Game hobbyist and creator in spare times
i am from generation X, born in 1972 and i saw video games begins. That's why my Pico-8 games looks like 70s and 80s arcade games esthetic. Old school games still looks good.
Mainly inspired by Midway's Eugene Jarvis's flash color text style. Almost Namco/Nintendo arcade display style. Some example of what kind of game I like to do. I don't copy modern game's style. I stay in my time!
my new game, still in progress. Inspired by the Trailer Park Boys Canadian series. Help Bubbles to save Sunnyvale Park from UFOs, Tanks, Chopper and avoid been busted by Mr Lahey!
New game inspired by an old Basic Apple II's game (better know as ROBOTS)with my arcade touch! Enjoy!!!
escape from bandits who run
after you and reach the
exit on top.
you got limited amo gun on
each levels to kill them.
push 🅾️ for fire mode and
then ⬆️⬇️⬅️➡️ for shot's
mine bombs are invisible to
bandits! trick them by make them
running thru it to eliminated themselves like idiots!
You get bonus of 100 pts when finish a level
and 10x the number of not used bullets(ammo)to the score
This is my remake of a good Commodore vic-20's game by Darren Hall in ©1985. Was distributed in cassette by Atlantis in Europe and Romik Software in North America. Enjoy!
This is not another Space Invaders's clone but a twist!
You shoot clownvaders with cream pie...
they get hit by the pie in their faces and shoot blindly their ownn creampie in
a random direction.
If Clownvader's cream pie hit another clownvader you get +10 points and so on
this can be a fun chain reaction bonus!
Random clownvaders's shields are placed in. Shoot them 3 times and they fall down on you
and avoid them.
2019-04-21 update: add demo gameplay in the attrack mode. (ARCADE!) :D
update 10-08-2019 improved demo gameplay in attract mode. Thanks to the if time()%1 timed random moves.
update 28-12-2019 fixed random moved on clownvader's pie.
finaly found my way in 2 code line to display the sting of a 5 digits score:
Well perhaps you guys got something better? lol
time to update this to my pico games! 8-)
Re posted and retouched in code and esthetics and collisions of my first pico-8 made (Feb 2019) Enjoy!
Here I go again with this kinda classic 80's arcade Donkey Kong's style twist.
you play Denis,
you can't jump,
but you can throw hammers to kill shop guys enemys
you get bonus +50 pts when you collect minimum of 4 table legs, 4 screws and 1 table top.
This is my new game, inspired by classic Moon Patrol arcade from Irem
difference is you can't jump and got O=shoot up X=Shoot foward
left=slow down right=speed up shooting ufos that shoot ya and rock obstacle
update rev.2 2019-04-03
added attrack mode with demo/intro gameplay altering with title. (Arcade vibe!!)
Enjoy my final release revision 2.9!
Changed the map to random generation.
Larger map and performance improvement.
fixed some bugs, grow the title and simplified some functions in the code!
2019-04-26 update: add attract demo mode for arcade vibe!
2019-08-12 updates, back to tiled map with the map wrap!!
special thanks to @dw817 I give him credits for wrap map code help! :)
fixed collision algorithm too.