Hi! This is Space Basher, a game about clearing space debris using a tool that has way too much recoil.
How to play
![](/media/69071/bash.gif)
Move around using the D-pad and grab a debris by holding X. While grabbing, you can adjust the angle of your slice with Left and Right. Releasing X slices the debris in two, and sends you flying in the opposite direction.
![](/media/69071/without_shield.gif)
Slicing depletes your ship's battery, leaving it unresponsive and without a shield. Hitting a debris without your shield up damages your ship. Three hits without a shield will destroy your ship.
Moving or grabbing a debris for too long will also deplete your ship's energy
![](/media/69071/recharge.gif)
You can replenish your energy by hitting one of the beams on the sides of the field, or by waiting for it to recharge.
![](/media/69071/explaination.png)
Some debris have a special effect depending on their color. There is an option in the pause menu to add a label on the colored debris.
About the game
This is my first actual PICO-8 game that isn't a prototype/learning exercise, which ended up being a weird mix of Asteroid, pool and the "bash" move from the Ori games. I use the collision code from NuSan's ComboPool which I modified to take into account the size and mass of the entities.
Hope you like it, thank you for your feedback!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
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