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Ruva

Cart #gabarufiri-0 | 2023-12-17 | Code ▽ | Embed ▽ | No License
8

↓ Moves of Style : Alpha

↓ Moves of Style : Beta

↓ About Game systems

↓ Tips

  • You'll be invincible while attacking. So don't afraid to make moves!
  • If there are too much coins, the gameplay will be jaggy and enemies won't even drop any coins. So you have to collect coins ceaselessly!
  • Flip cancel / Dash cancel is available both on the ground and in the air. You can do what you want!

[ Continue Reading.. ]

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1 comment



Cart #bofukopiyu-1 | 2023-09-09 | Code ▽ | Embed ▽ | No License
3


The buggy things mentioned yesterday are fixed!

Former versions:

v0.2 ↓


Cart #bofukopiyu-0 | 2023-09-08 | Code ▽ | Embed ▽ | No License
3


Long time no see everyone!
Thanks to great advices, I finally made it work!
It's still a bit buggy, so I continue working.

v0.1 ↓


al1
by Ruva
Cart #al1-0 | 2023-08-06 | Code ▽ | Embed ▽ | No License
3

Hello everyone!
Nowadays I'm making endless running platformer with various patterns of maps.
But the maps won't collide, they are just drawn.
How should I do? Are there any solutions?

3
0 comments



Cart #outvain1-0 | 2023-07-29 | Code ▽ | Embed ▽ | No License
46

Hello everyone! My first game is now available!

It includes;

  • Mini-sized Metroidvania
  • Gimmicks such as Keys-Key doors, Upgrades, and breakable Rocks
  • Combat against enemies, both on ground and in the air

So if you are fond of them, I hope you to play and have fun!

I had been inspired by these works;

  • Nerdyteacher's platformer tutorial - Not to mention, the great masterpiece
  • UCHU MEGA FIGHT by uchuzine - caused me to get into pico-8
  • Lazydev's Shmup tutorial - learned some nice function from this
46
16 comments



Cart #nuherunowu-12 | 2023-07-09 | Code ▽ | Embed ▽ | No License
12


-Player's life and death added!
-Checkpoint added!
-Ability Book now became Ability Orb.
-In getting the Orb, textbox added.
-Player's life and key's HUD added!

Former versions:
v0.8 ↓


Cart #nuherunowu-11 | 2023-07-07 | Code ▽ | Embed ▽ | No License
12


-Various kinds of key and key door added!
-Camera scroll like megaman is back.
-New tile set made.

v0.75 ↓


Cart #nuherunowu-10 | 2023-06-22 | Code ▽ | Embed ▽ | No License
12


-Check ability menu changed a bit. Now can close with × button.
-Hyper Dash became Sneak Dash! Green blink and sfx added.
-Dashing while attacking bug fixed.

[ Continue Reading.. ]

12
2 comments



Cart #miyitatuju-1 | 2023-05-06 | Code ▽ | Embed ▽ | No License


New version is here!
Added features are below;
-Object collision function improved. Now it acts with directions.
-Damage taken system added. Player will be pushed away when player touch enemies.
-Shield system added. Press down to block enemies and avoid taking damage.

Cart #miyitatuju-0 | 2023-04-27 | Code ▽ | Embed ▽ | No License


Gun and Melee attack system work in progress.
You can change the weapon in the menu.

1 comment



Cart #kagiventure-0 | 2023-03-29 | Code ▽ | Embed ▽ | No License

Thanks to some great and kind advices, I could fix the problem.
And then I added many things prepared. I'm going to work more, so this is for-now form.

← and → ... Move left or right
↑........... Enter the door (Move to next stage)
↓........... Activate switch
〇........... Jump(on the ground), Air dash(in the air)
×........... Nothing for now.

*The title "Kagiventure" comes from "鍵(Kagi, key in Japanese)" and "adventure".

Cart #kagitobira-0 | 2023-03-28 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

2 comments



Cart #variantstranger3-0 | 2022-10-19 | Code ▽ | Embed ▽ | No License
3

Variant Stranger ver.0.3

New version is here! What is changed is...

-Title screen added (I'm gonna make it better from now)
-Camera-moves changed!
-Red became Green because of its visibility.
-Player sprites are re-made.
-Now holding button can't do anything by using poke.
-Blue's gliding is removed, and got wall jump instead!
-Map re-made (but it's still as test)
-Player's speed is slower than before (To be honest, that was too fast and caused some bugs)
-Some SFX added! (Do you like them?)

Now I'm working on fundamental part (What is this game's goal? and so on).
Thanks for great advices!!!

Cart #variantstranger-0 | 2022-10-09 | Code ▽ | Embed ▽ | No License
3

Variant Stranger ver.0.2

[ Continue Reading.. ]

3
8 comments



Cart #jijugbage-0 | 2022-08-24 | Code ▽ | Embed ▽ | No License
1

Hi everyone! I'm working on a platformer that has endless map loop.
But now, I got stuck because I don't understand how to make the collision follow the map scroll.
In reddit, I was given a lot of great advices, but I can't solve this problem.
People say ''Use the camera to scroll map with collision'', can anyone tell me what should I do?
So sorry for my being a beginner.

1
2 comments