Kumatori Panic!

This game is an entry for the A Game By Its Cover 2023 jam! Original famicart design is Kumatori Panic! by Eat Sleep Meep!
Check their cart and other works out!
Versions:
0.1 - Jam version released for AGBIC 2023
0.2 - Fix Endless loop bug (hopefully).
Gameplay
Kumatori Panic! is a combination of Sokoban type entity pushing and Bejeweled like color matching. Gather all the chicken before they ran off! Connect 3 or more matching ones to gather them into the coop!
Bump into the chickens from a direction to push them, if nothing is in the direction you are pushing.
Pushing Chicks costs energy. Regain energy by matching 3 or more chicks, the more the merrier!
You can pick chicks up, but that and putting them down cost 1 energy. Carrying a chick costs 1 energy per step.
You CANNOT complete a match by placing a chick from carrying, you HAVE TO PUSH THEM TO THEIR PLACE! No easy skip for ya, let the push puzzle guide you! (Red chicks are friends though!)
note:
At the moment the game doesn’t see an option to crack multiple eggs with one match. It will generate enough on start, but during the run if you do not match them individually the game could false end you! Hit restart and match eggs one-by-one if that happens. The game does not generate maps it sees unsolvable.
Controls:

Meet the Chicks:

Yellow - They are your everyday chicks, sitting around, waiting to be collected.
Green - They are hyperactive and will move around on their own on the map! They cannot macth by themself moving this way.
Blue - Their secret is the power of duplication! At each of the third pushes they duplicate into a neighbouring tile! They cannot macth by themself moving this way.
Red - They have a sticky personally that everyone wants to follow!
Pink - Created upon matching 4 chicks, they are the jokers of the garden! Can match to any other color!
White - Created upon matching 5 or more chicks! The big brother of the pink chicks, they can be pushed around freely!
Meet the Eggs:

The future of the garden! Next to gathering all chicks you will have to hatch all eggs as well! Match other chicks next to them to hatch a chick indicated by the color out of them! Eggs cannot be pushed or picked up! Bear hands are not delicate enough for eggs!
Credits:

Original famicase design is Kumatori Panic! by Eat Sleep Meep! Check their cart and other works out HERE!

Ko-fi articles:
I wrote devlogs about the development process of this game, you can read them over at my Ko-fi Page!
If you would like to see more games, gamedev blogs, pixel- and voxel arts check out my Ko-fi page, where you can support me if you want!


This project is an entry for the MossyMonth 2023 creative jam, with theme: Forest!
Controls:

Story:
Luna was cursed by a cheecky witch to never be able to stop running in a straight line. Help her gather all the magical mushrooms for a ritual to clense the curse once and for all!
Gameplay:
Move in the four cardinal directins while choosing your path wisely. You can never change your path by yourself.
Each forest is it's own little puzzle, can you solve them all?
Export your moves at the end of each stage to the clipboard and share with your friends and us, how many moves did you take! It will copy to your clipboard for your Ctrl+V pleasures!
You can do the same at the very end of the game with all your moves!

Ko-fi articles:
I wrote devlogs about the development process of this game, you can read them over at my Ko-fi Page!
Support:
If you like my work you can purchase the standalone binaries for this game! If you would like to see more games, gamedev blogs, pixel- and voxel arts check out my Ko-fi page, where you can support me if you want!
Big thanks to Csöndi for supporting my work over at Ko-fi!

(Don't look at the code, I haven't refactored anything)

Lina: A Fishy Quest
This project is an entry for the 20 Seconds Game Jam!
Controls:

Story:
Sometimes our little witch needs some relaxation and Sour Cream demands fishes for dinner, so let's help Lina find the perfect catch! 🎣
Gameplay:
Hook fishes to earn points, fishes from the deep earn you more!

Avoid the Junk if you can, it will reduce your score!
You have 20 seconds to earn the most points!
Bubble streams will move everything up or down depending on their direction! Be careful, your hook is deployed all the time, move it away from junk floating on top!
Support:
If you like my work you can purchase the standalone binaries for this game! If you would like to see more games, gamedev blogs, pixel- and voxel arts check out my Ko-fi page, where you can support me if you want!
Ko-fi article about the project
Big thanks to Csöndi for supporting my work over at Ko-fi!
Updates:
Revision 7 (0.1.1) - Minor changes, and bug fixes:
- Tweak: Mana Burst now grants a new Frog Bomb upon completion. Other effects are removed.
- Tweak: Triples shots now deal less damage.
- Tweak: Sprial shots now deal more damage.
- Tweak: Final Boss's health increased by 30%.
-
Tweak: Now Lina can move between transitions.
- Fix: Frog Bombs are now consumed when used.
- Fix: 3rd Witch now summons correct minions.
- Fix: Final enemies death will not cause immediate stage change.
- Fix: Frog Bombs now should be less performance killers.
Revision 6 (0.1.0) - Full Jam Release
Revision 5 (0.0.2) - Day 1 Fixes
- Fixed: Third Witch had incorrect attack pattern, leading to no shooting.
- Fixed: Double Shot had an extra bullet on the descending angle.
- Fixed: Scores did not reset after the end of the game.
- Fixed: Incorrect movement calculations.
Revision 4 - Witch Movement QuickFix
- Fixed: Witches siwtching from Forward-Backward phase would keep there horizontal momentum.
Story:
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Lina, among many others, is an avarage witch living in the forest. But one night everything changes as those who were once friends turned into enemies.
Fight through the horde of summons, beat hypnotized witches and figure out who is behind all this.
Desc:
Lina: Witches Of The Moon is an entry for Krystman's Basic Shmup Showcase event, which revolves around the amazing shmup tutorial series.
Controls:
Movement -> WASD, Arrows, Joystick
Shooting -> C, PS X
Frog Bombs -> x, PS O
There is an Ingame tutorial to help you along! To exit it, return to the main Tutorial scene and fly forward!
Gameplay:
Powerups will help you along your journey!
There are number of shooting patterns in the game, some focus on single target, some on whole screen dps, find what suits you best!
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Sour Cream:
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Sour Cream will follow you along, lagging behind a bit and helping out with the pesky enemies. You attack patterns do not modify his, but with proper positioning he can be a helpful companion on the journey!
Enemies:
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Enemy minions attack in waves! Don't spare none of them, charge your Mana Burst and tear through the opposition! (Mana Bursts
You will encounter their respective witch master at every 6th level!
Some enemies use tricky patterns against you, be on your guard!
Socials:
I have a Ko-fi page! If you like my work you can support me over there with a price of a coffee.
https://linktr.ee/AchieGameDev
Music:
Music by the amazing BeforeYouCloseYourMind!
https://soundcloud.com/beforeyoucloseyourmind
Flappy Ducky was made for the OneLevelGameJam on the weekend of 2020.02.02.
Your goal is to find all bread on the map. You have to return all the bread to finish the game!
You can flap equal to the number of feather you have. Bring your lady duck flowers to gain more feathers.
Don't forget to post your time, let's see how can be the flappiest ducky!
Controls:
X - Flap your wings
C - Glide in the air
Social and other stuff:
🎤 Twitch
☕ Ko-fi link
🐦Twitter
📷 Instagram
🎮 Itch.io
🎵 Soundcloud
⌨ GitHub
(Currently i'm trying to post all my games i forgot to post here!)
General Idea
Create and oldschool rogue-like feel game.
Start: C/Z/Y (builtin differs on keyboard layouts, the button next to 'x')
Move with: Arrows, you can step twice while wolves moves once.
Skip step: X
Collect all carrots to proceed to the next level. Avoid wolves, by hiding in the rabbit holes. You can step twice, while wolves step one.
If they can't see you, they are dark red, and start to wander around. If the can, they turn bright red, and start to chase you down. They can't eat you, while you are in a rabbit hole.
Difficulty goes up by reached levels and steps taken, so plan ahead!
There is still much to left, but this was my defined MVP
Hi there all!
I'm fairly new to the engine, and for now, i just have one question, that could be helpful for me.
Is it possible, to export an .html file, in which your games are exported like in the BSS section, only multiple of them. If i'm not clear, i'm looking for a vertical column of playable games in one .html file sou you can just press the play button and play. Is it possible? How can someone do it?
My main goal is to set up my github page in a way, that you can play all the pushed games in the repo. Not necessarily automated, little hand editing is fine with me.
Thanks in advance!