https://alethium.itch.io/megaman-bittienetwork/devlog/587937/megaman-bittie-network-devlog-pt1
feel free to read the full Devlog.
this project is a homage to megaman battlenetwork and a space for me to learn deeper memory tricks in Pico-8, plan for a future MMBN style action tactics battler project, and generally flex my artistic skills.
the battle field is arranged as an Array, and each tile is an object in that array filled with the current needed information. hit checks are done against that array for collisions. movement is done by altering the tile an entity is on. later the sprites for the enemies might lerp between tiles while megaman will always teleport, ill use fillp later to emulate the digitized teleport he does.


I just wanted to show off the UI i am currently developing for an internally facing editor i'm building.
I wanted to use this project to learn how to make interesting UI elements and learn all the fun ways to use Pal shifting to extend the on screen color palette past 16 colors.
learned a lot of cool things making this one.
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This is the entry for https://itch.io/jam/bullet-hell-jam-2023
created by
Me, Alethium, https://alethium.itch.io/ (art design, game design, game developer)
Short_demand, https://short-demand.itch.io/ (bullet patterns, shmup research, code support)
Louie Chapm, https://louiechapm.itch.io/ (code tools, set up)
music donated by nyeogmi , https://www.lexaloffle.com/bbs/?uid=61658
big thanks to everyone who helped on the Lazy Devs Discord, and
to the Advanced Shmup Video Tutorial Series

