Game hobbyist and creator in spare times
i am from generation X, born in 1972 and i saw video games begins. That's why my Pico-8 games looks like 70s and 80s arcade games esthetic. Old school games still looks good.
Mainly inspired by Midway's Eugene Jarvis's flash color text style. Almost Namco/Nintendo arcade display style. Some example of what kind of game I like to do. I don't copy modern game's style. I stay in my time!
This is my snippet with PRINT functions that mimic Apple II text artefacts.
function _init() sfx(0) end function _draw() cls() nprint("normal",1,0) iprint("inverse",1,2) fprint("flash",1,4) hprint("hirez artefact",1,6) hiprint("hirez artefact inverse",1,8) nprint([[ nprint iprint fprint hprint hiprint (x,y) coordinater are in caracters not in pixels! 32 x 20 ]],1,10) end -- apple ii prints function iprint(_str,_x,_y) l=#_str*4-1 rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7) print(_str,_x*4,_y*6,0) end function fprint(_str,_x,_y) l=#_str*4-1 print(_str,_x*4,_y*6,7) if (time()%.5>.2) then rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7) print(_str,_x*4,_y*6,0) end end function nprint(_str,_x,_y) print(_str,_x*4,_y*6,7) end function hprint(str,_x,_y) _x*=4 _y*=6 print(str,_x,_y,3) print(str,_x+2,_y,2) print(str,_x+1,_y,7) end function hiprint(str,_x,_y) _x*=4 _y*=6 rectfill(_x,_y,_x+#str*4,_y+5,7) print(str,_x,_y,3) print(str,_x+2,_y,2) print(str,_x+1,_y,0) end
1 player game X to reset O to serve ball.
Was bored so I made it fast! Enjoy! Reproduced the original visual (64x64) of the original Radio Shack TV Scoreboard Pong visual.
Another one, tribute to that rare Atari 2600 / intellivision / vic-20 / etc.
shooter game from Imagic in 1982.
update 29/04/2020 changed the Gorgon's zapped effect to double sized and added flying points to sprite digits display like the original Apple II Gorgon.
update 27/04/2020 High score are now saved in cartridge data! (great! first time I use it!)
update 07/04/2020 remake player's ship's explosion and sfx close to the original AppleII game fx.
It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!
The first pico-8 game is coming back!
-increase difficulty and change ufo moves! (29-03-2020)
-arcade attract mode
-random level background.
I'm back in 2020 with this 1980's Midway arcade unkonown remake.
Player play the base as stationay gunner. Defending
The base shooting enemy ships, fires coming from
Cardinal points, including a turn around enemy satellite thats
Is going to crash on ypur base.
my new game, still in progress. Inspired by the Trailer Park Boys Canadian series. Help Bubbles to save Sunnyvale Park from UFOs, Tanks, Chopper and avoid been busted by Mr Lahey!
New game inspired by an old Basic Apple II's game (better know as ROBOTS)with my arcade touch! Enjoy!!!
escape from bandits who run
after you and reach the
exit on top.
you got limited amo gun on
each levels to kill them.
push 🅾️ for fire mode and
then ⬆️⬇️⬅️➡️ for shot's
mine bombs are invisible to
bandits! trick them by make them
running thru it to eliminated themselves like idiots!
You get bonus of 100 pts when finish a level
and 10x the number of not used bullets(ammo)to the score
This is my remake of a good Commodore vic-20's game by Darren Hall in ©1985. Was distributed in cassette by Atlantis in Europe and Romik Software in North America. Enjoy!
This is not another Space Invaders's clone but a twist!
You shoot clownvaders with cream pie...
they get hit by the pie in their faces and shoot blindly their ownn creampie in
a random direction.
If Clownvader's cream pie hit another clownvader you get +10 points and so on
this can be a fun chain reaction bonus!
Random clownvaders's shields are placed in. Shoot them 3 times and they fall down on you
and avoid them.
2019-04-21 update: add demo gameplay in the attrack mode. (ARCADE!) :D
update 10-08-2019 improved demo gameplay in attract mode. Thanks to the if time()%1 timed random moves.
update 28-12-2019 fixed random moved on clownvader's pie.
Here I go again with this kinda classic 80's arcade Donkey Kong's style twist.
you play Denis,
you can't jump,
but you can throw hammers to kill shop guys enemys
you get bonus +50 pts when you collect minimum of 4 table legs, 4 screws and 1 table top.
This is my new game, inspired by classic Moon Patrol arcade from Irem
difference is you can't jump and got O=shoot up X=Shoot foward
left=slow down right=speed up shooting ufos that shoot ya and rock obstacle
update rev.2 2019-04-03
added attrack mode with demo/intro gameplay altering with title. (Arcade vibe!!)