ooooggll [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=57071 Rest In Pyrite <p> <table><tr><td> <a href="/bbs/?pid=145799#p"> <img src="/bbs/thumbs/pico8_rest_in_pyrite-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145799#p"> Rest in Pyrite (v1.6)</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=145799#p"> [Click to Play]</a> </td></tr></table> </p> <p>--- CONTROLS ---<br /> Arrow keys to walk<br /> C to jump<br /> X to grapple (in goblin mode)<br /> X to float (in ghost mode)</p> <p>--- STORY ---<br /> You are a greedy goblin looking for some gold in a dungeon. Unfortunately, the Evil Spirit of the Dungeon&trade; has cursed all of the gold so that whoever steals it becomes a ghost. There is a catch though: if you bring the gold back to the chest at the beginning of the level, you become alive again somehow!</p> <p>Use your goblin grappling hook and ghostly floating abilities to make your way to the gold and back!</p> <p>--- MAKING OF ---<br /> This game was made by two people (ooooggll and Ummmm_ok) way back in October, for a game jam in a game design class. The jam lasted roughly 3 weeks I think. As a result, some features in the game might feel incomplete as we had to get it done by the deadline.</p> <p>Technically we won this competition, but the teacher is a bit behind and hasn't formally announced this victory yet. I guess we were waiting for the announcement before we published our game to the BBS? But now I'm publishing it anyways. Enjoy!</p> <p>Special thanks to <a href="https://www.lexaloffle.com/bbs/?uid=54967"> @jasondelaat</a> for the rotated sine wave function!</p> https://www.lexaloffle.com/bbs/?tid=141463 https://www.lexaloffle.com/bbs/?tid=141463 Fri, 05 Apr 2024 13:54:42 UTC Random tweetcarts thread <p>Here's a couple of tweetcarts I've made. Nothing too crazy (compared to the other insane tweetcarts I've seen here).</p> <p> <table><tr><td> <a href="/bbs/?pid=142932#p"> <img src="/bbs/thumbs/pico8_spiraltweet-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=142932#p"> Spiral</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=142932#p"> [Click to Play]</a> </td></tr></table> <br /> I was messing around with spirals and found some interesting patterns. Every once in a while, the arms of the spiral align and they even count down (6 arms, then 5 arms, then 4...). If you enable line mode, it creates shapes with the corresponding amount of sides (hexagon, pentagon...)</p> <p>X to toggle line mode<br /> C to stop spinning<br /> Up/Down to speed up and slow down<br /> Right/Left to step forward or back (most useful when it's fully stopped)</p> <p> <table><tr><td> <a href="/bbs/?pid=142932#p"> <img src="/bbs/thumbs/pico8_flappytweet-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=142932#p"> Flappy</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=142932#p"> [Click to Play]</a> </td></tr></table> <br /> This second one is just a flappy bird clone. C to jump. You also play as your score apparently.</p> https://www.lexaloffle.com/bbs/?tid=140642 https://www.lexaloffle.com/bbs/?tid=140642 Fri, 22 Mar 2024 02:29:41 UTC Rift (v1.2) <p> <table><tr><td> <a href="/bbs/?pid=138784#p"> <img src="/bbs/thumbs/pico8_rift-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=138784#p"> Rift (v1.2)</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=138784#p"> [Click to Play]</a> </td></tr></table> </p> <p>Use a Time Crystal to travel between the past (purple timeline) and present (green timeline). Your actions in the past affect the present, but not the other way around.</p> <p>If you collect a berry in the past, it's vanished in the future.</p> <p>If you collect a berry in the future, then get it in the past, the one you already got disappears from your total because it was never there for you to grab in the first place.</p> <p>Length: 17 levels<br /> Total Berries: 4<br /> Made in 6 days for the 12 Days of Christmas Jam</p> <p>Changelog<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> v1.2:</p> <ul> <li>Changed 500m and 700m to make the solutions a bit more obvious and less annoying</li> </ul> <p>v1.1:</p> <ul> <li>Added indicator for traveling to present/past in the bottom right corner</li> <li>Made berry blocks disappear if the berry inside it was already collected<br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=55352 https://www.lexaloffle.com/bbs/?tid=55352 Sat, 16 Dec 2023 22:35:15 UTC Lab Cat <p> <table><tr><td> <a href="/bbs/?pid=136390#p"> <img src="/bbs/thumbs/pico8_lab_cat-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=136390#p"> Lab Cat (v1.4)</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=136390#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Welcome to the Laboratory!</h2> <p>You are a test subject in an experiment involving the effect of puzzles on the feline brain.</p> <h3>Procedure 1: All boxes need to be relocated to their designated sensors.</h3> <img style="margin-bottom:16px" border=0 src="/media/57071/push_box_big.gif" alt="" /> <h3>Procedure 2: Portals have been placed for your convenience. Use them wisely.</h3> <img style="margin-bottom:16px" border=0 src="/media/57071/portals_big.gif" alt="" /> <h3>Procedure 3: Portals are not always stationary; they can also exist on boxes.</h3> <img style="margin-bottom:16px" border=0 src="/media/57071/portal_on_box_big.gif" alt="" /> <h3>Controls:</h3> <p><strong>Arrow Keys</strong> - Move<br /> <strong>C</strong> - Select<br /> <strong>X</strong> - Undo<br /> <strong>Enter</strong> - Pause Menu</p> <h3>Credits:</h3> <ul> <li><strong>Coding, art, levels:</strong><br /> ooooggll</li> <li><strong>Ideas and moral support:</strong><br /> ummmm_ok</li> <li><strong>Playtesting</strong><br /> ddddpplo<br /> ummmm_ok<br /> Aidan Southam<br /> Zer0dragon<br /> And more!</li> <li><strong>Sprite help</strong><br /> ddddpplo</li> <li><strong>Inspiration</strong><br /> Paraboxical</li> <li><strong>Music</strong><br /> ummmm_ok</li> <li><strong>Label Image Art</strong><br /> Zer0dragon</li> <li><strong>Guest levels</strong><br /> ummmm_ok<br /> Zer0dragon</li> </ul> <h3>About Lab Cat</h3> <p>This is probably the longest amount of time I've ever put into making a game (almost 10 months, although I didn't work on it much over the summer), and even before that, I was developing the idea. I'm very passionate about this game, but I think it's finally finished. Also, Lab Cat wouldn't be the same without my amazing friends who made music, art, and pointed out each and every bug they found.</p> <p>Tokens: 8187/8192<br /> Characters: 49790/65535<br /> Sprites: 254/255<br /> Map: 100%<br /> Sounds: 48/64<br /> Music: 44/64</p> <p>I hope you enjoy it!</p> <p>Play it on itch.io instead: <a href="https://ooooggll.itch.io/lab-cat">https://ooooggll.itch.io/lab-cat</a><br /> Full walkthrough: <a href="https://www.youtube.com/watch?v=QO0UBZiF-RA&amp;t=6s">https://www.youtube.com/watch?v=QO0UBZiF-RA&amp;t=6s</a></p> <p>Changelog:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> v1.4:</p> <ul> <li>Added persistent save data and a button to clear save data</li> <li>Now level progress, achievements, and settings will be remembered even if the cartridge is stopped</li> </ul> <p>v1.3.1:</p> <ul> <li>Fixed &quot;it's shtuck&quot; achievement not awarding correctly</li> </ul> <p>v1.3:</p> <ul> <li>Added a setting to change the move delay to behave more similar to <code>btnp</code> for a better (?) mobile experience</li> <li>Added descriptions to all settings</li> </ul> <p>v1.2:</p> <ul> <li>Fixed a bug where barriers' powered state was not restored correctly when undoing</li> <li>Changed the laser box in Level 22 to a wall-mounted laser to prevent an unintended solution</li> </ul> <p>v1.1:</p> <ul> <li>Fixed a bug allowing the player to phase through walls when undoing to the starting point</li> <li>Fixed a bug where the menu music continued to play when entering level 1 from the level select menu<br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=54754 https://www.lexaloffle.com/bbs/?tid=54754 Wed, 25 Oct 2023 21:29:06 UTC my low-effort celeste mod thread I guess <p> <table><tr><td> <a href="/bbs/?pid=129894#p"> <img src="/bbs/thumbs/pico8_staminaleste-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129894#p"> celeste but realistic</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=129894#p"> [Click to Play]</a> </td></tr></table> <br /> So there I was, spamming the C key, wall jumping from left to right 100 times a second, when I thought, &quot;wouldn't madeline get tired after all that? I, for one, can't do 2304809 wall jumps in a row.&quot; So I added stamina. It goes down if you jump, dash, or wall jump.</p> <p> <table><tr><td> <a href="/bbs/?pid=129894#p"> <img src="/bbs/thumbs/pico8_lageste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129894#p"> Celeste with input lag</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=129894#p"> [Click to Play]</a> </td></tr></table> </p> <p>This mod simply adds input lag to Celeste. I'd recommend 10 frames of lag, but you can modify it from the title screen to make it harder or easier. I challenge you to beat it on 60+ frames of lag &gt;:)</p> <p> <table><tr><td> <a href="/bbs/?pid=129894#p"> <img src="/bbs/thumbs/pico8_celeste_teleport-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129894#p"> celeste_teleport</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=129894#p"> [Click to Play]</a> </td></tr></table> </p> <p>Your dash has been replaced with the ability to teleport to the ceiling. I wish I had this ability irl, I would use it every day</p> <p> <table><tr><td> <a href="/bbs/?pid=129894#p"> <img src="/bbs/thumbs/pico8_celeste_clip-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129894#p"> celeste clip</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=129894#p"> [Click to Play]</a> </td></tr></table> </p> <p>You can phase through walls while dashing. I wish I had this ability irl, I would use it every day</p> https://www.lexaloffle.com/bbs/?tid=52786 https://www.lexaloffle.com/bbs/?tid=52786 Fri, 19 May 2023 00:08:55 UTC Budget Celeste <p> <table><tr><td> <a href="/bbs/?pid=127963#p"> <img src="/bbs/thumbs/pico8_budgetceleste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127963#p"> Budget Celeste</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=127963#p"> [Click to Play]</a> </td></tr></table> </p> <p>A few months ago I thought it would be funny to try to remake Celeste completely from memory. That means the physics, the sprites, the levels, the music, etc. I did get stuck a few times and have to reference Celeste briefly but most of it was made by me. Anyways I never finished the project so here it is as an April Fool's thing I guess. </p> <p>Also, it only goes up to 2400m.</p> https://www.lexaloffle.com/bbs/?tid=52270 https://www.lexaloffle.com/bbs/?tid=52270 Sat, 01 Apr 2023 14:20:42 UTC 5 day forecast <p> <table><tr><td> <a href="/bbs/?pid=127529#p"> <img src="/bbs/thumbs/pico8_fivedayforecast-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127529#p"> fivedayforecast</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=127529#p"> [Click to Play]</a> </td></tr></table> </p> <p>Yet another result of &quot;I'm bored, let's open Pico-8 and see what happens.&quot; Also a result of watching too much bill wurtz probably.</p> https://www.lexaloffle.com/bbs/?tid=52146 https://www.lexaloffle.com/bbs/?tid=52146 Fri, 24 Mar 2023 01:09:09 UTC Innerleste <p> <table><tr><td> <a href="/bbs/?pid=127431#p"> <img src="/bbs/thumbs/pico8_innerleste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127431#p"> innerleste</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=127431#p"> [Click to Play]</a> </td></tr></table> </p> <p>Made in like 40 minutes for some reason. Actually made throughout one day when I was bored in school but I ended up losing the cart (as per my last post) and remaking it as fast as possible.<br /> You can stand on the little dots inside the ground (for beatability purposes).</p> <p>P.S. I generally don't like naming mods ___este but I had to.</p> https://www.lexaloffle.com/bbs/?tid=52117 https://www.lexaloffle.com/bbs/?tid=52117 Wed, 22 Mar 2023 00:02:01 UTC Problem with saving carts on EDU <p>I was making a game on pico-8-edu.com and when I saved it, everything appeared to work normally. But when I tried to open that cart again on the education edition, it said it couldn't fetch the cart. Luckily I had the cart open in another tab so I saved it as a .p8.png this time. The image wouldn't open either. I renamed the .p8 to a .txt and it showed as an empty txt file. It also says both the .p8 and the .p8.png are 0 bytes. I need to restart my chromebook tomorrow so how can I save my cart (obviously without leaving the tab open)? I really don't want to lose the game, I've put a lot of hard work into it.</p> https://www.lexaloffle.com/bbs/?tid=52115 https://www.lexaloffle.com/bbs/?tid=52115 Tue, 21 Mar 2023 20:57:01 UTC catlegs <p> <table><tr><td> <a href="/bbs/?pid=124585#p"> <img src="/bbs/thumbs/pico8_catlegs-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=124585#p"> catlegs</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=124585#p"> [Click to Play]</a> </td></tr></table> </p> <p>catlegs<br /> (requires a mouse)<br /> (press c to flip cat)</p> https://www.lexaloffle.com/bbs/?tid=51265 https://www.lexaloffle.com/bbs/?tid=51265 Fri, 20 Jan 2023 03:37:12 UTC Usernames with spaces? <p>Some usernames have spaces in them and thus are impossible to @ (Alex K. for example). I thought while creating an account it didn't even let you add spaces anyways so I don't know how they got those usernames. Not sure exactly how it could be fixed but it's annoying trying to reply to somebody who is literally impossible to reply to.</p> https://www.lexaloffle.com/bbs/?tid=50667 https://www.lexaloffle.com/bbs/?tid=50667 Thu, 15 Dec 2022 02:51:33 UTC Pico-8 EDU + Lexaloffle Account <p>This is probably a huge request, but it would be super useful for me.</p> <p>Nowadays, most of my Pico-8ing takes place on pico-8-edu.com on a school-issued chromebook. Which means it's bad. It randomly decides to sign me out, reload tabs, and/or clear my downloads folder. So I have to backup all my projects to Github daily or I risk losing my project. My friend <a href="https://www.lexaloffle.com/bbs/?uid=51934"> @Ummmm_ok</a> lost progress on like 3 games he'd been working on when his tabs reloaded and hadn't backed up in a while (he has the same situation as me).</p> <p>It would be extremely nice (in my opinion) if the education edition worked a bit more like Scratch, where the projects are linked to an account and saved in the cloud. That way, it wouldn't be as much work to back it up all the time.</p> <p>Perhaps there would just be a button in the top right corner with your username and profile picture. When you click it, it gives you a list of all carts saved on your account. Then you can click one to load it. It would autosave like every 30 seconds or so, or alternatively you'd have to manually save like it is currently.</p> <p>Again, this would probably be pretty hard to do, but it would be super handy.</p> https://www.lexaloffle.com/bbs/?tid=50437 https://www.lexaloffle.com/bbs/?tid=50437 Thu, 01 Dec 2022 02:11:57 UTC Duo <p>No, it's not a duolingo demake.<br /> <table><tr><td> <a href="/bbs/?pid=121646#p"> <img src="/bbs/thumbs/pico8_duo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=121646#p"> Duo</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=121646#p"> [Click to Play]</a> </td></tr></table> <br /> It's a simple demake of Duet, a (primarily) mobile game by Kumobius. Made in about 2 days.<br /> Also featuring auto-generated levels! Yay! Let me know your highscore (or when you gave up because you were bored).</p> https://www.lexaloffle.com/bbs/?tid=50433 https://www.lexaloffle.com/bbs/?tid=50433 Wed, 30 Nov 2022 23:15:18 UTC Another suggestion: Map editor hotkeys WASD <p>I just discovered that you can use W for next sprite and Q for previous sprite in the map editor. I think it would be really neat if instead, you could use WASD to move the sprite selection around. It would be super helpful to avoid moving the mouse back and forth, click to select a tile, place a single one, switch tiles again. As far as I know, ASD don't have any current uses so it would work pretty nicely. </p> https://www.lexaloffle.com/bbs/?tid=50276 https://www.lexaloffle.com/bbs/?tid=50276 Fri, 18 Nov 2022 21:43:34 UTC Suggestion: clip() multiple areas at once <p>The fifth parameter of clip() controls whether to make the previous clip smaller, or replace it. For instance...</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>cls() clip(16, 16, 16, 16) -- small box in upper left clip(64, 64, 32, 16) -- wide box in middle-ish rectfill(0, 0, 127, 127, 12) -- fill clipped region with blue</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This only fills the second region, since the first one was replaced with the second. But if I put true as the fifth parameter, like this:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>clip(16, 16, 16, 16, true) clip(64, 64, 32, 16, true) rectfill(0, 0, 127, 127, 12)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This draws nothing, since the second clip didn't intersect with the first, and therefore canceled it out. So my question is, can I add on to the clipped region rather than subtracting from it or replacing it? Like maybe...</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>clip(16, 16, 16, 16, &quot;add&quot;) clip(64, 64, 32, 16, &quot;add&quot;) rectfill(0, 0, 127, 127, 12) -- fill both regions with blue</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>If there isn't an equivalent of this already, then this is a suggestion. True and false could still be accepted as arguments for backwards compatibility, but additionally, &quot;replace&quot;, &quot;intersect&quot;, and &quot;add&quot; could be accepted. Possibly 0, 1, and 2 also.</p> <p><a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a>, you better add this, OR ELSE.</p> https://www.lexaloffle.com/bbs/?tid=50135 https://www.lexaloffle.com/bbs/?tid=50135 Wed, 09 Nov 2022 22:04:16 UTC How to do pointerlock? <p>So according to <a href="https://pico-8.fandom.com/wiki/Stat#{30%E2%80%A639}_Mouse_and_Keyboard">the wiki</a>, if you poke(0x5f2d, 0x4), it turns on pointer lock mode, and then you can use stat(38) and stat(39) to read X and Y mouse movement. This isn't working for me, though. Both stat()s just return 0 no matter what. I'm not sure if you have to poke(0x5f2d, 0x1) first too, but either way it's not changing anything.</p> <p>Here's a little demo cart to demonstrate:<br /> <table><tr><td> <a href="/bbs/?pid=118685#p"> <img src="/bbs/thumbs/pico8_cursorlock-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=118685#p"> cursorlock</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=118685#p"> [Click to Play]</a> </td></tr></table> </p> <p>I haven't seen anybody else use it, so is it even possible? The only thing saying it's possible is the wiki.</p> https://www.lexaloffle.com/bbs/?tid=49669 https://www.lexaloffle.com/bbs/?tid=49669 Thu, 06 Oct 2022 23:11:24 UTC Fireworks Demo (Pico 1k Jam 2022) <p> <table><tr><td> <a href="/bbs/?pid=117821#p"> <img src="/bbs/thumbs/pico8_fireworks1k-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117821#p"> fireworks1k</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=117821#p"> [Click to Play]</a> </td></tr></table> <br /> Made for the Pico 1k Jam 2022. This was kinda my backup project since I couldn't get the other one under the 1024 byte limit. </p> <p>You can change the mode from &quot;auto&quot; to &quot;manual&quot; in the pause menu and then use your mouse to place fireworks rather than them going off automatically!</p> <p>Only 675/1024 bytes!</p> <p>I definitely could've been more creative with it since it's quite a bit under the byte limit but whatever.</p> https://www.lexaloffle.com/bbs/?tid=49442 https://www.lexaloffle.com/bbs/?tid=49442 Thu, 22 Sep 2022 21:40:23 UTC Hallowneste <p> <table><tr><td> <a href="/bbs/?pid=113914#p"> <img src="/bbs/thumbs/pico8_hallowneste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113914#p"> Hallowneste</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=113914#p"> [Click to Play]</a> </td></tr></table> </p> <p>Explore the land of Hallownest as Madeline from Celeste Classic.<br /> Gather Geo, defeat enemies, and purchase charms at Iselda's shop!</p> <p>-- A Celeste Classic mod made by ooooggll and Ummmm_ok --<br /> -- Made in a bit over a month for the CCMAMJ --</p> <p>CREDITS<br /> Ummmm_ok and ooooggll - code, sprites, and mapping<br /> Maddy Thorson and Noel Berry - original game<br /> Team Cherry - Hollow Knight<br /> Evercore Developers - obvious reasons<br /> Sheet music from:</p> <ul> <li>Neimex23: Dirtmouth</li> <li>Carnivorous Cannibal: Crossroads</li> <li>And of course Christopher Larkin</li> </ul> <p>Special thanks to the Celeste Classic Discord server!</p> https://www.lexaloffle.com/bbs/?tid=48396 https://www.lexaloffle.com/bbs/?tid=48396 Sun, 03 Jul 2022 00:32:30 UTC Logical Pickle <p> <table><tr><td> <a href="/bbs/?pid=108556#p"> <img src="/bbs/thumbs/pico8_logicalpickle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108556#p"> Logical Pickle</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=108556#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Part of the ooooggll box game pack):<br /> <a href="https://scratch.mit.edu/projects/639317807/">https://scratch.mit.edu/projects/639317807/</a></p> <p>A pickle-themed Logic Pic Demake with 16 levels, some of them based off PICO-8 games I like!<br /> For instance, Celeste, Jelpi, and Feed the Ducks. But all credits are inside the cart.<br /> Except for Meep. Thanks to Meep for inventing penguins.</p> <p>If you haven't ever played Logic Pic or a similar game before, I would recommend trying one of them first, since there is no real tutorial in-game.</p> <p>This does require a mouse to play, so make sure you have one of those.</p> https://www.lexaloffle.com/bbs/?tid=46965 https://www.lexaloffle.com/bbs/?tid=46965 Mon, 14 Mar 2022 23:55:04 UTC Oatmeal Adventure <p> <table><tr><td> <a href="/bbs/?pid=108524#p"> <img src="/bbs/thumbs/pico8_oatmealadventure-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108524#p"> oatmealadventure</a><br><br> by <a href="/bbs/?uid=57071"> ooooggll</a> <br><br><br> <a href="/bbs/?pid=108524#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Part of the ooooggll box game pack):<br /> <a href="https://scratch.mit.edu/projects/639317807/">https://scratch.mit.edu/projects/639317807/</a></p> <p>Controls:<br /> Arrow keys - Walk<br /> X - Inventory<br /> C - Pull box</p> <p>Technically this is my &quot;first&quot; PICO-8 game. It's the one I started on first, and I finally finished it. Mostly it was for me to learn how to use PICO-8 but I ended up making it into a full game thing. Just don't look into the code though, it's pretty bad.</p> <p>Story:<br /> You need to acquire the Oatmeal Amulet from the dungeon to heal your sick brother, but there's no way to get into the dungeon without a key! You need the Old Man to help you get in the dungeon... then escape unharmed!</p> <p>Thanks to Dylan Bennett for the tutorial, but I went quite a bit beyond that.</p> https://www.lexaloffle.com/bbs/?tid=46952 https://www.lexaloffle.com/bbs/?tid=46952 Mon, 14 Mar 2022 23:55:02 UTC