

In the music editor, note names are displayed in white, which makes them extremely difficult to read when selected due to the poor contrast with the yellow highlight color. This makes tasks like transposing selected notes a bit of a guessing game.
Legibility would be significantly improved if the note name was inverted when selected or if the highlight color was changed.
You play as a blue teddy bear (bluebeary...get it?) armed with a red yoyo. As you traverse the open world, you'll learn new ways to traverse the world and ultimately defeat the witch who has turned the animals in this world against you. Yeah, there's not much of a story and its basically Sonic but here we are...
This game is a metroidvania of sorts - you gain new abilities including swinging from the yoyo, wall dash and ground pound by opening chests. These chests also serve as checkpoints. The reason I say "metroidvania of sorts" is because there is a large section where things are probably too linear to call it a true metroidvania. Once all abilities are gained, there are three beads to find (also in chests) before you can access the final boss. These each require solving precision traversal puzzles.
Hello fellow BBS friends!
If you’re wondering why the title is a little different, it’s mainly because I’ve been made aware that “Euphoria” is the name of an actual (physics) engine made and is used by a big company. As I don’t really want to face legal wrath from a rocking star, I’ve decided to change it to something different, and a bit more positive.
Elham (إلهام) is Arabic for Inspiration; something I hope this engine will allow its users to give to people, as have numerous inspirations of mine with the games they made have done.
I have said before that I may not update until a substantial amount of progress is made, and after finally finishing a school year that actually took an entire year in between summer vacations, I think I can consider what I have today exactly that, haha!
For starters, I have finished implementing all the easing functions in the easing functions cheat sheet website. I’m about to start analyzing each function with the intent of hopefully tidying them up into just a handful of customizable functions instead of the plentiful multitude of individual ones currently transcribed to Lua (Massive thank you to Soupster of the Community Discord server for helping me out in one of the functions BTW), and commenting them just in case I forgot what each one does.
I am currently developing my second PICO-8 game. I'm considering adding an option to load my first game directly from the new cart, if the player wants to give it a try.
Both games are single carts, and there is no sort of communication between them. It's a simple load call with a breadcrumb parameter.
I was concerned about cartdata though. Both games use cartdata to store progress, each using its own ID. And the PICO-8 User Manual states, in section 6.11, that "CARTDATA can be called once per cartridge execution".
The wording on the manual indicates that my approach was OK, but I decided to test it anyway, just to make sure.
Only once
First, I simply called cartdata twice to see how PICO-8 would enforce the single call.
cartdata("test_load_1") cartdata("test_load_2") |
This is the error message:

Simulating carts


A small little game about gambling all your live savings to win the jackpot in the slots machine
The game was made in a week, and this is my first interaction with pico 8
RULES
Don't lose all your money or you'll eat dirt for the rest of your life
Win the jackpot having 999 coins or more to make your wife and son love you again
CONTROLS
Press X or V to swithc between menus
Press Z or C to play the machine or buy
Press the arrows keys to navigate between the different options in the shop
Z to switch players / confirm
X to undo / back
F to change language
G to pause / reset
This is a port of Atlus' 1989 game Puzzle Boy, released in the US as Kwirk. While it is copyrighted, it's a Game Boy game that is only sold on the secondary market and has been for over 30 years, outside of some levels being used in SMT3.
This was the first sokoban I played, back when it was new and I was a child. Coming back to it, I could still remember levels I cleared as a kid and feel proud of my young self for getting through so much of it.
This port does not include Solo Trial, which is 99 random levels played for score (I might add it later), but it does feature robust options including a bonus soundtrack to counter the monotony of the game's only song, English and Japanese languages, and the ability to switch between Puzzle Boy and Kwirk, if you have nostalgia for a tomato with sunglasses and a mohawk.

Luck Be a Pico-Lord
A Pico-8 tribute to Luck Be a Landlord.
This is a fan-made, non-commercial clone of the amazing indie game Luck Be a Landlord (originally by TrampolineTales).
It was created as a passion project using the Pico-8 fantasy console and OpenAI’s ChatGPT for coding, debugging, and design suggestions.
Please note:
This project is not affiliated with, endorsed by, or a replacement for the original Luck Be a Landlord.
All game mechanics and UI are heavily inspired by the original, which you can (and should!) purchase on Steam and other platforms.
All coding, balancing, and Pico-8 adaptation were done as a personal challenge and to learn about procedural game design (with help from AI tools).

I just discovered today that when I open one of my cartridge and run it CTRL-R, the game doesn't run only show terminal with prompt on full screen with /ram/cart:_
it's seems that we can't assign _draw, _update main loop function to another function.
i.e.
_update=title_update
_draw=title_draw
does not work anymore in this latest 0.2.0 updates...WHAT'S THE BIG IDEA?



With a sea full of trash, someones gotta try to clean that up, leave it to Crabby the Crab! With his trusty basket, he volunteers to collect as much fallen Trash as possible under the sea!
But be careful not to collect the bombs that will explode when it touches your basket while also trying not to leave too many trash to the ground, that can radiate Crabbys home!
Set in the same world as Shore Sweepers!
Huge Credit to Nerdy Teachers for their guides in aiding me through learning Pico-8!

A very simple cart to test stat(102)
and load("#id")
.
Note: I used tiny tactics, my first PICO-8 game, as an example of a BBS cart.
Value returned by stat(102)
depending on how the cart is run:
- number 0 when running .p8 file in PICO-8.
- number 0 when running cart from SPLORE.
- number 0 when running Windows .exe standalone.
- empty string when running .html standalone export directly from filesystem.
- "www.lexaloffle.com" string when running from BBS forum post.
When load("#id")
works:
- when ruuning .p8 file in PICO-8.
- when running from BBS forum post.
- when running from SPLORE.
I am currently developing my second PICO-8 game. I'm considering adding an option to load my first game directly from the new cart, if the player wants to give it a try.
I know, from the PICO-8 User Manual (section 6.1), that "BBS carts can be loaded from other BBS carts or local carts, but not from exported carts." But how can I detect from which type of cart the code is running?
stat(102)
I know, from the PICO-8 Wiki, that I can use stat(102)
(not officially documented) to gather URL information. For BBS carts, it returns "www.lexaloffle.com". For local carts, it returns 0.
I wrote a simple test cart to investigate a little further.
function _init() s102 = stat(102) end function _update() end function _draw() cls() color(7) print("stat(102):",0,0) print("["..s102.."]",0,6) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=169477#p) |



Hi there!
PICODACITY is a tiny piano app built with PICO-8. Use your keyboard to play notes, customize the keys, or even add new ones! By default, the key layout is set for AZERTY keyboards, but you can easily change it by editing the "keys" list — just don’t forget to add the uppercase version to the "caps" list too. You can also tweak the sound of each note to create your own vibe.
Hope you enjoy making music with it!
