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Cart #jtnr2-4 | 2026-08-31 | Embed ▽ | No License
10

JOURNEY THROUGH THE NIGHTMARE REALM II

You found your new obsession in the back of a local arcade. You've never seen this arcade!
JOURNEY THROUGH THE NIGHTMARE REALM II

You and your friends are certain: You MUST beat this arcade and score a spot on it's leader board. After your first run you get awarded a booster pack filled with different cards. On your next run you get to use them: Insert an ability card and use it IN-GAME!

Gather your friend and get them to help you beat the bosses in this game. You can play it on your own or combine your powers to get even deeper into the nightmare realm!

On your path you will encounter lots of enemies, bullets and slot machines!

These big and chunky machines have started appearing in the nightmare realm. Spend coins you've gathered on spins to get new items and powerups. But save at least one coin to revive a fallen friend!

[ Continue Reading.. ]

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9 comments



Cart #seeitsortitsorted-1 | 2026-08-04 | Embed ▽ | License: CC4-BY-NC-SA
5

This is a silly game I created during a trip to London. Can't wait to see how far people will go.

Instructions

See the confetti. Sort it into the correct bin. Repeat.
To see the scores just move your mouse to the top of the screen.

Contains NO AI "CONTRIBUTIONS" but a ton of silly goofiness.

Have a good day :)

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7 comments



I wanted to create a tiny .lua file to use in your projects to save the map to .png, not unlike PICO-8's export function.

HOW TO USE:

  • add this function to your project
  • call it with save_map_as_png(map_data,save_path,cls_color,custom_tile_size) where map_data is your map as userdata, save_path is your destination (defaults to /desktop/map_export.png)cls_color is a custom background color(defaults to 0) and custom_tile_size is your custom tileset resolution(defaults to 16)
  • draws the layers back to front, just like the vanilla map editor
function save_map_as_png(map_data,save_path,cls_color,custom_tile_size)
    local this_data=map_data[1].bmp
    local nr_of_layers=#map_data
    local map_spr=userdata("u8",this_data:width()*(custom_tile_size or 16),this_data:height()*(custom_tile_size or 16))
    set_draw_target(map_spr)
    cls(cls_color or 0)
    for i=nr_of_layers,1,-1 do
        map(map_data

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=190271#p)
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0 comments



Cart #doodleduck-11 | 2026-10-11 | Embed ▽ | No License
16

HOW TO PLAY

Get as high as you can by pressing left and right, retry with C. Learn what the different colored platforms mean and claim the top spot on the leaderboard!

Credits

Howf is a Wuff shared their squish and squash code with me to squish and squash the user icons. Thank you very much!

About this game

Made in a day, so be gentle. I am absolutely in love with scoresub and really thankful that it is finally here. I can't wait to try more games from other people utilizing this great new feature!

UPDATES

11/10/26

  • added a progress indicator
  • added a feature requested by the current champion: platforms now get rendered in front of the other players icons

[ Continue Reading.. ]

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5 comments



Cart #tensumdx-4 | 2026-03-26 | Embed ▽ | License: CC4-BY-NC-SA
6

Inspiration:

This is my DX (Desktop Xperience) version of my adaption of pancelors brilliant MAKETEN. If this one is for you definitely have a look at their Deluxe version on itch that features great gamemodes and way more style!

It is also a test of Scoresub for a simple game. The three best scores of all logged in users will get displayed for everybody in every game mode.

HOW TO PLAY

Select as many fields(empty or not) as you'd like. As long as they sum up to 10 you'll get points for every field selected.

UPDATES

26/3/26 - "The more the merrier" - update: More scores on the scoreboard!

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0 comments



Probably unintended behavior and not really a bug:
If you select a part of a sprite and then copy another,smaller sprite to the same slot with the selected part completely out of the new sprite limits you still can't draw without first deselecting the now inaccessible area.
For clarification:

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0 comments



Cart #chunkyrally-6 | 2026-01-05 | Code ▽ | Embed ▽ | No License
32

Controls

  • X to go back or drift
  • O to accelerate
  • ARROW KEYS to choose or steer

Welcome to Chunky Rally - PICO-8 Edition!

Last summer I released Chunky Rally for Picotron and I kept working on it. It now has an editor that allows YOU to create your very own tracks and share them with others!
But I always wondered whether I could port this to PICO-8.
The focus of this game is feeling in control-beat all the best times and maybe even try [hidden]to get the secret skull medals
[16x16]

[ Continue Reading.. ]

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3 comments



Glorious Glühwein

Cart #gloriousgluhwein-4 | 2025-12-05 | Code ▽ | Embed ▽ | No License
23

Winter is here, which means that the christmas markets are popping up everywhere. Time to get to work! You are famous for your mixology of hot drinks. This fame has allowed you to make enough profit to make donations to programs for your community.

What is your job?

Can you sell enough perfectly mixed hot drinks on the Christmas market to provide money for the people and cats in need?

Controls

Arrows - Move
X - Interact
O - View Drink Menu / Toss a full drink

Credits

Thank you to all the lovely folks from the PICO-8 advent calendar for playtesting feedback and your excellent games! And extraspecial thanks to bikibird and Kevin for organizing the calendar and putting together such talented developers!

[ Continue Reading.. ]

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7 comments



Cart #rallytron-13 | 2026-05-01 | Embed ▽ | No License
54

IMPORTANT: Trying to enter the editor on the web will crash, you can only use it on your picotron machine or in the standalone version.

Rallytron

I really enjoyed driving in Grand Theft Auto San Andreas and wanted to get as close to that feeling as possible within Picotron. This is a soft first release to catch any bugs prior to a release on itch.

Learning the game

All the courses are unlocked from the get-go, but you have to finish them with the Pinter to unlock the other cars. The on screen instructions can be toggled in the pause menu.

Controls:

THIS CAN NOT/HARDLY BE PLAYED ON MOBILE!

WASD to move your car/choose a car and race

[ Continue Reading.. ]

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22 comments



Cart #pausemenu-1 | 2025-07-23 | Embed ▽ | License: CC4-BY-NC-SA
7

Hi! This is a pause menu template you can use as is or as a jumping off point. It allows you to shut down Picotron(useful for exports) and control the volume. It has support for sub menus and custom actions. It can also be controlled by two players, which is important for STEAM to like your game. It consists of four parts of which you only need to use three.

  • init_pause_menu() initializes all the important stuff, use it to customize your pause menu. All menu elements consist of a title and a corresponding action. e.g.:{"Exit","EXIT"}.
    it also declares a new global called game_paused. Use it to halt the execution of other update functions. Sadly we can't just stop the execution of the program due to our custom menu behavior. Use this function in your _init()

[ Continue Reading.. ]

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0 comments



Dear fellow devs!

I fell in love with Picotron and wanted to create a bigger title fit for a release on Steam. That's how "Journey Through The Nightmare Realm II" was born, and it just released on Steam. It would mean the world to me if you could check it out or wishlist it to appeal to the algorithm. Thank you!

Here is what I learned about the process:

Why?

Picotron and PICO-8 are really nice and cozy development environments, creating games and other applications in them feels great. The spirit of helping each other and sharing your games in our community is really important to me and I will never stop doing so. From time to time I create bigger projects that I sell on Steam, which I used to create with Godot, another great engine. Playing around with Picotron has shown me that it is very possible to create bigger (read >2 MB) projects in this engine. So I set out to do just that, and find out the following:

[ Continue Reading.. ]

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11 comments



Cart #colortablesexmaple-0 | 2025-05-28 | Embed ▽ | License: CC4-BY-NC-SA
21


Hi!

TLDR:

Color tables are basically free to use because the gfx pipeline uses one by default. By modifying it we can achieve effects-in this case we add 2 colors that allow us to draw "shadows" and add lit areas. Copy the function below and give it a 64x64 sprite as a color table. Now draw shapes with color 32 and 33 to apply the effects.

My attempt at explaining color tables

I've struggled with understanding color tables, but thanks to @washburnello I finally got it. He is using a sprite to visually represent the color table, which makes it much easier to plan.
This small function allows you to do the same and use a 64x64 sprite to visually represent and plan the color table. It then memmaps it into the appropriate spot in memory.

[ Continue Reading.. ]

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9 comments



Cart #bullettemplate-3 | 2025-05-05 | Embed ▽ | No License
9

This is a base project to create your very own Bullet Hell/Heaven, Shooter, Stealth etc. game!

Controls

Best played with twin-stick controller!

Controller:
LEFT STICK - Walk
RIGHT STICK - Aim & Shoot
X(bottom button)-Advance to game

Keyboard+Mouse:
WASD - Walk
MOUSE - Aim
LEFT MOUSE - Shoot
C - Advance to game

Content

It includes:

  • a system to manage the different types of guns and bullets with different values
  • multiplayer support
  • basic AI that looks for the player and follows them
  • basic enemies(one melee, one ranged)
  • a basic item system

[ Continue Reading.. ]

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3 comments



Cart #peakofempires-6 | 2025-04-09 | Code ▽ | Embed ▽ | No License
63

Best played in fullscreen or with a controller

Welcome to Peak Of Empires v1.0!

How To Play

  • Mouse Or Arrow Keys to Move Pointer
  • Left Mouse Button or X to Choose Units
  • Right Mouse Button Or C to Send Units
  • ESDF or screen edges to Move Camera

Click units or buildings to view their stats and actions. Keep an eye on your resources, which are wood, food, stone, gold and housing. Make sure to build enough houses and send your workers to work! Once you've given them a task they will try to keep doing it until there is nothing in their vicinity left to interact with.

[ Continue Reading.. ]

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13 comments



Hi!
Let's start a library of transition effects!
They should take one argument called progress. If you want to fade out instead of in you just use fade(1-progress).
My first contribution:

function fade(progress)
	for xx=0,15 do
		for yy=0,15 do
			circfill(xx*8+4,yy*8+4,8*(1-progress)+sin((yy)/15),0)
		end
	end
end
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6 comments



Cart #bloodletting-5 | 2025-12-02 | Code ▽ | Embed ▽ | No License
38

Controls

  • Arrows to move
  • X to attack
  • C to dash

TLDR

Zelda dungeons with an orange cat friend. (Thx @8bit_gnosis)

Story

You're taking a casual ride on your dragon when all of a sudden the dragon has to sneeze! You and your cat companion get thrown off, and now you have to try to climb the dragon tower to get back on.

What is Bloodletting?

The tower is powered by the blood of fallen dragon riders - and it offers you certain deals for your blood.
These deals can make or break you, so be careful!

Beware!

Destroy the chests to sometimes find a heart

[ Continue Reading.. ]

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14 comments



Cart #lastminutecookies-6 | 2024-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A tiny golfing game for the 2024 Advent Calendar.

Last Minute Cookies

Santa is coming but you forgot to put a cookie on his plate!
Try your best to nudge it on there so he can enjoy it.

How To Play

Nudge the cookie onto the plate and try to beat the par(times of strokes an "average" player needs to beat the level) for any given level.
Watch out for obstacles, blue spots slowing you down and yellow spots speeding your cookie up.
This game saves your progress, so do share your achievements!

Special thanks

First and foremost a big thank you to @bikibird for organizing this amazing calendar!

[ Continue Reading.. ]

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1 comment



Cart #thecountisenraged-1 | 2024-10-15 | Code ▽ | Embed ▽ | No License
4

The Count Is Enraged!

Bring back peace to the asteroid belt by slaying Count Jaspawd! This is the first level of that game.

Controls

ARROWS to Move
X or x to shoot
O or c to shoot torpedos

but...why?

I was sick this weekend and tried another game for my mission:
I'm trying to make one game of every genre, even the ones I could never get into. This is my weekend attempt at making a shmup, a genre I'm not really familiar with.
Do tell me about all the things you hate in it and I might even work on it some more!

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4 comments



Cart #jumpandrun-0 | 2024-09-28 | Embed ▽ | No License
19

Hi everybody!

This is yet another template-have fun with it. Or don't. Kinda tired of promoting my stuff. This will be my goto template for Metroidvanias.

You can jump but you can't hide.

UPDATES:
-27.9.24 added ladders and one way platforms and made all of those and spikes sprite flag based.

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2 comments



Creating boxart for your games

After watching @thesailor create a manual I felt inspired to create some boxart for their game.

I also turned the file I used for that into a template that I would like to share with all of you. Your games deserve a nice box, your games deserve to be displayed! Maybe add a little manual or a QR code that leads straight to the game. And do share what you come up with :)

Make your own boxart!

You can find the template on my itch.io

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