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ooooggll

I code things sometimes.

Celeste and Hollow Knight and Portal 2 and Baba Is You and Dandara and Half-Life 2.

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Here's two low effort Celeste mods where I only changed the dash mechanic (and sometimes bits of levels to make them more possible.)

Cart #celeste_teleport-0 | 2023-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Your dash has been replaced with the ability to teleport to the ceiling. I wish I had this ability irl, I would use it every day

Cart #celeste_clip-0 | 2023-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You can phase through walls while dashing. I wish I had this ability irl, I would use it every day

P#129894 2023-05-19 00:08

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Cart #budgetceleste-0 | 2023-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A few months ago I thought it would be funny to try to remake Celeste completely from memory. That means the physics, the sprites, the levels, the music, etc. I did get stuck a few times and have to reference Celeste briefly but most of it was made by me. Anyways I never finished the project so here it is as an April Fool's thing I guess.

Also, it only goes up to 2400m.

P#127963 2023-04-01 14:20

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Cart #fivedayforecast-0 | 2023-03-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yet another result of "I'm bored, let's open Pico-8 and see what happens." Also a result of watching too much bill wurtz probably.

P#127529 2023-03-24 01:09

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Cart #innerleste-0 | 2023-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made in like 40 minutes for some reason. Actually made throughout one day when I was bored in school but I ended up losing the cart (as per my last post) and remaking it as fast as possible.
You can stand on the little dots inside the ground (for beatability purposes).

P.S. I generally don't like naming mods ___este but I had to.

P#127431 2023-03-22 00:02

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I was making a game on pico-8-edu.com and when I saved it, everything appeared to work normally. But when I tried to open that cart again on the education edition, it said it couldn't fetch the cart. Luckily I had the cart open in another tab so I saved it as a .p8.png this time. The image wouldn't open either. I renamed the .p8 to a .txt and it showed as an empty txt file. It also says both the .p8 and the .p8.png are 0 bytes. I need to restart my chromebook tomorrow so how can I save my cart (obviously without leaving the tab open)? I really don't want to lose the game, I've put a lot of hard work into it.

P#127422 2023-03-21 20:57

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Cart #catlegs-0 | 2023-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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catlegs
(requires a mouse)
(press c to flip cat)

P#124585 2023-01-20 03:37

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Some usernames have spaces in them and thus are impossible to @ (Alex K. for example). I thought while creating an account it didn't even let you add spaces anyways so I don't know how they got those usernames. Not sure exactly how it could be fixed but it's annoying trying to reply to somebody who is literally impossible to reply to.

P#122448 2022-12-15 02:51

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This is probably a huge request, but it would be super useful for me.

Nowadays, most of my Pico-8ing takes place on pico-8-edu.com on a school-issued chromebook. Which means it's bad. It randomly decides to sign me out, reload tabs, and/or clear my downloads folder. So I have to backup all my projects to Github daily or I risk losing my project. My friend @Ummmm_ok lost progress on like 3 games he'd been working on when his tabs reloaded and hadn't backed up in a while (he has the same situation as me).

It would be extremely nice (in my opinion) if the education edition worked a bit more like Scratch, where the projects are linked to an account and saved in the cloud. That way, it wouldn't be as much work to back it up all the time.

Perhaps there would just be a button in the top right corner with your username and profile picture. When you click it, it gives you a list of all carts saved on your account. Then you can click one to load it. It would autosave like every 30 seconds or so, or alternatively you'd have to manually save like it is currently.

Again, this would probably be pretty hard to do, but it would be super handy.

P#121656 2022-12-01 02:11

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No, it's not a duolingo demake.

Cart #duo-0 | 2022-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's a simple demake of Duet, a (primarily) mobile game by Kumobius. Made in about 2 days.
Also featuring auto-generated levels! Yay! Let me know your highscore (or when you gave up because you were bored).

P#121646 2022-11-30 23:15

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I just discovered that you can use W for next sprite and Q for previous sprite in the map editor. I think it would be really neat if instead, you could use WASD to move the sprite selection around. It would be super helpful to avoid moving the mouse back and forth, click to select a tile, place a single one, switch tiles again. As far as I know, ASD don't have any current uses so it would work pretty nicely.

P#120961 2022-11-18 21:43

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The fifth parameter of clip() controls whether to make the previous clip smaller, or replace it. For instance...

cls()
clip(16, 16, 16, 16) -- small box in upper left
clip(64, 64, 32, 16) -- wide box in middle-ish
rectfill(0, 0, 127, 127, 12) -- fill clipped region with blue

This only fills the second region, since the first one was replaced with the second. But if I put true as the fifth parameter, like this:

clip(16, 16, 16, 16, true)
clip(64, 64, 32, 16, true)
rectfill(0, 0, 127, 127, 12)

This draws nothing, since the second clip didn't intersect with the first, and therefore canceled it out. So my question is, can I add on to the clipped region rather than subtracting from it or replacing it? Like maybe...

clip(16, 16, 16, 16, "add")
clip(64, 64, 32, 16, "add")
rectfill(0, 0, 127, 127, 12) -- fill both regions with blue

If there isn't an equivalent of this already, then this is a suggestion. True and false could still be accepted as arguments for backwards compatibility, but additionally, "replace", "intersect", and "add" could be accepted. Possibly 0, 1, and 2 also.

@zep, you better add this, OR ELSE.

P#120400 2022-11-09 22:04 ( Edited 2022-11-11 17:15)

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So according to the wiki, if you poke(0x5f2d, 0x4), it turns on pointer lock mode, and then you can use stat(38) and stat(39) to read X and Y mouse movement. This isn't working for me, though. Both stat()s just return 0 no matter what. I'm not sure if you have to poke(0x5f2d, 0x1) first too, but either way it's not changing anything.

Here's a little demo cart to demonstrate:

Cart #cursorlock-0 | 2022-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I haven't seen anybody else use it, so is it even possible? The only thing saying it's possible is the wiki.

P#118685 2022-10-06 23:11

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Cart #fireworks1k-0 | 2022-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for the Pico 1k Jam 2022. This was kinda my backup project since I couldn't get the other one under the 1024 byte limit.

You can change the mode from "auto" to "manual" in the pause menu and then use your mouse to place fireworks rather than them going off automatically!

Only 675/1024 bytes!

I definitely could've been more creative with it since it's quite a bit under the byte limit but whatever.

P#117821 2022-09-22 21:40

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Cart #hallowneste-0 | 2022-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Explore the land of Hallownest as Madeline from Celeste Classic.
Gather Geo, defeat enemies, and purchase charms at Iselda's shop!

-- A Celeste Classic mod made by ooooggll and Ummmm_ok --
-- Made in a bit over a month for the CCMAMJ --

CREDITS
Ummmm_ok and ooooggll - code, sprites, and mapping
Maddy Thorson and Noel Berry - original game
Team Cherry - Hollow Knight
Evercore Developers - obvious reasons
Sheet music from:

  • Neimex23: Dirtmouth
  • Carnivorous Cannibal: Crossroads
  • And of course Christopher Larkin

Special thanks to the Celeste Classic Discord server!

P#113914 2022-07-03 00:32

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Cart #logicalpickle-0 | 2022-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/

A pickle-themed Logic Pic Demake with 16 levels, some of them based off PICO-8 games I like!
For instance, Celeste, Jelpi, and Feed the Ducks. But all credits are inside the cart.
Except for Meep. Thanks to Meep for inventing penguins.

If you haven't ever played Logic Pic or a similar game before, I would recommend trying one of them first, since there is no real tutorial in-game.

This does require a mouse to play, so make sure you have one of those.

P#108556 2022-03-14 23:55 ( Edited 2022-03-15 00:20)

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Cart #oatmealadventure-1 | 2022-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/

Controls:
Arrow keys - Walk
X - Inventory
C - Pull box

Technically this is my "first" PICO-8 game. It's the one I started on first, and I finally finished it. Mostly it was for me to learn how to use PICO-8 but I ended up making it into a full game thing. Just don't look into the code though, it's pretty bad.

Story:
You need to acquire the Oatmeal Amulet from the dungeon to heal your sick brother, but there's no way to get into the dungeon without a key! You need the Old Man to help you get in the dungeon... then escape unharmed!

Thanks to Dylan Bennett for the tutorial, but I went quite a bit beyond that.

P#108524 2022-03-14 23:55 ( Edited 2022-03-15 00:16)

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Cart #scrollesteupgrade-0 | 2022-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/

Scrolleste, but without lava and with stars and with checkpoints and better colored ground and hair and sky once you get the gem, and also I added the lava back.

Also known as Scrolleste Upgrade.

This mod (technically a mod of my own mod of someone else's mod of Celeste) was meant more as practice for PICO-8 and Celeste modding, than as an actual quality mod. Better mod(s) coming soon though.

Modes:
Normal - No lava, checkpoints at Old Site, gem chest, and at the summit.
Yolo - No lava, but no checkpoints. If you die you go back to the beginning.
Lava Yolo - No checkpoints, lava added back. Basically the classic Scrolleste but with new graphics.

P#108555 2022-03-14 23:54

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Cart #celestegold-0 | 2022-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Celeste, but I added the golden berry from the steam release of Celeste.
Credits to Maddy Thorson and Noel Berry for the original game, and to pancelor and Meep for some code I "adapted" (stole basically).
I decided to make this because of La Sal (by pancelor) which had a golden berry. But I also had the idea to make a golden berry mod before I played La Sal.

P#106342 2022-02-04 22:28

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Cart #celestetiles-0 | 2022-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Use X, C, or the arrow keys to view different screens showcasing the tileset.

I made a slightly improved version of the Celeste tileset. Now there are inner corner thingies and other random stuff. Of course this would be pretty hard to use in a Celeste mod because of the extra sprite space it takes up but I mainly made it as a concept to see what the Celeste tileset could look like with more features.

This isn't meant to be used in mods, it's just a random concept thing. If you use saved mapdata or whatever, and have extra sprite space, then I suppose it would be usable.

All credit goes to Maddy Thorson and Noel Berry for the orignal tileset.

P#105276 2022-01-18 00:19

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Cart #catformer-0 | 2022-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a simple platformer engine I made. I'll probably use it someday. I also made a tileset for some reason, that I may or may not use someday.
Use the arrow keys to move and up arrow or Z/C to jump.
You can crouch (loaf) by pressing the down arrow. Isn't it so cute?

Please give me feedback on the player speed, gravity, jump height, etc. I haven't made platformers on Pico-8 before but I think the physics is more or less good. Oh also if you find a glitch please tell me.

P#104376 2022-01-06 01:01

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