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Cart #gabarufiri-0 | 2023-12-17 | Code ▽ | Embed ▽ | No License
7

↓ Moves of Style : Alpha

↓ Moves of Style : Beta

↓ About Game systems

↓ Tips

  • You'll be invincible while attacking. So don't afraid to make moves!
  • If there are too much coins, the gameplay will be jaggy and enemies won't even drop any coins. So you have to collect coins ceaselessly!
  • Flip cancel / Dash cancel is available both on the ground and in the air. You can do what you want!

My 2nd game is available now!

Beat enemies and collect 1000 coins as soon as possible!

  • 3 game modes (almost 2 though)
  • 2 different fight styles
  • Actions that is full of freedom (infinity jump / air dash, attack cancel, and so on!)
  • Huge coin bonus based on combo-rank system (beating enemies up and try not to take damage!)

Thanks for always giving me good advices!
I hope you like this👍

P#138802 2023-12-17 10:10 ( Edited 2023-12-17 12:27)

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Cart #bofukopiyu-1 | 2023-09-09 | Code ▽ | Embed ▽ | No License
3


The buggy things mentioned yesterday are fixed!

Former versions:

v0.2 ↓


Cart #bofukopiyu-0 | 2023-09-08 | Code ▽ | Embed ▽ | No License
3


Long time no see everyone!
Thanks to great advices, I finally made it work!
It's still a bit buggy, so I continue working.

v0.1 ↓


al1
by Ruva
Cart #al1-0 | 2023-08-06 | Code ▽ | Embed ▽ | No License
3

Hello everyone!
Nowadays I'm making endless running platformer with various patterns of maps.
But the maps won't collide, they are just drawn.
How should I do? Are there any solutions?

P#132779 2023-08-06 03:42 ( Edited 2023-09-09 04:13)

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Cart #outvain1-0 | 2023-07-29 | Code ▽ | Embed ▽ | No License
42

Hello everyone! My first game is now available!

It includes;

  • Mini-sized Metroidvania
  • Gimmicks such as Keys-Key doors, Upgrades, and breakable Rocks
  • Combat against enemies, both on ground and in the air

So if you are fond of them, I hope you to play and have fun!

I had been inspired by these works;

  • Nerdyteacher's platformer tutorial - Not to mention, the great masterpiece
  • UCHU MEGA FIGHT by uchuzine - caused me to get into pico-8
  • Lazydev's Shmup tutorial - learned some nice function from this
P#132515 2023-07-29 04:53

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Cart #nuherunowu-12 | 2023-07-09 | Code ▽ | Embed ▽ | No License
12


-Player's life and death added!
-Checkpoint added!
-Ability Book now became Ability Orb.
-In getting the Orb, textbox added.
-Player's life and key's HUD added!

Former versions:
v0.8 ↓


Cart #nuherunowu-11 | 2023-07-07 | Code ▽ | Embed ▽ | No License
12


-Various kinds of key and key door added!
-Camera scroll like megaman is back.
-New tile set made.

v0.75 ↓


Cart #nuherunowu-10 | 2023-06-22 | Code ▽ | Embed ▽ | No License
12


-Check ability menu changed a bit. Now can close with × button.
-Hyper Dash became Sneak Dash! Green blink and sfx added.
-Dashing while attacking bug fixed.

v0.7 ↓


Cart #nuherunowu-9 | 2023-06-21 | Code ▽ | Embed ▽ | No License
12


-Breakable Block added! Can break with up-air or down-air attack.
-Ability books added! Some moves will be available by getting them.
-You can check current ability with "Check ability" in pause menu.
-Down air attack added.
-Title screen changed a bit. Now Roclam is there.
-Dash became Hyper Dash. Now can go through the spikes!

v0.65 ↓


Cart #nuherunowu-8 | 2023-06-17 | Code ▽ | Embed ▽ | No License
12


-Door in/out sound and screen fade in/out sound added.
-Coins added. Going to add more items.

v0.6 ↓


Cart #nuherunowu-7 | 2023-06-14 | Code ▽ | Embed ▽ | No License
12


-Door's background added.
-House added with doors.
Any ideas of making door directions? Now I still can't make player go from one door to another proper door.

v0.55 ↓


Cart #nuherunowu-6 | 2023-06-13 | Code ▽ | Embed ▽ | No License
12


-Animated Doors added!
-Player animation in Aerial attack changed!
-Fade became comfortable!

v0.5 ↓


Cart #nuherunowu-5 | 2023-06-03 | Code ▽ | Embed ▽ | No License
12


-Aerial attack simplified. Other Aerials may come back.
-Area move with circular fade added!

v0.4 ↓


Cart #nuherunowu-4 | 2023-05-21 | Code ▽ | Embed ▽ | No License
12


-Guard attack added!
-Now there are 2 Stages, with Slimes and Bats!
-How many enemies you beat represents on screen!
-Neutral Ground attack is now 3 combos like jab in super smash bros!
-Jaggy Camera is fixed by putting camera code to first in draw function. Thank you for advice!

v0.35 ↓


Cart #nuherunowu-3 | 2023-05-20 | Code ▽ | Embed ▽ | No License
12


-Player sprite's color changed due to its Visibility.
-Neutral air's sprite changed. More precisely!
-Forward air now keeps until player lands. To reduce frustration!

And I'm working on simple camera scroll, but suddenly it failed. Following nerdyteacher's tutorial, but my camera is too jaggy to play, even just walking! I can't get what's wrong, so if someone knows the solution, please tell me how to fix.

v0.3 ↓


Cart #nuherunowu-2 | 2023-05-14 | Code ▽ | Embed ▽ | No License
12


Another new version is here!
Now you can do some Aerial Attacks like smash bros!
Neutral-air, Forward-air and Back-air included.

Now you won't be taken any damage while you attacks!
For comfortable playing. Maybe too easy?

v0.2 ↓


Cart #nuherunowu-1 | 2023-05-09 | Code ▽ | Embed ▽ | No License
12


Now Bugs are fixed! And more features added!
-While shielding player hardly move.
-When blocking enemies, they will turn and sfx added.
-When player is damaged by enemies, sfx added.
-While shielding or in the air, player won't flip.
-Ground dash has new sfx.
-When enemies reach the edge of screen, they will turn.
-Title screen's text blink is modified.
-Enemies will appear every 5 seconds.
-Background clouds like celeste added.

Left and Right ... Move
O ... Jump and double jump
O + down (on the ground) ... Dash
x ... Attack
Down ... Shield

Enjoy!

v0.1 ↓


Cart #nuherunowu-0 | 2023-05-08 | Code ▽ | Embed ▽ | No License
12


From some former versions, I managed to add some features that I feel comfortable.
Still WIP though.

-Hitstop and screenshake added!
-Double jump and effect for that added!
-Enemies' ground collision and gravity applied!
-Ground dashing and effect for that added!(O button while shielding)

P#129527 2023-05-08 17:23 ( Edited 2023-07-09 17:59)

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Cart #miyitatuju-1 | 2023-05-06 | Code ▽ | Embed ▽ | No License


New version is here!
Added features are below;
-Object collision function improved. Now it acts with directions.
-Damage taken system added. Player will be pushed away when player touch enemies.
-Shield system added. Press down to block enemies and avoid taking damage.

Cart #miyitatuju-0 | 2023-04-27 | Code ▽ | Embed ▽ | No License


Gun and Melee attack system work in progress.
You can change the weapon in the menu.

P#129075 2023-04-27 07:46 ( Edited 2023-05-06 07:40)

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Cart #kagiventure-0 | 2023-03-29 | Code ▽ | Embed ▽ | No License

Thanks to some great and kind advices, I could fix the problem.
And then I added many things prepared. I'm going to work more, so this is for-now form.

← and → ... Move left or right
↑........... Enter the door (Move to next stage)
↓........... Activate switch
〇........... Jump(on the ground), Air dash(in the air)
×........... Nothing for now.

*The title "Kagiventure" comes from "鍵(Kagi, key in Japanese)" and "adventure".

Cart #kagitobira-0 | 2023-03-28 | Code ▽ | Embed ▽ | No License

Now I'm making a new platformer which uses some gimmicks.
And then I got a problem.

I divided each levels with their level's start, end, top and bottom.
They mean level's left end, right end, up end and down end.
And the gimmicks such as key and key door should work only in the level where you are(= curst, CURrent STage).
But it seems the gimmicks work in all levels. If you get a key in level 1, then all door will open...
I want to fix it, but can't get how. If anyone knows the solution, please tell me how.
Thanks in advance.

EDIT: The problem was solved. Thank you so much for teaching!

*I learned the code about gimmicks from "mea's castle", a pico-8 metroidvania.

P#127700 2023-03-28 08:12 ( Edited 2023-03-29 15:35)

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Cart #variantstranger3-0 | 2022-10-19 | Code ▽ | Embed ▽ | No License
3

Variant Stranger ver.0.3

New version is here! What is changed is...

-Title screen added (I'm gonna make it better from now)
-Camera-moves changed!
-Red became Green because of its visibility.
-Player sprites are re-made.
-Now holding button can't do anything by using poke.
-Blue's gliding is removed, and got wall jump instead!
-Map re-made (but it's still as test)
-Player's speed is slower than before (To be honest, that was too fast and caused some bugs)
-Some SFX added! (Do you like them?)

Now I'm working on fundamental part (What is this game's goal? and so on).
Thanks for great advices!!!

Cart #variantstranger-0 | 2022-10-09 | Code ▽ | Embed ▽ | No License
3

Variant Stranger ver.0.2

This is my WIP platformer. I'm not good at coding so if you find the point that you want me to fix, please let me know.

Thanks to kind people, for giving me great advice.

O button...Jump
X button...Switch the character

O button in the air
-Yellow can double jump
-Red can air dash

Up button in the air
-Blue can glide

P#118859 2022-10-09 23:56 ( Edited 2022-10-19 02:36)

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Cart #jijugbage-0 | 2022-08-24 | Code ▽ | Embed ▽ | No License
1

Hi everyone! I'm working on a platformer that has endless map loop.
But now, I got stuck because I don't understand how to make the collision follow the map scroll.
In reddit, I was given a lot of great advices, but I can't solve this problem.
People say ''Use the camera to scroll map with collision'', can anyone tell me what should I do?
So sorry for my being a beginner.

P#116219 2022-08-24 06:20