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BGelais

Game hobbyist and creator in spare times
i am from generation X, born in 1972 and i saw video games begins. That's why my Pico-8 games looks like 70s and 80s arcade games esthetic. Old school games still looks good.

Mainly inspired by Midway's Eugene Jarvis's flash color text style. Almost Namco/Nintendo arcade display style. Almost Atari 2600 and Apple II+ display style. Some example of what kind of game I like to do. I don't copy modern game's style. I stay in my time!

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Cart #gorgondel-1 | 2024-04-26 | Embed ▽ | License: CC4-BY-NC-SA

My Apple II to #picotron glorious arcade smooth 60fps power portation of this 1981 Nazir Gebelli's classic.

Watch attract mode for instructions!

Ejoy!

rev 2:added gameplay demo to attrack. Humans show up in radar.

P#147314 2024-04-25 16:45 ( Edited 2024-04-26 16:01)

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Cart #clownvadersdeluxe-4 | 2024-04-26 | Embed ▽ | License: CC4-BY-NC-SA
4

Here I come again with my 2nd arcade game vibe: Clownvaders! rebuild from scratch as pico-8 to deluxe arcadetron Edition.

Controls:
Left, Right, X to shoot

more info, watch the attract mode.

Enjoy!

Rev 3:added extra background, better music, gameplay demo in attract mode

P#146840 2024-04-17 20:42 ( Edited 2024-04-26 04:24)

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Cart #apple2font-0 | 2024-04-01 | Embed ▽ | License: CC4-BY-NC-SA
4

After the arcade font, I added this old Apple II font snippet. Enjoy!

P#145364 2024-04-01 13:47

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Cart #foraruyum-8 | 2024-04-26 | Embed ▽ | License: CC4-BY-NC-SA
7

My first arcade game on #picotron!
controls: left, right O(z) to fly)

instruction-gameplay: see the attract mode.

Enjoy!

rev 2: Since update on #picotron 0.1.0C the MAP() function stopped working and draw nothing. Hopefully the MGET() is back! So I fixed it with custom MGET() to SPR(MGET(x,y)...) to temporary solve it! @zep got another fix to do for 0.1.0d.

rev 3: added demo to attract mode and improved egg's sprite and enemys flying move.
rev 4: fixed some graphics et level map changes.
rev 5: Nice background obsession drive me to apply this. :)
rev 6: redefined the screen display (thanks to camera() and clip() functions!)
player's birdhead now starts levels at bothom (not get random killed/stomped by others on level's starts!)

P#144303 2024-03-24 16:08 ( Edited 2024-04-26 04:30)

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Cart #namfont-3 | 2024-03-20 | Embed ▽ | License: CC4-BY-NC-SA
12

Me as Lostcadesoft will be back on game making on this new cool #picotron. This is my snippet for use of sprite based font! (originaly snippet by @thattomhall on Pico-8) This is the font I'll use on my first games's release on #picotron. He're my share, use it if you like it. I love that classic Namco/Nintendo font!

-The SPRINT x/y cordinate are in 8x8 boundaries caracter block.
-uppercase letters only supported.

If some of you guys got something better about custom 8x8 retro font snippet, up to you!

Enjoy!

P#143516 2024-03-17 15:08 ( Edited 2024-03-20 20:26)

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Cart #fobunokahe-3 | 2021-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my LAST game on Pico-8. Enjoy!

P#99266 2021-10-28 17:49 ( Edited 2021-11-02 16:10)

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Cart #mupidehino-1 | 2021-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I card's game that have nothing with Draw Poker's rules. Enjoy!

P#90478 2021-04-13 17:09 ( Edited 2021-04-13 17:34)

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Cart #teledac-1 | 2021-02-17 | Code ▽ | Embed ▽ | No License
2

made this pico-teletext as seen in Cable TV channels.

P#87802 2021-02-17 15:04 ( Edited 2021-02-17 15:50)

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Cart #gugepanofu-6 | 2021-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

After my success of Crazy Position, here comes the "off-road" sequel! Enjoy!

P#86723 2021-01-23 20:48 ( Edited 2021-02-03 22:12)

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Cart #yorunakena-1 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Enjoy this "better than this worst Atari2600 classic" for this new year that we hope better, 2021.

read the post-title intro in attract mode for instructions.

P#85988 2020-12-31 21:08 ( Edited 2021-02-15 16:53)

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Cart #bisohayada-1 | 2021-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A remake from a Sirius's game in 1982 by Rodney Mc Auly. Was On Atari, AppleII and Commodore 64 computer.
A great mix of Galaxian and a bit of Moon Patrol on wavy ocean.
Enjoy!

P#85304 2020-12-11 19:55 ( Edited 2021-01-18 17:15)

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Cart #yumayojuza-1 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Enjoy this other 1983's Activision Atari 2600 portation.

P#84276 2020-11-15 17:58 ( Edited 2021-02-15 16:57)

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Another of my Atari 2600 1983's games ports. All sounds from the original!
Enjoy!

Cart #tewaribana-5 | 2021-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#83245 2020-10-23 15:36 ( Edited 2021-03-23 14:50)

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Cart #zenehereyo-3 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Rated as the worst Defender's clone on the Atari VCS 2600 console. Here's my remake of this one. Enjoy!

P#82691 2020-10-07 21:49 ( Edited 2021-02-15 16:54)

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Back with my portation of that classic 1982 for Vic-20! Enjoy!

Cart #jufesemeka-4 | 2020-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

P#82183 2020-09-23 20:04 ( Edited 2020-09-24 14:43)

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Cart #nedabuzonu-1 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is my snippet with PRINT functions that mimic Apple II text artefacts.

function _init()
sfx(0)
end

function _draw()
cls()
nprint("normal",1,0)
iprint("inverse",1,2)
fprint("flash",1,4)
hprint("hirez artefact",1,6)
hiprint("hirez artefact inverse",1,8)

nprint([[
nprint
iprint
fprint
hprint
hiprint

(x,y) coordinater are in
      caracters not in pixels!
      32 x 20 
]],1,10)
end

-- apple ii prints

function iprint(_str,_x,_y)
l=#_str*4-1
rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7)
print(_str,_x*4,_y*6,0)
end

function fprint(_str,_x,_y)
l=#_str*4-1
print(_str,_x*4,_y*6,7) 
    if (time()%.5>.2) then
        rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7)
        print(_str,_x*4,_y*6,0)
    end
end

function nprint(_str,_x,_y)
print(_str,_x*4,_y*6,7)
end

function hprint(str,_x,_y)
_x*=4
_y*=6
print(str,_x,_y,3)
print(str,_x+2,_y,2)
print(str,_x+1,_y,7)
end

function hiprint(str,_x,_y)
_x*=4
_y*=6
rectfill(_x,_y,_x+#str*4,_y+5,7)
print(str,_x,_y,3)
print(str,_x+2,_y,2)
print(str,_x+1,_y,0)
end
P#78245 2020-06-18 21:47 ( Edited 2020-06-18 21:54)

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Cart #kiyizmema-3 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

My new simple 3d arcade shooter based on TRON world. Enjoy!

P#78193 2020-06-17 15:42 ( Edited 2020-06-18 15:16)

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Cart #zujanoduje-15 | 2021-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

My first arcade strait racer 3d (thanks to MOT's code snippet instant 3d+)

enjoy!

P#76996 2020-05-22 00:06 ( Edited 2021-01-25 15:01)

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1 player game X to reset O to serve ball.

Was bored so I made it fast! Enjoy! Reproduced the original visual (64x64) of the original Radio Shack TV Scoreboard Pong visual.

Cart #gamadhti-1 | 2020-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#75392 2020-04-25 23:01 ( Edited 2020-05-07 19:24)

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Cart #kujejhow-5 | 2024-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Another one, tribute to that rare Atari 2600 / intellivision / vic-20 / etc.
shooter game from Imagic in 1982.

P#75224 2020-04-23 18:38 ( Edited 2024-03-12 14:46)

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