Help Marcel reach their friend to chill while the hero is away!
This is my first take at making a platformer. I spent all my time and effort on getting a character controller that felt good, so the story and visuals are very bare-bones (pun not intended but let's roll with it).
Controls
- Arrows to run
- O/X to jump
The music can be turned off in the pause menu
Tips
- The longer you press the jump button, the higher you jump
- During a wall slide, you can detach from the wall by pressing the down button
- Similarly, you can go through one-way platforms by pressing the down button
- Spikes don't hurt you if you move away from them
- Collecting all flowers isn't mandatory
Please let me know what you think!
Changelog
- 1.0: Initial release
- 1.1: Fixed the cover image
- 1.2: Made the last area accessible after finishing the game
Hi! This is Space Basher, a game about clearing space debris using a tool that has way too much recoil.
How to play
![](/media/69071/bash.gif)
Move around using the D-pad and grab a debris by holding X. While grabbing, you can adjust the angle of your slice with Left and Right. Releasing X slices the debris in two, and sends you flying in the opposite direction.
![](/media/69071/without_shield.gif)
Slicing depletes your ship's battery, leaving it unresponsive and without a shield. Hitting a debris without your shield up damages your ship. Three hits without a shield will destroy your ship.
Moving or grabbing a debris for too long will also deplete your ship's energy
![](/media/69071/recharge.gif)
You can replenish your energy by hitting one of the beams on the sides of the field, or by waiting for it to recharge.
![](/media/69071/explaination.png)
Some debris have a special effect depending on their color. There is an option in the pause menu to add a label on the colored debris.
About the game
This is my first actual PICO-8 game that isn't a prototype/learning exercise, which ended up being a weird mix of Asteroid, pool and the "bash" move from the Ori games. I use the collision code from NuSan's ComboPool which I modified to take into account the size and mass of the entities.
Hope you like it, thank you for your feedback!