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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

All | Following | PICO-8 | Voxatron | General

Cart #arkamoin-0 | 2022-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is just another block breaker. I wanted to make one for a long time now. This one is tiny, face-paced and unforgiven.

The first three stages are always static. After that you get randomized levels. The blocks with the exclamation marks need two hits and are shooting at you when you remove them. Every few levels there is a boss block to defeat.

There are four different extras to pick up:

Red pill: laser (destroy lasers in front of the bat)
Blue pill: Super ball (moves through bricks)
Yellow pill: Closes the wall at the bottom of the screen for a short time so it's save for the ball to hit the bottom edge.
Green pill: Glue that glues the ball on your bat for two times.

Have fun!

P#113641 2022-06-25 20:23

You are the last survivor of a zombie apocalypse

Time is running out...

Cart #amf_01-0 | 2022-06-25 | Code ▽ | Embed ▽ | No License


  • Hold arrows to move
  • Press Z to fire
P#113627 2022-06-25 15:15

I know i acted harshly and was dumb. i have apologized several times for my attitude..

at this point the discord teams inability to put in in the past is literally now the cause of drama...
I am sick of people passive trolling other people.
I also think the entire pico project roster moves at a snails pace.

The only place you are posting any picotron news in the discord...

this is making me upset now...
i am being excluded from support assistance.
i am being left out of the community..
i am being ignored by a entire discord admin group..

you cannot get any info or feedback.

Because the other half of the manual.. is "in the know"
Are fantasy consoles known for having half of the manual in some guys head i can't even talk to...

I'm going to be honest, pico-8 has been about as fun as shooting myself in the foot repeatedly... i dont even have to say anything wrong.. everything i say now is just people attacking me.

Because there is not even a way to appeal a ban... a system you should have in place b4 banning people... it's not very professional..

fact... try get banned when you dont know anyone... where do you go? who do you ask,
Why would anyone trust a unaffiliated team to do justice.

P#113606 2022-06-25 04:40 ( Edited 2022-06-25 05:27)

Cart #gridhack-2 | 2022-06-24 | Code ▽ | Embed ▽ | No License

Inspired by the Deus Ex Human Revolution hacking minigame, I came out with a design for a procedurally generated spin on it, and decided to give it a go and try to make it into a finished game.

The rules are simple, hack the grid node by node and arrive at the destination node (green node), whilst capturing yellow bonus nodes (if you can) that give you money and additional powerups.
For more in depth rules, check out the help button on the bottom right of the screen ;).

Controls: mouse to do everything.

The game is not 100% balanced and it could potentially turn out to be too easy or too hard. Feedback is appreciated.

Have fun! ;)

P#113599 2022-06-24 22:53

Cart #gliphblocks-0 | 2022-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

In this game the goal is remove all gliphs from the table.
Each gliphs causes an effect on itself and/or nearby gliphs. The player must uses this actions to clear the level

P#113588 2022-06-24 18:02

Cart #gobliiins-5 | 2022-06-24 | Code ▽ | Embed ▽ | No License

You play 3 goblins:

  • one is intelligent and can do wizardry
  • one is strong and can move things
  • one is crafty and can use items

Together they set out
To find great riches,
Which are said to be found
On level 20 of the Lost City!


  • Tutorial: 8 hand crafted levels
  • The Lost City: 20 procedurally generated levels
  • 3 characters with different abilities
  • items, spells and interactive blocks
P#113583 2022-06-24 13:16 ( Edited 2022-06-24 13:22)

Here's a small code snippet that allows you to enter "debug mode" and then go frame by frame through your game.

The idea is, that _update() wraps the actual update() function, and _draw() wraps the actual draw() function.
So you can have extra output only drawn in debug mode, and go frame by frame through the game to do some bug hunting.
It would also allow to append to a debug file only if debug mode is enabled.

It's pretty simple code, but quite helpful.
To switch to release mode, all you need to do is to swap the names of _draw() and draw() and _update() and update().

function _init()
 poke(0x5f2d, 0x01)

function _update()
 if stat(30) then
  local ch=stat(31)
  if ch == "d" then
   if debug then
    waitframe = false
    debug = false
  if debug and ch==" " then
   waitframe = false

 if not waitframe then
  if debug then
   waitframe = true

function update()

function _draw()
 -- debug information here
 if debug then

function draw()
P#113573 2022-06-24 10:34

Cart #classic_racer-2 | 2022-06-24 | Code ▽ | Embed ▽ | No License
Cart #classic_racer-1 | 2022-06-23 | Code ▽ | Embed ▽ | No License

This is my first game with the pico8. I gotta say I am loving it! After my day to day job this puts the fun back into programming!

I used to play this little racing game on a 10 in 1 handheld device. Seemed simple enough to make. So after doing the nerdy teachers fruit catcher tutorial I used their "engine" to make this little game. It is definitely not optimized but it's working!

To play, simply press left or right to move the car. It's instantaneous like the original. Unlike the original there is no speed cap, so get your reflexes ready!

My high score is only 392, and only because I'd get into a rhythm and steer right into a car! Try and beat my score?

Updated to include bonus point stars! They only appear after level 10. Will you ignore them? Or go for gold!

P#113552 2022-06-23 22:08 ( Edited 2022-06-24 23:30)

Cart #robotleste-0 | 2022-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#113541 2022-06-23 18:05

Cart #nadir-0 | 2022-06-23 | Code ▽ | Embed ▽ | No License

You are the test pilot of the NADIR (Near-Altitude Dual-Impulse Reconnaissance) craft, a new spy ship prototype. To better understand its capabilities, a test course has been created with enemy robots, electric barriers, and other obstacles. The craft runs on the gas found atmospheric bubbles. Keep your fuel gauge full and see how far you can fly!

Controls: X to fire and pull up

P#113538 2022-06-23 15:23 ( Edited 2022-06-23 15:40)

Cart #controller_test-0 | 2022-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
Simple UI to check if a controller is mapped correctly.

P#113530 2022-06-23 09:19 ( Edited 2022-06-23 09:25)

Cart #admiral_v01-0 | 2022-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is turn-based strategy about sea battle of sailing ships. Idea of this game was taken from old book about board games. There is the map with cells, which you can move and fire across. Islands on the map make some obstacles. The wind matters, your ship can move most distance in wind direction. Less map cells you can move against the wind. Excluding galeras. They have paddles, so they can move any direction in same distance. In your turn you can choose one ship to move and attack, after that turn moves to other player.
I made just pvp mode of battle, so players must take turn one by one one one computer. May be in the future i will do pve mode if i have the courage. You will win then you sink all enemy ships.


To start game press "z" or "x".
In map: left and right arrows to select ship. "z" - open ship menu.
In ship menu: arrows to select action. You can move,fire,close window and end turn. "z" for select, "x" - close window.
Move action: left and right - select direction, up and down - change amount movement cells. "z" - move, "x" - cancel, return to ship window.
Fire action: left an right - select direction of attack. "z" - fire, "x" - cancel.

P#113527 2022-06-23 07:31

Cart #autobattle-5 | 2022-06-25 | Code ▽ | Embed ▽ | No License

P#113508 2022-06-22 22:00 ( Edited 2022-06-25 20:48)

Cart #nowhere-0 | 2022-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

nowhere is a mod of Celeste Classic created by KikooDX and Massena.

While the original game focuses on vertical level layouts, we decided to switch it up to horizontal and see what happens.

We also experimented with difficulty curve, atmosphere, soundtrack, level/world design and game pacing among some other things.

Beware, some levels require speedtech to be completed. This is a pretty hard mod!
We hope you will enjoy our mod.

P#113504 2022-06-22 20:06

Hey, trying to open the Voxatron linux file, kind of confused on it. I did the ./ thing, but.... It gave me this error: /vox_dyn: error while loading shared libraries: libHoloPlayCore.so: cannot open shared object file: No such file or directory
What does this mean?

P#113503 2022-06-22 19:47

I have created a series of simulations for my physics lessons with which the students can simulate physical processes with their smartphone or with a computer and record measured values in order to better understand certain processes.

All the simulations have already been used in class.

They can be found on my github-page: https://heilaut.github.io/pico8-physics-simulations/

P#113499 2022-06-22 19:09

Cart #desuparife-0 | 2022-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Let's get brutally murdered in the spooky woods ᕕ( ᐛ )ᕗ

This is a small project I wrote a few months ago, to make a nice-looking fog. I'll never finish - or even start - a game with this, so maybe it can be useful to someone here. It's quite heavy on the CPU (~30% at 30fps), so there's certainly (edit after re-reading the code: definitely) room for improvement.

You can move the little guy with the arrows, and trigger the chasing red-eyed monster with X.

P#113498 2022-06-22 18:46 ( Edited 2022-06-22 19:06)

Hello there!

I seem to have an issue with Pico 8 on linux. After about half an hour of play arrow input gets stuck and won't work until I reboot my PC.
I concluded that it stuck because in settings it shows the problematic key as pressed.
I only play Pico 8 on my PC so I can't tell if something similar happens in other games, but nothing of the like has ever happened in any other app I used.
It's really annoying and frustrating, especially when playing more active games like Celeste or Ninja Cat.

Is there a way to fix it?

P#113495 2022-06-22 18:02

can you copy/save carts from other people and load them into PICO-8 education edition?

P#113494 2022-06-22 17:04


Cart #guacer-0 | 2022-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

how dare you, you guacin guacer

P#113485 2022-06-22 11:55 ( Edited 2022-06-22 12:20)
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