Not really fun, but I'm uploading to see.
Anyone have any idea how handling should work for a track of approximately this width.
No collision detection.
x to accelerate.
Sprite rotation using a function supplied by @freds72
Drift seems to improve it somewhat. I have a static drift (not based on speed at the moment) and its a bit too much but it makes in my opinion the handling feel more fun.
Limited camera movement
Added initial engine noise
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