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MarechalBanane
littlenosefight
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willthemangetfrog
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Hello!

I've noticed an issue linked to the mouse capture, tested on 0.2.6b and 0.2.5g.
When switching between mouse capture (poke(0x5F2D,5)) and no mouse capture (poke(0x5F2D,1)), the mouse can teleport to a seemingly random position, permanently or just during one frame.

I've uploaded a test cart to test the issue.

Repro (in browser) :

  1. launch the cart
  2. press "c" to toggle capture mode
  3. click inside the cart frame, to make sure the mouse is captured
  4. press "c" twice, to capture and un-capture the mouse
  5. notice the mouse teleportation

Repro (in windows editor) :

  1. launch the cart
  2. press "c" repeatedly
  3. notice the mouse teleportation appearing randomly

The mouse/keyboard API is documented as experimental, so I'm wondering, will this kind of bug be fixed in the future, or will it remain as is?

Cart #bedopatozo-0 | 2024-09-09 | Code ▽ | Embed ▽ | No License
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0 comments



Hello!

Since 0.2.6b, a strange issue appears when enabling the mouse with flags 0x5 on mac (mouse capture enabled).
The cart starts fine, but the more the mouse is used, the more the cart stutters until it's basically unusable.

What's funny is that the performance monitor (ctrl+P) shows weird stuff but does not seem to actually register drops to 30fps or less (at least the 60/60 string never changes).

(for a more complete video in 60 fps, see here : https://www.youtube.com/watch?v=jBTMadG90Oc)

It may not much seem like much, but it renders my current game project completely unplayable on mac.

I've managed to get a constant reproduction and made a test cart. I've confirmed that it only appears on mac, in pico-8 or exported as a mac binary. The issue does not appear on an html export on mac. I've also tested it on 0.2.5g, and it did not appear, so it seems to have been introduced in 0.2.6.

I've uploaded the test cart in this message. To reproduce the bug :

  1. download the cart (don't run it in bbs, it does not reproduce the bug)
  2. run it on mac
  3. activate the performance monitor (ctrl+p)
  4. move the mouse around for 30 seconds
  5. observe the bug

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Hello hello!

I've recently discovered that @samhocevar had made a small tool (midi2pico8) to use MIDI controllers with the PICO-8 tracker. I've iterated on it for my personal use and thought it might be worth sharing to the community. I hope it can be of use to some people!

So here it is:


midi2pico8dx

Midi2pico8dx is a small commandline utility that maps MIDI input to keyboard keys for use in PICO-8.

  • Bind keys, buttons and knobs to keyboard inputs!
  • A single json config file to simply create or edit key bindings!
  • The config file supports profiles. Have different bindings for all your MIDI controllers!
  • MIDI controller auto detection & profile auto selection!

Forked from https://github.com/samhocevar/midi2pico8.

Instructions

  • (if you want to configure midi2pico8dx, open, edit and save config.json prior to running the program)

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Cart #ragingsquash-0 | 2023-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! Here's a little game I've made for a game jam under the theme "emotions".
It's about hitting the ball as hard as you can to release your pent-up rage and prevent your head from exploding.

o to jump/double-jump
x to charge/release a smash

There's a 2p mode too!

It was made in 48h so it's a bit janky and there's no music. Feedback is very welcome! If I have time in the future I'd love to refine it a bit.

Also, let me know what your best score is! The current dev record is about ~70, but I'm sure 100 is more than achievable.

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4 comments



Cart #willthemangetfrog-4 | 2024-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Helloooo! New and probably final update to Will The Man Get Frog.

Quite a few new things:

  • Mouse support! Composing is now comfier than ever!
  • A brand-new background and music themed around new year's eve!
  • A not-so brand-new background and music with a big frog in it!
  • A LOT more season words (more than twice as much)!
  • the "..." punctuation mark, more mysterious than ever.
  • "-ed" and "-es" suffixes. Add past tenses and plurals to anything.
  • A delicate sprinkle of handpicked new words in almost every category.
  • A few bug fixes and quality of life improvements

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31 comments



Cart #littlenosefight-2 | 2022-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello !
Here's my second entry for pico-8: an intense versus fighting game!
Throw boogers at each other until only one remains.

UPDATE: v1.1.1 released!

Changelog:

1.1.1 (2022/02/20):

fixes:

  • changed the eye color of the dog
  • arena animation timing changes
  • fixed the fact that you could still lose health after game over
  • fixed statue? not working in demo mode
  • skins are now randomized between each demo round

1.1.0 (2022/02/13):

changes:

  • added an animation when transitioning from main menu to skin selection
  • added another secret to uncover (now 2!)
  • added particles when firing

[ Continue Reading.. ]

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5 comments



Cart #49179 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I finally took a few hours to update the game. Hopefully it's a bit less difficult and unfair.
I added a combo system, a bullet time when above the water, tweaked the physics, the camera and the enemy behaviour so that it's a bit easier to swim and avoid them.

It's still a difficult game nonetheless. :)

Cart #47255 | 2017-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welp, my first Pico-8 game !
Made under 48h during a game jam for a friend.

It might be a bit difficult and unbalanced, but I hope you'll enjoy it !

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3 comments