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Cart #celestetiles-0 | 2022-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Use X, C, or the arrow keys to view different screens showcasing the tileset.

I made a slightly improved version of the Celeste tileset. Now there are inner corner thingies and other random stuff. Of course this would be pretty hard to use in a Celeste mod because of the extra sprite space it takes up but I mainly made it as a concept to see what the Celeste tileset could look like with more features.

This isn't meant to be used in mods, it's just a random concept thing. If you use saved mapdata or whatever, and have extra sprite space, then I suppose it would be usable.

All credit goes to Maddy Thorson and Noel Berry for the orignal tileset.

P#105276 2022-01-18 00:19

Cart #catformer-0 | 2022-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Just a simple platformer engine I made. I'll probably use it someday. I also made a tileset for some reason, that I may or may not use someday.
Use the arrow keys to move and up arrow or Z/C to jump.
You can crouch (loaf) by pressing the down arrow. Isn't it so cute?

Please give me feedback on the player speed, gravity, jump height, etc. I haven't made platformers on Pico-8 before but I think the physics is more or less good. Oh also if you find a glitch please tell me.

P#104376 2022-01-06 01:01

Cart #celesteclimb-2 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Celeste, but there's speed tech from the steam release, and there's climbing from the steam release.
Thanks a lot to RubyRed for adding the speed tech, I added the climbing.
To climb: Just act as if you were sliding into a wall, and you'll stick. Hold up to climb and down to slide. But be careful because you have limited stamina, and you won't be able to climb when it runs out.

P#99688 2021-11-06 15:20 ( Edited 2022-01-06 02:25)

I'm in the middle of making a game (top-down adventure game) and I want to add checkpoints, so when you die your progress isn't lost. Previously, if you died I just reloaded the cart and it set you back to the beginning. I figured out how to use reload() to reset the map data, and I also keep track of the player's spawnpoint x and y position, and set them back there when resetting to a checkpoint. However, I do use mset() to change the map at times, and reload() resets all that progress. Which is sometimes ideal, because I want to undo things the player did after they saved at the checkpoint, but I want to keep the progress from before the checkpoint. Is there a way I can store the map data when the player reaches a checkpoint, and then load that data when they die? I know cstore() exists but it confuses me and I'm not even sure it's the correct thing to use in this situation.

P#99526 2021-11-03 00:08

Cart #coolannouncement-0 | 2021-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

X or C to continue.

Basically, I'm gonna release 4 projects at the same time.
PICO-8 Projects to be released:
-Oatmeal Adventure
-Scrolleste Upgrade
Scratch Projects to be released:
-Partnership
-Tile Platformer Creator
My Scratch Profile: https://scratch.mit.edu/users/ooooggll/

Also, look at this if you want: https://scratch.mit.edu/projects/579006253/

P#98304 2021-10-06 21:58 ( Edited 2021-10-06 21:59)

Cart #niwigidik-0 | 2021-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Some rainbow squares.
The idea popped into my head at an inconvenient time so I had to write it down on my phone. Then I pasted it into pico-8.

Seizure warning maybe.

P#97023 2021-09-07 21:06

Cart #boharurano-0 | 2021-08-30 | Code ▽ | Embed ▽ | No License
1

Use X to make extra stars and C to see the number of stars on screen.
You can also turn the sounds off if you don't like them (in the menu.)

Totally plagiarism of ummmm_ok. But it was a good way to practice using tables within tables (and I'm pretty sure we used the same tutorial.)

P#96700 2021-08-30 23:02 ( Edited 2021-08-30 23:05)

Cart #scrollestenolava-0 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

A mod of scrolleste that removes the lava.
I thought it would be cool to have a no lava mode. So here you go.

P#96575 2021-08-28 19:54

Something weird is happening on a game I'm making. Every time I edit the map (or at least a specific part of it) it draws it on page 2 of my sprite sheet. I'm not sure if this is supposed to happen. Does anybody know what causes this?
I recorded a video of it:
https://youtu.be/hn5AW4gd18g

P#95852 2021-08-10 21:44 ( Edited 2021-08-18 20:44)

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