Game hobbyist and creator in spare times
i am from generation X, born in 1972 and i saw video games begins. That's why my Pico-8 games looks like 70s and 80s arcade games esthetic. Old school games still looks good.
Mainly inspired by Midway's Eugene Jarvis's flash color text style. Almost Namco/Nintendo arcade display style. Almost Atari 2600 and Apple II+ display style. Some example of what kind of game I like to do. I don't copy modern game's style. I stay in my time!
Enjoy this "better than this worst Atari2600 classic" for this new year that we hope better, 2021.
read the post-title intro in attract mode for instructions.
A remake from a Sirius's game in 1982 by Rodney Mc Auly. Was On Atari, AppleII and Commodore 64 computer.
A great mix of Galaxian and a bit of Moon Patrol on wavy ocean.
Rated as the worst Defender's clone on the Atari VCS 2600 console. Here's my remake of this one. Enjoy!
This is my snippet with PRINT functions that mimic Apple II text artefacts.
function _init() sfx(0) end function _draw() cls() nprint("normal",1,0) iprint("inverse",1,2) fprint("flash",1,4) hprint("hirez artefact",1,6) hiprint("hirez artefact inverse",1,8) nprint([[ nprint iprint fprint hprint hiprint (x,y) coordinater are in caracters not in pixels! 32 x 20 ]],1,10) end -- apple ii prints function iprint(_str,_x,_y) l=#_str*4-1 rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7) print(_str,_x*4,_y*6,0) end function fprint(_str,_x,_y) l=#_str*4-1 print(_str,_x*4,_y*6,7) if (time()%.5>.2) then rectfill(_x*4,_y*6,_x*4+l,_y*6+5,7) print(_str,_x*4,_y*6,0) end end function nprint(_str,_x,_y) print(_str,_x*4,_y*6,7) end function hprint(str,_x,_y) _x*=4 _y*=6 print(str,_x,_y,3) print(str,_x+2,_y,2) print(str,_x+1,_y,7) end function hiprint(str,_x,_y) _x*=4 _y*=6 rectfill(_x,_y,_x+#str*4,_y+5,7) print(str,_x,_y,3) print(str,_x+2,_y,2) print(str,_x+1,_y,0) end
1 player game X to reset O to serve ball.
Was bored so I made it fast! Enjoy! Reproduced the original visual (64x64) of the original Radio Shack TV Scoreboard Pong visual.
Another one, tribute to that rare Atari 2600 / intellivision / vic-20 / etc.
shooter game from Imagic in 1982.
It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!
The first pico-8 game is coming back!
-increase difficulty and change ufo moves! (29-03-2020)
-arcade attract mode
-random level background.
I'm back in 2020 with this 1980's Midway arcade unkonown remake.
Player play the base as stationay gunner. Defending
The base shooting enemy ships, fires coming from
Cardinal points, including a turn around enemy satellite thats
Is going to crash on ypur base.
my new game, still in progress. Inspired by the Trailer Park Boys Canadian series. Help Bubbles to save Sunnyvale Park from UFOs, Tanks, Chopper and avoid been busted by Mr Lahey!
New game inspired by an old Basic Apple II's game (better know as ROBOTS)with my arcade touch! Enjoy!!!
escape from bandits who run
after you and reach the
exit on top.
you got limited amo gun on
each levels to kill them.
push 🅾️ for fire mode and
then ⬆️⬇️⬅️➡️ for shot's
mine bombs are invisible to
bandits! trick them by make them
running thru it to eliminated themselves like idiots!
You get bonus of 100 pts when finish a level
and 10x the number of not used bullets(ammo)to the score
This is my remake of a good Commodore vic-20's game by Darren Hall in ©1985. Was distributed in cassette by Atlantis in Europe and Romik Software in North America. Enjoy!
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