

Rail Grind
This one looks better in 60fps, load the code in the PICO-8 editor if you want to see that. I probably could've made it 30fps to save space, but I'm happy with this result, and I likely wouldn't have had room for anything else anyway.
(299 chars)
p=pal p(1,-9,1)p(3,-8,1)p(4,-14,1)c={7,1,10,9,8,3,2,4}s={}function _update60()cls()w=sin(t()/4)*16+96z=48+w/2add(s,{x=w,y=z,a=rnd()-2,b=rnd(2)-3,l=1})line(0,48,127,112,6)?"웃",w,z-3 for i in all(s)do i.b+=.05i.x+=i.a i.y+=i.b i.l+=.2if(i.l>#c)del(s,i) line(i.x,i.y,i.x-i.a,i.y-i.b,c[flr(i.l)])end end |
You've been invited to Pico City's highly exclusive, sickeningly violent fight club, where you can unleash your pent-up rage on strangers-- as long as it's your turn! Weave through attacks while collecting Debloons that can charge special abilities. Features five encounters, 30 unique bullet patterns, and Local hot commodity Tangerine.



A simple clock postcart. The cartridge is at https://www.lexaloffle.com/bbs/?tid=149684 so you can see your current time instead of just the one in the gif.
(290 chars)
s=sin c=cos t=stat v=ovalfill o=64.5function l(a,b)line(o,o,o-s(a)*b,o-c(a)*b)end::_::srand()cls(4)rectfill(8,8,119,119,2)v(0,0,127,127,4)v(8,8,119,119,7)for i=1,12do?i,-s(i/12)*48+62,-c(i/12)*48+61,0 end?"●",61,62 e=t(95)/60%1m=(e+t(94))/60%1h=(m+t(93))/12l(e,52)l(m,44)l(h,32)flip()goto _ |

A simple clock made in 290 characters. I decided to upload the cartridge and not just the gif of this postcart, because it would be pointless if you couldn't see the current time with it.
Source code:
s=sin c=cos t=stat v=ovalfill o=64.5function l(a,b)line(o,o,o-s(a)*b,o-c(a)*b)end::_::srand()cls(4)rectfill(8,8,119,119,2)v(0,0,127,127,4)v(8,8,119,119,7)for i=1,12do?i,-s(i/12)*48+62,-c(i/12)*48+61,0 end?"●",61,62 e=t(95)/60%1m=(e+t(94))/60%1h=(m+t(93))/12l(e,52)l(m,44)l(h,32)flip()goto _ |



DOOM clone (WIP)
Early WIP of a DOOM-like 3D game, which I've simply named "DOOM clone" for now.
Controls
Primary stick: Move
Secondary stick: Look (also mouse)
Left/Right Bumper: cycle through video modes
Plans
I'm not sure what I want to do with this tech yet, but I knew the first step was to actually make a few functions that can draw the required 3D primitives. The engine can so far draw dots, bars, and walls in 3D space. The walls are perspective correct and get clipped by the near plane so there's no glitching when looking at walls from close up or at acute angles or anything. Primitives that are completely behind the camera even get culled.
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Game overview
My first (top-down) Pico-8 game!
This is the first alpha release of Mars Rescue, a (hopefully!) challenging top-down action game.
Your mission: find and rescue Martian colonists under attack by hostile alien lifeforms.
Make the colonists follow you to the exit point to complete each level.
So far, 15 levels are available — I plan to create 15 more and fix bugs as they come up.
Creating this game has been a real pleasure and a fun way to discover Pico-8 coding!
I hope you'll enjoy playing it,
feel free to reach out with any feedback to [email protected]
Controls


🚧This is just a test post for early prototype game!🚧
Very early version – just testing out basic mechanics and seeing if anything works at all
Controls:
X – jump
(yeah, that's pretty much it for now)
Idea
You play as a cat.
But not just any cat – a stubborn one sitting inside a cardboard box and refusing to get out. Ever.
So if you want to move?
You’re jumping with the box.
The Pew Pew
The Pew Pew is a shooting game located in space. With two bad guys one big that shoot bullet and takes two bullet to kill, and the smaller bad guy does not have any powers at all and it only takes one bullet to kill. The player ship has two bullets that come out through the two things at the front of the ship. There are power ups that give you 500 points and they give you a free live.
Space Shooter
Controls
Press Z to start
Use arrow keys to move
Press X to shoot
Object
Shoot down the enemies!
Small enemies take 1 hit
Big enemies take 2 hits and deal 2 damage
Bonuses
Collect pepicola to gain lives
If you're full on lives, it gives you 500pts instead!!
Credits
Made by MisterWizard01 at Intelligent Design Coding Camp: Basics of Project Programming
