Game hobbyist and creator in spare times
i am from generation X, born in 1972 and i saw video games begins. That's why my Pico-8 games looks like 70s and 80s arcade games esthetic. Old school games still looks good.
Mainly inspired by Midway's Eugene Jarvis's flash color text style. Almost Namco/Nintendo arcade display style. Almost Atari 2600 and Apple II+ display style. Some example of what kind of game I like to do. I don't copy modern game's style. I stay in my time!
My Apple II to #picotron glorious arcade smooth 60fps power portation of this 1981 Nazir Gebelli's classic.
Watch attract mode for instructions!
Ejoy!
rev 2:added gameplay demo to attrack. Humans show up in radar.
Here I come again with my 2nd arcade game vibe: Clownvaders! rebuild from scratch as pico-8 to deluxe arcadetron Edition.
Controls:
Left, Right, X to shoot
more info, watch the attract mode.
Enjoy!
Rev 3:added extra background, better music, gameplay demo in attract mode
After the arcade font, I added this old Apple II font snippet. Enjoy!
My first arcade game on #picotron!
controls: left, right O(z) to fly)
instruction-gameplay: see the attract mode.
Enjoy!
rev 2: Since update on #picotron 0.1.0C the MAP() function stopped working and draw nothing. Hopefully the MGET() is back! So I fixed it with custom MGET() to SPR(MGET(x,y)...) to temporary solve it! @zep got another fix to do for 0.1.0d.
rev 3: added demo to attract mode and improved egg's sprite and enemys flying move.
rev 4: fixed some graphics et level map changes.
rev 5: Nice background obsession drive me to apply this. :)
rev 6: redefined the screen display (thanks to camera() and clip() functions!)
player's birdhead now starts levels at bothom (not get random killed/stomped by others on level's starts!)
Me as Lostcadesoft will be back on game making on this new cool #picotron. This is my snippet for use of sprite based font! (originaly snippet by @thattomhall on Pico-8) This is the font I'll use on my first games's release on #picotron. He're my share, use it if you like it. I love that classic Namco/Nintendo font!
-The SPRINT x/y cordinate are in 8x8 boundaries caracter block.
-uppercase letters only supported.
If some of you guys got something better about custom 8x8 retro font snippet, up to you!
Enjoy!
This is my LAST game on Pico-8. Enjoy!
I card's game that have nothing with Draw Poker's rules. Enjoy!
After my success of Crazy Position, here comes the "off-road" sequel! Enjoy!
Enjoy this "better than this worst Atari2600 classic" for this new year that we hope better, 2021.
read the post-title intro in attract mode for instructions.
A remake from a Sirius's game in 1982 by Rodney Mc Auly. Was On Atari, AppleII and Commodore 64 computer.
A great mix of Galaxian and a bit of Moon Patrol on wavy ocean.
Enjoy!
Another of my Atari 2600 1983's games ports. All sounds from the original!
Enjoy!
Rated as the worst Defender's clone on the Atari VCS 2600 console. Here's my remake of this one. Enjoy!
Back with my portation of that classic 1982 for Vic-20! Enjoy!
This is my snippet with PRINT functions that mimic Apple II text artefacts.
function _init() sfx(0) end function _draw() cls() nprint("normal",1,0) iprint("inverse",1,2) fprint("flash",1,4) hprint("hirez artefact",1,6) hiprint("hirez artefact inverse",1,8) nprint([[ nprint iprint fprint hprint hiprint (x,y) coordinater are in caracters not in pixels! 32 x 20 ]],1,10) end -- apple ii prints function iprint(_str,_x,_y) l=#_str*4-1 rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7) print(_str,_x*4,_y*6,0) end function fprint(_str,_x,_y) l=#_str*4-1 print(_str,_x*4,_y*6,7) if (time()%.5>.2) then rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7) print(_str,_x*4,_y*6,0) end end function nprint(_str,_x,_y) print(_str,_x*4,_y*6,7) end function hprint(str,_x,_y) _x*=4 _y*=6 print(str,_x,_y,3) print(str,_x+2,_y,2) print(str,_x+1,_y,7) end function hiprint(str,_x,_y) _x*=4 _y*=6 rectfill(_x,_y,_x+#str*4,_y+5,7) print(str,_x,_y,3) print(str,_x+2,_y,2) print(str,_x+1,_y,0) end |
My new simple 3d arcade shooter based on TRON world. Enjoy!
My first arcade strait racer 3d (thanks to MOT's code snippet instant 3d+)
enjoy!
1 player game X to reset O to serve ball.
Was bored so I made it fast! Enjoy! Reproduced the original visual (64x64) of the original Radio Shack TV Scoreboard Pong visual.
Another one, tribute to that rare Atari 2600 / intellivision / vic-20 / etc.
shooter game from Imagic in 1982.
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