A wholesome and satisfying puzzle game with 16 original 15x15 puzzles to complete!
If you’ve ever played a Picross, Pic-a-pix… you know the drill, have fun! If not, here’s the rules:
This is a demo cart to accompany my article from the latest issue of PicoView, an excellent web zine run by @NerdyTeachers! The article series discusses using the looping features of Pico-8's tracker to create long and evolving musical phrases, while using minimal memory resources.
It's a follow up to last month's article, which you can read here:
PicoView: August 2023 - Making Music with Loops
This article, and the accompanying demo cart, uses music composed by Gruber for Krystman's "High Stakes". Thank you very much from myself and everyone at PicoView for giving us permission to use your tune!
Chase sheep into their pen; as many as you can before time runs out! Each sheep successfully herded extends your time. Sadly, the sheep aren't particularly bothered about co-operating. Good luck!
Controls: Move with Arrow Keys
This is my first game, first complete coding project... first post?! Started teaching myself to code at the start of the year, and this is the first result. I haven't really looked at many forums etc (including this one), because I wanted to complete the first project myself before getting input from other people etc. But I do plan to be more active going forward!
My goals for this game were pretty simple:
I really enjoyed using Pico-8 for this project. The limitations of the system inherently let me set limits on scope-creep and made sure I was aiming for something that was actually possible for me to complete. I figured that finishing projects is pretty important to learning coding- this seems to be advice that I've seen in a few different places and not necessarily just in this field. Note that making the game fun wasn't specifically within my scope! ;P I've been a lot more focused on making sure the functionality is there... imo the result is more "funny" than "fun". Game design is hard!
I'd really love to hear any feedback you folks have for this project, especially around the code if anyone has the time and patience to have a look through. However, bear in mind I'm pretty done with this game now so will be incorporating that feedback into whatever I'm working on next. If you find any bugs, I'll be much more likely to try to fix them though!