Log In  
Follow
Achie72

Jank coder of the year for sure! Player of many things and maker of the Pico-Shorts blog series!


Cart #crypt_achie-8 | 2025-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Welcome great adventurers! As you know lately we had troubles with the crypt of the old Lich King! His tomb attracted nearby goblin tribes and they set up camp on the many levels. We ask you to go and clean it up, find their boss so we can rest assured once again. The Lich? Don’t worry he was defeated decades ago, only bones remained.

Now, gather you party and go onwards!

v6 uploaded
[hidden]
Changed v6:

  • Changed: Monk rework: Now after attack has a chance to attack again
  • Changed: Druid now LEARNS summon
  • Changed: New default party, swordsman, wizard, ranger
  • Fixed: Swordsman healing +1 from all sources
  • Fixed: Infinite chain sparks
  • Fixed: Issues arising from monk multi attack
  • Fixed: Some typo
  • Fixed: Spell pickup showing 199 potions picked up

Changed v5:

  • Revert debug boss hp

Changed v4:

  • Player character limit of 12

Changed v3:

  • Wizards actually learn the spells they start with
    • spells now showcased as number-number, first is scrolls, second is learned
    • learned spells reset each room
  • Monk should be only able to hit 3 distinct enemies
  • Fixed monk so it won't try to pickup multiple treasures
  • Fixed acid potion causing a crash
  • Enemies are now auto selected for attacks
  • Characters should not be able to heal over their max health, showed in () on gui (starting value)
  • Summons are now able to pickup treasure, if you want
  • Status now is over the entity sprite.

Changed v2:

  • Summons do no longer count as players in terms of room generation (they do not trigger new enemy spawns)
  • Entity selector bug (hopefully) fixed when a large chunk of enemies die.
  • Summons can now pick up scrolls and potions.

[ Continue Reading.. ]

11
9 comments



Cart #bar_fight_ach-0 | 2025-01-16 | Code ▽ | Embed ▽ | No License
3

Made for the Trijam #304 - 1 Button Adventure in a little bit over of 3 and a half hours.

Use your randomly assigned movepool to defeat the enemy!

Basic Moves:

Attack - Deal 10 + Strength damage - Diamond Icon

Shield - Gain 10 Shield - Shield Icon

Heal - Gain 10 health - Heart Icon

Status moves:

Bite - Deal 5 + strength damage. Chance to inflict 1 Poision - Skull icon. Poision ticks periodically, hits hp directly.

Mock - Deal 5 + strength damage. Chance to inflict 1 Burn - Orange Yelpi icon. Flame hits periodically, hits shield first.

Slap - Deal 5 + strength damage. Chance to inflict 1 Confusion - Fist icon

Empower moves:

Taunt - Gain 2 shield. Gain 1 strength. - Blue Face icon.

Evade - Gain 2 shield. Gain 1 evasion. - Fog Icon. Evasion gives dodge chance.

Aim - Gain 2 shield. Gain 1 accuracy - Eye Icon. Chance to hit through evasion, and crit.

Healing moves:

Cleanse: Heal for 5. Cleanse 1 negative debuff - Green cross

Pray: Heal for 5, grants strength. - Blue Hands

Fatigue:

If the match goes long enough and incrementing fatigue starts to hit both combatants.

Support:

My awesome supporters over at

[ Continue Reading.. ]

3
3 comments



Cart #pico_towers-2 | 2024-08-15 | Code ▽ | Embed ▽ | No License
11

Pico Towers is my entry for the LOWREZJAM 2024 with theme: Peaceful!

Instruction:

Oh no! The blocks have all been jumbled up! Let's make some order and place all colored blocks on separate towers by color!

⬅️➡️ - Move around

🅾️: C - Pick up, put down

Support:

My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!

Thank you Csöndi, Nerdy Teachers and Fletch for allowing me to keep up this hobby!

11
1 comment



Cart #daily_doku-0 | 2024-08-05 | Code ▽ | Embed ▽ | No License
10

Daily Doku is my entry for the LOWREZJAM 2024 with theme: Peaceful!

Instruction:

Change between the randomly generated or the DAILY challanges and solve the board. Making a daily challange will reward you with an export of your results, which you can copy out with Ctrl+c. Share it on soicals!

⬅️⬇️⬆️➡️ - Move around
🅾️: C - place icons

DailyDoku 2024.8.4 - ★ - 8.75s - steps: 15

Support:

My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!

Thank you Csöndi, Nerdy Teachers and Fletch for allowing me to keep up this hobby!

10
2 comments



Cart #nightcrawl-2 | 2024-07-30 | Code ▽ | Embed ▽ | No License
18

Still a playtest version, leave some feedback below!

Instruction:

⬅️⬆️➡️ Move diagonally step left-right or up. Dungeon moves down on each step.

🅾️: C or Y/Z Swap weapons

Gather equipment, shield and gold, survive for as long as you can. No ending yet other than dying due to ever stronger enemies. Each non-shop tile is resolved automatically. Pickup up a weapon with one in hand will overwrite it.

Help menu contains a tutorial that will guide you through the basics.

Combat:

Enemies have 3 things attached to them:

Damage: How much raw damage the enemy can inflict.

Skill: If the enemy has a skill

[ Continue Reading.. ]

18
9 comments



Cart #druid_dash_ppp-0 | 2024-07-20 | Code ▽ | Embed ▽ | No License
3

This game was made for the Pursuing Pixels James Jam Game Gam #3 with theme parallel. Some art (mainly my trees and grass) were taken from the first version: Druid Dash: Magic Mushroom Mania

Shorter than what I wanted, but that is the life of weeklong jams that you develop under 10 hours.

There is a bug that sometimes comes up with spirits not moving, you will have to restart the stage with C x)

Gameplay:

Move spirits around the map and guide them to their shrines. Once they move, they will continue to do so until they hit a wall.

⬅️⬇️⬆️➡️ - Move around

❎: X - Next Stage

🅾️: C or Y/Z - Restart Level
Devlogs:

You can read all about the development if you are into things like that:

[ Continue Reading.. ]

3
0 comments



Cart #only_three_wizards-0 | 2024-07-20 | Code ▽ | Embed ▽ | No License
5

This game was made for the Minigame A Month May 2024 for theme WIZARDS!
Gameplay:

Move around on the field to avoid the relentless attacks of the mages.

⬅️⬇️⬆️➡️ - Move around on the board.

❎: X - Activates Currently held Item.

🅾️: C or Y/Z - Switch your current color.

Stand on appearing attack spots with the right color to hurt the mage of that color.
Items:

Sands of Time: Freezes time for the world. You are allowed to move, but nothing else.
Chromatic Star: Allowes you to become invulnerable, and hurt any mage while stepping on attack spots.

Wizards:

Each wizards has a unique logic behind their patterns as three distinc phases with them. Figure out who does what an plan ahead!

[ Continue Reading.. ]

5
0 comments



Cart #zap_bot-3 | 2024-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

About:

Zap-bot is an homage to the old Gameboy era cheap SBC (single board computer) handleds and their stupid little games, like the Classic and Brick Brick game!

This is a port of the shooter line filler game inside that. Your goal is to clear the lines for as long as you can last!

Controls:

Move with arrow keys left and right.

Shoot with X.

Brought to you by:

My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!

[ Continue Reading.. ]

14
8 comments



Cart #veggie_combo-4 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

This game was made for the Minigame A Month April 2024 for theme Farming!

Gameplay:

Use your tools to manipulate the field, then harvest with as many points as you can.

⬅️⬇️⬆️➡️

❎: X

🅾️: C or Y/Z

When harvesting you move along in a straight line if you have the same veggies in that direction and stop before stepping on a different one.

Harvesting a veggie gives 1 point +1 for each previous same vegetable.

Combo and movement stops on a new vegetable in the direction, or upon turning into a new direction!

Tools

  • Shovel: Let's you swap two rows or columns with each other.
  • Pitchfork: moves row/colum left-right-up-down
  • Bomb: Upon stepping on, it harvests all neighbouring tiles (replaces one where you move so it doesn't break cool lines)
  • Watering can: Replaces a 3x3 area with a crop randomly selected from that area (weighted by occourance)

Seeds:

After completing a stage (or on pressing Enter) you can view the seed of the current page. Note that number down and share it with a friend. In the Load Field menu you can enter the seed and race on who can achieve more points on the same map, with the same tools!
Development:

You can read the devlogs and watch the full development VODS if you are intersted in things like that!

Devlog Articles

[ Continue Reading.. ]

13
7 comments



Cart #crumbling_crypt-0 | 2024-04-07 | Code ▽ | Embed ▽ | No License
10

How to play:

Arrows to move, X to start. You can step twice, before most monsters stepping once. There are exceptions to this rule.

Find Swords and Shields to help you overcome the enemy horde!

Search the key, uncover where the trapdoor is, and progress further to grab the McGuffin.

Devlogs:

If you are interested in game development articles, code breakdowns and alikes, I try to document all my projects over at my Ko-fi Page, free to read!

https://github.com/Achie72/kofi-articles

The cart is fully commented out, feel free to download and check things if you are interested in the inner workings.

[ Continue Reading.. ]

10
0 comments



Cart #defender_1k-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
7

1k Defender

1k Defender is a little shmup made with 957 compressed bytes inside PICO-8!

This project was born from a failed submission to 1k jam 2022 and continuing it for the 2023 edition. Since I didn't felt it was eligible for the jam, I never uploaded it to it. A while ago I remembered it, so I spiced it up with a label and some sfx, but only those so it is a tad more enjoyable to play. We got a gameplay loop as well!

You can also check it out the raw one on GistHub:

https://gist.github.com/Achie72/076859ce7fe17335fdb49ca7790d427b

Gameplay:

Shoot the invading forces down to protect your planet. You need to restock on bullets from time to time in the depot (the up icon on the bottom left)

[ Continue Reading.. ]

7
1 comment



Cart #one_last_swing-1 | 2024-05-23 | Code ▽ | Embed ▽ | No License
22

One Last Swing

This project is my entry for the Samurai Game Jam 2024 with subtheme: Luck! 🍀
Story:

Patrolling the border you get a message about enemy groups flooding your territory. Now it is up to you to make it back home and ensure the safety of your family!

Controls:

Use X to unsheathe your sword before the clash. If you do not have it out, you will automatically lose. Use ⬇️⬆️ to move your sword between the 3 stances of: High, Mid and Low.

The enemy will attack after a certain time has elapsed, just after they step back! Take that moment to adjust your stance to achieve victory!

Gameplay:

Beat 10 levels to make it back home, and if you feel like it, push your luck further into the endless challenge.

One Last Swing is a Rock-Paper-Scissor like dueling game, where you need to choose the correct stand to overcome your opponents, to regain your honor and to make it back home.

High stance beats middle, middle stance beats low and low stance beats high!

High > Mid > Low > High

[ Continue Reading.. ]

22
4 comments



Cart #sleigh_away-0 | 2023-12-02 | Code ▽ | Embed ▽ | No License
3

Sleigh Away

This project is an entry for the Strawberry PICO-8 Jam 2023 Christmas, made with the fantasy console: PICO-8. Theme was Christmas and restriction is 4 colors only!

Controls:

You move the reindeer, Santa will follow your positions if you have moved enough time (like old options worked in shmup).

ONLY SANTA'S HEAD HAS COLLISION, use this to your advantage!

Story:

Santa got lazy after making all the games this year, so help the reindeer pull him away from the dangerous Krampus army, who are here to ruin the Holiday!

Gameplay:

[ Continue Reading.. ]

3
3 comments



Cart #lina_suika_hunt-0 | 2023-11-18 | Code ▽ | Embed ▽ | No License
17

Lina: Suika Hunt

This project is an entry for the 20 Seconds Game Jam 2023, made with the fantasy console: PICO-8.

Controls:

Story:

With all the Suika flying all around the world at every corner, Lina the Witch got enough one moring, and decided to end them for all! Hunt them down in the orchard to free the internet from them once and for all!

Gameplay:

Press Arrow keys to match the fruit's direction, and press X to shoot at them! If you miss a direction, you can press C/Y to delete your last input in the combo!

[ Continue Reading.. ]

17
8 comments



Cart #kumatori_panic-5 | 2023-08-20 | Code ▽ | Embed ▽ | No License
20

Kumatori Panic!

This game is an entry for the A Game By Its Cover 2023 jam! Original famicart design is Kumatori Panic! by Eat Sleep Meep!

Check their cart and other works out!

Versions:

0.1 - Jam version released for AGBIC 2023
0.2 - Fix Endless loop bug (hopefully).

Gameplay

Kumatori Panic! is a combination of Sokoban type entity pushing and Bejeweled like color matching. Gather all the chicken before they ran off! Connect 3 or more matching ones to gather them into the coop!

Bump into the chickens from a direction to push them, if nothing is in the direction you are pushing.

[ Continue Reading.. ]

20
0 comments



Cart #druid_dash-0 | 2023-06-27 | Code ▽ | Embed ▽ | No License
19

This project is an entry for the MossyMonth 2023 creative jam, with theme: Forest!

Controls:

Story:

Luna was cursed by a cheecky witch to never be able to stop running in a straight line. Help her gather all the magical mushrooms for a ritual to clense the curse once and for all!

Gameplay:

Move in the four cardinal directins while choosing your path wisely. You can never change your path by yourself.

Each forest is it's own little puzzle, can you solve them all?

Export your moves at the end of each stage to the clipboard and share with your friends and us, how many moves did you take! It will copy to your clipboard for your Ctrl+V pleasures!

[ Continue Reading.. ]

19
5 comments



Cart #lina_a_fishy_quest-5 | 2023-02-13 | Code ▽ | Embed ▽ | No License
17

Lina: A Fishy Quest

This project is an entry for the 20 Seconds Game Jam!

Controls:

Story:

Sometimes our little witch needs some relaxation and Sour Cream demands fishes for dinner, so let's help Lina find the perfect catch! 🎣

Gameplay:

Hook fishes to earn points, fishes from the deep earn you more!

Avoid the Junk if you can, it will reduce your score!

You have 20 seconds to earn the most points!

Bubble streams will move everything up or down depending on their direction! Be careful, your hook is deployed all the time, move it away from junk floating on top!

Support:

If you like my work you can purchase the standalone binaries for this game! If you would like to see more games, gamedev blogs, pixel- and voxel arts check out my Ko-fi page, where you can support me if you want!

[ Continue Reading.. ]

17
3 comments



Cart #lina_witches_of_the_moon-7 | 2022-10-21 | Code ▽ | Embed ▽ | No License
31

Updates:

Revision 7 (0.1.1) - Minor changes, and bug fixes:

  • Tweak: Mana Burst now grants a new Frog Bomb upon completion. Other effects are removed.
  • Tweak: Triples shots now deal less damage.
  • Tweak: Sprial shots now deal more damage.
  • Tweak: Final Boss's health increased by 30%.
  • Tweak: Now Lina can move between transitions.

  • Fix: Frog Bombs are now consumed when used.
  • Fix: 3rd Witch now summons correct minions.
  • Fix: Final enemies death will not cause immediate stage change.
  • Fix: Frog Bombs now should be less performance killers.

Revision 6 (0.1.0) - Full Jam Release

  • Added: Force Shield pick-up. Deflects enemy bullets, but does not protect against phisical contact.
  • Added: Mana Burst! Higher firerate, Force Shield and Star powers upon filling the gauge. Getting hit resets your progress.
  • Added: Super Star now grants ramming powers!
  • Added: Indication for Super Star and Force Shield timers.
  • Added: In-game tutorial!
  • Added: New enemy patterns!
  • Added: 2 new soundtracks, thanks to: Before you close your mind

  • Tweak: The game is 60 fps!
  • Tweak: Better art for the menu!
  • Tweak: Sour Cream is permanent on the board, always helping you out! Now only shoots the basic player attack due to balance reasons.
  • Tweak: Cat Bomb reworked! Now exists as a Frog Bomb which has higher damage and destroys all on-screen enemy bullets.
  • Tweak: New hitbox and better in-game indication! Refer to in-game tutorial!
  • Tweak: Drops are more frequent on lower health.
  • Tweak: Potions drop more the lower hp Lina has.
  • Tweak: Removed Shield Potions.
  • Tweak: Ghost removed. Broodmothers are added instead. The fire in a diagonal pattern and spawn hatchlings upon death.
  • Tweak: Dragons slightly tweaked in bullet speed and the number of exploding bullets.
  • Tweak: Color of all bullets in-game.
  • Tweak: Witches have their hitbox slightly extended downward.
  • Tweak: Reworked the drop system. Potion should not drop on full HP and your current weapon should not drop.
  • Tweak: Final boss now should be harder, like a proper game ending foe!

  • Fixed: White Witch had incorrect health value.
  • Fixed: Witches have a better indication for hits. Now the whole sprite flashes.
  • Fixed: Moon state text appeared on wrong stages.
  • Fixed: Draw order.

[ Continue Reading.. ]

31
17 comments



Flappy Ducky was made for the OneLevelGameJam on the weekend of 2020.02.02.

Your goal is to find all bread on the map. You have to return all the bread to finish the game!

You can flap equal to the number of feather you have. Bring your lady duck flowers to gain more feathers.

Don't forget to post your time, let's see how can be the flappiest ducky!

Controls:

X - Flap your wings

C - Glide in the air

Cart #flappy_ducky-0 | 2020-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Social and other stuff:
🎤 Twitch
☕ Ko-fi link
🐦Twitter
📷 Instagram
🎮 Itch.io

[ Continue Reading.. ]

7
3 comments



Cart #crazyrabbitafternoon-2 | 2019-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

General Idea

Create and oldschool rogue-like feel game.

Start: C/Z/Y (builtin differs on keyboard layouts, the button next to 'x')

Move with: Arrows, you can step twice while wolves moves once.

Skip step: X

Collect all carrots to proceed to the next level. Avoid wolves, by hiding in the rabbit holes. You can step twice, while wolves step one.

If they can't see you, they are dark red, and start to wander around. If the can, they turn bright red, and start to chase you down. They can't eat you, while you are in a rabbit hole.

Difficulty goes up by reached levels and steps taken, so plan ahead!

Also on Github

[ Continue Reading.. ]

6
6 comments





Top    Load More Posts ->