natebeaty [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=83579 How to move from WIP to Releases? <p>What is the preferred way to move a project from Work in Progress to Releases? Should I post a new thread in the Releases category, or change the category on the existing post and update the description/cart/etc? </p> https://www.lexaloffle.com/bbs/?tid=55002 https://www.lexaloffle.com/bbs/?tid=55002 Mon, 13 Nov 2023 03:30:50 UTC Save Picoville <p> <table><tr><td> <a href="/bbs/?pid=136440#p"> <img src="/bbs/thumbs/pico8_savepicoville-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=136440#p"> Save Picoville</a><br><br> by <a href="/bbs/?uid=83579"> natebeaty</a> <br><br><br> <a href="/bbs/?pid=136440#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Save Picoville</h2> <p>To learn Pico 8 I recreated (in broad strokes) one of my favorite Commodore 64 games, Save New York. My first playable version took about 10 days of work, then a few weeks of tightening things up.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/83579/savepicoville-110-01.gif" alt="" /> <p>I'm loving Pico 8 so far. I've been trying to get some momentum on making a game for <em>years</em>, and Pico 8 is making it fun. It reminds me of programming as a kid on C=64 and Amiga. Constraints ftw.</p> <p>I find it hilarious that the original game has much better crumbling building animations. I tried several attempts at matching it, but ended up returning to my initial method, using a simple sprite cycle + a few random particles. I eventually caved in and added screen shake which helps a bit.</p> <p>Extra life every 1000 points.</p> <p>Controls: move around, shoot! (either button works)</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/83579/savepicoville-110-05.gif" alt="" /> <h2>Changelog</h2> <p>v1.13</p> <ul> <li>fix collision check when bullets hit mutants on a building, giving preference to the mutant</li> </ul> <p>v1.12</p> <ul> <li>increase difficulty ramp (matches original game, need to kill 10+16*(level-1) enemies per level, so 10, 26, 42, 58, etc)</li> </ul> <p>v1.10</p> <ul> <li>added <a href="https://www.lexaloffle.com/bbs/?tid=49901">one-off gfx</a> for custom title and about page bg</li> <li>added smoke behind plane (the code for this is hilariously bad)</li> <li>about page with points table</li> <li>new (temporary?) theme music</li> </ul> <p>v1.04</p> <ul> <li>randomized supply plane position to avoid cheat spots</li> <li>persistent hi-score</li> </ul> <p>v1.03</p> <ul> <li>improve player hitbox to be more lenient</li> <li>many bug fixes</li> </ul> <p>v1.02</p> <ul> <li>extra life every 1000 pts</li> <li>stagger enemy animations, tweak frequency</li> <li>new sfx</li> </ul> <p>v1.01</p> <ul> <li>fix train hitbox</li> <li>2D-man now understands left + right</li> <li>much improved bullet collisions</li> </ul> <p>v1.00</p> <ul> <li>initial playable version</li> </ul> https://www.lexaloffle.com/bbs/?tid=54775 https://www.lexaloffle.com/bbs/?tid=54775 Sat, 28 Oct 2023 01:35:54 UTC