THE GOD OF CHANCE HAS TAKEN OVER THE VAMPIRIC CASTLE: TAKE IT BACK
Use and manipulate the dice you roll each turn to most effectively deal damage to, and protect yourself from, the strange enemies in turn-based combat.
Maneuver through the castle walls and interior to reach and reclaim the throne, gaining upgrades along the way.
CONTROLS
Left/Right arrow keys: choose a category
Up/Down arrow keys: choose an option
Z key: confirm/select
X key: cancel or exit action/selection
Fight off waves of enemies and gain an upgrade after each wave.
I made this in about a month and was very inspired by the combat of Hollow Knight (this is essentially my version of the Colosseum of Fools from it).
Controls + Instructions
Controller works too, O and X are just some of the main 4 buttons.
move---⬅️/➡️
jump---🅾️
slash---❎
heal---hold ⬇️
ability---tap 🅾️+❎ at same time (+ ⬆️/⬇️ for some abilities)
You can hold the up/down arrow keys while slashing to direct it up or down, this can be done in mid air and you can bounce of enemies head if you slash down on their heads (aka, pogoing).
A little silly lil' game I made to play with my friends (so its only two player), and figured I might as well publish it.
Some things to know:
You gotta fast fall and let go before hitting the ground to gain height.
If you dash into a bullet it is reflected and bounces back and recharges your dash instantly (yes ping pong is possible).
The rest is to be discovered as you play, have fun!
Warning: The PCM audio has clicks/artifacts when the game is played in browsers
You can turn it off by entering the pause menu (ENTER on keyboard) and turning the sound effects option to "pcm off"
I'm not sure how to fix this issue, I believe its a a problem with how pico8's web implementation works. The sound effects should work properly when run in from the pico8 splore or in the exported binaries I published on itch.
I decided to make most of the sound effects using pcm (feeding data into the buffer instead of using the normal pico8 sound system) for fun and to figure out how they worked, and it also left free sound channels for music. I probably should have tested how the sound worked in browsers before I built the whole games function around it. (I also included an option to only have the boost/acceleration sound turned off in case people are okay with the artifacts for short sound effects like enemy deaths).
This is my submission to the Interstellar Jam 4!
The theme was "Another Dimension," so in this game you have to avoid projectiles by moving across your 1D line (an axis) in a 2D realm!
By collecting orbs you can change your axis and gain a score point. Once you get hit and run out of health, that's it, that's your score.
I would say you've beaten the game once you get a star/gold medal, 14 axis shifts, but you've really mastered it once you get the wow medal! (don't worry, its not that much further)
itch.io version: https://void-gamesplay.itch.io/axis-dodger
A little holiday puzzle game!
It was kinda rushed in 1.5 weeks to be done before christmas, so it may have some bugs...
I think perhaps I could have developed some ideas and made some more advanced complex puzzles, but that will be for a possible sequel or update.
Hope you enjoy anyway! Happy holidays!
Can you get the blue screen of death? Can you beat the painful virus hidden in another program? Can you complete the ritual?
That, and more, is right here, in picOS 2.0!
This is a sequel to my previous (and not very good) adventure into a desktop-like thing: https://www.lexaloffle.com/bbs/?tid=43948.
I completely redid everything, and although not super optimized , it works okay, and has some secrets and easter eggs.
If you want to make a program for it, here is the cartridge:
There are some more instructions in the code on how to do it.
This was my entry to the Interstellar Game Jam. (Which I won! [though there were only 14 people])
The theme was 'defy the law' so in this game you defy gravity by being pushed instead of pulled by planets (more like dense asteroids due to their size) thanks to a gravity inverter you stole!
This is a game I made in two days for the GMTK game jam 2022 (you can rate it here: https://itch.io/jam/gmtk-jam-2022/rate/1618378).
Its like a normal platformer, but the X button changes function randomly after each time you use it. There are three possible states it can switch to, and you have to think quickly using the move you end up with at any moment.
Personally, I think that this idea to utilize the theme wasn't the best. It certainly is somewhat creative, but it isn't always the most fun or engaging as I hoped.
I do have 16 more hours till submission closes, but I hope to spend at least 7 of those sleeping, and the rest doing things that mean I can't work on the game.
Because of a serious bug, and for speedrunning reasons, below is an earlier version of the game that had hyper dashing, allowing for some crazy speedruns.
This isn't a celeste mod! (even if it would have been easier to make a celeste mod...)
I programmed and made everything my self, which explains why this is pretty much an inferior version of celeste.
A game very "inspired" by https://www.lexaloffle.com/bbs/?pid=66443#p.
This is basically that game but created from scratch by me, which is overall worse, and has a focus on both getting kills and surviving for a long time.
Hope you enjoy!
(there are also comments after you die, which vary based on your scores)
A little game about diving around as a bird.
Despite being quite broken, hard, and in general, not fun, I hope you enjoy.
I think this game would've been a lot more fun if I understood compression and curved collision better. This game could have really benefited from an open world map so that it could go in more directions instead of from left to right. Curved collision would have just made it a lot easier to not get stuck on corners. I might try making this again in a game engine or graphics library.
This is a sequel to my (very bad and DIFFICULT) first pico-8 game: https://www.lexaloffle.com/bbs/?pid=84086#p
Hope you enjoy!
This is my biggest pico-8 project so far!
Switching between windows by clicking on them gets buggy when there are more than two windows. I recommend either using the icons at the bottom, or not having a lot of windows open.
It would be great to see if others could build on this and make it better. If you want to do that, here is the cart:
I made this game and published it in 1 day!
I got much of the particle system code from https://mboffin.itch.io/gamedev-with-pico-8-issue1 because I can't wrap my head around particle systems for some reason.