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Cart #smash_the_scorpions-0 | 2024-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Smash The Scorpions!

A silly game for Ludum Dare 56, the theme of which is "Tiny Creatures."

0 comments


Cart #romihisoki-0 | 2024-10-07 | Code ▽ | Embed ▽ | No License


Hello everyone.
First of all, I apologise if my code is a mess. I am learning to code and although stuff sometimes work, I don't fully understand why.

I am doing a game with a procedural map where there are buildings, and each building might or might not be a level. When generating the buildings I attach a level object to it if it is a level and I am printing underneath the ones that are levels, as well as the x and y coordinates and what level number it is.

The game is meant to have the following objects and relationships
Player (obvious)
A Building object > a level object > a combos object > multiple combos objects

[ Continue Reading.. ]

1 comment


Cart #adewwwy-0 | 2024-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

My LD56 Compo entry—nurture your tiny creatures! Gather fish and deliver them to groups of hungry baby penguins.

Fish must be dropped within the drop-zone surrounding a group of baby penguins. Delivering multiple fish in one go yields combo bonuses, and there’s no penalty for delivering more fish than requested (given it fits in the drop-zone).

Spikes periodically emerge from beneath the ice due to climate change or something, and (dangerous) baby seals occasionally roam. Dropped, uneaten fish will spoil and create additional hazards. Health is lost upon touching a hazard, or when failing to feed a group of baby penguins (because heartbreak).

Controls

Arrows - Move Adelie
Enter - Pause menu
X - Drop fish

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1 comment


Cart #exoplorer-0 | 2024-10-07 | Code ▽ | Embed ▽ | No License
1

1
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Cart #watch_timer-0 | 2024-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #jarlife-1 | 2024-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

Controls

Z/C to jump
X to bunch up / hoist / throw

Save 4 creatures in each room to progress to the next level (not everyone needs to make it out alive!). Grab a key to open the door, but the player can not enter until 4 creatures have passed through. To restart at any time, press ENTER and choose "restart level".


Made for Ludum Dare 56. You can find the jam page (and play the compo version) here: https://ldjam.com/events/ludum-dare/56/jar-life

Changes

jarlife-0: ldjam compo version

jarlife-1: added 'x to retry' when there are no longer any creatures left to save, but less than 4 have exited and the player is still alive.

[ Continue Reading.. ]

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4 comments


Midi Controllers

Hey all! Long time user, first time poster, yada yada...

The problem

I'm really slow at typing out notes using my computer keyboard, so I want to use my midi controller to speed up the process of inputting notes into Picotron's tracker.

My solution

I wrote up a quick shell script to allow me to use my midi controller within Picotron's (and by extension Pico-8's) tracker. You can run it in the background, and it just looks for input from my midi controller and simulates the appropriate keypress to input the note in the tracker.
I made it following the advice from this Stack Exchange thread. It requires a unix-like shell, as well as aseqdump and xdotool, to work.

#!/usr/bin/env sh
aseqdump -p "YOUR_MIDI_DEVICE_HERE" | \
while IFS=" ," read src ev1 ev2 ch label1 data1 label2 data2 rest; do
    case "$ev1 $ev2 $data1" in
        "Note on 48" ) xdotool type z ;;

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=155389#p)
1 comment


Cart #tiny_mushy_froggies-0 | 2024-10-06 | Code ▽ | Embed ▽ | No License

Made for Ludum Dare 56

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Hey 👋

It's my first game made for Pico8 and first that complex game ever. I'm still learning and understanding how it's work. Game is far away from finish. I wanted to share current results to hear from you guys what are thinking about it.

Farm2137 (working title probably) is farming game placed in space. It's containing typical stuff like planting and harvesting crops. Probably more stuff will come later.

What game have already?
-Working growing system(timing needs adjustment)
-Menu for selecting tool, accessing pockets
-Storage system
-Day cycle stuff(some work needs to be done)
-Market system(New offer everyday with variable prices, currently we are getting items instant what will change later).

Small manual:

In-game:
D-pan - movment
O - using a tool
X - hotbar(tools,inventory)

Tools :
Pickaxe - destroy rocks
Hoe - make field
Scythe - harvest crop
magnifying glass - access (entering base, opening storage, opening market, using bed)

[ Continue Reading.. ]

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1 comment


Cart #hm118_carrotpatch-0 | 2024-10-06 | Code ▽ | Embed ▽ | No License

It’s harvest time!

Play as Patch the Rabbit as he tries to collect as many carrots as possible without getting squashed by the farmer’s tractor.

Instructions:

Use the arrow keys to move. Collect red and purple carrots. Avoid grey carrots as these will make Patch ill and mess up your controls for a short time. Avoid being squished by the tractor. Get the highest score possible!

Made in ~12 hours for the Ludum Dare 56 Compo

0 comments


Cart #picopanda-0 | 2024-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Pico Panda

The Adventures of Pico Panda is my 2nd "completed" project(it's still missing some sfx, music, and polishing.) It's a small adventure game inspired by my wife. She wanted a game that lets you plays as a panda who eats bamboo and rolls. So, I had my own little mini game jam lol. I hope you all enjoy, and as always, any advice is welcome.

Game Overview

The Adventures of Pico Panda is a turn-based adventure game. Each movement the player makes increases the amount of hunger accrued(a little for walking, more for rolling) and takes one turn. Any enemies onscreen will move one tile per player turn. Eat to restore your strength, solve puzzles, and set out to save your true love.

Story

While enjoying a lovely picnic of the best bamboo, Pico Panda and his true love, Amanda Panda are suddenly surrounded by nefarious poachers. After a heroic struggle, Pico wakes up with a splitting headache to find Amanda is gone! With steely determination, he sets out to rescue her before it's too late.

Controls

Movement - Arrow keys move up, down, left, and right
Rolling - Press X to roll into enemies and some obstacles (if you're not too hungry)

HUD

Pico Panda's health is represented by his heart icon. As he takes damage, his despair at saving Amanda grows and his heart breaks. Pico can take 3 points of damage before it's game over.

Optimistic
[8x8]

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3 comments


Hello!

I would like to ask to zep if there are any plans of porting the applications (pico8, picotron, voxatron) to arm64 and aarch64 for Linux, Windows and MacOS.

Thanks!

2 comments


Cart #doom_like_start-0 | 2024-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #worldoflines-6 | 2024-10-07 | Embed ▽ | License: CC4-BY-NC-SA
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2
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Cart #rndpong1-0 | 2024-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

WARNING!

random like blinking colors

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Cart #salamancer_02-0 | 2024-10-06 | Code ▽ | Embed ▽ | No License
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1 comment


Cart #tamapicotchi-3 | 2024-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


[32x8]

(Work In Progress) This game still has many bugs, and they will be fixed over time.

About the game

Welcome to Tamapicotchi, a charming virtual pet game where your care and attention shape the evolution of your digital companion. Feed, clean, and nurture your pet as you unlock new characters and discover unique surprises along the way. Stay tuned for updates as the game continues to improve!

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2
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Hit

Hello Pico-8 community!

Rectangles ("Axis-Aligned Bounding Boxes", or aabbs, or simply boxes) are the most common way to detect collisions in videogames. Checking that two rectangles intersect is easy and fast.

However sometimes game objects need to move fast. Projectiles or even hedgehogs sometimes move so fast that they traverse many pixels per frame. When they move fast enough they can "phase through" objects, if one uses simple rectangle intersection as a mean to detect collisions.

Even when the two rectangles intersect, it can be tedious/tricky to find exactly on which position do they land.

I present you hit. It's a single function which will solve this particular problem, doing continuous collision detection instead of simple intersection.

hit
by kikito
Cart #hit-1 | 2024-10-05 | Code ▽ | Embed ▽ | No License
3

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1 comment


Cart #paddix-0 | 2024-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a port of my windows adaptation of the classic "paper and pen" game Paddocks or Boxes as some know it by.

The Paddix main menu

The Paddix main board

How to play:

Paddix is a 2-player game, each player takes turns building fences between the posts in the main paddock, once all four sides of a smaller paddock have been built, the paddock is claimed by the player that placed the fourth fence and a point is awarded.

Once all the paddocks have been claimed, the game is over with the player that has the most points as the winner.

[ Continue Reading.. ]

2
1 comment


Cart #bunchalilguys-1 | 2024-10-05 | Code ▽ | Embed ▽ | No License
2

Experimenting w/ particle-based characters.
-arrow keys to move the camera
-hold x to spawn some lil guys (careful though, this will lag with too many entities)
-press o to spectate a random lil guy
-change the background color or list the entity-count from the pause menu

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