ooooggll [Lexaloffle Blog Feed] Another suggestion: Map editor hotkeys WASD <p>I just discovered that you can use W for next sprite and Q for previous sprite in the map editor. I think it would be really neat if instead, you could use WASD to move the sprite selection around. It would be super helpful to avoid moving the mouse back and forth, click to select a tile, place a single one, switch tiles again. As far as I know, ASD don't have any current uses so it would work pretty nicely. </p> Fri, 18 Nov 2022 21:43:34 UTC Suggestion: clip() multiple areas at once <p>The fifth parameter of clip() controls whether to make the previous clip smaller, or replace it. For instance...</p> <div> <div class=scrollable_with_touch style="width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>cls() clip(16, 16, 16, 16) -- small box in upper left clip(64, 64, 32, 16) -- wide box in middle-ish rectfill(0, 0, 127, 127, 12) -- fill clipped region with blue</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This only fills the second region, since the first one was replaced with the second. But if I put true as the fifth parameter, like this:</p> <div> <div class=scrollable_with_touch style="width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>clip(16, 16, 16, 16, true) clip(64, 64, 32, 16, true) rectfill(0, 0, 127, 127, 12)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This draws nothing, since the second clip didn't intersect with the first, and therefore canceled it out. So my question is, can I add on to the clipped region rather than subtracting from it or replacing it? Like maybe...</p> <div> <div class=scrollable_with_touch style="width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>clip(16, 16, 16, 16, &quot;add&quot;) clip(64, 64, 32, 16, &quot;add&quot;) rectfill(0, 0, 127, 127, 12) -- fill both regions with blue</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>If there isn't an equivalent of this already, then this is a suggestion. True and false could still be accepted as arguments for backwards compatibility, but additionally, &quot;replace&quot;, &quot;intersect&quot;, and &quot;add&quot; could be accepted. Possibly 0, 1, and 2 also.</p> <p><a href=""> @zep</a>, you better add this, OR ELSE.</p> Wed, 09 Nov 2022 22:04:16 UTC How to do pointerlock? <p>So according to <a href="{30%E2%80%A639}_Mouse_and_Keyboard">the wiki</a>, if you poke(0x5f2d, 0x4), it turns on pointer lock mode, and then you can use stat(38) and stat(39) to read X and Y mouse movement. This isn't working for me, though. Both stat()s just return 0 no matter what. I'm not sure if you have to poke(0x5f2d, 0x1) first too, but either way it's not changing anything.</p> <p>Here's a little demo cart to demonstrate:<br /> <table><tr><td> <a href="/bbs/?pid=118685#p"> <img src="/bbs/thumbs/pico8_cursorlock-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=118685#p"> cursorlock</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=118685#p"> [Click to Play]</a> </td></tr></table> </p> <p>I haven't seen anybody else use it, so is it even possible? The only thing saying it's possible is the wiki.</p> Thu, 06 Oct 2022 23:11:24 UTC Fireworks Demo (Pico 1k Jam 2022) <p> <table><tr><td> <a href="/bbs/?pid=117821#p"> <img src="/bbs/thumbs/pico8_fireworks1k-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117821#p"> fireworks1k</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=117821#p"> [Click to Play]</a> </td></tr></table> <br /> Made for the Pico 1k Jam 2022. This was kinda my backup project since I couldn't get the other one under the 1024 byte limit. </p> <p>You can change the mode from &quot;auto&quot; to &quot;manual&quot; in the pause menu and then use your mouse to place fireworks rather than them going off automatically!</p> <p>Only 675/1024 bytes!</p> <p>I definitely could've been more creative with it since it's quite a bit under the byte limit but whatever.</p> Thu, 22 Sep 2022 21:40:23 UTC Hallowneste <p> <table><tr><td> <a href="/bbs/?pid=113914#p"> <img src="/bbs/thumbs/pico8_hallowneste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113914#p"> Hallowneste</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=113914#p"> [Click to Play]</a> </td></tr></table> </p> <p>Explore the land of Hallownest as Madeline from Celeste Classic.<br /> Gather Geo, defeat enemies, and purchase charms at Iselda's shop!</p> <p>-- A Celeste Classic mod made by ooooggll and Ummmm_ok --<br /> -- Made in a bit over a month for the CCMAMJ --</p> <p>CREDITS<br /> Ummmm_ok and ooooggll - code, sprites, and mapping<br /> Maddy Thorson and Noel Berry - original game<br /> Team Cherry - Hollow Knight<br /> Evercore Developers - obvious reasons<br /> Sheet music from:</p> <ul> <li>Neimex23: Dirtmouth</li> <li>Carnivorous Cannibal: Crossroads</li> <li>And of course Christopher Larkin</li> </ul> <p>Special thanks to the Celeste Classic Discord server!</p> Sun, 03 Jul 2022 00:32:30 UTC Logical Pickle <p> <table><tr><td> <a href="/bbs/?pid=108556#p"> <img src="/bbs/thumbs/pico8_logicalpickle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108556#p"> Logical Pickle</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=108556#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Part of the ooooggll box game pack):<br /> <a href=""></a></p> <p>A pickle-themed Logic Pic Demake with 16 levels, some of them based off PICO-8 games I like!<br /> For instance, Celeste, Jelpi, and Feed the Ducks. But all credits are inside the cart.<br /> Except for Meep. Thanks to Meep for inventing penguins.</p> <p>If you haven't ever played Logic Pic or a similar game before, I would recommend trying one of them first, since there is no real tutorial in-game.</p> <p>This does require a mouse to play, so make sure you have one of those.</p> Mon, 14 Mar 2022 23:55:04 UTC Oatmeal Adventure <p> <table><tr><td> <a href="/bbs/?pid=108524#p"> <img src="/bbs/thumbs/pico8_oatmealadventure-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108524#p"> oatmealadventure</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=108524#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Part of the ooooggll box game pack):<br /> <a href=""></a></p> <p>Controls:<br /> Arrow keys - Walk<br /> X - Inventory<br /> C - Pull box</p> <p>Technically this is my &quot;first&quot; PICO-8 game. It's the one I started on first, and I finally finished it. Mostly it was for me to learn how to use PICO-8 but I ended up making it into a full game thing. Just don't look into the code though, it's pretty bad.</p> <p>Story:<br /> You need to acquire the Oatmeal Amulet from the dungeon to heal your sick brother, but there's no way to get into the dungeon without a key! You need the Old Man to help you get in the dungeon... then escape unharmed!</p> <p>Thanks to Dylan Bennett for the tutorial, but I went quite a bit beyond that.</p> Mon, 14 Mar 2022 23:55:02 UTC Scrolleste Upgrade <p> <table><tr><td> <a href="/bbs/?pid=108555#p"> <img src="/bbs/thumbs/pico8_scrollesteupgrade-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108555#p"> scrollesteupgrade</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=108555#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Part of the ooooggll box game pack):<br /> <a href=""></a></p> <p>Scrolleste, but without lava and with stars and with checkpoints and better colored ground and hair and sky once you get the gem, and also I added the lava back.</p> <p>Also known as Scrolleste Upgrade.</p> <p>This mod (technically a mod of my own mod of someone else's mod of Celeste) was meant more as practice for PICO-8 and Celeste modding, than as an actual quality mod. Better mod(s) coming soon though.</p> <p>Modes:<br /> Normal - No lava, checkpoints at Old Site, gem chest, and at the summit.<br /> Yolo - No lava, but no checkpoints. If you die you go back to the beginning.<br /> Lava Yolo - No checkpoints, lava added back. Basically the classic Scrolleste but with new graphics.</p> Mon, 14 Mar 2022 23:54:58 UTC Celeste Golden Berry <p> <table><tr><td> <a href="/bbs/?pid=106342#p"> <img src="/bbs/thumbs/pico8_celestegold-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=106342#p"> Celeste Golden Berry</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=106342#p"> [Click to Play]</a> </td></tr></table> </p> <p>Celeste, but I added the golden berry from the steam release of Celeste.<br /> Credits to Maddy Thorson and Noel Berry for the original game, and to pancelor and Meep for some code I &quot;adapted&quot; (stole basically).<br /> I decided to make this because of La Sal (by pancelor) which had a golden berry. But I also had the idea to make a golden berry mod before I played La Sal.</p> Fri, 04 Feb 2022 22:28:40 UTC Improved Celeste Tileset <p> <table><tr><td> <a href="/bbs/?pid=105276#p"> <img src="/bbs/thumbs/pico8_celestetiles-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=105276#p"> Improved Celeste Tileset</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=105276#p"> [Click to Play]</a> </td></tr></table> </p> <p>Use X, C, or the arrow keys to view different screens showcasing the tileset.</p> <p>I made a slightly improved version of the Celeste tileset. Now there are inner corner thingies and other random stuff. Of course this would be pretty hard to use in a Celeste mod because of the extra sprite space it takes up but I mainly made it as a concept to see what the Celeste tileset could look like with more features.</p> <p>This isn't meant to be used in mods, it's just a random concept thing. If you use saved mapdata or whatever, and have extra sprite space, then I suppose it would be usable.</p> <p>All credit goes to Maddy Thorson and Noel Berry for the orignal tileset.</p> Tue, 18 Jan 2022 00:19:09 UTC Platformer Engine <p> <table><tr><td> <a href="/bbs/?pid=104376#p"> <img src="/bbs/thumbs/pico8_catformer-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=104376#p"> catformer</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=104376#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just a simple platformer engine I made. I'll probably use it someday. I also made a tileset for some reason, that I may or may not use someday.<br /> Use the arrow keys to move and up arrow or Z/C to jump.<br /> You can crouch (loaf) by pressing the down arrow. Isn't it so cute?</p> <p>Please give me feedback on the player speed, gravity, jump height, etc. I haven't made platformers on Pico-8 before but I think the physics is more or less good. Oh also if you find a glitch please tell me.</p> Thu, 06 Jan 2022 01:01:03 UTC Celeste 1.75 <p> <table><tr><td> <a href="/bbs/?pid=99688#p"> <img src="/bbs/thumbs/pico8_celesteclimb-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=99688#p"> celesteclimb 1.1</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=99688#p"> [Click to Play]</a> </td></tr></table> </p> <p>Celeste, but there's speed tech from the steam release, and there's climbing from the steam release.<br /> Thanks a lot to RubyRed for adding the speed tech, I added the climbing.<br /> To climb: Just act as if you were sliding into a wall, and you'll stick. Hold up to climb and down to slide. But be careful because you have limited stamina, and you won't be able to climb when it runs out.</p> Sat, 06 Nov 2021 15:20:56 UTC Can't figure out how to do checkpoints and stuff <p>I'm in the middle of making a game (top-down adventure game) and I want to add checkpoints, so when you die your progress isn't lost. Previously, if you died I just reloaded the cart and it set you back to the beginning. I figured out how to use reload() to reset the map data, and I also keep track of the player's spawnpoint x and y position, and set them back there when resetting to a checkpoint. However, I do use mset() to change the map at times, and reload() resets all that progress. Which is sometimes ideal, because I want to undo things the player did after they saved at the checkpoint, but I want to keep the progress from before the checkpoint. Is there a way I can store the map data when the player reaches a checkpoint, and then load that data when they die? I know cstore() exists but it confuses me and I'm not even sure it's the correct thing to use in this situation.</p> Wed, 03 Nov 2021 00:08:44 UTC Cool Announcement! <p> <table><tr><td> <a href="/bbs/?pid=98304#p"> <img src="/bbs/thumbs/pico8_coolannouncement-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98304#p"> Cool Announcement!</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=98304#p"> [Click to Play]</a> </td></tr></table> </p> <p>X or C to continue.</p> <p>Basically, I'm gonna release 4 projects at the same time.<br /> PICO-8 Projects to be released:<br /> -Oatmeal Adventure<br /> -Scrolleste Upgrade<br /> Scratch Projects to be released:<br /> -Partnership<br /> -Tile Platformer Creator<br /> My Scratch Profile: <a href=""></a></p> <p>Also, look at this if you want: <a href=""></a></p> Wed, 06 Oct 2021 21:58:29 UTC Rainbow Squares (Seizure Warning?) <p> <table><tr><td> <a href="/bbs/?pid=97023#p"> <img src="/bbs/thumbs/pico8_niwigidik-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=97023#p"> Rainbow Squares</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=97023#p"> [Click to Play]</a> </td></tr></table> </p> <p>Some rainbow squares.<br /> The idea popped into my head at an inconvenient time so I had to write it down on my phone. Then I pasted it into pico-8.</p> <p>Seizure warning maybe.</p> Tue, 07 Sep 2021 21:06:23 UTC Celeste Stars or something <p> <table><tr><td> <a href="/bbs/?pid=96700#p"> <img src="/bbs/thumbs/pico8_boharurano-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=96700#p"> Celeste Stars Thing</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=96700#p"> [Click to Play]</a> </td></tr></table> </p> <p>Use X to make extra stars and C to see the number of stars on screen.<br /> You can also turn the sounds off if you don't like them (in the menu.)</p> <p>Totally plagiarism of ummmm_ok. But it was a good way to practice using tables within tables (and I'm pretty sure we used the same tutorial.)</p> Mon, 30 Aug 2021 23:02:54 UTC Scrolleste Without Lava <p> <table><tr><td> <a href="/bbs/?pid=96575#p"> <img src="/bbs/thumbs/pico8_scrollestenolava-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=96575#p"> Scrolleste Without Lava</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=96575#p"> [Click to Play]</a> </td></tr></table> </p> <p>A mod of scrolleste that removes the lava.<br /> I thought it would be cool to have a no lava mode. So here you go.</p> Sat, 28 Aug 2021 19:54:47 UTC Editing the map edits the sprite sheet? <p>Something weird is happening on a game I'm making. Every time I edit the map (or at least a specific part of it) it draws it on page 2 of my sprite sheet. I'm not sure if this is supposed to happen. Does anybody know what causes this?<br /> I recorded a video of it:<br /> <a href=""></a></p> Tue, 10 Aug 2021 21:44:59 UTC