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natebeaty

First "painted" and "coded" on a Commodore 64, then squeezed out one Amiga game (Rueda, a Wheel of Fortune clone) in 1992 at age 16. Now I make websites like any self-respecting 21st century human, but am dabbling in gamedev again.

Save Picoville
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What is the preferred way to move a project from Work in Progress to Releases? Should I post a new thread in the Releases category, or change the category on the existing post and update the description/cart/etc?

P#137335 2023-11-13 03:30

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Cart #savepicoville-6 | 2024-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

Save Picoville

To learn Pico 8 I recreated (in broad strokes) one of my favorite Commodore 64 games, Save New York. My first playable version took about 10 days of work, then a few weeks of tightening things up.

I'm loving Pico 8 so far. I've been trying to get some momentum on making a game for years, and Pico 8 is making it fun. It reminds me of programming as a kid on C=64 and Amiga. Constraints ftw.

I find it hilarious that the original game has much better crumbling building animations. I tried several attempts at matching it, but ended up returning to my initial method, using a simple sprite cycle + a few random particles. I eventually caved in and added screen shake which helps a bit.

Extra life every 1000 points.

Controls: move around, shoot! (either button works)

Changelog

v1.12

  • increase difficulty ramp (matches original game, need to kill 10+16*(level-1) enemies per level, so 10, 26, 42, 58, etc)

v1.10

  • added one-off gfx for custom title and about page bg
  • added smoke behind plane (the code for this is hilariously bad)
  • about page with points table
  • new (temporary?) theme music

v1.04

  • randomized supply plane position to avoid cheat spots
  • persistent hi-score

v1.03

  • improve player hitbox to be more lenient
  • many bug fixes

v1.02

  • extra life every 1000 pts
  • stagger enemy animations, tweak frequency
  • new sfx

v1.01

  • fix train hitbox
  • 2D-man now understands left + right
  • much improved bullet collisions

v1.00

  • initial playable version
P#136440 2023-10-28 01:35 ( Edited 2024-02-10 17:10)