StrongSand94191 [Lexaloffle Blog Feed] YouTube links on Lexaloffle profiles don't work <p>This is a snippet from an <a href="">article by Google's support team</a>: </p> <p>&quot;All channels will have an associated handle that can be used to find and interact with other users&ndash; both creators and viewers. Your handle will also automatically become the new YouTube URL for your channel that will make it easy for people to discover you. For example,;</p> <p>This article was written seven months ago. </p> <p>Due to a restriction in the settings, you cannot include the required @ sign in your YouTube link. Anyone who hasn't met the requirements for a vanity link (which doesn't need an @ sign) can't put their YouTube link in their profile. </p> <p>Pls fix ;-;</p> Fri, 19 May 2023 17:53:32 UTC Blimey! Celeste Mod Devlog <p>It's been a while since the demo, and I haven't given a proper update on what I've done yet. After finishing the demo, I took about a week of hiatus, but since then, I've been working on Blimey! multiple hours every day, and I can't wait any longer to show you what I've accomplished so far.</p> <p>First and foremost, I made a <strong>new title screen!</strong> I thought of &quot;Blimey!&quot; as a title when I was thinking of potential names, and it was the first thing that randomly popped into my head. I tried to capture this random feeling in the title screen and with the textures you'll see later.</p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 12.40.57 PM.png" alt="" /> <p><em>The new title screen in all its glory!</em></p> <p>As you can see from the title screen, I've been collaborating with <a href="">MetaHumanBoi</a> to make some slapping music for the title and the main theme!</p> <p>Another thing you can see in this title screen is the ability to <strong>save and load game files from the clipboard.</strong> I haven't seen this feature in any Celeste mods, and it's one I feel Celeste out of all games needs, considering a lot of mods are long and grueling, making a lot of them difficult to get through in one session. I'm still working on it, however, and I plan to finish it soon.</p> <p>Since the demo was released, I've finished <strong>four new levels!</strong> This probably isn't as many as you'd like, and it isn't as many as I'd like either, but I've mainly been working on the code of the game. Anyways, here they are!</p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 12.52.08 PM.png" alt="" /> <p><em>7/30: Tight Traverse</em></p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 12.53.35 PM.png" alt="" /> <p><em>8/30: Devastating Drop</em></p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 12.54.48 PM.png" alt="" /> <p><em>9/30: Careless Corridor</em></p> <p>There's also one last level I'm not sure if I plan on using. If I do, it will probably be part of a secret route.</p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 12.56.01 PM.png" alt="" /> <p><em>Potential secret level? Temporarily named The Leg Shatterer</em></p> <p>I've also made some minor edits to previous levels, such as reordering them, adding a short second section to Icy Isolation, and revamping the berry in Echoing Emptiness.</p> <p>From these screenshots, you can see I've <strong>changed up the textures</strong> quite a bit. The normal blocks are now green to reflect the silliness of this mod, and I'm using a few textures from <a href="">Celeste Modern</a>, courtesy of <a href=""> @starl1ght</a>! The used textures are the dash refill, the crumbly blocks, and the memorial. I also added an outline to show where the dash refill is after you use it and to be more consistent with the full release of Celeste.</p> <p>A small thing that's been bugging me in many Celeste mods (including my own previous mod) is that the balloons and strawberries float up and down, making a few tricks inconsistent. I don't like this timing thingy, and it kind of feels like RNG at times, so I've removed it. <strong>Nothing floats up and down anymore.</strong> The strawberry looks a bit lame and static without the float though, so to replace it, <a href="">I've made it spin</a>, kind of like in the full release of Celeste!</p> <p>Now on to the <strong>MENU SYSTEM</strong>! I wanted to have menu options for this mod (such as enabling/disabling screen freeze and hair flash), but the default menu doesn't interact very well with custom options, so I used a <a href="">template</a> made by <a href=""> @PixelCod</a>!</p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 1.06.53 PM.png" alt="" /> <p><em>The main menu of the game, with mod options, time, strawberries, deaths, the ability to save, and the ability to display PICO-8's built-in menu.</em></p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 1.08.31 PM.png" alt="" /> <p><em>The options menu of the game.</em></p> <p>In the options menu, you'll see: </p> <ul> <li><strong>Fast Dash</strong>: Removes the freeze frames upon dashing.</li> <li><strong>Modern Dash</strong>: Gives the dash a trail similar to the one in the full release of Celeste. Props to owonyx on the Celeste Classic Discord server for helping me with this one!</li> <li><strong>Hair Flash</strong>: If disabled, when the player has two dashes, their hair is pink instead of flashy. I think pink looks much better than static green and it looks more similar to the full release of Celeste.</li> <li><strong>Speedrun Mode</strong>: This option is disabled by default and makes the timer show the player's IGT and RTA (which includes time spent in the menu).</li> </ul> <p>You can also see your berry count, death count, and time at the start of every level, sort of like in Foreverred.</p> <p>A lot of my time working on the levels has been spent reordering them and reordering them again due to a bug in the <a href="">editor I was using</a>. Don't get me wrong, this editor is still the best option for online map editing. However, level editing has been a lot easier since I <strong>ported the mod to <a href="">Evercore</a></strong>, the same base Foreverred used. </p> <p>In the future, I also plan to <strong>incorporate a mechanic</strong> created by my friend <a href=""> @praiseafrog</a>: the thingies from Chapter 3 of Celeste's full release that turn into obstacles after you touch them. Note: He's not working on Blimey with me, he showed me the mechanic and I begged him to let me use it.</p> <img style="margin-bottom:16px" border=0 src="/media/74518/Screenshot 2023-04-24 1.58.06 PM.png" alt="" /> <p><em>He's good at coding, not texture design.</em></p> <p>Remember before you compare my mod to Foreverred that it had three skilled modders working on it; my mod has none. :\ This mod wouldn't be possible without the insane amount of support for an old, tiny game not many people care about. Thank you to everyone helping me on this journey, and I hope both me and everyone waiting on me can stay patient as I keep working on this mod!</p> <p>Any feedback/constructive criticism is greatly appreciated!</p> <p>5:11 Apr 24: SAVING AND LOADING COMPLETELY 100% WORKS I'M SO HAPPY</p> Mon, 24 Apr 2023 19:17:04 UTC Celeste Accessibility Options <p>I'm currently in the process of developing Blimey, my second Celeste mod. What accessibility options/other options do you want to see in the game? I already have the ability to disable hair flash, re-enable screen freeze on dash, and the option to see RTA and IGT time on the timer. Any feedback is appreciated!</p> Thu, 20 Apr 2023 15:56:38 UTC Blimey! Celeste Mod Demo <p> <table><tr><td> <a href="/bbs/?pid=127751#p"> <img src="/bbs/thumbs/pico8_blimeydemo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127751#p"> Blimey! Celeste Mod Demo</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=127751#p"> [Click to Play]</a> </td></tr></table> <br /> I made a demo for an upcoming Celeste mod called Blimey!<br /> It's a hard demo that doesn't require any tech, and right now it has 6 levels. In the full release I plan on having 30.<br /> I removed the screen freeze and screen shake, so it feels a lot better than vanilla.<br /> Please leave feedback in the comment section!</p> Tue, 28 Mar 2023 23:32:20 UTC Celeste QOL (READ DESC) <p>PLEASE don't submit runs on this map to as the timer has a slight discrepancy for the screen freeze change, and the run will not be valid and just give the moderators more work.<br /> <table><tr><td> <a href="/bbs/?pid=127674#p"> <img src="/bbs/thumbs/pico8_betterleste-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127674#p"> Celeste QOL</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=127674#p"> [Click to Play]</a> </td></tr></table> <br /> Feel free to use this as a template for any mod you make. </p> <p>--1.0--<br /> Removed screen shake and screen freeze to make the game feel much better</p> <p>--1.1--<br /> Removed Madeline's hair flashing when she has two dashes and made it a static green</p> Mon, 27 Mar 2023 15:54:33 UTC Celeste: Richter 8.5 Edition <p> <table><tr><td> <a href="/bbs/?pid=127662#p"> <img src="/bbs/thumbs/pico8_seizureleste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127662#p"> Seizureleste</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=127662#p"> [Click to Play]</a> </td></tr></table> <br /> celeste with some quality of life improvements</p> Mon, 27 Mar 2023 14:00:28 UTC Elliotteste (FINISHED) <p> <table><tr><td> <a href="/bbs/?pid=125502#p"> <img src="/bbs/thumbs/pico8_elliotteste-23.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=125502#p"> Elliotteste 1.23</a><br><br> by <a href="/bbs/?uid=74518"> StrongSand94191</a> <br><br><br> <a href="/bbs/?pid=125502#p"> [Click to Play]</a> </td></tr></table> </p> Wed, 08 Feb 2023 04:15:02 UTC