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I exist. I make stuff that others, who probably exist too, can experience.

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Cart #bouncebattle-0 | 2024-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A little silly lil' game I made to play with my friends (so its only two player), and figured I might as well publish it.

Some things to know:

You gotta fast fall and let go before hitting the ground to gain height.
If you dash into a bullet it is reflected and bounces back and recharges your dash instantly (yes ping pong is possible).

The rest is to be discovered as you play, have fun!

P#144759 2024-03-27 23:26

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Cart #fireship-3 | 2023-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Warning: The PCM audio has clicks/artifacts when the game is played in browsers

You can turn it off by entering the pause menu (ENTER on keyboard) and turning the sound effects option to "pcm off"

I'm not sure how to fix this issue, I believe its a a problem with how pico8's web implementation works. The sound effects should work properly when run in from the pico8 splore or in the exported binaries I published on itch.

I decided to make most of the sound effects using pcm (feeding data into the buffer instead of using the normal pico8 sound system) for fun and to figure out how they worked, and it also left free sound channels for music. I probably should have tested how the sound worked in browsers before I built the whole games function around it. (I also included an option to only have the boost/acceleration sound turned off in case people are okay with the artifacts for short sound effects like enemy deaths).


Game Controls/Info:

  • Mouse+click to accelerate your ship toward your cursor position - (this consumes energy, don't run out!)
    -This will make your ship shoot fire which is how you damage enemies (running out of energy stuns you)

  • Don't get hit by enemies or bullets!
    -You'll loose one shield each time, run out and you die (no checkpoints or saving, you lose your progress)

  • After each wave of enemies you clear to get the chance to choose modifiers​
    -You get to pick one of two options, each has a good thing and a bad thing​

  • Right-click to use you special once your extra meter is charged up from defeating enemies
    -At the start it heals you two shield, but you may get the option to change what the special does in the modifiers


There are 11 waves with more and more enemy types introduced over time.
Well, the 11th wave is a boss fight, so not quite a "wave."

Here are the names I gave the enemy types:

  • Drifter
  • Dasher
  • Shooter
  • Exploder
  • Bouncer

That's it for this one (for now)! Hope you enjoy it!

P#137915 2023-12-02 00:58

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Cart #yet_another_mountain-2 | 2023-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Yet another celeste-classic like!

It's very difficult but I think some people can beat it :)

Also please let me know of any save data issues or game breaking bugs (I know of some minor ones that I left it).

P#130002 2023-05-21 18:54 ( Edited 2023-05-30 23:07)

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Cart #axis_dodger-0 | 2023-01-08 | Code ▽ | Embed ▽ | No License

This is my submission to the Interstellar Jam 4!

The theme was "Another Dimension," so in this game you have to avoid projectiles by moving across your 1D line (an axis) in a 2D realm!

By collecting orbs you can change your axis and gain a score point. Once you get hit and run out of health, that's it, that's your score.

I would say you've beaten the game once you get a star/gold medal, 14 axis shifts, but you've really mastered it once you get the wow medal! (don't worry, its not that much further)

itch.io version: https://void-gamesplay.itch.io/axis-dodger

P#123934 2023-01-08 07:35

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Cart #snowy_solver-2 | 2022-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A little holiday puzzle game!

It was kinda rushed in 1.5 weeks to be done before christmas, so it may have some bugs...
I think perhaps I could have developed some ideas and made some more advanced complex puzzles, but that will be for a possible sequel or update.

Hope you enjoy anyway! Happy holidays!

P#122849 2022-12-22 16:13 ( Edited 2022-12-22 16:15)

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Cart #picos_2-1 | 2022-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Can you get the blue screen of death? Can you beat the painful virus hidden in another program? Can you complete the ritual?
That, and more, is right here, in picOS 2.0!

This is a sequel to my previous (and not very good) adventure into a desktop-like thing: https://www.lexaloffle.com/bbs/?tid=43948.
I completely redid everything, and although not super optimized , it works okay, and has some secrets and easter eggs.

If you want to make a program for it, here is the cartridge:

There are some more instructions in the code on how to do it.

P#122190 2022-12-10 23:18 ( Edited 2022-12-11 00:20)

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Cart #ytivarg-0 | 2022-09-12 | Code ▽ | Embed ▽ | No License

This was my entry to the Interstellar Game Jam. (Which I won! [though there were only 14 people])

The theme was 'defy the law' so in this game you defy gravity by being pushed instead of pulled by planets (more like dense asteroids due to their size) thanks to a gravity inverter you stole!

P#117251 2022-09-12 04:29

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Cart #x_equals_rng-0 | 2022-07-17 | Code ▽ | Embed ▽ | No License

This is a game I made in two days for the GMTK game jam 2022 (you can rate it here: https://itch.io/jam/gmtk-jam-2022/rate/1618378).

Its like a normal platformer, but the X button changes function randomly after each time you use it. There are three possible states it can switch to, and you have to think quickly using the move you end up with at any moment.

Personally, I think that this idea to utilize the theme wasn't the best. It certainly is somewhat creative, but it isn't always the most fun or engaging as I hoped.

I do have 16 more hours till submission closes, but I hope to spend at least 7 of those sleeping, and the rest doing things that mean I can't work on the game.

P#114430 2022-07-17 03:06

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Cart #olympus-9 | 2022-04-14 | Code ▽ | Embed ▽ | No License

Because of a serious bug, and for speedrunning reasons, below is an earlier version of the game that had hyper dashing, allowing for some crazy speedruns.

Cart #olympus-7 | 2022-04-14 | Code ▽ | Embed ▽ | No License

This isn't a celeste mod! (even if it would have been easier to make a celeste mod...)
I programmed and made everything my self, which explains why this is pretty much an inferior version of celeste.
Anyway, there is a super super secret Blueberry. A little hint: A ledge with no spikes, up through an invisible gap.

And to address the (often annoying) auto-wall slide, it really helps a lot of people play the game, so I decided it was worth allowing more people to play in exchange for some annoyance. I've realized since that auto wall slide should only work when your velocity is heading down, but its really hard to implement it in my spaghetti code

P#110065 2022-04-11 18:41 ( Edited 2022-04-25 23:50)

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Cart #avoid-0 | 2022-03-21 | Code ▽ | Embed ▽ | No License

A game very "inspired" by https://www.lexaloffle.com/bbs/?pid=66443#p.
This is basically that game but created from scratch by me, which is overall worse, and has a focus on both getting kills and surviving for a long time.
Hope you enjoy!
(there are also comments after you die, which vary based on your scores)

P#108949 2022-03-21 00:11 ( Edited 2022-03-21 22:37)

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Cart #bird_diver-0 | 2022-02-07 | Code ▽ | Embed ▽ | No License

A little game about diving around as a bird.
Despite being quite broken, hard, and in general, not fun, I hope you enjoy.

I think this game would've been a lot more fun if I understood compression and curved collision better. This game could have really benefited from an open world map so that it could go in more directions instead of from left to right. Curved collision would have just made it a lot easier to not get stuck on corners. I might try making this again in a game engine or graphics library.

P#106466 2022-02-07 00:17

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Cart #snowman_creator-0 | 2021-12-14 | Code ▽ | Embed ▽ | No License

This is a game where you throw snowman parts around. Hope you enjoy!

P#102783 2021-12-14 23:39

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Cart #timmy_2_the_grappling_hook-3 | 2021-12-11 | Code ▽ | Embed ▽ | No License

This is a sequel to my (very bad and DIFFICULT) first pico-8 game: https://www.lexaloffle.com/bbs/?pid=84086#p
Hope you enjoy!

P#102245 2021-12-10 00:29 ( Edited 2021-12-31 17:34)

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Cart #a_small_place-3 | 2021-10-10 | Code ▽ | Embed ▽ | No License

This is a small game where you can see the entire world at once!

P#98259 2021-10-05 23:02 ( Edited 2021-10-10 22:27)

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Cart #pic_os-3 | 2022-05-01 | Code ▽ | Embed ▽ | No License

This is my biggest pico-8 project so far!

Switching between windows by clicking on them gets buggy when there are more than two windows. I recommend either using the icons at the bottom, or not having a lot of windows open.

It would be great to see if others could build on this and make it better. If you want to do that, here is the cart:

P#95274 2021-07-25 17:21 ( Edited 2022-05-01 16:31)

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Cart #hero_of_the_legend-0 | 2021-07-11 | Code ▽ | Embed ▽ | No License

This is a little top-down legend of zelda like game. I hope you enjoy it!
(the music transition going in and out of the forest is a bit janky, but I couldn't figure out a better way to do it.)

P#94725 2021-07-11 18:30 ( Edited 2021-07-11 18:43)

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Cart #colorpixel-0 | 2021-05-15 | Code ▽ | Embed ▽ | No License

You have color, but you must find the prism to spread you color across the world!

And...can you finds the TACO ending?

P#91969 2021-05-15 04:10 ( Edited 2021-05-15 04:11)

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Cart #fire_preserver-5 | 2021-03-30 | Code ▽ | Embed ▽ | No License

I made this game and published it in 1 day!

I got much of the particle system code from https://mboffin.itch.io/gamedev-with-pico-8-issue1 because I can't wrap my head around particle systems for some reason.

P#89689 2021-03-28 01:14 ( Edited 2021-03-30 21:42)

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Cart #squirrel-0 | 2021-03-01 | Code ▽ | Embed ▽ | No License

Get nut for your grandsquirrel!

P#88336 2021-03-01 00:20 ( Edited 2021-07-14 16:59)

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Cart #ballbouncer-2 | 2021-01-24 | Code ▽ | Embed ▽ | No License

This is a glorified pong
Try to get all the medals! (gold isn't the last one...)

P#86731 2021-01-24 00:57 ( Edited 2021-03-01 00:23)

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