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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

All | Following | PICO-8 | Voxatron | General

Hey everyone, here's my first Celeste Classic 1 mod: Celeste Flip!

It's based on my Celeste Classic 2 mod Celeste 2 Flip Hard Mode: https://www.lexaloffle.com/bbs/?tid=43821

Use X or V to flip gravity! (Z or C to jump and arrow keys to move.)

Cart #celeste_flip-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
2

All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2

P#95224 2021-07-24 00:12

Cart #volcana-0 | 2021-07-23 | Code ▽ | Embed ▽ | No License
10

Descend into a volcano and hunt for an ancient treasure.

A Celeste Classic mod by Kris De Asis, gonengazit, taco360, and RubyRed, to celebrate the game's 6th anniversary.
Original game by Maddy Thorson and Noel Berry

P#95213 2021-07-23 16:43 ( Edited 2021-07-23 16:44)

Cart #blocked-3 | 2021-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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v.3 WIP:

  • Added score multiplier system
  • Added secret :)

Special thanks to:

  • MarkGamed: engine and some other help
  • Merwok: help with inarea function
  • SquidLight: help with fitinboard function
  • Sim: code simplifying (damn he is a genius at this)

Blocked! is the 2nd version of Bricked!

In this version there are a bit different rules and controls:

  • Move mouse cursor to change position of the cannon.
  • LMB / X to shoot the current block.
  • RMB / Z to hold the current block.

To not lose you have to connect 4 or more of the same blocks together so they destroy.

[32x8]
These blocks are common, they have nothing special.
[32x8]
These blocks are rare, they give you more score than common blocks.
[8x8]
This is wall block, it can't be connected in any way. It can be destroyed when the white line on the top is full. To make it full you have to make connections.

That's all! Have fun!

P#95211 2021-07-23 10:06 ( Edited 2021-07-23 18:32)

I am asking this because the code I make is basically functions inside functions inside functions inside functions and I just think it makes the code really messy.

P#95204 2021-07-23 01:42 ( Edited 2021-07-23 01:47)

Cart #spacewar-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P#95195 2021-07-22 21:11

Cart #frogsamurai-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

It's my first step into programming. the code might be all over the place, and the game itself is too simple to be called a game. Feel free to give me advices and new projects ideas

P#95173 2021-07-22 04:18

Cart #retropoof-0 | 2021-07-22 | Code ▽ | Embed ▽ | No License

P#95172 2021-07-22 04:04

Cart #gblogogame-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Description

A remake of the GameBoy's classic Startup screen, enhanced with gravity and all that science crap.

Controls

Restart Startup

if you press ❎ or 🅾️/X or Z, the Startup will restart.

GameBoy Color version

Me and Gabe both did the GameBoy's Startups, both GameBoy and respectively, go check his out!

P#95168 2021-07-22 02:19 ( Edited 2021-07-22 02:21)

Cart #gbc_startup-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I made the startup sequence that the GameBoy Color uses except in PICO-8.

Original GameBoy Startup

@Czarlo made the original GameBoy Startup, you can check it out here!

P#95169 2021-07-22 02:14 ( Edited 2021-07-22 02:26)

Credit @noel for making the original Celeste Classic

Credit @Czarlo for making some sprites

Cart #mareste-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A simple hack me and @Czarlo made.

P#95167 2021-07-22 02:07

Cart #pyjama2b210721-0 | 2021-07-21 | Code ▽ | Embed ▽ | No License
4

This is a demo for my next game, The Cat's Meow 2.

Muffie's café has started, but recently her business has been flagging thanks to a new café that opened up. And to make things worse, its owner has spread rumours about it. It's up to Lily (again) to save the reputation of the café.

This demo contains only four levels. I'm releasing a demo to ask for feedback. What sorts of things do you like and not like about this demo? Anything you think I should add? Anything I could do to make the game better?

Stats:
4793/8192 tokens used
23893/65535 characters used

P#95161 2021-07-21 23:52 ( Edited 2021-07-22 16:44)

Hello all.
I'm doing alright at the moment with the new Pico-8 and I'm typing away happily.
One problem though.... I seem to be typing 'self' a LOT and using loads of valuable characters and/or tokens.

Is there a simple way to cut back on the number of times I have to use 'self'?

Its probably really complicated and I thought I was doing well...

Many thanks in advance
Peej

P#95156 2021-07-21 21:42

Cart #picocrate-0 | 2021-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

PICO-CRATE // unfinished prototype

-- controls

move: arrow keys

jump: z key

pickup / throw: x key

menu: enter / return

github.com/HarmonyHoney/pico_crate

twitter.com/harmony_hunnie

Hello everyone! This is PICO-CRATE, a little project I have been working on for years at this point, although most of the work has been involved in porting the game to various engines, MonoGame and Godot to name a few. I have gone much further than this little prototype in the Godot game engine, but development never really tied up. Instead of releasing a jumbled mess of a project I created in Godot, I come back to this little PICO-8 prototype and feel that everything I want to express lies within this little cartridge. So here I am, releasing a build that has hardly been touched for over two years, letting go of this project that got away. I am very grateful for my experience working with this game, porting pico8's lua to C# with MonoGame, and making very most progress with Godot's GDScript. It has been a beautiful learning experience, to take something so simple and concise and reimagine the framework in a new language and environment. Everything I did to expand upon the game, I always thought back to this adorable little prototype created with love in such a beautiful little game engine. PICO-8 helped me refine my ideas into a tiny little package, and that's where this game shines the brightest, in a small little box with 16 colors and 128 pixels across the screen. Here I let go of what I've been holding onto all this time. My little creation. Thank you for playing! <3 <3 <3

P#95149 2021-07-21 19:08

Cart #dahapenugo-3 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hello if you see this!

I am Oliver, and this is what I made in the first week of the Holidays!

It is my first game ever and might have some bugs but I think it is quite fun, and a successful first project!

I can't wait to release new content for it and bug fix it so comment if you have any suggestions / find any bugs. I'd love to hear your feedback!

Anyways, Have a Great Day and if You want to make something like this, there are plenty of helpful YouTube Tutorials!

Thanks for giving this your time!

P#95145 2021-07-21 17:32 ( Edited 2021-07-22 15:23)

Hey there,

A Feature Request for the PICO8-Users out there which use a Handheld (like Anbernic RG351P/M/V) to play PICO8-Games:

Normally, you can start every Cartridge directly using "-run" in the Command Line:

pico8 -run some_cartridge.p8

On Handheld-Devices, that's great, because you can Pause and Shutdown PICO8 with the given Controls.

HOWEVER: I was able to run a Cartridge that "crashed" PICO8 (means it shows some Lua-Errors and the Program stops running). But after that Crash, PICO8 doesn't quit, instead it throws me into the Command line, like:
(example crash)

But that's not good if that happens on a Handheld, because you have no opportunity now to close PICO8 without a Keyboard (or something hacky like SSH etc.). After that, I have no other choice than Poweroff that Handheld and hoping that the Filesystem on the SD-Card don't get corrupted.

P#95133 2021-07-21 16:11 ( Edited 2021-07-21 16:22)

Cart #total_collapse_1-0 | 2021-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#95134 2021-07-21 16:05

When you use LOAD or SHUTDOWN commands with unsaved changes you get this prompt to confirm. It would be super helpful if we also got this prompt when closing the program through the close button on the window decorations.

P#95131 2021-07-21 15:53 ( Edited 2021-07-21 15:54)

Hello!

I am developing a small hockey type game where the player character can move in all directions. It works fine enough but because of the D-pad movement, if the player tries to go in a circle, its very much a diamond shaped movement instead.

I am not sure if there is any way to make this movement smoother, so its circular if you hit the buttons in quick succession like the below gif image?

Any suggestions or feedback are most welcome! :) Thanks!

Cart #testinghockey-0 | 2021-07-21 | Code ▽ | Embed ▽ | No License

P#95130 2021-07-21 15:44 ( Edited 2021-07-21 15:46)

I purchased pico-8 about 10 days ago and i still haven't received it.
I sent 3 emails and got no reply. Now this is a second post about my purchase
on the forums. Did my money just go down the drain or what

P#95129 2021-07-21 15:38

Hi I'm trying to make an online high score leaderboard for my game and i was just about to implement this solution: https://www.lexaloffle.com/bbs/?tid=42526 for http requests to external servers when i found the scoresub() command according to this post: https://www.lexaloffle.com/bbs/?pid=56856#p it was supposed to be implemented in version 0.2.0 upwards but the command doesn't seem todo anything nor can i find any documentation on it has this feature been delayed/cancelled or am i missing something here? Also I don't know if this is relevant but on the first usage of the command it says can not connect to scores host

P#95107 2021-07-20 23:00 ( Edited 2021-07-20 23:02)
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