StrongSand94191 [Lexaloffle Blog Feed] CELESTE RICHTER 10 <p>pov youre playing a celeste mod that hasnt removed screen shake<br /> <a href=""> @Infinite86</a> yes. yes we can.<br /> <table><tr><td> <a href="/bbs/?pid=134561#p"> <img src="/bbs/thumbs/pico8_celesteearthquake-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=134561#p"> celesteearthquake</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=134561#p"> [Click to Play]</a> </td></tr></table> </p> <p>slightly less cursed version where the current screen shake amount is added to the next and shake decreases a lot faster<br /> <table><tr><td> <a href="/bbs/?pid=134561#p"> <img src="/bbs/thumbs/pico8_celesterichter9-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=134561#p"> celesterichter9</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=134561#p"> [Click to Play]</a> </td></tr></table> </p> Mon, 18 Sep 2023 22:34:11 UTC Blimey! <p> <table><tr><td> <a href="/bbs/?pid=133998#p"> <img src="/bbs/thumbs/pico8_blimey-19.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=133998#p"> Blimey! v0.8.5</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=133998#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Changelog:</strong><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <h3>0.4 Changelog:</h3> <ul> <li>Fixed the player spawning behind info box in level 6</li> </ul> <h3>0.4.1 Changelog:</h3> <ul> <li>Fixed Celeste title screen not being aligned with Blimey title screen</li> </ul> <h3>0.5 Changelog:</h3> <ul> <li>Added 2 pixels to the top of the flag info box so it looks nicer</li> <li>Made the leaderboard work now, although it is completely local and it doesn't save after resetting the cartridge</li> </ul> <h3>0.6 Changelog:</h3> <p><strong>Bugfixes:</strong></p> <ul> <li>Fixed strawberry spinning sprites displaying the same sprite 3 times in a row instead of changing</li> <li>Fixed open leaderboard text displaying too far to the right</li> <li>Fixed secret entrance not being possible gemskip</li> <li>Fixed number sprites not appearing in the leaderboard menu</li> <li>Fixed the color of some pause menu items in the secret levels</li> <li>Fixed timer being paused when entering secret levels</li> <li>Made level 12 possible</li> <li>Removed testing code that let you submit to the leaderboard on a loaded save file</li> <li>Readded leaderboard infobox number sprites</li> </ul> <p><strong>QOL:</strong></p> <ul> <li>Went through and optimized the entire cartridge for tokens</li> <li>Made the infobox always in its normal position when in the pause menu</li> <li>Moved the infobox to the right in levels 8, 12, and secret_03</li> <li>Added nice looking borders to infoboxes</li> <li>Made the summit infobox look nicer by moving some text around</li> </ul> <h3>0.6.1 Changelog:</h3> <ul> <li>Implemented partial persistent save data, only works with settings and if the berry is collected</li> <li>Added 6 more secret levels by <a href=""> @micahc1113</a></li> </ul> <h3>0.7 Changelog:</h3> <ul> <li>Added autosave, you can load it using the &ldquo;load game&rdquo; option in the pause menu in the title screen. Alternatively, you can turn off the autosave option, and hitting the &ldquo;load game&rdquo; option will load the last time you clicked &ldquo;save game&rdquo;</li> <li>Settings now always save persistently, even when you load a different file through the menu</li> <li>Completed persistent save data using cartdata</li> <li>Your timer and death count now resets if you die on the first level with speedrun mode on, to make restarting easier</li> <li>The timer now resumes when you enter the secret route</li> <li>Added vanilla game wind sfx to the title screen</li> </ul> <h3>0.7.1 Changelog:</h3> <ul> <li>Made your timer and death count only reset if you don't have the strawberry</li> </ul> <h3>0.7.2 Changelog:</h3> <ul> <li>Made the strawberry spawn properly when loading the level</li> </ul> <h3>0.7.3 Changelog:</h3> <ul> <li>Fixed strawberries for real this time (thanks to <a href=""> @NylSpider</a> on the CC Discord for finding the strawberry bugs!)</li> </ul> <h3>0.8.0 Changelog:</h3> <ul> <li>Fixed secret_04 being cheeseable</li> <li>Fixed secret levels freezing the game</li> <li>Added 5 more secret levels</li> </ul> <h3>0.8.1 Changelog:</h3> <ul> <li>Fixed a map decoration bug</li> </ul> <h3>0.8.2 Changelog:</h3> <ul> <li>Fixed leaderboard crashing game when submitting run (found by <a href=""> <a href=""> @koala56</a></a>)</li> <li>Fixed timer resetting after one hour (found by <a href=""> <a href=""> @koala56</a></a>)</li> <li>Fixed runs not being saved to leaderboard properly</li> </ul> <h3>0.8.3 Changelog:</h3> <ul> <li>Fixed a random typo that caused a crash</li> </ul> <h3>0.8.4 Changelog:</h3> <ul> <li>Made The Femur Breaker a secret level</li> <li>Fixed infobox sprites being off center</li> <li>Changed the death counter sprite to a skull to make it less confusing</li> </ul> <h3>0.8.5 Changelog:</h3> <ul> <li>Fixed crash when loading in PICO-8 v0.2.6x</li> </ul> <h3>1.0 Plans</h3> <ul> <li>Make leaderboard save locally between cartridge resets</li> <li>Title screen music</li> <li>Title screen interaction sfx</li> <li>Many more levels (some planned, some already finished)</li> <li>One-use dash crystal as suggested by <a href=""> @loadandcode</a></li> <li>Sort levels by difficulty</li> </ul> <h3>Potential features (might happen, might not)</h3> <ul> <li>Menu for changing and adding keybinds, suggested by <a href=""> @praiseafrog</a></li> <li>Online leaderboard using pico8com and replit database</li> <li>Stupidly hard secret route with only one level</li> <li>Golden berry</li> <li>Retry option, like in Celeste<br /> </div></div></div></li> </ul> <p><strong>Blimey Github:</strong> <a href=""></a></p> Wed, 06 Sep 2023 21:30:59 UTC YouTube links on Lexaloffle profiles don't work <p>This is a snippet from an <a href="">article by Google's support team</a>: </p> <p>&quot;All channels will have an associated handle that can be used to find and interact with other users&ndash; both creators and viewers. Your handle will also automatically become the new YouTube URL for your channel that will make it easy for people to discover you. For example,;</p> <p>This article was written seven months ago. </p> <p>Due to a restriction in the settings, you cannot include the required @ sign in your YouTube link. Anyone who hasn't met the requirements for a vanity link (which doesn't need an @ sign) can't put their YouTube link in their profile. </p> <p>Pls fix ;-;</p> Fri, 19 May 2023 17:53:32 UTC Elliotteste <p> <table><tr><td> <a href="/bbs/?pid=125502#p"> <img src="/bbs/thumbs/pico8_elliotteste-23.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=125502#p"> Elliotteste 1.23</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=125502#p"> [Click to Play]</a> </td></tr></table> </p> Wed, 08 Feb 2023 04:15:02 UTC