My demake of the game One Circle on Pico-8.
Buy the original game for full levels!
One Circle is a minimalist puzzle game about putting balls of the same color together. Find the right moves to solve the proposed challenges, and challenge your mind more and more.






I'm back!
Okay, I guess no one cares, lol.
I have a new game idea here:
A role-playing platformer game!
The main character is a ghost (a cute, white, round, bouncy one), and he wakes up in a big manor house for unknown reasons
So he had to search for various fragments in the manor and pick up memories of the past.
The gameplay of the game is that players can control the movement of the ghost, and fly in stealth for a limited time. There are still living people in the manor, so they cannot be detected.
Also here's a soundtrack I just made:



Geometry Dash Demake
I've decided to demake Geometry Dash on pico-8.
To-do List
- Physics and Graphics ☑
- Music Speed ☑
- Rolling Skin ☑
- Map ☑
- Launcher ☑
- Spikes ☑
- Skin ☑
- Colors ☑
- Background ☑
- Plane Mode ☑
- Pause Menu ☐
- Orb Test ☐
- Real Audio Mixing ☐
- Effects ☐
- Color Picker ☐
Versions
0.6 - Mouse Available
Geometry Dash
Refrences









Yeah!
By Lily Kensa
Whether it's useful or not,
List
[hidden]
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ROUND(value)
rounding.
-
INVCIRCFILL(x,y,r,col)
inverse circfill. r = radius, col = color.
-
APOKE(a,b)
change palette from a to b. (colors are 0 ~ 31)
-
AMGET(x,y)
do mget() but you don't need to "/8" anymore.
-
BMGET(x,y,map)
will do amget() and check if the map is the one specified.
-
RECT_BMGET(x,y,width,height,map)
bmget() but it use a hitbox.
-
AFGET(x,y,flag)
do fget() from a dot's position.
-
RECT_AFGET(x,y,width,height,flag)
afget() but it use a hitbox.
-
CYCLE(table,speed)
circulate the values in the table.


◆VIOLET
v1.3 Game by lily.kensa


Feedback is welcome.
Thank you.
Notice
I know the controls are a little bit slippery, that's because of the snow.
(What? TOO slippery? Maybe I have to fix it.)
Credits
The base is from 'Surnned' by @Atjowt, the animation also refers to this.
The title screen refers to 'To a Starling' by @Peteksi.
The physics of dash, sprites and the map styling refer to 'Celeste' by @noel.
The particle effect refers to 'Slimey, Jump!' by @CarlosPedroso.
Special thanks to @phil and @dw817 for giving tips and finding bugs.
Cheat








