Log In  
Follow
taxicomics

Cart #rallytron-2 | 2025-08-23 | Embed ▽ | No License
23

Rallytron

I really enjoyed driving in Grand Theft Auto San Andreas and wanted to get as close to that feeling as possible within Picotron. This is a soft first release to catch any bugs prior to a release on itch.

Learning the game

All the courses are unlocked from the get-go, but you have to finish them with the Pinter to unlock the other cars. The on screen instructions can be toggled in the pause menu.

Controls:

THIS CAN NOT/HARDLY BE PLAYED ON MOBILE!

WASD to move your car/choose a car and race
SPACEBAR to use handbrake/confirm
CTRL to restart the game

About the game

Tinkering with sprite stacking is really rewarding, and I enjoyed it a lot. Have fun chasing the best times and your ghosts, do let me know what kind of cars and tracks you'd like to see in potential future versions!

[ Continue Reading.. ]

23
5 comments



Cart #pausemenu-1 | 2025-07-23 | Embed ▽ | License: CC4-BY-NC-SA
2

Hi! This is a pause menu template you can use as is or as a jumping off point. It allows you to shut down Picotron(useful for exports) and control the volume. It has support for sub menus and custom actions. It can also be controlled by two players, which is important for STEAM to like your game. It consists of four parts of which you only need to use three.

  • init_pause_menu() initializes all the important stuff, use it to customize your pause menu. All menu elements consist of a title and a corresponding action. e.g.:{"Exit","EXIT"}.
    it also declares a new global called game_paused. Use it to halt the execution of other update functions. Sadly we can't just stop the execution of the program due to our custom menu behavior. Use this function in your _init()

[ Continue Reading.. ]

2
0 comments



Dear fellow devs!

I fell in love with Picotron and wanted to create a bigger title fit for a release on Steam. That's how "Journey Through The Nightmare Realm II" was born, and it just released on Steam. It would mean the world to me if you could check it out or wishlist it to appeal to the algorithm. Thank you!

Here is what I learned about the process:

Why?

Picotron and PICO-8 are really nice and cozy development environments, creating games and other applications in them feels great. The spirit of helping each other and sharing your games in our community is really important to me and I will never stop doing so. From time to time I create bigger projects that I sell on Steam, which I used to create with Godot, another great engine. Playing around with Picotron has shown me that it is very possible to create bigger (read >2 MB) projects in this engine. So I set out to do just that, and find out the following:

[ Continue Reading.. ]

32
10 comments



Cart #colortablesexmaple-0 | 2025-05-28 | Embed ▽ | License: CC4-BY-NC-SA
13


Hi!

TLDR:

Color tables are basically free to use because the gfx pipeline uses one by default. By modifying it we can achieve effects-in this case we add 2 colors that allow us to draw "shadows" and add lit areas. Copy the function below and give it a 64x64 sprite as a color table. Now draw shapes with color 32 and 33 to apply the effects.

My attempt at explaining color tables

I've struggled with understanding color tables, but thanks to @washburnello I finally got it. He is using a sprite to visually represent the color table, which makes it much easier to plan.
This small function allows you to do the same and use a 64x64 sprite to visually represent and plan the color table. It then memmaps it into the appropriate spot in memory.

[ Continue Reading.. ]

13
6 comments



Cart #bullettemplate-3 | 2025-05-05 | Embed ▽ | No License
8

This is a base project to create your very own Bullet Hell/Heaven, Shooter, Stealth etc. game!

Controls

Best played with twin-stick controller!

Controller:
LEFT STICK - Walk
RIGHT STICK - Aim & Shoot
X(bottom button)-Advance to game

Keyboard+Mouse:
WASD - Walk
MOUSE - Aim
LEFT MOUSE - Shoot
C - Advance to game

Content

It includes:

  • a system to manage the different types of guns and bullets with different values
  • multiplayer support
  • basic AI that looks for the player and follows them
  • basic enemies(one melee, one ranged)
  • a basic item system

[ Continue Reading.. ]

8
3 comments



Cart #peakofempires-6 | 2025-04-09 | Code ▽ | Embed ▽ | No License
35

Best played in fullscreen or with a controller

Welcome to Peak Of Empires v1.0!

How To Play

  • Mouse Or Arrow Keys to Move Pointer
  • Left Mouse Button or X to Choose Units
  • Right Mouse Button Or C to Send Units
  • ESDF or screen edges to Move Camera

Click units or buildings to view their stats and actions. Keep an eye on your resources, which are wood, food, stone, gold and housing. Make sure to build enough houses and send your workers to work! Once you've given them a task they will try to keep doing it until there is nothing in their vicinity left to interact with.

[ Continue Reading.. ]

35
9 comments



Hi!
Let's start a library of transition effects!
They should take one argument called progress. If you want to fade out instead of in you just use fade(1-progress).
My first contribution:

function fade(progress)
	for xx=0,15 do
		for yy=0,15 do
			circfill(xx*8+4,yy*8+4,8*(1-progress)+sin((yy)/15),0)
		end
	end
end
11
6 comments



Cart #bloodletting-4 | 2025-01-29 | Code ▽ | Embed ▽ | No License
23

Controls

  • Arrows to move
  • X to attack
  • C to dash

TLDR

Zelda dungeons with an orange cat friend. (Thx @8bit_gnosis)

Story

You're taking a casual ride on your dragon when all of a sudden the dragon has to sneeze! You and your cat companion get thrown off, and now you have to try to climb the dragon tower to get back on.

What is Bloodletting?

The tower is powered by the blood of fallen dragon riders - and it offers you certain deals for your blood.
These deals can make or break you, so be careful!

Beware!

Destroy the chests to sometimes find a heart

[ Continue Reading.. ]

23
4 comments



Cart #lastminutecookies-6 | 2024-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A tiny golfing game for the 2024 Advent Calendar.

Last Minute Cookies

Santa is coming but you forgot to put a cookie on his plate!
Try your best to nudge it on there so he can enjoy it.

How To Play

Nudge the cookie onto the plate and try to beat the par(times of strokes an "average" player needs to beat the level) for any given level.
Watch out for obstacles, blue spots slowing you down and yellow spots speeding your cookie up.
This game saves your progress, so do share your achievements!

Special thanks

First and foremost a big thank you to @bikibird for organizing this amazing calendar!

[ Continue Reading.. ]

11
1 comment



Cart #thecountisenraged-1 | 2024-10-15 | Code ▽ | Embed ▽ | No License
3

The Count Is Enraged!

Bring back peace to the asteroid belt by slaying Count Jaspawd! This is the first level of that game.

Controls

ARROWS to Move
X or x to shoot
O or c to shoot torpedos

but...why?

I was sick this weekend and tried another game for my mission:
I'm trying to make one game of every genre, even the ones I could never get into. This is my weekend attempt at making a shmup, a genre I'm not really familiar with.
Do tell me about all the things you hate in it and I might even work on it some more!

3
4 comments



Cart #jumpandrun-0 | 2024-09-28 | Embed ▽ | No License
19

Hi everybody!

This is yet another template-have fun with it. Or don't. Kinda tired of promoting my stuff. This will be my goto template for Metroidvanias.

You can jump but you can't hide.

UPDATES:
-27.9.24 added ladders and one way platforms and made all of those and spikes sprite flag based.

19
2 comments



Creating boxart for your games

After watching @thesailor create a manual I felt inspired to create some boxart for their game.

I also turned the file I used for that into a template that I would like to share with all of you. Your games deserve a nice box, your games deserve to be displayed! Maybe add a little manual or a QR code that leads straight to the game. And do share what you come up with :)

Make your own boxart!

You can find the template on my itch.io

3
0 comments



Cart #topdownengine-3 | 2024-09-01 | Embed ▽ | No License
42

Top Down Engine 0.5

This is version 0.5 of my TopDownEngine, so please still consider it prerelease!

Videos explaining the engine

Quickstart guide

What does this do?

This project aims to:

  • support single and multiple players at the same time
  • provide a window system to render these players
  • include saving and loading
  • include a map animation function
  • provide a system to work with multiple maps
    using a "doors"-table
  • include functions for basic code-side inventory
    management with item checking, giving and taking
  • provide an easy to use text system

[ Continue Reading.. ]

42
14 comments



Cart #aquarium_wallpaper-0 | 2024-08-21 | Embed ▽ | License: CC4-BY-NC-SA
11

I isolated the aquatic part of TenSum to use as a wallpaper and I thought I'd share. Just move it to /appdata/system/wallpapers/ and choose it in the settings to activate it. Have a great day!

11
0 comments



Cart #tensum-3 | 2024-08-12 | Embed ▽ | No License
17

TenSum

When Tweetjam happened I got addicted to MakeTen by @pancelor. A simple concept, perfectly executed in 500 chars. But the eyestrain from Pico8's HD resolution was just too much, which is why I started making my own version in Picotron.

How To Play

You control the whole game with your mouse.
The goal of the game is to connect fields that add up to 10. The bigger the area you cover the more points you get.

Afterthoughts

Pancelor is working on an update for MakeTen, packed full of new,crazy gamemodes and hours of fun. You can play this while you wait for that version.
This is my second game for Picotron, and I really hope our little community will continue to grow. Do let know your highscores, do let me know what you think.

[ Continue Reading.. ]

17
6 comments



Cart #unfinishedbusiness-1 | 2024-06-10 | Code ▽ | Embed ▽ | No License
19

TLDR

Help other ghosts reach the afterlife in a creepy, old mansion while being hunted by Ghostists

Unfinished Business

This game was created for the MicroJam 15, I also released it on Itch.io It placed 5th out of 87.

Ever wondered what it is like to become a ghost? You've worked as a Ghostist your whole life-but this one last job flips your world on it's head.

  • Explore a haunted mansion
  • Outwit other ghost hunters that are trying to shoot you with their salt guns.
  • Help the ghosts to pass on to the after life
  • Find tons of secret passageways
  • Find a powerful magic item that helps you to fool the Ghostists

[ Continue Reading.. ]

19
6 comments



I've been trying to wrap my head around saving and loading in Picotron.

As always feel free to correct or improve, I'm always happy to learn.

2 main concepts to understand

As far as I know there is no automatic allocation of space for persistent userdata like in Pico8. You save your userdata as you would in other conventional game engines as an extra file. This makes it a whole lot easier.

This data is best stored as a table, so try player_vars={"Tammo",{"Sword",1},}. That data structure is internally stored as a .pod, which can be saved or read via store and fetch respectively. (Otherwise you'll have to arrange your data and pod it before saving just to unpod it after loading it.

Now you'll just need a place to store your data. It is good practice to create your own folder inside /appdata with mkdir. For example mkdir(save_dir)

These files can be opened and read, but this is fitting for our open community. Let's imagine the easiest possible usecase. We want to keep track of the highscore. We need to check for any existing high scores on _init and load them if they exist. If not we'll just start with the default value.

[ Continue Reading.. ]

15
3 comments



Cart #picowings-2 | 2024-04-06 | Embed ▽ | No License
8

Altough I was born a little too early to call this a "childhood" game I can still appreciate it's relevance of this game as a good first game for any beginner programmer. Enjoy!

Controls:
Flap with Mouse or Up

I'd love feedback on the code if anybody is willing :)

UPDATE:

  • incorporated @Cutievirus feedback, it feels way better now. Thanks! (fun sidenote: All I had to do was shift "-" right once.
  • made it playable with the up button-making this a single button game. Thanks for the feedback, @ahrotahn

UPDATE 6.4.24:

  • added automatic saves
8
6 comments



Cart #cavedivinggonebad-1 | 2024-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
36

This game is inspired by NuSan's brilliant Flooded Caves, it is a fan game :)

It is your job to save people who went cave diving from drowning! Water is entering the caves, use your drill to carve tunnels to redirect the flow of water and try to save as many people as you can.

Controls:

X or V or Left Mouse Button to carve
Arrows or Mouse to move the cursor

The difficulty still needs some finetuning, do let me know how you like it! The Cave generation is based on GPT`s idea of a Noise Algorithm, I might clean it up in the future cause it was useful to me.

Update 6.1.24

  • Updated the menu to reflect the inspiration by

[ Continue Reading.. ]

36
11 comments



Cart #j_t_nightmare_realm-4 | 2023-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

I procrastinated my Godot Project by creating this game instead. I got a timelapse of the coding process over on Mastodon, it was all done this weekend. So please excuse some messy code bits. Anyway.

Journey Through The Nightmare Realm

You (and up to 7 friends) awaken in a dark dungeon. Nothing is as it seems. You have to stick together to not loose one another in the ever changing layout of the dungeon. The dungeon seems to keep track of your progress and rewards you with some stairs leading deeper into the dungeon every so often.

Controls

Player 1:
X to Shoot
Arrows to move

[ Continue Reading.. ]

10
6 comments





Top    Load More Posts ->