P#126257 2023-02-24 23:47 ( Edited 2023-02-24 23:54)
P#125596 2023-02-09 18:06 ( Edited 2023-02-09 20:44)
P#125259 2023-02-03 21:58 ( Edited 2023-03-07 01:58)
P#124077 2023-01-11 02:07 ( Edited 2023-03-24 01:08)
I'm currently working on my custom editor to edit tiles in one of my game, using reload and cstore functions from another cart. But there's something I don't know how to do. I want it to detect if the other cart is present when I launch the editor cart, and output an error message if it isn't. Can someone help me?
The function that puts the sprites in memory:
sprites_in_memory = get_all2(sprite)
The function that sets a new sprite:
P.S. There seems to be a bug with the amount of memory shown on the browser
I've been noticing a significant decrease of the RAM Pico-8 shows in stat(0) after rebooting it. I just updated from 0.2.5e to 0.2.5g and didn't notice this bug in 0.2.5e. But since I don't reboot often, I might have missed it in 0.2.5e.
Anyway, this bug might be new. Here are some pictures to show you the RAM usage as shown by stat(0) before and after rebooting Pico-8.
87KB before reboot, and 23KB after reboot.
The games still seem to play fine.
EDIT: The bug also affects version 0.2.5e
This here is the sort demo by Zep that I animated. I don't really like how the code looks, but it works very well.
Hope you enjoy
EDIT: Now without the one frame delay that was in the first version
I'm trying to play some pico-8 games online on my Galaxy A8, and the sound sounds horrible. My Galaxy Tab S6 doesn't have this problem.
Here's a little game I'm currently working on. My first Pico-8 game.
Guide Marley through a fun little adventure.
I started from scratch and made everything myself. I also composed the music.
I think that all these hours of work pretty much paid off, and I'm generally proud of the result.
I'd like to know what you think of it, and if you find any bugs. I'm open to criticism, so tell me what you like and what you don't.
Special thanks to @dw817 and @merwok who gave me tips to optimize the game.
P.S. Here's the very first Marley version I uploaded on this website. Originally uploaded on Jan 10 2023.
There is a known bug in it if you try interact with the vault door while the vault door return prompt is shown and you press x. Which may lead to Marley teleporting at the wrong spot or even to a softlock.