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kwikrick

Loves making tiny games


Cart #kwikrick_acid-1 | 2024-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

One day, it starts to rain acid from the sky. It's dissolving everything, destroying trees, buildings, all life. Who's responsible for this?

A little mole-man digs his way through the dirt to find out, and save his friends.

A puzzle adventure based on falling-sand cellular automata.

Version 1: updated label image (much cleaner)

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8 comments



Cart #kwikrick_aisaboteur-0 | 2024-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Evil Corporate AI's have taken over. Infiltrate their data centers and blow those AI cores to bits.

Music by the amazing Gruber.

Originally created for TriJam. This is a rework with more levels, more mechanics and new graphics.

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0 comments



Cart #kwikrick_spinner-0 | 2023-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trippy spinning images.

Just some fun playing around with TLINE.

WARNING:
This program displays stroboscopic flashing images!
It may potentially trigger seizures in people with photosensitive epilepsy.

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1 comment



Cart #kwikrick_whitenoise-1 | 2023-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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White Noise

a short story about discovery and creation.

Credits:

Created by kwikrick and Natalie.

Loosely inspired by the novel "Fall" by Neil Stephenson.

For TriJam 208 - Fill The Vacuum.

History:

This is the post-jam version with small improvements in sound, music, story and bug fixes.

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2 comments



Blue Orange

made by Thies and Samuel

Project by a pair of my students.

Cart #suhuwikahi-0 | 2022-12-08 | Code ▽ | Embed ▽ | No License
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1 comment



The Blue Wolf

Made by Dayyan

A project made by one of my students.

Cart #bibasudude-1 | 2022-12-08 | Code ▽ | Embed ▽ | No License
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2 comments



In the manual (version 0.2.5c), for the MAP command it says:

CELL_W and CELL_H default to 128,32 (the top half of the map). 
To draw the whole map, including the bottom half shared with 
the sprite sheet, use:

MAP(0, 0, 0, 0, 128, 64)

It seems this is no longer true. Calling MAP with no arguments will in fact draw the whole map,
including the bottom half.

(PS: It's better this way IMHO. Don't change the code. Just update the manual.)

1 comment



Help Lucy drink all the lemonade she can find. But watch out for the wasps.

A little game made for summer jam.

Cart #kwikrick_lemonade-6 | 2024-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Changelog:

  • Added a highscore list (cartdata)
  • Works again (was broken with 2.5e).
  • Fixed some small bugs.
  • Small improvements in gfx and sound.
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4 comments



I would love to see the following feature added to the sprite editor:

Keyboard shortcuts for changing the active drawing tool. This would be especially useful when editing in 'full frame' mode and the tool buttons are not visible.

Suggestion:

p - pen
s - stamp (Note: currently used for select, see below)
f - fill (Note: currently used for flip, see below)
c - circle/oval
l - line
b - box (also know as rectangle, but r is already used for rotate)

Notes:

The s key is already used for select in pen mode, but I never use it, because it's the same as the Shift key. The key could be re-assigned IMHO.

The f key is already used for flipping horizontally. But it's the same as the H key. The key could be re-assigned IMHO.

More ideas:

Because in full-view mode, you can't see the tools, it would be nice to show the active tool in the bottom status bar (or perhaps in the top bar?). As a bonus, why not show the currently active color there too?

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0 comments



I would love to see this feature in the track editor:

When part of a track is selected (marked yellow), selecting an instrument, effect or volume level (clicking the icon with the mouse) will apply that change to all selected notes.

This should work only if the instrument/effect/volume column is in the selection.
Otherwise, selecting a instrument/effect/volume will only change the current volume/instrument/effect.

E.g. when the selection is like this:

The user can change the volume/instrument/effect for the selection by pressing the icons.

But when this is the selection:

The user cannot change the volume/instrument/effect for the selection by pressing the icons, because
those columns are not selected. Instead, the current instrument/volume/effect is set.

PS: technically it probably not difficult to do the same for the octave column, but I'm not sure that's a very useful feature. There's already a better way to transpose notes.

[ Continue Reading.. ]

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0 comments



Cart #titanic-4 | 2022-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Your ship is sinking!

Save as many passengers as you can. Get them to the life boats. And remember, the captain is always last to leave the ship.

Originally created for TriJam #134, but has been improved and expanded since.

Version 4:
-Improved music, graphics, intro, ai, bug-fixes, etc.

--

Version 3:
-Bug fixes.

--

Version 2:
-Bug fixes.

--

Version 1:

Updated gameplay:

  • Air pockets: catch your breath on long dives, safe place for passengers
  • Stop following passengers: press button 2

--

Version 0:

This is the post-jam version, with:

  • improved gfx,
  • added music,
  • title & help screen
  • gameplay improvements: passengers are still clumsy but not quite so bad

[ Continue Reading.. ]

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2 comments



Pressing H key in the sprite editor flips the sprite horizontally, but also switches the sprite number to hex mode (Switching to hex should be CTRL-H according to documentation)

Seen in: Pico-8 version 0.2.2c (Linux-64)

1 comment



It seems a lot of line breaks/paragraph breaks are missing from the HTML manual:

https://www.lexaloffle.com/dl/docs/pico-8_manual.html, version v0.2.2c9, seen 29-08-2021.

In many cases where the .TXT version of the manual lists items on separate lines, in the HTML version they are concatenated into a single paragraph. This makes it hard to read.

For example, this section:
https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Extra_keys

1 comment



Cart #codemonkeys-3 | 2021-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Monkeys are terrible at writing code. But, with a good IT manager...

A puzzle game.

Version 0:

Originally created for TriJam 117 "Crappy developers; or Don't learn from mistakes - repeat!"

Took way more than 3 hours :-)

Version 1:

New sprites, levels, mechanics, sfx, music, etc.

Version 2:

Added bananas

Version 3:

More levels, music.

5
2 comments