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Idiot-in-chief at extarscube.com

piCOLUMNS 1.02
by extar
Sub-Uber-Marine
by extar
The Visitor
by extar

Cart #sleigh_ride_saga-0 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Can you be trusted to deliver presents for Santa?

Inspired by Flappy Bird and Paperboy with an arcade twist. Drop presents down chimneys and try to avoid waking anyone up--or create as much Christmas havoc as possible, it's up to you.

This was made with for the Pico-8 Holiday Bundle 2023.

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1 comment



Cart #tombliboo_tiles-0 | 2023-12-09 | Code ▽ | Embed ▽ | No License
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Tombliboo Tiles: a little music toy made for my toddler. Move around on the screen and press the buttons to make music.

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3 comments



Cart #grave_danger-1 | 2023-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls: Arrow keys to move, hold X to dig graves beneath coffins.

The souls of the dearly departed must be laid to rest, grave digger. Dig graves for coffins or risk losing your sanity as the cacophony of the dead swells around you. Be careful not to get lost amongst the tombstones.

Originally made for Ludum Dare 54 and HORRORJAM 2023. Killing two birds with one stone. Horrific!

Version history:


1.0
•Ludum Dare 54 Compo version
1.02
•tweaked popup display for adjacent coffins
•popups stay on screen longer
1.03
•rain
•made ghosts more dangerous
•slowed popups
1.04
•added progress bar to title instructions

[ Continue Reading.. ]

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3 comments



Cart #cheezymaze_ex-0 | 2023-08-23 | Code ▽ | Embed ▽ | No License
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Cheezy Maze example for code club. :)

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Cart #tetrafabrika-2 | 2023-08-18 | Code ▽ | Embed ▽ | No License
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Controls: Arrow keys to move. Hold X to pull blocks.

Where do all those tetrominoes come from? From the Tetrafabrika, of course!

Build tetrominoes as fast as possible in this manic arcade Sokoban-like.

This is my entry to Lowrezjam 2023--where you make a game at 64x64 resolution or lower.

v1.01


Lots of little bug fixes and a couple of major ones.

Pushing was horrendously broken in many different ways
You can no longer shove blocks through walls
You can no longer move blocks several spaces away
You can no longer push diagonal-adjacent blocks
Added a current block display in the upper half of the map
Darkened the floor and added a highlight onto the block target tiles
You can only pull one step at a time now
The timer is less stupid and won't allow games to carry on indefinitely (well maybe only if you're incredibly fast)
Max time decreases properly now
Pull bonus is reset properly now
Slight adjustment to title graphic on score screen
There's still an occasional bug where blocks end up on top of each other. Like most things, I think this has something to do with pulling blocks.

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Cart #wrigglybrian-0 | 2023-06-16 | Code ▽ | Embed ▽ | No License
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A little toy made for my one year old son. Help Brian the Worm wriggle around and eat apples. Press buttons for crazy fun things to happen on screen.

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2 comments



Cart #run_run_rudolph-1 | 2022-12-19 | Code ▽ | Embed ▽ | No License
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Satan has taken over Santa's house! Luckily, Rudolph (that's you) has escaped from the cage he found himself in. Rescue Santa! Rescue reindeer! Stop Satan! Collect Christmas things! Save Christmas!

I thought I'd try my hand at the proud, proud tradition of making a lazy asset swap Christmas game. Turns out this was vastly more work than I anticipated but also a lot more fun. Trying to make sense of my own code from two years ago was not fun though.

This started out life as Banana Chase, one of my first games. All the sprites needed Christmasing up, I heavily remixed the map and also jammed in some Christmas jingles. What was not fun was trying to make sense of the absolute nonsense that passed as the level sequence code, this is not a place of honour etc.

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6 comments



Cart #thevisitor-0 | 2022-11-03 | Code ▽ | Embed ▽ | No License
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It has been many years since the end of the War. As you step off the small boat that carried you to this place you feel like a stranger. Is this home any more?

Uncover the secrets of the past in this short #horror adventure game for Pico8.

Enjoy! :)

Dev notes

This game was made over about three weeks for Horrorjam. We only had the idea for the jam a week into October you see. Briefly, Horrorjam is (ostensibly) ran 1st to 30th October, with the goal being to submit a vaguely horror/spooky-themed game in time for Halloween.

This is an adventure/horror game with multiple endings and (hopefully) lots of interesting things to discover and find out, I don't really want to give away any more than that for fear of spoiling things.

Making a horror game for the first time and having not played all that many horror games, this was a challenge to say the least. I've never made such a story-heavy game before, I tend to stick to arcadey games, so making something less action-packed and more slower-paced was fun/challenging too. I felt really unsure how to inject some Horror into proceedings. I didn't want to make a 'jumpscare monster chases you' game as I couldn't see that working in Pico-8, so I had to come up with a creepy story instead--intimidating!

My iceberg problem in this was thinking that once I had chat, an inventory system, and different entities (NPCs, scenery, items) that everything would just fall in place and I'd have a relaxed couple of weeks coming up with a really dense adventure game. That was absolutely not the case. Also proper y-sorting so things are displayed behind each other correctly was something I left to an hour before the deadline, so you can imagine how elegant and carefully designed that is.

I got inspiration for the fractal trees from this cart by @bjornkri: https://www.lexaloffle.com/bbs/?tid=36014

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3 comments



Cart #toyboxtroopers-1 | 2022-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Take command of a regiment of 18th Century line infantry in this short action strategy game.

•Train and manage your soldiers and then march them into battle.
•Fight in ten battles against Emperor Camembert and his cronies.
•Seven different tactics to use from co-ordinated volley fire, to a fierce bayonet charge, or a cowardly tactical retreat!
•Strike a balance between training your soldiers and giving them enough rest so they are fresh for the next battle.
Extremely historically accurate retelling of the Duke of Wensleydale's Parmesan Campaign against Emperor Camembert during the War of the 8 and Two-Thirds Coalition.
•Originally made for ToyBoxJam 3 2022 2nd - 22nd February 2022

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4 comments



Cart #frozenhelm-2 | 2023-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Journey into the Temple

Frozen Helm is a retro Metroidvania. It was made for RNDGAME JAM II from 16/07/2021 to 01/08/2021.

Guide Tulok through the Temple of the Ancestors, fighting malevolent skeletons and exploring the icy ruins.

Harness the power of ice

Tap Z to create a blast of frost that freezes nearby enemies

Hold Z to hurl ice spears

Master your powers

Experience Story Mode to learn the secrets of the temple and blast through the game in Speedrun mode.

Version History

1.1
-more enemies
-more pickups
-tweaked level layout and enemy placement in a couple of places

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7 comments



I was playing around in the sound editor again, playing with the new filters, and found a pretty cool distorted guitar sound. So naturally, the metal soon followed.
The songs in order are Judas Priest - Painkiller, Slayer - Angel of Death, Megadeth - Holy Wars... The Punishment Due, Alice In Chains - Them Bones, Entombed - Left Hand Path, Metallica - Battery
[sfx]

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5 comments



Cart #exasketch-0 | 2021-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my Etch-A-Sketch simulator. All the basics were set up very quickly in a couple of hours at most and all of the rest of the time was spent trying to get the shake-to-clear-the-screen effect to work without being really laggy.

Controls:

Arrow keys to move the cursor
X to shake/clear the screen
Z (hold) to move one pixel at a time (for great justice detail)

There's also a few options on the pause menu (P/Enter) if you want to make your art look really janky.

[ Continue Reading.. ]

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1 comment



Cart #sububermarine-2 | 2023-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've finished the post-jam version of my LD48 entry, Sub-Uber-Marine. Pilot a submarine taxi and deliver deep-sea divers to their destinations. Drive quickly and smoothly to earn more money!

In Sub-Uber-Marine you are a sub-aquatic taxi driver. Deep-sea divers need your help getting around the ocean!

Standard Pico-8 controls: Arrow keys for movement, X key to read messages, Z key to check money/account information

•Deliver divers to various locations in the ocean

•Repair any damage to your sub at the dock

•Follow the sonar pings so you don’t get lost

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6 comments



How do you edit the space on your user profile underneath your name and social links? I obviously managed to change this when I first signed up to the forum, but I can't find how to edit it now.

2 comments



Cart #picolumns-9 | 2021-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my demake/port/adaptation/whatever of Columns!

I wanted to make a falling-block puzzle game, but seemingly every gamedev and their dog has made Tetris so instead I went to my favourite Megadrive/Genesis puzzle game: Columns.

  • Line up three or more jewels of the same colour, chain together combos for massive points
  • Multi-gems, wildcards and obstacle blocks to spice up the game
  • Remix of the classic Megadrive/Genesis music
  • Customisable game options
  • 5 tilesets including colour-blind-friendly 'Symbols' mode

1.02

  • Made fall speed increase more smoothly
  • Music: Off actually disables all the music in the game now

Old versions/development:

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Cart #toyrogue-5 | 2021-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Welcome to TOYROGUE. Fight your way through an endless dungeon of horrors in this turn-based rogue-like.

ATTACK randomised enemies in turn-based combat

EQUIP randomised items to power-up your murder hobo

THROW bad items at the enemies to lower their stats!

EAT fortune cookies

CHOOSE to be a dragnet of death and entropy or skillfully navigate your way through the dungeon

Made in Pico-8 for ToyBoxJam2020

Known issues

The game can sometimes crash after the victory/defeat screen. (Thanks @maskedluka for spotting this!)

Version history

1.05 - Fixed a bug where an infinite combat loop could start when running away from enemies into a wall. (Thanks @Mumuko!)

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11 comments



Cart #super_mumtaz_bros-4 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In Super Mumtaz Bros. you join the titular plumbing brothers on their mission to rescue Princess Sana from... chickens?

•Hunt down radioactive chickens by using the Geiger counter!

•Break pipes!

•Repair pipes!

•Run around!

•Climb!

•Platform action!

•Discover secrets!

•Collect trophies!

•No jumping!*

Super Mumtaz Bros. is a highly realistic plumbing simulator that was made in Pico-8 for Toy Box Jam 2 from 18th December 2020 to 3rd January 2020.

Tips

Ali can find chickens stuck in pipes using his Geiger counter. He can then stomp on pipes to get the chickens out.

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Cart #olatannenbaum-3 | 2020-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hola! I thought it would be cool try making a Christmas-themed game, so here it is. Ola! Tannenbaum is a quick arcade game where you're going to need good timing, lightning reflexes, and absolutely no sense of colour-coordination to create the most chaotically decorated Christmas tree ever. Start by placing baubles, tinsel and fairy lights and top everything off with a star on top. Will you be a bauble boffin or a yuletide liability?

Ola! Tannenbaum is an accurate simulation of what it is like to decorate a tree after too many glasses of sherry and with your eyes closed.

I tried to make an in-game tutorial that explains everything reasonably well but here's what you need to do in more detail if you're planning on min-maxing this.

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Cart #fabidatado-1 | 2020-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Take control of a single pixel and venture into a strange , abstract world to rescue all the pixels. Brave Pixel is an action-puzzle game where you must collect all the pixels in each zone to advance across the world. Battle the greedy red worms and unlock new powers.

Controls

X (hold) - Creep (i.e. move one pixel at a time)
Z - Special Power

Development:

I started making this in July and I brought lots of ideas for it into my game Clever Pixel, which was my submission to LOWREZJAM2020. I've always loved the idea of a game where you start off with just a single pixel however, whilst Clever Pixel was a sort of dungeon-crawler/Metroidvania, Brave Pixel is much more... erm... arcadey? I had a hard time picking a genre for this game as you can probably guess.

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Cart #jugidamaya-0 | 2020-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my submission to LD47. I'll add more to this later. Anyway, I hope you enjoy it!

The game had absolutely no balancing prior to submission (I was ten minutes away from the deadline and had yet to implement enemy projectile collision) so if things are horribly broken, there is a boss skip:

hold up, x and z

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