blog Feed] Tiny Rain (wallpaper/screensaver) <p> <table><tr><td> <a href="/bbs/?pid=146574#p"> <img src="/bbs/thumbs/pico64_tiny_rain-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=146574#p"> tiny_rain</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=146574#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple wallpaper with the rain effect and animations I made for Tiny Ronin (PICO-8).</p> <p>Make sure you have already created your personal system folder inside Picotron and copy tiny-rain.p64.png to appdata/system/wallpapers/ and/or appdata/system/screensavers/</p> <p>Go to the system settings inside Picotron and select &quot;tiny rain&quot; as wallpaper or screensaver.</p> <p>Enjoy.</p> Sat, 13 Apr 2024 22:11:11 UTC Jawpaper (animated wallpaper) <p> <table><tr><td> <a href="/bbs/?pid=146097#p"> <img src="/bbs/thumbs/pico64_jawpaper-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=146097#p"> jawpaper</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=146097#p"> [Click to Play]</a> </td></tr></table> </p> <p>Want to get seasick while coding in Picotron? I got you covered! I made a Picotron wallpaper based on my latest PICO-8 game Jaw.</p> <p>Make sure you have already created your personal system folder inside Picotron and copy jawpaper.p64.png to appdata/system/wallpapers/ and/or appdata/system/screensavers/</p> <p>Go to the system settings inside Picotron and select &quot;jawpaper&quot; as wallpaper or screensaver.</p> <p>Enjoy.</p> <p><strong>Update 2024-04-09:</strong> Added Icon and metadata.</p> Mon, 08 Apr 2024 20:13:10 UTC Jaw <p> <table><tr><td> <a href="/bbs/?pid=145976#p"> <img src="/bbs/thumbs/pico8_jaw-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145976#p"> jaw</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=145976#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Jaw</h1> <p>&gt; The year is 1974. You just got out of the theater and saw that scary shark flick. As you walk home thinking about the movie, you pass an arcade and there it is: A brand-new game based on the movie you just saw. You check your pockets for quarters. Let's do this.</p> <p>This is my entry for the 2024 <a href="">FishFest</a> Game Jam. Help Kalea the shark get her dinner. But beware! Barrels of gunpowder, harpoons, and a guy named Quint are out to hurt you. Try to string fish bites together for more points.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/blackboard.png" alt="" /> <h1>How to play</h1> <p>Hold Z or X and release to jump out of the water and eat fish.<br /> Avoid barrels, harpoons and oxygen tanks!<br /> You can recharge your next jump while still in the air. Time it right to make another high jump immediately. You can chain high jumps for faster gameplay.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/U8bz8F.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/QlgVGp.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/2dLfi8.gif" alt="" /> Sun, 07 Apr 2024 13:26:59 UTC Tiny Ronin <p> <table><tr><td> <a href="/bbs/?pid=145354#p"> <img src="/bbs/thumbs/pico8_tinyronin-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145354#p"> tiny ronin</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=145354#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Tiny Ronin 🎋</h1> <p>You are a tiny ronin cursed with immortality for the crime of killing 100 samurai. To regain mortality and escape the endless grind, you have sworn to kill 10,000 bandits. This is your story. It will never end.</p> <p>Hold X to charge your sword and release to slash. Press Z to roll backwards and avoid incoming attacks. <strong>You can cancel your attacks with the roll or another attack.</strong></p> <p>To start a new run after death, you must clean your sword (hold X or Z).</p> <p>There are six achievements to unlock. Three of them will change the look of the game.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/tinyronin-manual.jpg" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/tinyronin p8_0.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/ronin p8_1.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/ronin p8_0.gif" alt="" /> Mon, 01 Apr 2024 10:32:42 UTC Calcifer <p> <table><tr><td> <a href="/bbs/?pid=144240#p"> <img src="/bbs/thumbs/pico64_calcifer-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144240#p"> Calcifer</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=144240#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just a calculator, but with a fiery twist. My wife came up with the name, so I had to add a little mascot :) It's a fully functional calculator. At least I hope it is. Better not do your homework or taxes with it ^^;</p> <p><strong>Update</strong>: Fixed some odd behaviour and added a button to make numbers negative or positive.<br /> <strong>Update 2</strong>: Fixed the behaviour of the % key, added partial keyboard support (at least the numbers are working), a custom icon and meta date. </p> <p>Things to do:</p> <ul> <li>Button feedback</li> </ul> <img style="margin-bottom:16px" border=0 src="/media/38590/" alt="" /> Sat, 23 Mar 2024 19:14:01 UTC 144 Floors <p> <table><tr><td> <a href="/bbs/?pid=141348#p"> <img src="/bbs/thumbs/pico8_donswelt_144floors-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141348#p"> 144 Floors</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=141348#p"> [Click to Play]</a> </td></tr></table> </p> <h1>144 Floors</h1> <p>Welcome to the Silo. You are a porter and you have to deliver your parcels to the recipients who live and work on 144 floors. Start your shift and work 24 floors or take on the big challenge from floor 1 to floor 144. But beware! Competing porters will try to steal your parcels and keep the tips for themselves. Good thing you are prepared for the Law of the Stairs: Battle by dice! Every confrontation is decided by a round of High Low. That's how the ancestors of the Silo declared it, and that's how it must be done.</p> <h2>How?</h2> <p>D-pad or arrow keys to go up and down the stairs.<br /> D-Pad or arrow keys to place your bet (up: higher or down: lower)<br /> Buttons or z, x to use a smartbomb (auto-win)<br /> A low chance of winning will result in a higher score.<br /> Special dice combinations result in special bonuses at payout.</p> <p>There two game modes:</p> <p><strong>Early shift</strong><br /> Your daily bread. Deliver parcels up and down the stairs.</p> <p><strong>Floor 144!</strong><br /> Deliver parcels from the bottom to the top floor. Only up. This could be a tough challenge and you may need some luck to complete this mode.</p> <h2>Why?</h2> <p>The moment I saw the first porter of the show on the stairwell I knew I wanted to do something like that. I also knew that a pseudo 3D effect like Nebulus did back in the Commodore 64 days would be exactly what I wanted to use. To be honest, this simple effect was the hardest part of this project. Yes, I am not good when it comes to coding. But I am really happy with the result and the way it looks in the game.</p> <p>As for the strange choice of an elderly person as the hero of this game, well. I try to make my games as diverse as possible because I want the real world to be as diverse as possible. Like any sane person should. My heroes are POC, genderfluid, a blank slate for you to fill in, and sometimes even lizard girls or Shiba Inu. And now that I am an older person myself, I thought it was time to put one in my game.</p> <p>Enjoy!</p> <p><img style="margin-bottom:16px" border=0 src="/media/38590/144 floors p8_0.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/144 floors p8_2.gif" alt="" /></p> Fri, 09 Feb 2024 21:13:28 UTC Trick or Three <p> <table><tr><td> <a href="/bbs/?pid=135233#p"> <img src="/bbs/thumbs/pico8_trickorthree-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=135233#p"> Trick or Three</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=135233#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Trick or Three</h1> <p>I made this for Halloween 2022 and missed the deadline. Picked it up again a few weeks ago and found a nasty bug. It turned out to be bad code, which I am really good at. I rewrote most of the routines and now it seems to work 😅.</p> <h2>Update #2</h2> <p>Minor overhaul: I updated the cart with some minor fixes:</p> <ul> <li>new SFX</li> <li>new title screen</li> <li>deleted some unused stuff</li> <li>minor optimization</li> </ul> <h2>Update</h2> <p>Added a routine to detect proper gaps all over the cauldron. Apparently I needed a shitty day at work to come up with this.</p> <h2>How to play</h2> <p>Use the arrow keys or d-pad to move around the cauldron. Hold down x, z or any controller button on a tile and move it around the cauldron with the arrow keys or d-pad. Match at least three tiles of the same type to remove them from the cauldron. But beware: Don&quot;t create gaps in the cauldron! They prevent you from moving tiles around the cauldron and will cost you a life. Try to match as many tiles as possible to refill the cauldron.</p> <p><em>Enjoy!</em></p> <p>Thanks to ArtVBurry for the nice Halloween sprites ❤️</p> <img style="margin-bottom:16px" border=0 src="/media/38590/trickthree p8_0.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/trickthree p8_1.gif" alt="" /> Sun, 01 Oct 2023 20:08:15 UTC Mono Cho-Han <p> <table><tr><td> <a href="/bbs/?pid=135054#p"> <img src="/bbs/thumbs/pico8_monochohan-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=135054#p"> Mono Cho-Han</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=135054#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Mono Cho-Han 🎲🎲</h1> <p>Night has fallen and it has begun to rain as you enter the inn. Two people and the dealer are sitting on the tatami floor. they kindly ask you to join their game of Cho-Han.</p> <p>You agree.</p> <h2>The Rules</h2> <p>The rules are simple. The dealer shakes two six-sided dice in a bamboo cup. The cup is then tipped onto the floor. Players then place their bets (1, 3 or 6 mon) on whether the sum of the numbers on the two dice will be &quot;Cho&quot; (even) or &quot;Han&quot; (odd). The dealer then removes the cup and reveals the dice. Winners receive double their bet.</p> <p>If any player runs out of money, the game is over. If the bank runs out of money, the game is also over. The bank runs out of money when a player reaches over 99 Mon.</p> <h2>How to play</h2> <p>press up or down to raise or lower your bet.<br /> press left or right to select &quot;Cho&quot; (even) or &quot;Han&quot; (odd).</p> <h2>Bonus</h2> <p>Press up or down on the title screen to see Pawchievements to collect.<br /> Press left or right on the title screen to change the color of the game.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/chohan p8_4.gif" alt="" /> Thu, 28 Sep 2023 17:47:33 UTC The Yokohama Coffee Shop <p> <table><tr><td> <a href="/bbs/?pid=134457#p"> <img src="/bbs/thumbs/pico8_yokohama-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=134457#p"> yokohama</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=134457#p"> [Click to Play]</a> </td></tr></table> </p> <h1>The Yokohama Coffee Shop ☕️</h1> <p>Welcome to Yokohama! The year is 2121. Mankind is dead. Robots still work in certain facilities to maintain the power supply. Between shifts, they visit coffee shops to experience what humans called a 'coffee break'. You are an android barista and your job is to serve your customers quickly.</p> <p>This is my entry for the Cre8 Jam. I struggled for a few days after the theme was announced, but luckily I was reading Yokohama Kaidashi Kikou at the time, and this really beautiful solar punk manga is about a robot barista in a post-apocalyptic world serving coffee to the few humans (and robots) left in the area. It seemed like a good fit, so I decided to make a Tapper-like game with robots and coffee, and added some flickering neon signs for good measure.</p> <h2>How to play</h2> <ul> <li>Wait for a customer to come in and order a drink (or food).</li> <li>Go to the top end of your bar and get the right drink.</li> <li>Serve the drink to the customer.</li> </ul> <p><strong>HINT: Press any action button while moving to double your move speed!</strong></p> <p>In the bottom right corner is a bomb icon that shows the number of lives you have left. You will lose a life if you take too long to serve a customer and they leave. If you lose all your lives, the game is over.</p> <h2>Game modes</h2> <h3>Happy hour</h3> <p>Regular mode, with more and more customers coming in and patience wearing thin.</p> <h3>Rush hour</h3> <p>Like regular mode but starting in round 5.</p> <h3>Casual</h3> <p>Regular mode, but with all the patience of the robot world. However, you only get one point for each customer. It's only fair!</p> <img style="margin-bottom:16px" border=0 src="/media/38590/yokohama p8_1.gif" alt="" /> Sat, 16 Sep 2023 21:22:40 UTC Four Fingers of Death <p> <table><tr><td> <a href="/bbs/?pid=117564#p"> <img src="/bbs/thumbs/pico8_fourfingersofdeath-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117564#p"> Four Fingers of Death</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=117564#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Four Fingers of Death 👊✋✌️</h1> <p>A rock-paper-scissors video game in a street fighter like evoirment? Yes, that is a stupid idea and I love stupid ideas. I made this little game in one day so no damage is done and not much energy was wasted.</p> <p>It turns out it is very accessible since you only need one finger to play it and you got all the time in the world to decide what you want to do next.</p> <p>It's further accessible even without the need to press any keys at all: If you find someone to start the game and activate auto-battle for you.</p> <h1>How to play</h1> <p>Press C to start game.</p> <p>Press left arrow, down arrow or right arrow to choose your weapon: rock, paper, scissors respectively.</p> <p>Press C while in an active game to turn auto-battle on/off.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/fourfingers p8_0.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/fourfingers p8_1.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/fourfingers p8_1.png" alt="" /> Sat, 17 Sep 2022 07:41:36 UTC It's High Noon <p> <table><tr><td> <a href="/bbs/?pid=115469#p"> <img src="/bbs/thumbs/pico8_highnoon-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=115469#p"> It's High Noon</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=115469#p"> [Click to Play]</a> </td></tr></table> </p> <h1>It's High Noon</h1> <p>This is my PICO-8 remake of Ocean Soft's Highnoon, originally made for the C64 by Andrew Spencer and Steve Wiggins.</p> <p>There are a lot more bullets on screen in my version and the gameplay is much faster. Also there are no abducted saloon girls in my game since they are all pretty much capable of defending themselves.</p> <h1>How to play: Waves</h1> <ul> <li>Use the D-pad or arrow keys to move around.</li> <li>Shoot by tapping or holding the primary button or x.</li> <li>Hold down the secondary button or c to keep firing in the same direction.</li> </ul> <h1>How to play: Duels</h1> <p>Wait for the games title plate to vanish and the &quot;Draw!&quot; text to appear on screen and shoot quickly using the primary or secondary button. Shoot too early and you will lose a life.</p> <h1>Hints</h1> <ul> <li>Shoot outlaws early during the levels to get a higher bonus at the end of a wave in duels.</li> <li>Keep moving around since outlaws will always shoot in your general direction.</li> <li>You can exit the screen to the left and right to reappear on the opposite side. Use this to your advantage to avoid bullets.</li> <li>From wave three onwards outlaws will throw dynamite sticks at you. Shoot the dynamite to kill outlaws.</li> <li>Horses (wave 4 onwards) can't kill you but the riders might.</li> </ul> <h1>The Bountydex</h1> <p>In duels you will fight a variety of outlaws with randomly generated names and titles. There are ten special titles that can be collected in your Bountydex by shooting them in duels. Since it is a chance of like 1000:1 to meet one of these titles exactly there are two ways of unlocking these titles.</p> <p>Let's take a look at the second item, the Blind Barber.</p> <p>Now let's say you meet a Furious Barber in a duel and you shoot them. Justice in the Wild West was just a word and since you shot a barber, the item will be crossed off your Bountydex with one stroke even if it was not a blind barber. After all how many wanted barbers can there be?</p> <p>Now let's say you got really lucky and you meet the Blind Barber against all the odds. You shoot them and their title will be crossed off the Bountydex with two strokes. It might be not possible to meet the exact titles for the entire Bountydex but you are welcome to try.</p> <p>And yes: many innocent barbers were shot in the Wild West.</p> <p>To access the Bountydex press down on the title screen. Press up to get back to the title.</p> <h1>Bonus game: High-Low</h1> <p>There is also a hidden bonus game of dice. To access it, press right on the title screen.</p> <p>You can bet on how you think the numbers of the next roll of dice turn out compared to the displayed pair of dice: higher or lower. Bet your money accordingly to raise your high score.</p> <p>By the way: The more entries you got collected in your Bountydex the more money you start out with.</p> <p>I actually researched dice games of the old west and it appears that back in the days people really played this game besides poker.</p> <h1>Update v1.1 Hotfix</h1> <ul> <li>Fixed a bug where you lost all lives when you got shot after earning an extra life.</li> </ul> <h1>Update v1.2</h1> <ul> <li>Added a money cap for the High-Low mini game to prevent PICO-8 from going nuts.</li> <li>Added a few more outlaw names for good measure.</li> </ul> <img style="margin-bottom:16px" border=0 src="/media/38590/27_1.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/2.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/3.gif" alt="" /> Mon, 08 Aug 2022 17:33:18 UTC Vampachi <p> <table><tr><td> <a href="/bbs/?pid=114993#p"> <img src="/bbs/thumbs/pico8_vampachi-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114993#p"> Vampachi</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=114993#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Vampachi v1.1</h1> <p>Dodge, evolve, survive! This is my PICO-8 take on Vampire Survivors. As a vertical shmup. It started out way more Vampire Survivors-like and turned out way more shmup-like. At least it's not just a clone.</p> <h2>Story</h2> <p>Yeah, sure. Okay, well: Help vampire hunter Liz Belmont to survive until dawn. Except dawn will never come. Sorry.</p> <h2>Features</h2> <p>Endless survival shmup gameplay<br /> 15 types of enemies<br /> 4 types of bosses<br /> 10 upgradable abilities and weapons including:</p> <ul> <li>A god-worthy hammer</li> <li>An adorable bee</li> <li>A Pac-Man</li> <li>A fluffy sheep</li> <li>A Croissant</li> <li>Melee damage</li> <li>up to 8-way shooting (completely automated)</li> </ul> <h2>How to play</h2> <p>Just dodge everything on screen but the blue gems. Those will level up your abilities and give you bonus weapons.<br /> Shooting is completely automated. You don't need to press any buttons.<br /> Fly near enemies to kill them with your melee claws.</p> <p>Press C to start the game.<br /> Use the arrow keys to move and dodge.<br /> Or use a game controller.</p> <h2>To-do</h2> <ul> <li>More overall balancing.</li> <li>Maybe a score system overhaul.</li> </ul> <h2>Update v1.1</h2> <ul> <li>further balanced gameplay and difficulty (I hope so)</li> <li>added new dynamic explosion effects</li> <li>bosses now appear in random order for more diversity</li> </ul> <img style="margin-bottom:16px" border=0 src="/media/38590/Gqahtd.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/tLXst1.gif" alt="" /> Sat, 30 Jul 2022 07:23:46 UTC Arkamoin <p> <table><tr><td> <a href="/bbs/?pid=113641#p"> <img src="/bbs/thumbs/pico8_arkamoin-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113641#p"> Arkamoin</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=113641#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is just another block breaker. I wanted to make one for a long time now. This one is tiny, fast-paced and unforgiven.</p> <p>The first three stages are always static. After that you get randomized levels. The blocks with the exclamation marks need two hits and are shooting at you when you remove them. Every few levels there is a boss block to defeat.</p> <p>There are four different extras to pick up:</p> <p>Red pill: laser (destroy bricks in front of the bat)<br /> Blue pill: Super ball (moves through bricks)<br /> Yellow pill: Closes the wall at the bottom of the screen for a short time so it's save for the ball to hit the bottom edge.<br /> Green pill: Glue that glues the ball on your bat for two times.</p> <p><strong>UPDATE V1.1:</strong></p> <ul> <li>added empty space to high score routine</li> <li>new cart images</li> </ul> <p><strong>Have fun!</strong></p> <img style="margin-bottom:16px" border=0 src="/media/38590/arkamoin p8_2.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/arkamoin p8_4.png" alt="" /> Sat, 25 Jun 2022 20:23:42 UTC Escape from H&ouml;ll <p> <table><tr><td> <a href="/bbs/?pid=110494#p"> <img src="/bbs/thumbs/pico8_escapefromholl-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=110494#p"> Escape from Holl</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=110494#p"> [Click to Play]</a> </td></tr></table> </p> <p>Finished my new game: <strong>Escape from H&ouml;ll</strong>. It's about a demon from H&ouml;ll who wants to escape it. Shoot other demons and their blood will move the elevator upwards. You can shoot in five different directions and there are five types of enemies. There are twelve different bonus items to help you along the way like bullet time oder smart bombs.</p> <p><strong>Hint: If you got hit, you need to pick up your gold again or your score resets to zero!</strong> Blame Elden Ring.</p> <p><strong>UPDATE #1:</strong> Fixed a few issues with the music, i.e. I learned about reserving channels :P I will add better music in a future update.</p> <p><img style="margin-bottom:16px" border=0 src="/media/38590/hoell_1.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/holl p8_0.gif" alt="" /></p> Tue, 19 Apr 2022 15:01:08 UTC Overcast and Light Rain <p> <table><tr><td> <a href="/bbs/?pid=91128#p"> <img src="/bbs/thumbs/pico8_donswelt_overcastrain-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=91128#p"> Overcast and Light Rain</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=91128#p"> [Click to Play]</a> </td></tr></table> </p> <p>A single screen farming game made with PICO-8.</p> <p><strong>Update v1.3b</strong></p> <ul> <li>removed a small bug.</li> </ul> <p><strong>Update v1.3:</strong></p> <ul> <li>added Pawchievements. You now have six more reasons to play this little game. At the sign get additional information about pawchievements by pressing the right arrow key.</li> <li>added a workout mini-game as idle animation.</li> <li>fixed and refined a few little things</li> </ul> <p><strong>Update v1.2b:</strong></p> <ul> <li>Just a hot fix for watering the crops. Sometimes not all crops in a row would have been watered. They do now.</li> </ul> <p><strong>Original post:</strong></p> <p>Feed the chicken, water the crops, fish in the lake, cook stuff, hang out in the sun or in the rain or just pet the cat. In Overcast you can farm at your own preferred pace. There are no seasons and winter is never coming. It rains a lot, though.</p> <p>Things you can do:</p> <ul> <li>Fish in the lake and try to catch all of the 16 different types of fish.</li> <li>Feed the chicken to make them lay some eggs.</li> <li>Water the crops to make them grow.</li> <li>Collect eggs and harvest the crops to cook stuff.</li> <li>Try to prepare all of the 16 different types of food including the notorious Fugu Sashimi!</li> <li>Hang out in your chair and just doze off.</li> <li>Pet the cat to keep it happy &lt;3</li> <li>Read the sign to see this list and see some statistics.</li> </ul> <p>That's it for now.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/overcastrain p8_0.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/overcastrain p8_1.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/overcastrain p8_2.png" alt="" /> Mon, 26 Apr 2021 16:46:17 UTC Crazy Samurai Musashi <p> <table><tr><td> <a href="/bbs/?pid=90013#p"> <img src="/bbs/thumbs/pico8_donswelt_musashi-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=90013#p"> Crazy Samurai Musashi</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=90013#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Valentine's Update v1.2 ❤️</h3> <p>I updated most of the visuals of Crazy Samurai Musashi and you now have an additional heart/life. Love is in the air. And blood. Here's what else is new:</p> <ul> <li>More detailed sprites</li> <li>Added heat effect to sun</li> <li>Added stars to the night sky</li> <li>Reworked the blood splatters</li> <li>Added dirt splatters to running swordsmen</li> <li>Added a skull to appear when you slay an enemy</li> <li>New sound effects</li> <li>Fixed the flipping of the moth animation</li> <li>Added the moth to the title screen because why not?</li> <li>Added Pliso Miso splash screen</li> </ul> <h3>Quick Fix v1.3</h3> <ul> <li>Added an option to skip the slow beginning for experienced players (suggested by <a href=""><a href=""> @baker</a></a> 👍)</li> </ul> <h3>Original Post</h3> <p>A.k.a. Miyamoto Musashi versus 400 Yoshioka swordsmen. This is a tiny game I made after watching the movie of the same name.</p> <p>You are Miyamoto Musashi and you have to duel 12 year old Yoshioka Matashichiro. Since he is only 12 years old you don't really have to fight him but you did. History said so. So here are 399 more of Yoshioka's swordsmen who all want you dead. Try to defeat them all! I don't think it's possible.</p> <p>Attack upper stance swordsmen with a low attack and lower stance swordsmen with a high attack. Good luck.</p> <p>I also added a little achievement system (I call it pawchievement xD ). Press the down arrow key in the title screen to check achievements.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/crazy samurai musashi p8_2.gif" alt="" /> Mon, 05 Apr 2021 12:17:53 UTC Debris: A Shmup Short Story <p> <table><tr><td> <a href="/bbs/?pid=89264#p"> <img src="/bbs/thumbs/pico8_donswelt_debris-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=89264#p"> Debris</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=89264#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Update 2.0: Debrix, a Debris Remix</h3> <ul> <li>A complete overhaul of all sprites and special effects.</li> <li>added the Pliso Miso splash screen.</li> </ul> <p>Enjoy!</p> <h3>Update v1.2:</h3> <ul> <li>added Achievements (press down arrow on title screen to check)</li> </ul> <h3>Update v1.1:</h3> <ul> <li>(hopefully) fixed a bug that displayed 0 seconds instead of 120 seconds after time out.</li> </ul> <h2>Original Post</h2> <p>This one is just a small shoot'em-up (shmup) with a little twist or as I like to call it: A Shmup Short Story.</p> <p>The rules are simple:</p> <ul> <li>Try to survive 120 seconds.</li> <li>Shoot debris to raise bonus.</li> <li>Beat the hi-score.</li> </ul> <p>That's all.</p> <p>Shoot enemies, juggle debris, collect coins, survive. Juggling debris will raise the bonus you get for destroying enemies. Every time your bonus is raised by 50 points all bullets on the screen will turn into gold items. Collect those for additional 75 points each.</p> <p>Thanks for playing.</p> <img style="margin-bottom:16px" border=0 src="/media/38590/debris p8_1.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/44_debris p8_1.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/38590/debris p8_3.png" alt="" /> Sat, 20 Mar 2021 14:31:16 UTC Hutton Minimal 3.0 <p> <table><tr><td> <a href="/bbs/?pid=88613#p"> <img src="/bbs/thumbs/pico8_donswelt_huttonminimal-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=88613#p"> Hutton Minimal</a><br><br> by <a href="/bbs/?uid=38590"> donswelt</a> <br><br><br> <a href="/bbs/?pid=88613#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a Pico-8 demake of the infamous flight to Hutton Orbital in Elite Dangerous. Originally, it is a space station 0,22 lightyears away from its star. It takes over one and a half hour in-game time to reach it. Players either hate or love it. I for myself love it and decided to make this little game about it. But don't worry:</p> <p>You don't have to fly over an hour. The T-5 hauler featured in this demake is fitted with the lates in thruster technology. This baby will take you to Hutton Minimal in about 15 minutes!</p> <h2>The Rogue like Update 3.0 (new!)</h2> <p>I have further refined the game in this updated version. Here are some significant changes:</p> <ul> <li>You can now see the value of your opponent's dice roll. You can also see the probability of winning.</li> <li>Removed all &quot;detour&quot; events from the game.</li> <li>Added a scoring system. Nothing fancy. The sum of your hull and payload is your score by the time you get to Hutton.</li> <li>A terminal message system at the top of the screen now shows the results of all events.</li> <li>Overall balance. It's still not a hard game, but I like it that way.</li> <li>New music and sounds added to the game.</li> <li>Slight overhaul of visual effects and graphics.</li> <li>New splash screen.</li> </ul> <p><del>You can't do much in this game. Much like the original flight to Hutton Orbital</del>. You can turn your thruster on and off. <del>That's it</del>. Preferably you turn it on if you want to reach your destination. You only really need to turn it off once you are there. But remember to do so in time or you miss Hutton Minimal. The T-5 has a really good thruster but its turning cycle is a big mess (yes, you have to start over).</p> <h2>Features</h2> <ul> <li>76 commodities ranging from alpacas to rare PlayStation 5 consoles.</li> <li>113 lines of monologue.</li> <li>New spaceship never seen before in the Elite universe.</li> <li>Nothing of the above matters since you still just have to wait in this game.</li> </ul> <p><strong>Thanks for playing!</strong></p> <p><strong>Update</strong></p> <p>v3.0: Further Refined.<br /> v2.0: The Rogue Like update<br /> v1.2: added acheivements (press arrow key down on title screen to access them).</p> Sat, 06 Mar 2021 12:53:44 UTC