cheesemug [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=76139 Help with shared windows <p>I don't know if its intended or not, but when I enable <code>has_frame=false</code> and do<br /> <code>windows = fetch(&quot;/ram/shared/windows.pod&quot;)</code> then its not there. Windows that have no frame don't show up there and I can't find the place that handles which windows are added there. thanks in advance</p> https://www.lexaloffle.com/bbs/?tid=147953 https://www.lexaloffle.com/bbs/?tid=147953 Fri, 21 Mar 2025 09:07:40 UTC 100% R.A.I. <p> <table><tr><td> <a href="/bbs/?pid=164062#p"> <img src="/bbs/thumbs/pico8_ai-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=164062#p"> Ai</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=164062#p"> [Click to Play]</a> </td></tr></table> </p> <h3>100% real ai</h3> <p>I dont thing I need to explain, I just wanted to learn more about coroutines.<br /> Have fun :)</p> https://www.lexaloffle.com/bbs/?tid=147914 https://www.lexaloffle.com/bbs/?tid=147914 Wed, 19 Mar 2025 15:54:10 UTC No pong <p> <table><tr><td> <a href="/bbs/?pid=164061#p"> <img src="/bbs/thumbs/pico8_nopong-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=164061#p"> nopong</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=164061#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Well, this is no pong.</h3> <p>This game was made for the NOKIA 3310 JAM 6, in like 2 days or so.<br /> The entire game was made in only like 823 compressed bytes! which is like a 1/20 of the original donkey kong game :O<br /> <strong>Check out the original jam post <a href="https://cheesemug.itch.io/no-pong">Nokia Jam / Nopong</a></strong></p> <h3>READ THE CONTROLS!</h3> <ul> <li>Left and right to move</li> <li>DOWN TO GAIN MOMENTUM DOWNWARTS</li> <li>you have to keep your height to break the blocks</li> </ul> <p>Gain points by breaking blocks,<br /> when you break all blocks you have to die ONCE and then go on the platform again,</p> <p>I recommend playing it with sound, have fun :)</p> https://www.lexaloffle.com/bbs/?tid=147913 https://www.lexaloffle.com/bbs/?tid=147913 Wed, 19 Mar 2025 15:46:04 UTC Tiny People <p> <table><tr><td> <a href="/bbs/?pid=163963#p"> <img src="/bbs/thumbs/pico64_tiny_people-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=163963#p"> Tiny People</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=163963#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Tiny &quot;People&quot; on your desktop, have fun</h3> <p>Use Arrow keys to move them and to jump. you can also flink them with the mouse, will make updates.<br /> suggestions for more &quot;people&quot; are welcome, thanks :)</p> <h3>Changelog</h3> <ul> <li>made 3 more characters</li> <li>made variable jump height (also higher jumps)</li> <li>made better &quot;flinginess&quot;</li> </ul> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/capture.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/capture_2.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/capture_1.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=147890 https://www.lexaloffle.com/bbs/?tid=147890 Mon, 17 Mar 2025 17:37:11 UTC Duckling <p> <table><tr><td> <a href="/bbs/?pid=163718#p"> <img src="/bbs/thumbs/pico8_duckling-8.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=163718#p"> duckling</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=163718#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Duckling 1.3</h3> <p>You need to save the little one, won't be easy</p> <h3>Controls:</h3> <ul> <li>C/n to jump</li> <li>tab for player 2</li> <li>left/right to switch jump direction</li> <li>up on each first level from a new world to switch your character</li> </ul> <h3>Modes</h3> <ul> <li>Normal mode</li> <li>Team mode</li> <li>Hard mode (finish the game and reset)</li> <li>????????? (finish the game in hard mode and collect all turnips)</li> <li>????????? (????? ??? ?????? ????)</li> </ul> <h3>About</h3> <p>One of my first games ever, I was too lazy for almost a year to bugfix and publish it. but now I finally did it. have fun and please feedback :)</p> <h3>Changelog</h3> <ul> <li>Added hard mode, and some other stuff like ??? and ???</li> <li>Polished the game a bit, and fixed bugs</li> </ul> https://www.lexaloffle.com/bbs/?tid=147807 https://www.lexaloffle.com/bbs/?tid=147807 Thu, 13 Mar 2025 13:55:16 UTC Caveshum <p> <table><tr><td> <a href="/bbs/?pid=162326#p"> <img src="/bbs/thumbs/pico8_caveshum-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=162326#p"> caveshum</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=162326#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Caveshum</h1> <p>escape the endless dungeon filled with monster and treasure or will you?</p> <h3>How-To-Play:</h3> <p>Kill Monsters to get upgrades and money.<br /> Once you see the 6 rooms, something will happen...</p> <h3>Controls:</h3> <ul> <li>Move: arrow keys</li> <li>Jump: X or V</li> <li>Whip/????/Gun C or Y</li> </ul> <h3>About:</h3> <p>I watched the first Indian Jones recently, that should explain most.<br /> Also you may find alot of similarities with my other game i just published &quot;downmole&quot;. Thats because downmole wasdeveloped it for quite long and I kinda made a mini engine. then this game is basically just the same but using other tiles and so on.<br /> This is a update to the original microjam 34 submission, which you can play on itch. But this one is better.</p> https://www.lexaloffle.com/bbs/?tid=147291 https://www.lexaloffle.com/bbs/?tid=147291 Mon, 17 Feb 2025 14:52:14 UTC Downmole 1.1 <p> <table><tr><td> <a href="/bbs/?pid=162248#p"> <img src="/bbs/thumbs/pico8_downmole-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=162248#p"> Downmole</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=162248#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Downmole</h1> <p>You land deep below the surface and know nothing, not even the language. It feels still and lost in time, it's silent (I need to make music). Will you encounter &quot;it&quot;? or do you get lost in the depts of the deep.</p> <h3>Controls:</h3> <ul> <li>X to Jump</li> <li>C to Perform a skill</li> <li>? + ? + ?</li> <li>? + ?</li> <li>? + ? + ? +?</li> <li><strong>Enter or P to open Map</strong></li> </ul> <h3>About:</h3> <p>I made this game mainly to learn better OOP (Object-oriented programming) and to make a nice project.<br /> I also wanted to have a more mysterious approach without telling the player everthing. So there is alot of open space for your own interpretation, or is there...</p> <p>Will surly make updates with more content soon.</p> <h3>thanks for playing :)</h3> https://www.lexaloffle.com/bbs/?tid=147244 https://www.lexaloffle.com/bbs/?tid=147244 Sun, 16 Feb 2025 11:36:08 UTC Goop <p> <table><tr><td> <a href="/bbs/?pid=159259#p"> <img src="/bbs/thumbs/pico8_green_jam_game-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=159259#p"> green_jam_game</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=159259#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Goop</h2> <p>You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.</p> <p>Controls:</p> <ul> <li>Arrow keys to move around</li> <li>right to confirm in the menu</li> </ul> <h3>About</h3> <p>This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.</p> <p>Good Luck :)</p> https://www.lexaloffle.com/bbs/?tid=146118 https://www.lexaloffle.com/bbs/?tid=146118 Sun, 15 Dec 2024 11:17:33 UTC Export as Png help... <p>Can Someone please tell me if its even possible to get the spritesheet into a png image.<br /> doesn't have to be png can be any format that can be somehow formated to a png.<br /> I cant even find the gfx file on my file Explorer (not the picotron one, the real one).<br /> The only way I know, would be to make a screenshot of the map where all the tiles are, but is this really the only way?.</p> <p>thanks in advance</p> https://www.lexaloffle.com/bbs/?tid=146061 https://www.lexaloffle.com/bbs/?tid=146061 Thu, 12 Dec 2024 08:22:28 UTC Have a nice Day <p> <table><tr><td> <a href="/bbs/?pid=157691#p"> <img src="/bbs/thumbs/pico8_kokoroko-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157691#p"> Kokoroko</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=157691#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a little demo I made, I finally learned how to use tline. Have fun &quot;playing&quot;, and have a nice day.</p> <p>code (sprites are used as well):</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>function r(o,r,n,e,d)local r,e,d,l=o or 0,r or 0,e or 8,d or 1for o=0,127do tline(r+o,e+0,r+o,e+127,o/8,-2+sin(o/127)*l,0,1/d,n or 1)end end function e(o,r)local e,n=&quot;:&quot;,&quot;.&quot;?stat(92)..n..d[stat(91)]..n..stat(90),o,r,2 ?stat(93)..e..stat(94)..e..stat(95),o,r+8 end d,o=split&quot;january,february,march,april,may,june,july,august,september,october,november,december&quot;,12function _draw()cls(12)pal(15,140,1)t=time()*20for o=1,32,2do local o=o/2*o/30line(0,o,127,o,15+o%2*1.2)end circfill(120,10,24,10)for o=1,9do local o=t/240+o/9local r,e=cos(o)*30,sin(o)*30line(120+r,10+e,120+cos(o)*45,10+sin(o)*45)end for o=0,5do spr(20+min(o&amp;2,1)*16,-16+(t*mid(1,o~3,2)/2+(o&amp;3)*100)%144,5+o*10,2,1)end r(0,44,1,4,-1)for o=0,127do tline(o,0,o,127,o/8,-18+sin(o/127)/2,0,.25,2)end r(0,0,5)r(0,64,1,4,-.5)map(0,0,0,24,16,16,2)o+=(btn()/2&amp;1)-(btn()&amp;1)if(btn()&gt;0)n=btn(⬅️) o%=136spr(4+time()*tonum(btn()&gt;0)*6%3,-8+o,82-sin(o/128)*8+sin(t/8)/2*tonum(btn()&gt;0),1,1,n or false)e(1,114)end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=145392 https://www.lexaloffle.com/bbs/?tid=145392 Tue, 19 Nov 2024 10:09:38 UTC Dungeon Starter Pack (Playable Demo!) <p> <table><tr><td> <a href="/bbs/?pid=156821#p"> <img src="/bbs/thumbs/pico8_dungeon_starter_pack-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=156821#p"> dungeon_starter_pack 1.0</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=156821#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Dungeon Starter Pack</h2> <h3>How To Play</h3> <ul> <li> <p>Arrow keys to move the player(s)</p> </li> <li> <p>p/esc/enter to open inventory (hold for settings)</p> </li> <li> <p>c to undo time (you can hold)</p> </li> <li>tab to open editor</li> </ul> <h3>About</h3> <p>Do you know <a href="https://www.bitsy.org/">Bitsy</a>, because if you dont you need to check it out.<br /> I wanted to make a game that also serves a template for future works.<br /> Its very simple to work on, since my main focus was to make creating objects easy.<br /> this is a average object in the game:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> {name=&quot;milk&quot;, tile=53, pushable=true, text=&quot;milk&quot; },</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>When you open the project you will be greeted with a message telling you which tabs are important.<br /> there is a documentation but it will be easier if you use a external editor to read.<br /> If you cant code, or dont want to work in pico, you can use tab to open the editor mode.</p> <p>Now you can place tiles with lmb and get with rmb.<br /> even creating you own things is possible.</p> <p>You can't save your work during the in-game editor!<br /> Use the code editor if you want to save.</p> <h3>Controls in the editor:</h3> <ul> <li> <p>scrollwheel for scrolling</p> </li> <li> <p>lmb to select or place tiles</p> </li> <li> <p>rmb to pick a tile</p> </li> <li> <p><strong>during the creation menu</strong>:</p> <ul> <li> <p>hover over the text button to write, then to confirm lmb</p> </li> <li>lmb/rmb to place color or black</li> </ul> </li> </ul> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/91_dungeon_starter_pack p8_0.png" alt="" /><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/dungeon_starter_pack p8_1.png" alt="" /></p> <h3>Have fun, and share the things you make.</h3> https://www.lexaloffle.com/bbs/?tid=145119 https://www.lexaloffle.com/bbs/?tid=145119 Mon, 04 Nov 2024 07:16:07 UTC Tory <p> <table><tr><td> <a href="/bbs/?pid=156768#p"> <img src="/bbs/thumbs/pico8_tory-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=156768#p"> tory</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=156768#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Tory</h2> <h3>How To PLay</h3> <p> <table><tr><td width=492> <img src="https://www.lexaloffle.com/bbs/gfxc/76139_6.png" width=492 height=76> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_76139_6"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/76139_6.txt", function (retdata){ var el = document.getElementById("gfxcode_76139_6"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [123x19]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_76139_6" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </td> </tr> </table> </p> <h3>Controls:</h3> <p>(seems like much but I hope its intuitive, let me know...)</p> <ul> <li> <p>Left-mouse-click to place current block.</p> </li> <li> <p>Right-mouse-click to get current block.</p> </li> <li> <p>scroll or hover and click over a block in the menu below, to change blocks.</p> </li> <li> <p>Up/Down to hide the menu.</p> </li> <li> <p>Left/Right to change Cursor.</p> </li> <li>Walls cant be changed.</li> </ul> <h3>about</h3> <p>This is a prototype. No one has tested it, so I can't tell if its fun.<br /> I wanted to make somethinng where it would get complicated if you try to get better score.<br /> So please say what you think about the game, thanks in advance :)</p> https://www.lexaloffle.com/bbs/?tid=145095 https://www.lexaloffle.com/bbs/?tid=145095 Sun, 03 Nov 2024 12:08:33 UTC Boxing 1.0 <p> <table><tr><td> <a href="/bbs/?pid=156725#p"> <img src="/bbs/thumbs/pico8_boxing_game-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=156725#p"> Boxing 1.0</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=156725#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Boxing</h2> <p>(If someone has a better name please tell me)</p> <h3>Controls:</h3> <p>-- arrow keys to move player 1<br /> -- m/n/x/v/c for Dash player 1</p> <p>-- esdf keys to move player 2<br /> -- q/tab/w for Dash player 2 </p> <p>-- k̸̜͝ọ̵̢͛ń̵̟͆a̷̱̿̈́ḿ̵̢̢̇ȉ̸͖̫ ̸̲̭̅c̵͈͚͊̄ǫ̵̟͐d̶̥̈́̕ë̵͓</p> <h3>Menu</h3> <p>The top selection panel is for the gamemode.<br /> The bottom one is for the map.<br /> I recommend to have both set on random.</p> <h3>About</h3> <p>I wanted to make a game which you can play with a buddy, so thats what I made.<br /> This Game is &quot;spinoff&quot; of my other <a href="https://www.lexaloffle.com/bbs/?tid=142441">boxing game</a>.<br /> I can't really imagine what else I could add, but if you have any ideas, please let me know.</p> <h3>Have fun :)</h3> https://www.lexaloffle.com/bbs/?tid=145067 https://www.lexaloffle.com/bbs/?tid=145067 Sat, 02 Nov 2024 13:04:44 UTC Which game should I finish? You Vote! <p>I just noticed, why is the page so weird? how can I fix it.</p> <h2>I have a problem</h2> <p>this is how my daily life goes:</p> <ul> <li> <p>I get a awesome idea.</p> </li> <li> <p>I start forming the vision (in my mind or paper)</p> </li> <li> <p>Have a full gamdesign document</p> </li> <li> <p>Next day start new project</p> </li> <li> <p>Next ~month I work and improve the game every minute possible.</p> </li> <li> <p>the motivation starts fading</p> </li> <li> <p>forget for a few days or I work way less</p> </li> <li>cycle repeats</li> </ul> <p>And just by following this workflow, I have created many many games.<br /> They are (mostly) all basically finished and are missing very little to completion.<br /> Here is a list of all:</p> <ul> <li> <p>Failed Monsters<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/failed_monsters_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/failed_monsters_1.gif" alt="" /> <p>Man oh man, this is basically my first game and I havent been working on it for months.<br /> This project has been dragging me for years. Because this has been looking like this</p> <ul> <li> <p>Make new feature</p> </li> <li> <p>Oh, 8192...</p> </li> <li> <p>Next two weeks optimizing and learning new things</p> </li> <li> <p>Oh, I was so bad three weeks ago, this code could be done way better</p> </li> <li>One week later, what can I add next?</li> </ul> <p>and thats how time went making this game, which is a shame. To me this game is a result of my learning with pico 8, thats why its full with bugs. and my current skills clash with my old ones. thats why its hard to work on it.</p> <p></div></div></div></p> </li> <li> <p>boxig<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/boxig_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/boxig_1.gif" alt="" /> <p>A two player game ( had to play alone in the gifs )<br /> where each player is a glove and has to try to kick of the other one<br /> a newer verion has diffrent gammodes and more arenas.<br /> Which then are randomly combined to get alot of uniqe combinations.<br /> </div></div></div></p> </li> <li> <p>Jelpeste<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/celeste_jelpi_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/celeste_jelpi_1.gif" alt="" /> <p>Celeste but jelpi<br /> </div></div></div></p> </li> <li> <p>simpleste<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/celeste_simple_0.gif" alt="" /> <p>Celeste but simple<br /> </div></div></div></p> </li> <li> <p>Duckling<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/72_duckling_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/73_duckling_1.gif" alt="" /> <p>a 1-2 player game having 64 levels, hard-mode, secret-mode and ???.<br /> You can team up with your buddy or play against each other.<br /> diffrent ducks are also here. One of my favorite games I think it only needs music.<br /> <a href="https://www.lexaloffle.com/bbs/?tid=142463">Music for Duckling</a><br /> </div></div></div></p> </li> <li> <p>dungeon game<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/74_dungeon_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/75_dungeon_1.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/dungeon_2.gif" alt="" /> <p>After seeing <a href="https://bitsy.org">bitsy.org</a> i was truly inspired.<br /> making this game was more of a programming practice.<br /> This Game includes the simplest way to be expanded, which you can see in the Gifs.<br /> And if you dont own Pico 8 then there is a option to make new &quot;Objects&quot; (npcs, cats, interactables) inside the<br /> running game, with super easy ui and even a build in sprite editor.<br /> </div></div></div></p> </li> <li> <p>Golf game<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/golf game_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/golf game_1.gif" alt="" /> <p>A cozy Golf game having currently including following features: multiple golf-balls and goals (not always 1-1),<br /> non-one-screen-levels, nice sfx and much more.<br /> </div></div></div></p> </li> <li> <p>green ( I suck at naming)<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/green_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/green_1.gif" alt="" /> <p>A recently made game and really its just missing some map, and like a menu or starting screen.<br /> My goal with this game was to change the visuals which I usually do. I also wanted to make something original, to<br /> show and change the standart. like<br /> the jumping ability which you can test soon, or some other things.<br /> </div></div></div></p> </li> <li> <p>new platformer ( project name, dont ask why )<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/new_platformer_0.gif" alt="" /> <p>I am really unsure about this one, I made it a while ago and the learning curve is really steep.<br /> The goal is to get to end very quick, and find the best route. Now there is only one level.<br /> </div></div></div></p> </li> <li> <p>the meist (the most + the heist = the meist money)<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/the meist_0.gif" alt="" /> <p>My most recent project, its in a very early state.<br /> Goal: rob bank<br /> todo: </p> <ul> <li>make random bank and more stuff</li> </ul> </li> <li> <p>many more....<br /> </div></div></div></p> </li> <li>tory<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> (coming soon...)<br /> </div></div></div></li> </ul> <h3>Now I need your help to choose which game to be published first or even be finished.</h3> <p>thank you in advance :)</p> https://www.lexaloffle.com/bbs/?tid=144202 https://www.lexaloffle.com/bbs/?tid=144202 Mon, 16 Sep 2024 17:57:53 UTC Picotrons <p> <table><tr><td> <a href="/bbs/?pid=153276#p"> <img src="/bbs/thumbs/pico64_picotrons-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=153276#p"> picotrons</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=153276#p"> [Click to Play]</a> </td></tr></table> </p> <h2>welcome to picotrons v0.8</h2> <h3>A game about picotricity and what you can do with it.</h3> <p>This is a early concept and I would like to build upon this even further. If anyone has any suggestions, please share :)</p> <p>place picotrons with:</p> <ul> <li>lb: vertical </li> <li>rb: horizontal</li> <li>mb: spining</li> <li>x: source</li> <li>c: static</li> </ul> <h3>Ui:</h3> <ul> <li> <p>left side is &quot;edit&quot;:<br /> now if you press a picotron it will change to 1 of 4 states</p> </li> <li> <p>right side is &quot;delete&quot;:<br /> now if you press a picotron it will be deleted</p> </li> <li> <p>the skull delets everything, press it or use the key &quot;d&quot;</p> </li> <li>Press &quot;I&quot; for the cpu info.</li> </ul> <p>I am struggling to make the picotrons have a stable connection, It doesnt work if you place a static then the source.<br /> You need to place the source always first. So if someone could help resolve this it would be great, thanks in advance.</p> <p>share your creations, and have fun :)</p> https://www.lexaloffle.com/bbs/?tid=143883 https://www.lexaloffle.com/bbs/?tid=143883 Mon, 26 Aug 2024 16:15:35 UTC Mini Cars [early] <p> <table><tr><td> <a href="/bbs/?pid=152274#p"> <img src="/bbs/thumbs/pico8_mini_cars-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=152274#p"> Mini Cars [early]</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=152274#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Mini Cars [early]</h2> <p>It was just an idea I had; I wanted to code working streets, and I did. It was like a fun mini-programming challenge.<br /> There are three cars that you can switch between with [O/C]:<br /> normal: takes a random turn<br /> clockwise: takes a right turn<br /> counter-clockwise: takes a left turn</p> <p>Use Mouse and X to place cars. Cars on grass will be destroyed.<br /> You have a budget of $100 when a countdown will start; if during that time a car crashes, you lose, but if nothing happens, you win.<br /> Your score is how many cars there are after the countdown.</p> <h3>About</h3> <p>After the streets worked, I had no clue what to do. So I came up with this, which I am not very proud of. I would be happy if someone had a better idea.<br /> Any directions or ideas for the game are welcome, thanks.</p> https://www.lexaloffle.com/bbs/?tid=143515 https://www.lexaloffle.com/bbs/?tid=143515 Tue, 06 Aug 2024 17:47:35 UTC Loom 1.2 <p> <table><tr><td> <a href="/bbs/?pid=150020#p"> <img src="/bbs/thumbs/pico8_loom-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=150020#p"> loom</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=150020#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Loom 1.2</h2> <p>A Laser-packed game, how long can you survive?<br /> This game was made in two days. If anyone wants to make some good music then please do so, thanks.<br /> You can pause to go to clean mode or enable quick death. Also you can reset your highscore.<br /> My best is 65 seconds. I just updated the game, is it better with the more askew lasers?</p> <h3>Stages</h3> <p>Stages will be added to the game the more score you get. if you are at the very beginning, its easy.<br /> But the longer you survive, the more things will be added to the game to make it harder.</p> <ul> <li> <p>Just lasers</p> </li> <li> <p>Aim Lasers</p> </li> <li> <p>Super Lasers &amp; even more Aim Lasers</p> </li> <li> <p>Cluster drop-Lasers &amp; even even more Aim Lasers</p> </li> <li>...</li> </ul> <h3>controls</h3> <ul> <li> <p>arrow keys to move</p> </li> <li>player 2 can use esdf to move</li> </ul> <h3>Current Highscores</h3> <p>90s - <a href="https://www.lexaloffle.com/bbs/?uid=68442">ericb</a><br /> 65s - <a href="https://www.lexaloffle.com/bbs/?uid=76139">cheesemug</a><br /> 63s - <a href="https://www.lexaloffle.com/bbs/?uid=100064">SLIGHT681</a><br /> 37s - <a href="https://www.lexaloffle.com/bbs/?uid=24045">joealarson</a><br /> 34 - <a href="https://www.lexaloffle.com/bbs/?uid=72842">851523</a></p> <p>those are the people who have the best time, I hope its fine that your name is here, if not please let me know.</p> <h3>Have fun and comment your best time :)</h3> https://www.lexaloffle.com/bbs/?tid=142732 https://www.lexaloffle.com/bbs/?tid=142732 Sun, 16 Jun 2024 16:43:17 UTC Finit <p> <table><tr><td> <a href="/bbs/?pid=149932#p"> <img src="/bbs/thumbs/pico64_finit-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=149932#p"> Finit</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=149932#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Finit</h2> <p>A simplistic game about lines and green fluid.<br /> If anyone wants to make a soundtrack, fell free to post it in the comments.<br /> I made this game in a week or so.</p> <h3>Controls:</h3> <ul> <li>mouse to click and rotate the lines</li> <li>Space to confirm the build</li> <li>If The fluid doesn't get everywhere, and you don't finish the level, click anywhere with the mouse to try again.</li> </ul> <h3>Goal:</h3> <ul> <li>All white should be green, so that doesn't always mean everything has to be connected.</li> </ul> <h3>Have fun :)</h3> https://www.lexaloffle.com/bbs/?tid=142709 https://www.lexaloffle.com/bbs/?tid=142709 Fri, 14 Jun 2024 11:50:03 UTC Music for Duckling? <h3>Duckling</h3> <p>So basically over some time now i've been working on this cute multiplayer game.<br /> And I think everything is done, except the music. Thats because I cant make very good music, and I think that the game deserves better. So if someone wants to make music for a game (check out the gifs) I can send them the game per Discord.<br /> Im not sure where I could ask, so i figured out I can just ask here. </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/duckling_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/76139/duckling_1.gif" alt="" /> <h3>Thanks in advance :)</h3> https://www.lexaloffle.com/bbs/?tid=142463 https://www.lexaloffle.com/bbs/?tid=142463 Wed, 05 Jun 2024 18:24:33 UTC life <p> <table><tr><td> <a href="/bbs/?pid=148987#p"> <img src="/bbs/thumbs/pico64_life-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=148987#p"> life</a><br><br> by <a href="/bbs/?uid=76139"> cheesemug</a> <br><br><br> <a href="/bbs/?pid=148987#p"> [Click to Play]</a> </td></tr></table> </p> <h2>life</h2> <p>I saw <a href="https://www.youtube.com/watch?v=4vk7YvBYpOs&amp;amp;t=3s">this</a> youtube video a while ago and decided to recreate the stuff from the video<br /> turned out pretty cool. In the code you can easily edit stuff like add more variants, make more particles etc.<br /> you can use it as background, i think it works well.</p> <p>use up to make a new simulation</p> <h3>thanks for checking it out</h3> https://www.lexaloffle.com/bbs/?tid=142442 https://www.lexaloffle.com/bbs/?tid=142442 Sun, 26 May 2024 13:08:25 UTC