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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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[Under spam review]

P#74463 2020-04-04 08:48 ( Edited 2020-04-04 14:55)

Cart #hosayawodo-0 | 2020-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!

Enjoy!

P#74458 2020-04-04 03:38

Cart #pejotufane-0 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#74454 2020-04-03 23:58

I exported a game to html and put it on my website, but no matter what i tried there doesn’t seem to be a way to control the volume besides volume mixer for the entire browser. It starts so loud that it turns people away and blows out phone speakers. I don’t use the max volumes for sound effects or music yet it is still soul crushingly loud. Any help with this?

P#74452 2020-04-03 22:43

Cart #zenidukoso-0 | 2020-04-03 | Code ▽ | Embed ▽ | No License
1

It's a card game.
Left/Right: select a card
Z/Up: play a card
X/Down: draw a card

P#74453 2020-04-03 22:43

Cart #stroop-0 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A small game about the Stroop effect (https://en.wikipedia.org/wiki/Stroop_effect)
Use arrows to select the right color

Tell me if you want your language in the game ;)

P#74450 2020-04-03 20:40

Cart #hunchback8-0 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

v0.1
Port of the Arcade game Hunchback. Enjoy!

P#74443 2020-04-03 12:53

Cart #gamesetmatch-0 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

In order to stave off death by boredom and feel like I'm getting something productive done while stuck at home, I made a game! It's an 'educational' game about venn diagrams. Trust me, it's at least a little bit more fun than it sounds. A little. Big thanks to @gearfo for finding a way to draw venn diagrams! And one last note, don't look at the code. It's rather messy.

P#74439 2020-04-03 06:45

Cart #gamoriyoro-1 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this is a speedruncartridge for speedrunning picohot. the only reason i uploaded this is because some people can't download the files correctly for some reason

P#74435 2020-04-03 04:28 ( Edited 2020-04-03 04:42)

Hello, this is the pico-port of our Windows Store game: Skiddy, the slippery puzzle.

Cart #bbp_skiddy-1 | 2020-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Help skiddies leave a level by sliding them around all together and using the available obstacles to your advantage.
110 levels with different completion medals (explained in the tutorial).
Can you get them all?

It was a lot of fun to write this lean version for this wonderful fantasy console.
I only cut some bonus levels and hard mode to fit in the .png cart compression limit.
You can erase your progress from the pause menu.

Thanks to zep for his font and to the community for the awesome learning resources

UPDATE V 1.01

  • fixed a crashing bug after tutorial
  • cosmetic and music fixes

Game design by Christian "CH" Costanza, original programming and PICO-8 version by Andrea "TheRoboZ" Baldiraghi

Hope you'll enjoy it!

P#74434 2020-04-03 03:37 ( Edited 2020-04-04 14:25)

Cart #fishfillet1-0 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Posted this a while ago on my itch, but I wanted to try to post it on the BBS.
Hope u enjoy!
:^)

P#74431 2020-04-03 00:00 ( Edited 2020-04-03 00:08)

Cart #ayayayayayaya-0 | 2020-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Recently I made this little not-quite-game for a 48-hour jam, although I only spent about 6-8 hours noodling on it. I have no plans to expand or improve it into a complete game. I just wanted to share it here so the source was available in case anyone else wanted to mess with it.

Here's the description from the entry:

Explore a dark maze with a flashlight from a top-down view. Find and collect the gems by shining the correct type of light on them, and see what message they spell for you.

You can play in the browser. Click the little grey button to the right of the game viewport to make it full screen. The only controls are the arrow keys: left and right rotate the direction you are facing. Up moves you forward, in the direction of your flashlight, and down moves you backward. As you explore, the mini-map will fill out with what you've seen. When you've collected all the gems, the game will let you know that you've won!

This game was made in a huge rush for the Lux jam and is missing most of the polish. Most disappointing to me was that I didn't have time to add sound or music.

Color is important for this game, and I apologize that there was not enough time in the jam to make this game accessible for people who experience certain forms of color blindness.

The itch page for the entry is: https://lafiosca.itch.io/aya

P#74430 2020-04-02 23:59

According to the documentation, all of PICO-8's drawing operations are subject to the draw state, however, the 'sset' called without it's third color parameter differs from 'pset' in that it does not respect the draw state.

Reproduce

function validate()
 -- reset the draw state
 clip()
 camera()
 pal()
 color(6)

 -- set the corner pixel of both sprite and screen
 pset(0,0)
 sset(0,0)

 assert(pget(0,0)==6,"screen color does not respect draw state")
 assert(sget(0,0)==6,"sprite color does not respect draw state")
end

validate()

Observed
Excluding the c param of sset always writes 0

Expected
Excluding the c param of sset should mirror pset and write with color/pal awareness, documentation should reflect this

Alternatively
The documentation should be updated that sset completely ignores draw state.

An additional concern is pset respects the camera and clip states as well, which would be undesirable to bring in line with sset as it would likely break compatibility and not be intuitive- however currently sset's two parameter version is effectively broken and correcting it to be in line with pset shouldn't break existing carts.

P#74424 2020-04-02 14:47

Cart #getbit-0 | 2020-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

To know how to play this game, check the official website to the card game this is based on.
https://www.ultraboardgames.com/get-bit/game-rules.php

P#74417 2020-04-02 10:51

Cart #xenophobia-5 | 2020-04-02 | Code ▽ | Embed ▽ | No License
6

Here is my second game made in PICO-8...

XENOPHOBIA

Arrow keys to move.

X - Shoot
Z - Special Shot when blue bar is full

Destroying enemies yields pickups:

50pts
100pts

Red Orb - +Health
Blue Orb - +Special Bar

Pod Ship - Adds one then a second pod ship to your arsenal

Make it through the wave of enemies to fight the boss for each level!

Have fun and thanks for playing!! :D

P#74411 2020-04-02 05:45

After trying to debug why my recent game doesn't work on the forms (but works fine in Splore and when exported), I've discovered if you don't include a breadcrumb string parameter in the load function, the cart will never actually load, and will just hang instead.

I'm assuming this isn't intended, since it's marked as an optional parameter, and it behaves fine inside Pico8 itself (or an exported cart).

As a quick example:

load("#cartid")                  -- won't work on forums (but will everywhere else)
load("#cartid", "back to title") -- will work

Also, as a side note, this may or may not be intended, but it seems the "fantasy glitching" when reloading (ctrl+r) effects the general use / work ram. Meaning if you rely on it to pass data to and from carts (like in Picoware), a player doing so may break the game.

P#74406 2020-04-02 01:08

Cart #ix_bash-0 | 2020-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Controls

Menu: Z to start game.

Game:

P1: LEFT/RIGHT to move the player, Z to punch enemies

P2: S/F to move the player, TAB to punch enemies

Mechanics

You and a friend are on a high girder and there are weird monsters coming from both sides! Your only option is to punch them...or die!

Commentary

I thought February felt short, so March naturally was the longest month of my entire life. So much has happened, so many things gone wrong this month and still going wrong, if the news is to be believed. I finished my 2-year make music every week​ project this month, though, and I worked on this game in a fairly healthy way! I did bits and pieces over the month, made solid improvements, iterated. When it wasn't happening on the last night of March, I didn't stay up late and suffer. I just went to bed because the POINT of ending this challenge is to be done with that stress at the end of every month. And I'm glad to be done with that part. But #onegameamonth was such a keystone for me, for such a long time, I don't know how it's going to feel not having that push anymore. I guess if it feels awful, maybe I will come back to it, in the same or some other form. But I wanted to end it on my own terms before it drove me to hate making games, because that would be a terrible tragedy. I want to keep loving this forever. If you're reading this, and you ever, ever tried or played one of my games, thank you sincerely. I didn't make them just for you, but I made them with the idea of you in my mind, and it was that that pulled me through the tough times and drove me to make things better.

Good luck to you, and I'll see you around the internet! (I'm @PROGRAM_IX on Twitter.)

itch.io page: here.

#onegameamonth March 2020

P#74404 2020-04-01 23:09 ( Edited 2020-04-01 23:10)

Hello, I’m Piotr and I work for SUPERHOT. I present to you PICOHOT a homage to the original SUPERHOT game.

This whole idea got born out of a marketing concept in which we planned to fit a game on a floppy disc. Someone came with a brilliant idea to use PICO-8 for that. We loved both the retro feel and ease of use that came with this tool. Technological constraints made it an intriguing design challenge.

PICOHOT was created by team of 3 people - me, Wojcieh Dziedzic (@WojtekDziedzic) and Mariusz Tarkowski (@m_tarkovsky).

Thanks to the PICO-8 community and zep for creating such an amazing tool. You guys made working on PICOHOT a blast!

Main points:

SUPERHOT’s “time moves only when you move” mechanic.
The Basic SUPERHOT three-color palette for clarity.
It’s 3D!
A few story levels and an endless mode.

If you have any further questions ask me here or hit me up on my Twitter account - @piotrkulla. I’ll write another, more technical and in-depth post soon that will explain a few worth sharing things like encoding loads of data and even some code (sets of instructions for levels) in strings to save tokens.

Also, visit us at https://superhotgame.com/ to learn more about SUPERHOT!

Cart #picohot-0 | 2020-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
32

P#74385 2020-04-01 13:02 ( Edited 2020-04-01 15:42)

Cart #thyef_title-2 | 2020-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Point, click, and scamper like a mouse,
for riches untold in a strange house.
As a thief you only have one goal,
The diamond is the ticket to your payroll.

Now Fixed On The Forums!

I've discovered the bug that was causing issues going between rooms, I've reported it here

I've also uploaded a web exported version to itch, if you'd prefer that version.

P#74368 2020-03-31 18:58 ( Edited 2020-04-03 02:26)

Stop the looter collectivists from stealing the ingenious and innovative mind! An shoot-em-round defense game loosely themed after Ayn Rand's "Atlas Shrugged."

Cart #zadojiyonu-0 | 2020-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#74365 2020-03-31 17:09 ( Edited 2020-03-31 17:10)
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