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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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[Under spam review]

P#97781 2021-09-25 07:21 ( Edited 2021-09-25 07:22)

function namer()
if e.name == 1 then print(rat,48,10)
end
end

P#97773 2021-09-25 05:40

Cart #neo_1-0 | 2021-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hello

I would appreciate your feedback.
I really enjoy creating mods for this game and these should be more unique in the future.
Let me know if you can make it to the end, it won't be easy.
Please let me know your best times and I would be very happy to see videos about it, whether it's a first attempt or a speedrun.
i will soon upload a lighter version and a sequel is already being planned, but i need more time, experience and your feedback.

have fun ^^

P#97759 2021-09-24 22:02

Cart #wg_ps_bugged-0 | 2021-09-24 | Code ▽ | Embed ▽ | No License

I am working on a productivity suite of sorts for PICO-8, and this is the very early version for the text editor.
The bug comes from scrolling with up and down. To reproduce, do the following:

  • Type some text on the top line, press enter
  • Type some text on the second line
  • Scroll as far down as possible
  • You should see the entire second line.

  • Delete all
  • Leave top line empty, press enter
  • Type some text on the second line
  • Scroll as far down as possible again

You should now see that the top two rows of pixels of the second line are not visible.
My code does not measure the length of the text, but the length of the table containing all lines, separated by new line characters. I have tried to debug, but that has not yielded any results.

P#97757 2021-09-24 18:06

Hello, people
My account Jackjack31363 was banned
Big oof
The problem is that it's the account I bought Pico-8 on
And the one I use the most overall
It also seems all of my comments have been removed
I'm pretty sure I know what happened through
Posting the entire bee movie script will do that to you
So I kinda want my account unbanned
I will be trying to contact their about thing later
But it is sad
I'm totally not doing that ever again
Posting the bee movie I mean
Just seeing if it can be unbanned through the forums

  • Jackjack31363
P#97747 2021-09-24 12:14

Cart #duo_league-2 | 2021-09-24 | Code ▽ | Embed ▽ | No License
2

A remake of my TIC-80 game Duoswitch, featuring new graphics, bugfixes and slightly different gameplay incluiding a high score system and being able to win the game.

There are two types of blocks: green and red. When O is pressed on the tile selected by the cursor, it will add one point to your score if it's green or make you lose one if it's red. However, in every turn, a random direction is set for the next block to generate new adjacent tiles, which can be seen in the "next" area of the screen. If you reach the board's corner, you will lose the game and be sent back to the title screen. To help you, there is also a power up that can be triggered by pressing X and allows you to turn a red tile into a green one. Can you clear all of the green tiles?

The original game can be found here:
https://mega-sparkmaster.itch.io/duoswitch-puzzle

Fade effect code from http://kometbomb.net/pico8/fadegen.html

P#97739 2021-09-24 02:33 ( Edited 2021-09-24 23:52)

Cart #picoprime-0 | 2021-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

this is my first game.
let's enjoy prime factorization.

P#97711 2021-09-23 13:08

by -max
Cart #donj-6 | 2021-07-12 | Code ▽ | Embed ▽ | No License
1

P#97703 2021-09-23 10:31

Cart #phoenix08-0 | 2021-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my take on the 1980 arcade classic, Phoenix.

Downloadable versions at:
https://pahammond.itch.io/phoenix

Thanks To

  • Finn for testing
  • Paul Niven ( @NiVZ) for creating such a cool logo

Version History

  • 0.80 - 23-Sep-2021 - Released
P#97695 2021-09-23 05:42 ( Edited 2021-09-23 05:43)

Cart #shimsrocharactercreator-0 | 2021-09-23 | Code ▽ | Embed ▽ | No License

P#97688 2021-09-23 00:31

Take control of Gatoro, a cat that just saw a demonic entity appear outside his apartment.
Fight this strange visitor on the edge of your building roof.
Made for the #8bitstoinfinity jam with the themes "Boss" and "on the edge"

Cart #gatoro-0 | 2021-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#97682 2021-09-22 21:56

Cart #stocksim-0 | 2021-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#97677 2021-09-22 19:14

Cart #udead-0 | 2021-09-22 | Code ▽ | Embed ▽ | No License
13

U DEAD

You are a block with a face.

Navigate the moving walls, and shoot for a high score.

Controls

[Z] Move

[X] Manual direction change

[Left / Right] Toggle palette

[Enter] Pause

P#97658 2021-09-22 14:19

Cart #panepon-3 | 2021-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

My first PICO-8 project. I wanted to learn PICO-8 development, so I decided to recreate Panel de Pon/Puzzle League/Tetris Attack with it!

Gameplay

Get as many points as you can by making matches of 3 or more of the same panel. The higher the combo, the more points you'll get. Chaining matches gives you huge bonus points too! Be sure to not let the stack touch the ceiling, or else it's game over.

Enjoy!!

P#97650 2021-09-22 13:18 ( Edited 2021-09-22 13:30)

Cart #astropocalypse-0 | 2021-09-22 | Code ▽ | Embed ▽ | No License
11

In Astropocalypse you take control of a hotshot meteor bent on destroying the galaxy.

Use your directional pad to steer your meteor buddy and ram it into nearby planets in the current solar system.

Press the Z button to boost forward quicker at the expense of using more energy.

Each destroyed planet gives you back energy useful to prolong your path of destruction.

Use your radar to track planet orbits, but also pay attention to the red curves in the arena, follow them to find orbiting planets.

Additionally, ram into the sun at the center of the solar-system to gain back energy and keep wrecking those helpless planets.

Once all planets are destroyed, it's time to go for the finishing blow... destroy the sun!

Pay close attention to your energy levels at all times, once it's depleted it's... GAME OVER MAN!

This game was made for the AGBIC JAM 2021 and was inspired by an awesome famicase created by @SkinnyShips.

Note: There's still quite a few features and tunings I want to do with this game. Stay tuned.

P#97636 2021-09-22 06:14

-Jeu pong

Programmer par Baranes Philippe

--dessin et dれたplacement de la raquette.

padx=52
pady=122
padw=24
padh=4
function movepaddle()
if btn (0) then
padx-=3
elseif btn(1) then
padx+=3
end
end

--ajout de fonction update

function _update()
movepaddle()
end
function _draw()
-- clear the screen
rectfill(0,0, 128,128, 3)
-- draw the paddle
rectfill(padx,pady, padx+padw,pady+padh, 15)
end

-- position de la balle

ballx=64
bally=64
ballsize=3
ballxdir=5
ballydir=-3

--dessin de la balle

function _draw()
-- clear the screen
rectfill(0,0, 128,128, 3)
-- draw the paddle
rectfill(padx,pady, padx+padw,pady+padh, 15)
-- draw the ball
circfill(ballx,bally,ballsize,15)
end

--mouvement de la balle

function moveball()
ballx+=ballxdir
bally+=ballydir
end

function bounceball()
-- left

if ballx < ballsize then
ballxdir=-ballxdir
sfx(0)
end

-- right
if ballx > 128-ballsize then
ballxdir=-ballxdir
sfx(0)
end

-- top
if bally < ballsize then
ballydir=-ballydir
sfx(0)
end
end

--pour que la balle rebondisse

function _update()
movepaddle()
bounceball()
moveball()
end

-- ajouter un son de rebond

-- bounce the ball off the paddle
function bouncepaddle()
if ballx>=padx and
ballx<=padx+padw and
bally>pady then
sfx(0)
ballydir=-ballydir
end
end

function _update()
movepaddle()
bounceball()
bouncepaddle()
moveball()
end

-- repositionnement de la balle

function losedeadball()
if bally>128 then
sfx(3)
bally=24
end
end

function _update()
movepaddle()
bounceball()
bouncepaddle()
moveball()
losedeadball()
end

-- ajout d'un score quand la balle touche la raquette

score=0
-- bounce the ball off the paddle
function bouncepaddle()
if ballx>=padx and
ballx<=padx+padw and
bally>pady then
sfx(0)
score+=10 -- increase the score on a hit!
ballydir=-ballydir
end
end
function _draw()
-- clear the screen
rectfill(0,0, 128,128, 3)

-- draw the score
print(score, 12, 6, 15)
-- draw the paddle
rectfill(padx,pady, padx+padw,pady+padh, 15)
-- draw the ball
circfill(ballx,bally,ballsize,15)
end

Si vous peaufinez ce programme merci de m'écrire !

[email protected]

P#97621 2021-09-21 22:50

[Under spam review]

P#97625 2021-09-21 22:48

Cart #beepbeep-0 | 2021-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#97624 2021-09-21 22:41

[Under spam review]

P#97622 2021-09-21 22:34

Cart #ghostsnnotes-0 | 2021-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi, this is my first project, experimenting with the music tracker.
Hope you enjoy it

P#97619 2021-09-21 20:34
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