P#120536 2022-11-12 13:17 ( Edited 2023-02-13 16:57)
P#116749 2022-09-01 20:19 ( Edited 2022-10-21 17:01)
P#76969 2020-05-21 06:51
P#65414 2019-06-26 22:07
P#58968 2018-11-12 15:56 ( Edited 2018-11-13 03:52)
This project is an entry for the 20 Seconds Game Jam!
Sometimes our little witch needs some relaxation and Sour Cream demands fishes for dinner, so let's help Lina find the perfect catch! 🎣
Hook fishes to earn points, fishes from the deep earn you more!
Avoid the Junk if you can, it will reduce your score!
You have 20 seconds to earn the most points!
Bubble streams will move everything up or down depending on their direction! Be careful, your hook is deployed all the time, move it away from junk floating on top!
If you like my work you can purchase the standalone binaries for this game! If you would like to see more games, gamedev blogs, pixel- and voxel arts check out my Ko-fi page, where you can support me if you want!
Ko-fi article about the project
Big thanks to Csöndi for supporting my work over at Ko-fi!
Revision 7 (0.1.1) - Minor changes, and bug fixes:
Tweak: Now Lina can move between transitions.
Revision 6 (0.1.0) - Full Jam Release
Added: 2 new soundtracks, thanks to: Before you close your mind
Tweak: Final boss now should be harder, like a proper game ending foe!
Revision 5 (0.0.2) - Day 1 Fixes
Revision 4 - Witch Movement QuickFix
Lina, among many others, is an avarage witch living in the forest. But one night everything changes as those who were once friends turned into enemies.
Fight through the horde of summons, beat hypnotized witches and figure out who is behind all this.
Lina: Witches Of The Moon is an entry for Krystman's Basic Shmup Showcase event, which revolves around the amazing shmup tutorial series.
Movement -> WASD, Arrows, Joystick
Shooting -> C, PS X
Frog Bombs -> x, PS O
There is an Ingame tutorial to help you along! To exit it, return to the main Tutorial scene and fly forward!
Powerups will help you along your journey!
There are number of shooting patterns in the game, some focus on single target, some on whole screen dps, find what suits you best!
You will encounter their respective witch master at every 6th level!
Some enemies use tricky patterns against you, be on your guard!
I have a Ko-fi page! If you like my work you can support me over there with a price of a coffee.
Music by the amazing BeforeYouCloseYourMind!
Your goal is to find all bread on the map. You have to return all the bread to finish the game!
You can flap equal to the number of feather you have. Bring your lady duck flowers to gain more feathers.
Don't forget to post your time, let's see how can be the flappiest ducky!
X - Flap your wings
C - Glide in the air
Social and other stuff:
☕ Ko-fi link
(Currently i'm trying to post all my games i forgot to post here!)
Create and oldschool rogue-like feel game.
Start: C/Z/Y (builtin differs on keyboard layouts, the button next to 'x')
Move with: Arrows, you can step twice while wolves moves once.
Skip step: X
Collect all carrots to proceed to the next level. Avoid wolves, by hiding in the rabbit holes. You can step twice, while wolves step one.
If they can't see you, they are dark red, and start to wander around. If the can, they turn bright red, and start to chase you down. They can't eat you, while you are in a rabbit hole.
Difficulty goes up by reached levels and steps taken, so plan ahead!
There is still much to left, but this was my defined MVP
Hi there all!
I'm fairly new to the engine, and for now, i just have one question, that could be helpful for me.
Is it possible, to export an .html file, in which your games are exported like in the BSS section, only multiple of them. If i'm not clear, i'm looking for a vertical column of playable games in one .html file sou you can just press the play button and play. Is it possible? How can someone do it?
My main goal is to set up my github page in a way, that you can play all the pushed games in the repo. Not necessarily automated, little hand editing is fine with me.
Thanks in advance!