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natebeaty

First "painted" and "coded" on a Commodore 64, then squeezed out one Amiga game (Rueda, a Wheel of Fortune clone) in 1992 at age 16. Now I make websites like any self-respecting 21st century human, but am dabbling in gamedev again.

Save Picoville
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What is the preferred way to move a project from Work in Progress to Releases? Should I post a new thread in the Releases category, or change the category on the existing post and update the description/cart/etc?

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Cart #savepicoville-7 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Save Picoville

To learn Pico 8 I recreated (in broad strokes) one of my favorite Commodore 64 games, Save New York. My first playable version took about 10 days of work, then a few weeks of tightening things up.

I'm loving Pico 8 so far. I've been trying to get some momentum on making a game for years, and Pico 8 is making it fun. It reminds me of programming as a kid on C=64 and Amiga. Constraints ftw.

I find it hilarious that the original game has much better crumbling building animations. I tried several attempts at matching it, but ended up returning to my initial method, using a simple sprite cycle + a few random particles. I eventually caved in and added screen shake which helps a bit.

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