What is the preferred way to move a project from Work in Progress to Releases? Should I post a new thread in the Releases category, or change the category on the existing post and update the description/cart/etc?
Save Picoville
To learn Pico 8 I recreated (in broad strokes) one of my favorite Commodore 64 games, Save New York. My first playable version took about 10 days of work, then a few weeks of tightening things up.
I'm loving Pico 8 so far. I've been trying to get some momentum on making a game for years, and Pico 8 is making it fun. It reminds me of programming as a kid on C=64 and Amiga. Constraints ftw.
I find it hilarious that the original game has much better crumbling building animations. I tried several attempts at matching it, but ended up returning to my initial method, using a simple sprite cycle + a few random particles. I eventually caved in and added screen shake which helps a bit.
Extra life every 1000 points.
Controls: move around, shoot! (either button works)
Changelog
v1.12
- increase difficulty ramp (matches original game, need to kill 10+16*(level-1) enemies per level, so 10, 26, 42, 58, etc)
v1.10
- added one-off gfx for custom title and about page bg
- added smoke behind plane (the code for this is hilariously bad)
- about page with points table
- new (temporary?) theme music
v1.04
- randomized supply plane position to avoid cheat spots
- persistent hi-score
v1.03
- improve player hitbox to be more lenient
- many bug fixes
v1.02
- extra life every 1000 pts
- stagger enemy animations, tweak frequency
- new sfx
v1.01
- fix train hitbox
- 2D-man now understands left + right
- much improved bullet collisions
v1.00
- initial playable version