Nose 1.2
Your son celebrates his birthday, and you need to get to him fast! (You also forgot a present)
Controls:
- X to jump
- C for special action (once unlocked)
- ? + ? + ?
- ? + ? + ?
- ? + ? + ? + ?
- e̶̦͙̫̔̎r̷̬̺̣͛̿r̸͇̜͍̊͝ō̶̰͇͖r̷̗͌ for unlockable mode
About:
I forgot to enable the checkpoints befor i publish, sorry for the people who had to play that version :(
a classic platformer game with many secrets, built upon my "engine" so you might find similarities with other
platformers I've made. Will update it based on feedback. Thanks in advance. :)





Goldigo
A simple game about clearing the blocks. Your progress is automatically saved, if you want to change your ability, reset the cart.
At the beginning you get to choose your ability.
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[88x9] |
the rest is self explained.
have fun :)

Well, this is no pong.
This game was made for the NOKIA 3310 JAM 6, in like 2 days or so.
The entire game was made in only like 823 compressed bytes! which is like a 1/20 of the original donkey kong game :O
Check out the original jam post Nokia Jam / Nopong
READ THE CONTROLS!
- Left and right to move
- DOWN TO GAIN MOMENTUM DOWNWARTS
- you have to keep your height to break the blocks
Gain points by breaking blocks,
when you break all blocks you have to die ONCE and then go on the platform again,
I recommend playing it with sound, have fun :)
Duckling 1.3
You need to save the little one, won't be easy
Controls:
- C/n to jump
- tab for player 2
- left/right to switch jump direction
- up on each first level from a new world to switch your character
Modes
- Normal mode
- Team mode
- Hard mode (finish the game and reset)
- ????????? (finish the game in hard mode and collect all turnips)
- ????????? (????? ??? ?????? ????)
About
One of my first games ever, I was too lazy for almost a year to bugfix and publish it. but now I finally did it. have fun and please feedback :)
Changelog
- Added hard mode, and some other stuff like ??? and ???
- Polished the game a bit, and fixed bugs





Caveshum
escape the endless dungeon filled with monster and treasure or will you?
How-To-Play:
Kill Monsters to get upgrades and money.
Once you see the 6 rooms, something will happen...
Controls:
- Move: arrow keys
- Jump: X or V
- Whip/????/Gun C or Y
About:
I watched the first Indian Jones recently, that should explain most.
Also you may find alot of similarities with my other game i just published "downmole". Thats because downmole wasdeveloped it for quite long and I kinda made a mini engine. then this game is basically just the same but using other tiles and so on.
This is a update to the original microjam 34 submission, which you can play on itch. But this one is better.


Downmole
You land deep below the surface and know nothing, not even the language. It feels still and lost in time, it's silent (I need to make music). Will you encounter "it"? or do you get lost in the depts of the deep.
Controls:
- X to Jump
- C to Perform a skill
- ? + ? + ?
- ? + ?
- ? + ? + ? +?
- Enter or P to open Map
About:
I made this game mainly to learn better OOP (Object-oriented programming) and to make a nice project.
I also wanted to have a more mysterious approach without telling the player everthing. So there is alot of open space for your own interpretation, or is there...
Will surly make updates with more content soon.
thanks for playing :)





Goop
You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.
Controls:
- Arrow keys to move around
- right to confirm in the menu
About
This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.
Good Luck :)
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Can Someone please tell me if its even possible to get the spritesheet into a png image.
doesn't have to be png can be any format that can be somehow formated to a png.
I cant even find the gfx file on my file Explorer (not the picotron one, the real one).
The only way I know, would be to make a screenshot of the map where all the tiles are, but is this really the only way?.
thanks in advance



This is a little demo I made, I finally learned how to use tline. Have fun "playing", and have a nice day.
code (sprites are used as well):
function r(o,r,n,e,d)local r,e,d,l=o or 0,r or 0,e or 8,d or 1for o=0,127do tline(r+o,e+0,r+o,e+127,o/8,-2+sin(o/127)*l,0,1/d,n or 1)end end function e(o,r)local e,n=":","."?stat(92)..n..d[stat(91)]..n..stat(90),o,r,2 ?stat(93)..e..stat(94)..e..stat(95),o,r+8 end d,o=split"january,february,march,april,may,june,july,august,september,october,november,december",12function _draw()cls(12)pal(15,140,1)t=time()*20for o=1,32,2do local o=o/2*o/30line(0,o,127,o,15+o%2*1.2)end circfill(120,10,24,10)for o=1,9do local o=t/240+o/9local r,e=cos(o)*30,sin(o)*30line(120+r,10+e,120+cos(o)*45,10+sin(o)*45)end for o=0,5do spr(20+min(o&2,1)*16,-16+(t*mid(1,o~3,2)/2+(o&3)*100)%144,5+o*10,2,1)end r(0,44,1,4,-1)for o=0,127do tline(o,0,o,127,o/8,-18+sin(o/127)/2,0,.25,2)end r(0,0,5)r(0,64,1,4,-.5)map(0,0,0,24,16,16,2)o+=(btn()/2&1)-(btn()&1)if(btn()>0)n=btn(⬅️) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=157691#p) |



Dungeon Starter Pack
How To Play
-
Arrow keys to move the player(s)
-
p/esc/enter to open inventory (hold for settings)
-
c to undo time (you can hold)
- tab to open editor
About
Do you know Bitsy, because if you dont you need to check it out.
I wanted to make a game that also serves a template for future works.
Its very simple to work on, since my main focus was to make creating objects easy.
this is a average object in the game:
{name="milk", tile=53, pushable=true, text="milk" }, |
When you open the project you will be greeted with a message telling you which tabs are important.
Tory
How To PLay
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[123x19] |
Controls:
(seems like much but I hope its intuitive, let me know...)
-
Left-mouse-click to place current block.
-
Right-mouse-click to get current block.
-
scroll or hover and click over a block in the menu below, to change blocks.
-
Up/Down to hide the menu.
-
Left/Right to change Cursor.
- Walls cant be changed.



Boxing
(If someone has a better name please tell me)
Controls:
-- arrow keys to move player 1
-- m/n/x/v/c for Dash player 1
-- esdf keys to move player 2
-- q/tab/w for Dash player 2
-- k̸̜͝ọ̵̢͛ń̵̟͆a̷̱̿̈́ḿ̵̢̢̇ȉ̸͖̫ ̸̲̭̅c̵͈͚͊̄ǫ̵̟͐d̶̥̈́̕ë̵͓
Menu
The top selection panel is for the gamemode.
The bottom one is for the map.
I recommend to have both set on random.
About
I wanted to make a game which you can play with a buddy, so thats what I made.
This Game is "spinoff" of my other boxing game.
I can't really imagine what else I could add, but if you have any ideas, please let me know.
I just noticed, why is the page so weird? how can I fix it.
I have a problem
this is how my daily life goes:
-
I get a awesome idea.
-
I start forming the vision (in my mind or paper)
-
Have a full gamdesign document
-
Next day start new project
-
Next ~month I work and improve the game every minute possible.
-
the motivation starts fading
-
forget for a few days or I work way less
- cycle repeats
And just by following this workflow, I have created many many games.
They are (mostly) all basically finished and are missing very little to completion.
Here is a list of all:
-
Failed Monsters










welcome to picotrons v0.8
A game about picotricity and what you can do with it.
This is a early concept and I would like to build upon this even further. If anyone has any suggestions, please share :)
place picotrons with:
- lb: vertical
- rb: horizontal
- mb: spining
- x: source
- c: static
Ui:
-
left side is "edit":
now if you press a picotron it will change to 1 of 4 states -
right side is "delete":
now if you press a picotron it will be deleted -
the skull delets everything, press it or use the key "d"
- Press "I" for the cpu info.
I am struggling to make the picotrons have a stable connection, It doesnt work if you place a static then the source.
You need to place the source always first. So if someone could help resolve this it would be great, thanks in advance.
share your creations, and have fun :)

Mini Cars [early]
It was just an idea I had; I wanted to code working streets, and I did. It was like a fun mini-programming challenge.
There are three cars that you can switch between with [O/C]:
normal: takes a random turn
clockwise: takes a right turn
counter-clockwise: takes a left turn
Use Mouse and X to place cars. Cars on grass will be destroyed.
You have a budget of $100 when a countdown will start; if during that time a car crashes, you lose, but if nothing happens, you win.
Your score is how many cars there are after the countdown.
About
After the streets worked, I had no clue what to do. So I came up with this, which I am not very proud of. I would be happy if someone had a better idea.


Loom 1.2
A Laser-packed game, how long can you survive?
This game was made in two days. If anyone wants to make some good music then please do so, thanks.
You can pause to go to clean mode or enable quick death. Also you can reset your highscore.
My best is 65 seconds. I just updated the game, is it better with the more askew lasers?
Stages
Stages will be added to the game the more score you get. if you are at the very beginning, its easy.
But the longer you survive, the more things will be added to the game to make it harder.
-
Just lasers
-
Aim Lasers
-
Super Lasers & even more Aim Lasers
- Cluster drop-Lasers & even even more Aim Lasers


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