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Cart #stephens_sausage_roll-0 | 2024-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controls

Move with arrow Keys
X to Undo
Z to Reset Level / Leave Level

A recreation of the first world of Stephen's Sausage Roll
In each level you must completely cook each sausage without burning them, then return to your start point.

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Port ooooggll's platformer engine to picotron
Please check original: https://www.lexaloffle.com/bbs/?tid=46024
Please check original: https://www.lexaloffle.com/bbs/?tid=46024


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( Cover Art by @thesailor )

PICO-VIEW 2024 Quarter 2 & 3 Issue 14 is released!

It's another big one, and covers a lot that has happened since the last issue, as well as some very recent exciting news!

Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=14

Here's the Lineup:

  • Tutorial Game Variants
  • PICO-8 at 2D Con
  • Useful Tidbits
  • Dedicated PICO-8 Handheld
  • Making Combat Interesting with Combos
  • Pixel Art Academy: Learn Mode
  • Extreme Token Saving
  • New and Featured Games
  • Diving into Picotron
  • P8GO Mobile App
  • Featured Game Review
  • Game Recommendations
  • Super World of Goo
  • Beginner's Course Roadmap
  • Gaming History: Final Fantasy 8
  • Pixel Art Gallery
  • Global Table of Contents
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[ Continue Reading.. ]

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Cart #fitumuzogi-0 | 2024-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is just a little game I made today. It's my own take on the classic game Snake. Use the arrow keys to move.

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This is a game/demake of Hyper Pac-Man that I'm currently making right now

Cart #hyper_pacman_demake-4 | 2024-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


[8x8]
Player 1- Controls
Arrow Keys- Move
Z-Jump [Not Complete]
X-Shoot Laser [Not Complete]
[8x8]
Player 2- Controls

[ Continue Reading.. ]

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Here is a gif capture of train journey. There's no particular reason for this, just have never seen the gif tab before and wanted to try it out.

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Cart #stockmarket-0 | 2024-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Recretion of Weebls Stockmarket made in PICO-8 uses only 3 channels

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Here's a basic CSV parser I use to save tokens in my games. It uses split for the heavy lifting.

Basic version

The most basic version is 66 tokens.

function data(str)
 local lines=split(str,"\n")
 local props,d=split(deli(lines,1)),{}
 for l in all(lines) do
  local o,v={},split(l)
  for i=1,#v do
   o[props[i]]=v[i]
  end
  if(o.name)d[o.name]=o
  add(d,o)
 end
 return d
end

It can be used like this (4 tokens):

spritetypes=data
[[name,sx,sy,sw,sh
alien,0,0,2,2
boss,4,0,4,4
player,0,2,4,2
bomb1,3,0,1,1
bomb2,2,1,1,1
bullet,2,0,1,1]]

The data function returns an array of objects, with properties that map to the CSV columns.

If objects have a name property, then they will be added as a property to the main object with that name.

Which means we can reference the "player" sprite type as:

print(spritetypes.player.sx)

References

This version allows you to reference objects defined in other CSV tables. It's 117 tokens.

glob={
 ["true"]=true,

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=155181#p)
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Cart #okkoartsoft-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I recently bought picotron. I love it. I always had trouble with Pico 8's limitations and thought "If I could just do 16x16 sprites instead of 8x8 I would be having much more fun with this."

And so far I'm still dipping my feet and just doing graphics. But I've come across what could possibly be a bug.

So I started out making some sprites and saved those as 0.gfx. But now I have another set I'm working on, "1.gfx"

I've included a picture that hopefully explains the problem, but basically when I go to the map editor, the wrong graphics are displayed. As you can see in the picture, the little space on the side shows one set of sprites. Those are from 0.gfx. When I put them on the map, I can see that it is using 1.gfx, which is what I intended for this map.

So how can I get the correct graphics displayed on the little side window? Having to make multiple attempts just to put the right thing on the screen can get annoying.

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Slashed Res

This is something I'm actively working on.
I am trying to make a shmup or just a graphics library that I can use for other projects.

the movement is what you'd expect and (❎)(🅾️) go between the different quarters of a sprite.

Cart #quarts-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This code snippet is the method I made to quarter sprites.

--show a quarter of a sprite
--only works for the first row (lazy)
function qspr(sn,qn,x,y)
    local a=0
    if(qn>2) a=4 
    sspr(sn*8 + ((qn+1)%2 * 4),a,4,4,x,y)
end

This is the placeholder/guide sprite that I used to show what quarter you're on
[8x8]

[ Continue Reading.. ]

1 comment


Cart #nidanehiti-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Is collected jelpi cart by NazarFloppaLovesP8

1 comment


Cart #astfm-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Asteroid Field Miner

You are the pilot of an asteroid field mining vessel. Navigate asteroid fields to collect valuable minerals. Use the collected material to upgrade your ship. Each run through the asteroid field gets longer and more difficult than the last.

2
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Cart #figupyigo-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #tangram-3 | 2024-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

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2 comments


Cart #zombiegrasslands-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Remake of the Spectrum classic COOKIE :)

3
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Buncha lil guys doin lil guy things~

3
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Cart #resurface-3 | 2024-10-02 | Code ▽ | Embed ▽ | No License
4

System Rebooting...

GZ-Series Autonomous Mapping Platform, Serial No. 82910-K5

Multiple component errors detected due to EM Pulse and impacts sustained from fall

Mission-critical systems damaged and/or missing

Long-range radio inoperative

Recalculating mission parameters...

  • Explore newly-discovered subterranian biome of exoplanet and reacquire 4 missing mobility components and 8 power cells
  • Attempt to resurface and rendezvous with mobile base to transmit stored data and receive necessary repairs

Minimal power remaining...


This is my entry for Pico1K Jam 2024, and my first attempt at a Metroidvania game. Hope you enjoy playing it!


V1.01: Wall jump behavior is now more consistent, and destructible blocks now differ slightly in appearance

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