Hello everyone!
For my first game i wanted to make something simple and common, mostly for practice. Though I do hope you all enjoy it, it's my first game made in Pico-8 and I wanted to share it with you all, in case someone out there would enjoy it! I may post more in the future if i feel compelled to do so by some mysterious force, but until then, Thank you! And have fun!
(if there are any bugs or oversights i missed please let me know and i will do my best to fix them :) )
(i also wanted to note that you can cycle between colors in the difficulty select by holding down confirm!)

Hi! This is a sequel to the spring edition.
Yes, I'm a year late, but that's okay.
This was released for the Celeste Classic Summer Olympics! Signups are now closed, but if you're interested in playing in a different tournament, there's a Discord server available.
Special thanks to Howf for the emotional support. Needed it.
But anyway, I did everything this time! This includes coding, sprites, level design, and more.
I hope you have fun! It is possible again to beat the game without a second dash, but I made it more difficult.

Here are some sound effects I've made that you are free to use in any of your projects, Pico-8 or not. They're released under Creative Commons.
Simply play the sounds until you find one you'd like to use, then go to the sfx editor to copy the sound and paste it back into your own project.
If you'd like to use this menu interface to store and sort your own sound effects, simply delete the existing sfx from this this cart. Then copy and paste yours own sfx into the cart. Lastly, edit the sfx_table{} to add the id number of the sfx slots you're using and then give each a short name.
The code will parse your table make it easy to sift through and organize those sfx pieces.

As you can see, I have made my first cartridge! It is my first demo for my upcoming game, Kirby in the Land of Poyo-8! Please give constructive criticism. Have fun~
Credits
Code: @Tycho10101
Music: @Trianull
Sprites: @Tycho10101
This cart is not affiliated, associated, authorized, endorsed by, or in any way officially connected with Nintendo, Hal Laboratories, or any of their subsidiaries.
--Update:
Fixed a graphical glitch related to the shuffling animation.
(Definitely didn't upload a wrong update that forgot to reset the pawns... //whistles innocently)
--
..And here's my first Pico-8 game, after just right of a month!
(I'm still not sure I'm doing threads right, though...)
I have no idea why but I kind of always wanted to remake Sorry! onto, well, anything that I could code.
I even actually have started Sorry! remakes on Scratch and Python that I never really finished...
So I decided to make it my first game proper on Pico-8!
More precisely, I wanted to mimick these kind of cartridges that remade board games for GameBoy and co.
Infact, I got inspiration and even some feature ideas from Sorry! for GBA (which is actually a multicart with Aggravation and Scrabble, and also is very broken tbh) and Whoops! that's like Sorry! but for Android.

You're a snake.
A normal snake.
Get to the tunnel.
Eat some apples.
Don't touch spikes.
(also on itch.io : https://werxzy.itch.io/just-a-normal-snake)
(made for the Thinky Puzzle Jam 5 : https://itch.io/jam/thinky-puzzle-game-jam-5)
v1.1






A small 2 player fighting game inspired by street fighter.
Up to jump
Down to crouch
X to punch
O to kick
X + O to use power attack when the meter if full
P2 Controls
X - Q
O - W
Up/Down - E/D
Left/Right - S/F
I plan to update the game in the future to add things like:
- Music/Sound effects
- A player select screen where you can choose from 6 characters
- Giving different characters different powers
- A single player campaign
- Save codes like in older console games
- Better Art
