This is a game I made in two days for the GMTK game jam 2022 (you can rate it here: https://itch.io/jam/gmtk-jam-2022/rate/1618378).
Its like a normal platformer, but the X button changes function randomly after each time you use it. There are three possible states it can switch to, and you have to think quickly using the move you end up with at any moment.
Personally, I think that this idea to utilize the theme wasn't the best. It certainly is somewhat creative, but it isn't always the most fun or engaging as I hoped.
I do have 16 more hours till submission closes, but I hope to spend at least 7 of those sleeping, and the rest doing things that mean I can't work on the game.
Because of a serious bug, and for speedrunning reasons, below is an earlier version of the game that had hyper dashing, allowing for some crazy speedruns.
This isn't a celeste mod! (even if it would have been easier to make a celeste mod...)
I programmed and made everything my self, which explains why this is pretty much an inferior version of celeste.
Anyway, there is a super super secret Blueberry. A little hint: A ledge with no spikes, up through an invisible gap.
And to address the (often annoying) auto-wall slide, it really helps a lot of people play the game, so I decided it was worth allowing more people to play in exchange for some annoyance. I've realized since that auto wall slide should only work when your velocity is heading down, but its really hard to implement it in my spaghetti code
A game very "inspired" by https://www.lexaloffle.com/bbs/?pid=66443#p.
This is basically that game but created from scratch by me, which is overall worse, and has a focus on both getting kills and surviving for a long time.
Hope you enjoy!
(there are also comments after you die, which vary based on your scores)
A little game about diving around as a bird.
Despite being quite broken, hard, and in general, not fun, I hope you enjoy.
I think this game would've been a lot more fun if I understood compression and curved collision better. This game could have really benefited from an open world map so that it could go in more directions instead of from left to right. Curved collision would have just made it a lot easier to not get stuck on corners. I might try making this again in a game engine or graphics library.
This is a sequel to my (very bad and DIFFICULT) first pico-8 game: https://www.lexaloffle.com/bbs/?pid=84086#p
Hope you enjoy!
This is my biggest pico-8 project so far!
Switching between windows by clicking on them gets buggy when there are more than two windows. I recommend either using the icons at the bottom, or not having a lot of windows open.
It would be great to see if others could build on this and make it better. If you want to do that, here is the cart:
This is a little top-down legend of zelda like game. I hope you enjoy it!
(the music transition going in and out of the forest is a bit janky, but I couldn't figure out a better way to do it.)
I made this game and published it in 1 day!
I got much of the particle system code from https://mboffin.itch.io/gamedev-with-pico-8-issue1 because I can't wrap my head around particle systems for some reason.