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Doriencey

I mostly make silly games here.

If you want to support my work, I've set up Ko-fi

TAD
by Doriencey
Cat-astrophe
by Doriencey
Pet the cat
by Doriencey

Cart #bugcatcher1k-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Bugcatcher

Avoid starvation for as long as possible. Luckely for you the game is not bug free!µ
This was made for the pico1k jam 2026 and is only 1012 bytes in compressed size.

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0 comments



Cart #tad_full_release_dc-4 | 2026-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
117

TAD

Swim around a pond full of wonders and danger, where surviving can be a TAD difficult! This is a game about exploring the pond, eating and being eaten. If being eaten is not your thing and you just want to enjoy the atmosphere, chill mode might be for you.

The environment is highly reactive to you and your fellow pondmates, often leading to hilarious and unexpected situations.

Other than food, there are six achievements to hunt down.

Some hints in case you're lost:

The other Tads sometimes give good advice, listen to them when you can.

This game is also available on itch.

[ Continue Reading.. ]

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23 comments



Cart #catastrophe-16 | 2025-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
57

Cat-astrophe

Your family has just put up this weird tree full of shiny toys!

This game was made for the advent calendar 2025.

contributions

Thanks to @MaxOsirus for rewriting the tree-falling physics engine.
@bikibird donated some of the one-liners at the end.
Playtesting was done by pretty much everyone involved in this year's advent calendar jam.

Watch @Achie72 's playthrough.

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25 comments



Cart #snippo-0 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

Snippo

Swim through a river filled with snacks, but watch out not to bump your head.
This game has a fairly unique control scheme: move left and right with the arrow keys to move forward.

This is my second submission to the 1k jam 2025.
If there is enough interest, I might make a post-jam that adresses some issues due to the limitations, as well as expands on the idea.

You can also find it on itch:
https://doriencey.itch.io/snippo

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4 comments



Cart #fizzle_1k-0 | 2025-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fizzle

Soar through the void and collect sparks to keep your flame going.
This was my submission for the 1k-jam 2025.

You can also play it on itch:
https://doriencey.itch.io/fizzle

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5 comments



Cart #swirling_hot_masses-2 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Swirling hot masses

Have fun playing in the sandbox, while I continue procrastinating my other projects.

I think I fixed the error.

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1 comment



Cart #space_flight1-1 | 2024-12-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Just messing around with flight mechanics

It is possible to orbit stars and planets. The general movement is a bit on the fast side compared to other space flyers out here.

For now there is only flying around and crashing.
I want to turn this into a proper game some day, but feel like the flight mechanics need to be sorted out first.
I made it a challange to figure out how to make the movement work by myself, so the math probably isn't that great yet.

Any feedback is appreciated.
I will add a better title eventually.

This is the first technicly winnable version.

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5 comments



Cart #you_know_they_are_looking-11 | 2026-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

You know they are looking

You know they are looking is a text based adventure game, with real-time elements.
It's not finished yet, but it is (mostly) playable apart from some bugs.

Changelog

  • getting captured is more consistent and predictable.
  • repairing the radar isn't as optional anymore.
  • solar panels can break now.
  • they can be repaired now.
  • the game does a slightly better job explaining why you got captured (hopefully).
  • the time it takes to complete an action is now properly taken into account.
  • wrong actions don't get triggered as often
  • repairing something takes 3 hours, nearly all else 6 hours.

I finally started adding some art.

Known bugs:

-it is possible for 2 events to trigger at the same time.

  • one of the text-lines in the repair-menu can turn unreadable for no apparent reason.

Some tips:

  • Get solar panels working first.
  • "Support" is mandatory to repair, radar is optional.
  • Whether an action gets you caught depends on ships flying overhead, You can see these on the radar.
  • An action takes 6 hours by default, the time it takes a ship to reach you, is taken into consideration.
    If a ship isn't overhead yet, but will be in the time it takes you to finish an action, it can spot you, if that action is one of the actions that get you caught.
    This is the most buggy feature in the game though. And it doesn't reliably work yet.

[ Continue Reading.. ]

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14 comments



Is it possible to fill in vector graphics?

Is there a way to fill in something like this bird shape?
It is currently drawn using line().

Cart #vector_bird-0 | 2024-06-01 | Code ▽ | Embed ▽ | No License
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9 comments



Cart #firestarter-0 | 2023-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

firestarter

Some small game I have been working on that I managed to not quite finish.
There are some bugs I still need to adress and I don't like how the transitions turned out.
Fixing the issues requeres a lot of the code to be rewritten because the current version is a bit messy.
Would like some feedback on wether the concept even works too.

8
3 comments



Cart #bubblesgopop-0 | 2024-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Bubbles go pop

Some small game I made in like a few hours. Just popping some bubbles.

Note: I haven't tested on mobile, but I consider a mouse to be necessary for the best experience.

Edit: It is actually slightly more Fun on mobile. As long as you don't drag.

11
0 comments



Big rainpond

load into picotrion using #rainpond_picotron

Cart #rainpond_picotron-0 | 2024-03-29 | Embed ▽ | License: CC4-BY-NC-SA
30

I decided to finally jump on the picotron bandwagon that has been going for a while now.
This is a remake of one of my first carts created in pico8. Since this is a remake I added the original below for comparison.
While I think the lower resolution of Pico8 serves this concept a bit better, it is hard to get used to the chunkyness of pico8 again.
The picotron version still feels a bit empty.
The higher resolution means the lack of detail is more obvious.
I might come up with a workaround for that someday
For now enjoy this one.

I also noticed I should have made the cart ID and title match up as much as possible since we need to manually load carts in Picotron

tiny rainpond

[ Continue Reading.. ]

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6 comments



kladblok

Cart #kladblok-1 | 2024-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

Kladblok is a collection of small experiments that more often then not, don't look at all how I initially intended.
Maybe I will revisit it someday to add more, maybe I don't.
It's just a cart I add stuff to when I don't have the energy to work on something bigger. Or am just messing around.
And it might work as a bit of a draft library for background and particle effects.

Also some animations might be a bit flickery for some people.

Edit: Forgot to mention that aside from Flipping through the animations, you can also change the color palet using the up and down keys.

For the animations with a water-reflection, I may have stolen @drakeblue's code.

[ Continue Reading.. ]

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3 comments



Cart #picollo-0 | 2023-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Picollo

Picollo is a fully automated abstract painter. Sit back and relax as you watch it finish it's masterpiece. Sound can be turned off using the menu (it resets when you reset the cart).
Press X to let Picollo make you a new painting.

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1 comment



How can you move something along an outward spiral with consistent speed?

The method I have been using to make stuff move in circles doesn't quiete work with spirals because the change in angle stays the same while the circumference gets bigger.
This causes the object to accellerate as it moves outwards.
Is there any way around this?
I tried changing the amound by which "t" changes each frame to act as a speed correction but I get weird results, because it either goes below zero and changes direction or I run into the fixed point limit because all values are so small. Not that any values I tried to dercrease "spd" by each frame actually fixed the accellaration issue before acting up in the first place.
This gets even worse at 60 fps of course.
I don't feel like I am coming at it from the right angle.
Am I missing some completely different way to make spirals?

out=10
t=0
spd=0.01

function _draw()
	cls()
	out+=.2
	spd-=.0001
	t+=spd

	circfill(sin(t)*out+64,cos(t)*out+64,1,5)
	print(t)
	print(spd)
end
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9 comments



Cart #negative_space-0 | 2023-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Negative Space

Negative space is a series of (by default) black and white animations based on the same twirly setup. However the function parameters are randomized, so the exact outcome of each animation can be a surprise.
You can rerandomize the animation by pressing O/Z.
You can also randomize the colors by pressing X.
You can turn on the second hidden color via the pause menu.

If you see an animation you like, you can turn it into a GIF and post it here.
I also plan to add more types of animations in the future, so this cart might become an album of small, slightly randomized experiments.

[ Continue Reading.. ]

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1 comment



Cart #marley_the_prompt_generator-0 | 2023-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Marley the prompt generator

Marley has great idea's for games. If you want one, press X.
After having to think very hard, marley is too tired to do it again.

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4 comments



Cart #orbuswip-0 | 2023-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Are circular hitboxes possible?

is it possible to make circular hitboxes?
I need the bullets to be deleted when they touch the white circle.
So I need to be able to detect when they are inside the circle.

My first idea was to have a buch of thin rectangular hitboxes next to eachother that are higher near the center of the circle to approximate the shape, but I am struggling with the math to make it work.

PS Is there a way to make the cart show it's actual title on the BBS rather then it's ID. having title an ID match is not always possible.

2
9 comments



Cart #snake_by_dc-0 | 2023-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Snake

There are fewer snake clones then I expected on this platform, so I made another one.

I remember some snake games I played on this platform felt sluggish in their controls.
I tried to make this game feel as responsive as possible. Let me know if I succeeded.

5
4 comments



Cart #pet_the_cat_2-4 | 2025-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
103

Pet the cat

Pet the cat is pico8's most accurate cat petting simulator
Get settled with a kittie that is all yours to enjoy.

features:

  • A wide variety of cute kitties
  • Very acccurate cat behaviour modelled after real life cats
  • A disembodied hand for you to pet the kittie
  • The disembodied hand now comes with mouse support
  • Real cat feel
  • Thanks to mouse support even more real cat feel (can be toggled in pause menu)
  • Nice looking background wallpaper
  • Ultra realistic cat sounds (now includes purring)
  • Lots of scritches
  • Allergen free
  • Even though it may want to, it cannot scratch or bite you (though it may hiss)

[ Continue Reading.. ]

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26 comments





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