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Cart #saziwepaju-0 | 2020-12-27 | Code ▽ | Embed ▽ | No License
3

Not really fun, but I'm uploading to see.

Anyone have any idea how handling should work for a track of approximately this width.

No collision detection.

x to accelerate.

Sprite rotation using a function supplied by @freds72

P#85829 2020-12-27 19:55 ( Edited 2021-01-01 18:31)

Cart #map_zoom-0 | 2020-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Do you want to zoom in our out of your map during the game this may be for you.

Simple cart to show off the zoom function.

Cursor keys to scroll x/z to zoom in and out.

actual function is as follows

--prints the map zoomed
-- zoom is the zoom factor 2 for twice as big
-- 0.5 for half as big
-- mx = the pixel cordiante of the map to start
-- my = the pixel cordiante of the map to start
-- sx = screen offset x
-- sy = screen offset y
function zmap(zoom,mx,my,sx,sy)
 zoom = zoom or 1
 mx= mx or 0
 my= my or 0
 sx= sx or 0
 sy= sy or 0
    for i=0, 127 do
        tline(0,i,127, i, mx, my+i/8/zoom, 1/8/zoom)
    end
end

Please feel free to adapt for your own projects.
A better version of this could use a screen clipping rectangle but I wasn't sure if it was necessary or not

P#85076 2020-12-05 17:41 ( Edited 2020-12-05 22:13)

Cart #loca_conda-1 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Inspired by a game on Amstrad CPC this is my attempt make a game in the snake category. This is my first ever pico8 game.

15 Levels
2 Types of enemy, CPU controlled snakes and the vicious seeker.
3 Types of bonus
S to make your snake short
L to gain a new life
Ghost gain one new life every three levels.

I hope you all enjoy this as much as I enjoyed playing the original.

Level music by @SmellyFishstiks

Update v1.1
Minor update to allow input buffering as suggested.

P#83869 2020-11-06 19:00 ( Edited 2020-11-15 21:06)

Cart #pohedoruto-0 | 2020-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

I wasn't going for a 3d effect, but it looks 3d to me. Feel free to copy/ change

P#83066 2020-10-18 11:43 ( Edited 2020-10-18 11:50)

Cart #tepigiyaga-1 | 2020-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

new version adds enemies, 10 levels to complete.



Cart #sehofebari-0 | 2020-10-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Cart #tepigiyaga-0 | 2020-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


previous version

This is a unfinished version to see the finished version see: https://www.lexaloffle.com/bbs/?tid=40244

Hi this is my first attempt at making a game. I'm feeling mixed opinions. I was hoping to do a clone of a snakes game called Crazy Snakes from the Amstrad CPC (by Fraggle and Duck). However I feel like the 128x128 grouping is just too small for this type of game, especially if I use 8x8 sprites.

What would you do to improve the gameplay. I've only done three levels so far. I wanted to add in enemy snakes and one other type of enemy like the game I'm emulating. I've also not added in any of the bonus items such as extra lives, or a snake shortener.

So first impressions of pico8. Love the music editor, its not your fault I'm crap with that. Love the map editor, and the sprite editor. Little disappointed in the fixed palette but It isn't too bad and makes me more creative.

But I am disappointed in the 128x128 resolution. It just seems too much of a restriction. When using 8 bit computers in the past the resolution I had available was 320x200 which is a huge amount more.

What do you think? Is this just me not using screen estate effectively?


Okay it was me not using the screen estate well.

Okay I tried a version with 5x5 sprites and I'm a lot happier with it.

This leaves that I can have more speed and more complicated setups, and more length. Though for the early levels the big version was better.

P#82800 2020-10-11 14:47 ( Edited 2020-11-07 22:30)

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