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Blimey! [BROKEN IN 0.2.6]
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pov youre playing a celeste mod that hasnt removed screen shake
@Infinite86 yes. yes we can.

Cart #celesteearthquake-0 | 2023-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

slightly less cursed version where the current screen shake amount is added to the next and shake decreases a lot faster

Cart #celesterichter9-1 | 2023-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#134561 2023-09-18 22:34 ( Edited 2023-09-19 16:05)

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Cart #blimey-18 | 2023-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


0.4 Changelog:

  • Fixed the player spawning behind info box in level 6

0.4.1 Changelog:

  • Fixed Celeste title screen not being aligned with Blimey title screen

0.5 Changelog:

  • Added 2 pixels to the top of the flag info box so it looks nicer
  • Made the leaderboard work now, although it is completely local and it doesn't save after resetting the cartridge

0.6 Changelog:


  • Fixed strawberry spinning sprites displaying the same sprite 3 times in a row instead of changing
  • Fixed open leaderboard text displaying too far to the right
  • Fixed secret entrance not being possible gemskip
  • Fixed number sprites not appearing in the leaderboard menu
  • Fixed the color of some pause menu items in the secret levels
  • Fixed timer being paused when entering secret levels
  • Made level 12 possible
  • Removed testing code that let you submit to the leaderboard on a loaded save file
  • Readded leaderboard infobox number sprites


  • Went through and optimized the entire cartridge for tokens
  • Made the infobox always in its normal position when in the pause menu
  • Moved the infobox to the right in levels 8, 12, and secret_03
  • Added nice looking borders to infoboxes
  • Made the summit infobox look nicer by moving some text around

0.6.1 Changelog:

  • Implemented partial persistent save data, only works with settings and if the berry is collected
  • Added 6 more secret levels by @micahc1113

0.7 Changelog:

  • Added autosave, you can load it using the “load game” option in the pause menu in the title screen. Alternatively, you can turn off the autosave option, and hitting the “load game” option will load the last time you clicked “save game”
  • Settings now always save persistently, even when you load a different file through the menu
  • Completed persistent save data using cartdata
  • Your timer and death count now resets if you die on the first level with speedrun mode on, to make restarting easier
  • The timer now resumes when you enter the secret route
  • Added vanilla game wind sfx to the title screen

0.7.1 Changelog:

  • Made your timer and death count only reset if you don't have the strawberry

0.7.2 Changelog:

  • Made the strawberry spawn properly when loading the level

0.7.3 Changelog:

  • Fixed strawberries for real this time (thanks to @NylSpider on the CC Discord for finding the strawberry bugs!)

0.8.0 Changelog:

  • Fixed secret_04 being cheeseable
  • Fixed secret levels freezing the game
  • Added 5 more secret levels

0.8.1 Changelog:

  • Fixed a map decoration bug

0.8.2 Changelog:

  • Fixed leaderboard crashing game when submitting run (found by @koala56)
  • Fixed timer resetting after one hour (found by @koala56)
  • Fixed runs not being saved to leaderboard properly

0.8.3 Changelog:

  • Fixed a random typo that caused a crash

0.8.4 Changelog:

  • Made The Femur Breaker a secret level
  • Fixed infobox sprites being off center
  • Changed the death counter sprite to a skull to make it less confusing

1.0 Plans

  • Make leaderboard save locally between cartridge resets
  • Title screen music
  • Title screen interaction sfx
  • Many more levels (some planned, some already finished)
  • One-use dash crystal as suggested by @loadandcode
  • Sort levels by difficulty

Potential features (might happen, might not)

  • Menu for changing and adding keybinds, suggested by @praiseafrog
  • Online leaderboard using pico8com and replit database
  • Stupidly hard secret route with only one level
  • Golden berry
  • Retry option, like in Celeste

Blimey Github: https://github.com/StrongSand94191/blimey

P#133998 2023-09-06 21:30 ( Edited 2024-02-29 15:34)

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This is a snippet from an article by Google's support team:

"All channels will have an associated handle that can be used to find and interact with other users– both creators and viewers. Your handle will also automatically become the new YouTube URL for your channel that will make it easy for people to discover you. For example, youtube.com/@youtubecreators."

This article was written seven months ago.

Due to a restriction in the settings, you cannot include the required @ sign in your YouTube link. Anyone who hasn't met the requirements for a vanity link (which doesn't need an @ sign) can't put their YouTube link in their profile.

Pls fix ;-;

P#129930 2023-05-19 17:53

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Cart #elliotteste-23 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#125502 2023-02-08 04:15 ( Edited 2023-10-18 19:01)