Goop
You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.
Controls:
- Arrow keys to move around
- right to confirm in the menu
About
This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.
Good Luck :)
Can Someone please tell me if its even possible to get the spritesheet into a png image.
doesn't have to be png can be any format that can be somehow formated to a png.
I cant even find the gfx file on my file Explorer (not the picotron one, the real one).
The only way I know, would be to make a screenshot of the map where all the tiles are, but is this really the only way?.
thanks in advance
This is a little demo I made, I finally learned how to use tline. Have fun "playing", and have a nice day.
code (sprites are used as well):
function r(o,r,n,e,d)local r,e,d,l=o or 0,r or 0,e or 8,d or 1for o=0,127do tline(r+o,e+0,r+o,e+127,o/8,-2+sin(o/127)*l,0,1/d,n or 1)end end function e(o,r)local e,n=":","."?stat(92)..n..d[stat(91)]..n..stat(90),o,r,2 ?stat(93)..e..stat(94)..e..stat(95),o,r+8 end d,o=split"january,february,march,april,may,june,july,august,september,october,november,december",12function _draw()cls(12)pal(15,140,1)t=time()*20for o=1,32,2do local o=o/2*o/30line(0,o,127,o,15+o%2*1.2)end circfill(120,10,24,10)for o=1,9do local o=t/240+o/9local r,e=cos(o)*30,sin(o)*30line(120+r,10+e,120+cos(o)*45,10+sin(o)*45)end for o=0,5do spr(20+min(o&2,1)*16,-16+(t*mid(1,o~3,2)/2+(o&3)*100)%144,5+o*10,2,1)end r(0,44,1,4,-1)for o=0,127do tline(o,0,o,127,o/8,-18+sin(o/127)/2,0,.25,2)end r(0,0,5)r(0,64,1,4,-.5)map(0,0,0,24,16,16,2)o+=(btn()/2&1)-(btn()&1)if(btn()>0)n=btn(⬅️) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=157691#p) |
Dungeon Starter Pack
How To Play
-
Arrow keys to move the player(s)
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p/esc/enter to open inventory (hold for settings)
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c to undo time (you can hold)
- tab to open editor
About
Do you know Bitsy, because if you dont you need to check it out.
I wanted to make a game that also serves a template for future works.
Its very simple to work on, since my main focus was to make creating objects easy.
this is a average object in the game:
{name="milk", tile=53, pushable=true, text="milk" }, |
When you open the project you will be greeted with a message telling you which tabs are important.
Tory
How To PLay
[123x19] | |
Controls:
(seems like much but I hope its intuitive, let me know...)
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Left-mouse-click to place current block.
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Right-mouse-click to get current block.
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scroll or hover and click over a block in the menu below, to change blocks.
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Up/Down to hide the menu.
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Left/Right to change Cursor.
- Walls cant be changed.
Boxing
(If someone has a better name please tell me)
Controls:
-- arrow keys to move player 1
-- m/n/x/v/c for Dash player 1
-- esdf keys to move player 2
-- q/tab/w for Dash player 2
-- k̸̜͝ọ̵̢͛ń̵̟͆a̷̱̿̈́ḿ̵̢̢̇ȉ̸͖̫ ̸̲̭̅c̵͈͚͊̄ǫ̵̟͐d̶̥̈́̕ë̵͓
Menu
The top selection panel is for the gamemode.
The bottom one is for the map.
I recommend to have both set on random.
About
I wanted to make a game which you can play with a buddy, so thats what I made.
This Game is "spinoff" of my other boxing game.
I can't really imagine what else I could add, but if you have any ideas, please let me know.
I just noticed, why is the page so weird? how can I fix it.
I have a problem
this is how my daily life goes:
-
I get a awesome idea.
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I start forming the vision (in my mind or paper)
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Have a full gamdesign document
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Next day start new project
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Next ~month I work and improve the game every minute possible.
-
the motivation starts fading
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forget for a few days or I work way less
- cycle repeats
And just by following this workflow, I have created many many games.
They are (mostly) all basically finished and are missing very little to completion.
Here is a list of all:
-
Failed Monsters
welcome to picotrons v0.8
A game about picotricity and what you can do with it.
This is a early concept and I would like to build upon this even further. If anyone has any suggestions, please share :)
place picotrons with:
- lb: vertical
- rb: horizontal
- mb: spining
- x: source
- c: static
Ui:
-
left side is "edit":
now if you press a picotron it will change to 1 of 4 states -
right side is "delete":
now if you press a picotron it will be deleted -
the skull delets everything, press it or use the key "d"
- Press "I" for the cpu info.
I am struggling to make the picotrons have a stable connection, It doesnt work if you place a static then the source.
You need to place the source always first. So if someone could help resolve this it would be great, thanks in advance.
share your creations, and have fun :)
Mini Cars [early]
It was just an idea I had; I wanted to code working streets, and I did. It was like a fun mini-programming challenge.
There are three cars that you can switch between with [O/C]:
normal: takes a random turn
clockwise: takes a right turn
counter-clockwise: takes a left turn
Use Mouse and X to place cars. Cars on grass will be destroyed.
You have a budget of $100 when a countdown will start; if during that time a car crashes, you lose, but if nothing happens, you win.
Your score is how many cars there are after the countdown.
About
After the streets worked, I had no clue what to do. So I came up with this, which I am not very proud of. I would be happy if someone had a better idea.
Loom 1.2
A Laser-packed game, how long can you survive?
This game was made in two days. If anyone wants to make some good music then please do so, thanks.
You can pause to go to clean mode or enable quick death. Also you can reset your highscore.
My best is 65 seconds. I just updated the game, is it better with the more askew lasers?
Stages
Stages will be added to the game the more score you get. if you are at the very beginning, its easy.
But the longer you survive, the more things will be added to the game to make it harder.
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Just lasers
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Aim Lasers
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Super Lasers & even more Aim Lasers
- Cluster drop-Lasers & even even more Aim Lasers
Finit
A simplistic game about lines and green fluid.
If anyone wants to make a soundtrack, fell free to post it in the comments.
I made this game in a week or so.
Controls:
- mouse to click and rotate the lines
- Space to confirm the build
- If The fluid doesn't get everywhere, and you don't finish the level, click anywhere with the mouse to try again.
Goal:
- All white should be green, so that doesn't always mean everything has to be connected.
Have fun :)
Duckling
So basically over some time now i've been working on this cute multiplayer game.
And I think everything is done, except the music. Thats because I cant make very good music, and I think that the game deserves better. So if someone wants to make music for a game (check out the gifs) I can send them the game per Discord.
Im not sure where I could ask, so i figured out I can just ask here.
Thanks in advance :)
life
I saw this youtube video a while ago and decided to recreate the stuff from the video
turned out pretty cool. In the code you can easily edit stuff like add more variants, make more particles etc.
you can use it as background, i think it works well.
use up to make a new simulation
thanks for checking it out
boxing (1.1)
Single-Player is now supported :)
A fun multiplayer game. fight with up to 4 friends and have a blast.
Choose a color and get going. Controller supported 👍
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Pressing shift will show the controls for all players.
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d-pad/joystick/arrow keys to move
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one button to dash (you deal more damage)
- other one to block (a failed block will result in a self-stun)
I have no idea how and what all the things in the music editor do. So if someone wants to make some smashing sound-effects for the game (or music) that be great.
Have fun playing :)
Musicmaker
controls
Use your mouse to toggle the notes, hold Spacebar to stop. You can view your uniqe code by presseing x.
In the menu you can paste your code and get the same music. you can also share the code so others can hear your awesome tunes 🎶.
About
I feel like I could use some oter cool sounds or a bigger variety of sounds. but I couldnt figure it out. So if you know how please tell me, thanks :)
Also thanks to zep for making this beautiful music demo.
Start
after you satrt the game you can enjoy the game
It took about 2 years to make this game.
Controls:
-
x to use the ultra dash
-
c to sprint
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use the arrow-keys to move left and right
- after finishing the first boss you get to use the new ability: walljump
About
this game contains alot of content...
- 8 Bosses
- 16 mini-bosses
- 8 uniqe worlds
- Over 242 abilits
- A Inventory
- 46 brand new never-befor seen enemies
- Smooth 120 fps
- Ultra 4k Nasa resolution
- Over 1.56 Quantillion polygons rendered every frame
- A in-build Calculator
- 6 other games
- A cd-player
- not 128-128 resulution
Raycasting?
Controls:
- arrow keys to move
- mouse to look around it will eventually reach the border, you have to center the mouse again
- x for viewing map
- d for more detailed stats
about
After trying to make raycasting the wrong way, I came up with this method.
I really don't know if thats the correct way of doing it. My idea was to have rays being shot from the player, when they hit a wall the stop and draw a line in the center at the screen + index of the ray, also the further away the ray went, the smaller the line will be. So that make a pretty good illusion of 3d in a 2d space. You can poke around with the values like the field of vision, amount of samples taken (rays shot), the stretch of the screen and many other.
hello
This is my absolute first attempt at making anything 3d or 3d looking.
I want to learn the math behind 3d graphics in Pico 8, not the crazy ones, but the very simple ones, I am thinking of making a game kinda like in voxatron, with a static camera and a platform. I dont even want voxels, just 2d sprites. I tried using tline, and I just messed arount until it got to something.
I would be very happy if someone showed me any sources for basic Pico 8 3d, or cool things done with tline.
Thanks for checking this out :)
hello,
So Im making a kinda rpg-topdown-engine-game-thing and I want to have the function for the player to collide with other players. so it looks like this:
But here is the problem!
You see, the player checks if the tile he is about to go to is a wall or another player, if so he goes back (doesn't move). seems ok, right?
NO
players are stored in a big table players={} and the checking process is done in a foreach loop. So when the player below moves up, he sees that there is someone above, he doesn't move, but the upper one moves. Its hard to explain look:
did you see it? when I pressed down only the bottom player moved. Because the upper one (index 1) checks first and sees that there is a player below him, no move. then the bottom one checks and moves.
How can I fix this?
If you have any questions for the code or the game feel free to ask.
Thanks for taking your time to read this :)