kwikrick [Lexaloffle Blog Feed] AI Saboteur <p> <table><tr><td> <a href="/bbs/?pid=140077#p"> <img src="/bbs/thumbs/pico8_kwikrick_aisaboteur-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140077#p"> kwikrick_aisaboteur</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=140077#p"> [Click to Play]</a> </td></tr></table> </p> <p>Evil Corporate AI's have taken over. Infiltrate their data centers and blow those AI cores to bits.</p> <p>Music by the amazing Gruber.</p> <p>Originally created for TriJam. This is a rework with more levels, more mechanics and new graphics. </p> Sat, 13 Jan 2024 18:33:17 UTC Trippy Spinner <p> <table><tr><td> <a href="/bbs/?pid=128364#p"> <img src="/bbs/thumbs/pico8_kwikrick_spinner-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128364#p"> kwikrick_spinner</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=128364#p"> [Click to Play]</a> </td></tr></table> </p> <p>Trippy spinning images. </p> <p>Just some fun playing around with TLINE. </p> <p>WARNING:<br /> This program displays stroboscopic flashing images!<br /> It may potentially trigger seizures in people with photosensitive epilepsy. </p> Sun, 09 Apr 2023 18:37:11 UTC White Noise <p> <table><tr><td> <a href="/bbs/?pid=126589#p"> <img src="/bbs/thumbs/pico8_kwikrick_whitenoise-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=126589#p"> kwikrick_whitenoise</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=126589#p"> [Click to Play]</a> </td></tr></table> </p> <h1>White Noise</h1> <p>a short story about discovery and creation. </p> <h1>Credits:</h1> <p>Created by kwikrick and Natalie.</p> <p>Loosely inspired by the novel &quot;Fall&quot; by Neil Stephenson.</p> <p>For TriJam 208 - Fill The Vacuum.</p> <h1>History:</h1> <p>This is the post-jam version with small improvements in sound, music, story and bug fixes. </p> Sat, 04 Mar 2023 11:38:25 UTC Blue Orange <h1>Blue Orange</h1> <p>made by Thies and Samuel</p> <p>Project by a pair of my students. </p> <p> <table><tr><td> <a href="/bbs/?pid=122029#p"> <img src="/bbs/thumbs/pico8_suhuwikahi-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122029#p"> Blue Orange</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=122029#p"> [Click to Play]</a> </td></tr></table> </p> Thu, 08 Dec 2022 14:32:26 UTC The Blue Wolf <p>The Blue Wolf</p> <p>Made by Dayyan</p> <p>A project made by one of my students.</p> <p> <table><tr><td> <a href="/bbs/?pid=122027#p"> <img src="/bbs/thumbs/pico8_bibasudude-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122027#p"> Blue Wolf</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=122027#p"> [Click to Play]</a> </td></tr></table> </p> Thu, 08 Dec 2022 14:28:23 UTC update documentation for MAP <p>In the manual (version 0.2.5c), for the MAP command it says:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>CELL_W and CELL_H default to 128,32 (the top half of the map). To draw the whole map, including the bottom half shared with the sprite sheet, use: MAP(0, 0, 0, 0, 128, 64)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>It seems this is no longer true. Calling MAP with no arguments will in fact draw the whole map,<br /> including the bottom half. </p> <p>(PS: It's better this way IMHO. Don't change the code. Just update the manual.)</p> Thu, 10 Nov 2022 21:24:00 UTC Lucy Loves Lemonade <p>Help Lucy drink all the lemonade she can find. But watch out for the wasps. </p> <p>A little game made for summer jam.</p> <p> <table><tr><td> <a href="/bbs/?pid=92457#p"> <img src="/bbs/thumbs/pico8_kwikrick_lemonade-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=92457#p"> kwikrick_lemonade</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=92457#p"> [Click to Play]</a> </td></tr></table> </p> <p>Changelog:</p> <ul> <li>Works again (was broken with 2.5e).</li> <li>Fixed some small bugs.</li> <li>Small improvements in gfx and sound.</li> </ul> Mon, 19 Sep 2022 20:24:46 UTC keyboard shortcuts for drawing tools in sprite editor + show on status line <p>I would love to see the following feature added to the sprite editor:</p> <p>Keyboard shortcuts for changing the active drawing tool. This would be especially useful when editing in 'full frame' mode and the tool buttons are not visible. </p> <p>Suggestion:</p> <p>p - pen<br /> s - stamp (Note: currently used for select, see below)<br /> f - fill (Note: currently used for flip, see below)<br /> c - circle/oval<br /> l - line<br /> b - box (also know as rectangle, but r is already used for rotate)</p> <p>Notes: </p> <p>The s key is already used for select in pen mode, but I never use it, because it's the same as the Shift key. The key could be re-assigned IMHO. </p> <p>The f key is already used for flipping horizontally. But it's the same as the H key. The key could be re-assigned IMHO. </p> <p>More ideas:</p> <p>Because in full-view mode, you can't see the tools, it would be nice to show the active tool in the bottom status bar (or perhaps in the top bar?). As a bonus, why not show the currently active color there too?</p> Sat, 04 Jun 2022 14:01:16 UTC apply instrument/volume/effect to selection <p>I would love to see this feature in the track editor:</p> <p>When part of a track is selected (marked yellow), selecting an instrument, effect or volume level (clicking the icon with the mouse) will apply that change to all selected notes. </p> <p>This should work only if the instrument/effect/volume column is in the selection.<br /> Otherwise, selecting a instrument/effect/volume will only change the current volume/instrument/effect. </p> <p>E.g. when the selection is like this:</p> <img style="margin-bottom:16px" border=0 src="/media/53641/megablast_1.png" alt="" /> <p>The user can change the volume/instrument/effect for the selection by pressing the icons. </p> <p>But when this is the selection:</p> <img style="margin-bottom:16px" border=0 src="/media/53641/megablast_3.png" alt="" /> <p>The user cannot change the volume/instrument/effect for the selection by pressing the icons, because<br /> those columns are not selected. Instead, the current instrument/volume/effect is set. </p> <p>PS: technically it probably not difficult to do the same for the octave column, but I'm not sure that's a very useful feature. There's already a better way to transpose notes.</p> Sat, 04 Jun 2022 13:26:34 UTC Titanic <p> <table><tr><td> <a href="/bbs/?pid=96636#p"> <img src="/bbs/thumbs/pico8_titanic-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=96636#p"> titanic</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=96636#p"> [Click to Play]</a> </td></tr></table> </p> <p>Your ship is sinking!</p> <p>Save as many passengers as you can. Get them to the life boats. And remember, the captain is always last to leave the ship.</p> <p>Originally created for TriJam #134, but has been improved and expanded since. </p> <p>Version 4:<br /> -Improved music, graphics, intro, ai, bug-fixes, etc.</p> <p>--</p> <p>Version 3:<br /> -Bug fixes.</p> <p>--</p> <p>Version 2:<br /> -Bug fixes.</p> <p>--</p> <p>Version 1:</p> <p>Updated gameplay: </p> <ul> <li>Air pockets: catch your breath on long dives, safe place for passengers </li> <li>Stop following passengers: press button 2</li> </ul> <p>--</p> <p>Version 0:</p> <p>This is the post-jam version, with:</p> <ul> <li>improved gfx,</li> <li>added music,</li> <li>title &amp; help screen</li> <li>gameplay improvements: passengers are still clumsy but not quite so bad</li> <li>fixed minor bugs/glitches</li> </ul> Sun, 29 Aug 2021 19:56:33 UTC Sprite Editor: horizontal flip also changes to hex <p>Pressing H key in the sprite editor flips the sprite horizontally, but also switches the sprite number to hex mode (Switching to hex should be CTRL-H according to documentation) </p> <p>Seen in: Pico-8 version 0.2.2c (Linux-64)</p> Sun, 29 Aug 2021 14:17:03 UTC missing newline/paragraph breaks in HTML manual <p>It seems a lot of line breaks/paragraph breaks are missing from the HTML manual: </p> <p><a href=""></a>, version v0.2.2c9, seen 29-08-2021. </p> <p>In many cases where the .TXT version of the manual lists items on separate lines, in the HTML version they are concatenated into a single paragraph. This makes it hard to read. </p> <p>For example, this section:<br /> <a href=""></a></p> Sun, 29 Aug 2021 13:18:47 UTC codemonkeys <p> <table><tr><td> <a href="/bbs/?pid=91103#p"> <img src="/bbs/thumbs/pico8_codemonkeys-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=91103#p"> codemonkeys</a><br><br> by <a href="/bbs/?uid=53641"> kwikrick</a> <br><br><br> <a href="/bbs/?pid=91103#p"> [Click to Play]</a> </td></tr></table> </p> <p>Monkeys are terrible at writing code. But, with a good IT manager...</p> <p>A puzzle game. </p> <p>Version 0:</p> <p>Originally created for TriJam 117 &quot;Crappy developers; or Don't learn from mistakes - repeat!&quot; </p> <p>Took way more than 3 hours :-)</p> <p>Version 1:</p> <p>New sprites, levels, mechanics, sfx, music, etc.</p> <p>Version 2:</p> <p>Added bananas</p> <p>Version 3:</p> <p>More levels, music. </p> Mon, 26 Apr 2021 00:25:47 UTC