Geometry Dash Remake
I've decided to remake Geometry Dash on pico-8.
To-do List
- Physics and Graphics ☑
- Music Speed ☑
- Rolling Skin ☑
- Map ☑
- Launcher ☑
- Spikes ☑
- Skin ☑
- Colors ☑
- Background ☑
- Plane Mode ☑
- Pause Menu ☐
- Orb Test ☐
- Real Audio Mixing ☐
- Effects ☐
- Color Picker ☐
Versions
0.6 - Mouse Available
Geometry Dash
Refrences
Yeah!
By Lily Kensa
Whether it's useful or not,
List
[hidden]
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ROUND(value)
rounding.
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INVCIRCFILL(x,y,r,col)
inverse circfill. r = radius, col = color.
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APOKE(a,b)
change palette from a to b. (colors are 0 ~ 31)
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AMGET(x,y)
do mget() but you don't need to "/8" anymore.
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BMGET(x,y,map)
will do amget() and check if the map is the one specified.
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RECT_BMGET(x,y,width,height,map)
bmget() but it use a hitbox.
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AFGET(x,y,flag)
do fget() from a dot's position.
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RECT_AFGET(x,y,width,height,flag)
afget() but it use a hitbox.
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CYCLE(table,speed)
circulate the values in the table.
◆VIOLET
v1.3 Game by lily.kensa
Feedback is welcome.
Thank you.
Notice
I know the controls are a little bit slippery, that's because of the snow.
(What? TOO slippery? Maybe I have to fix it.)
Credits
The base is from 'Surnned' by @Atjowt, the animation also refers to this.
The title screen refers to 'To a Starling' by @Peteksi.
The physics of dash, sprites and the map styling refer to 'Celeste' by @noel.
The particle effect refers to 'Slimey, Jump!' by @CarlosPedroso.
Special thanks to @phil and @dw817 for giving tips and finding bugs.