ZW-762 is a robot.
Some parts of it were missing though, you need to find them for abilities.
The game is about the story of ZW-762 to explore the world and find the value of itself.
Hi, it's been a while since I last made a game on the pico-8!
Here is a simple game I just made, hope you like it.
You won't be able to use the teleporter (mouse) because it's used to debug, not a part of the game.
Hope you enjoy.
I've decided to remake Geometry Dash on pico-8.
0.6 - Mouse Available
The copyright of this game does not belong to me, it belongs to Robtop Games.
This game is made only as a tribute to great games.
Jump and fly your way through danger in this rhythm-based action platformer!
Prepare for a near impossible challenge in the world of Geometry Dash. Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles.
Simple one touch game play with lots of levels that will keep you entertained for hours!
• Rhythm-based Action Platforming!
• Lots of levels with unique soundtracks!
• Build and share your own levels using the level editor!
• Unlock new icons and colors to customize your character!
• Fly rockets, flip gravity and much more!
• Use practice mode to sharpen your skills!
• Lots of achievements and rewards!
• No in-app purchases!
• Challenge yourself with the near impossible!
Whether it's useful or not,
inverse circfill. r = radius, col = color.
change palette from a to b. (colors are 0 ~ 31)
do mget() but you don't need to "/8" anymore.
will do amget() and check if the map is the one specified.
bmget() but it use a hitbox.
do fget() from a dot's position.
afget() but it use a hitbox.
circulate the values in the table.
Refers to 'Dank Tomb'.
v1.3 Game by lily.kensa
Feedback is welcome.
I know the controls are a little bit slippery, that's because of the snow.
(What? TOO slippery? Maybe I have to fix it.)
The base is from 'Surnned' by @Atjowt, the animation also refers to this.
The title screen refers to 'To a Starling' by @Peteksi.
The physics of dash, sprites and the map styling refer to 'Celeste' by @noel.
The particle effect refers to 'Slimey, Jump!' by @CarlosPedroso.
From slimey, jump!
You can use arrow keys to move, button [O] (key [C]) to explode it.
Here are ↓