
What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?
-- typewriter dialogue = {d1={ l1="qwertyuiop", l2="asdfghjkl", l3="zxcvbnm"}} c_text_1 = "." c_text_2 = "." c_text_3 = "." c_dia = 1 function typewriter(string,wait) if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then sfx(0) frame = 0 end end |
So I'm working on another game
The previous ones I worked on were a little... I guess... too much for my current PICO-8 skill. This new one will not be as big as the others.
Guess I'm both worried about my skill and the amount of coding I'd need for it.
So I was working on the map in PICO-8 when I found some tiles I never placed, so I started erasing them. Later I saw a chunk of my spritesheet was erased, so I fixed that manually. Later the same thing happened and found that the tiles are related to the colors in the sprites. Why is this?

In ROBLOX I am also learning how to code, but one thing stands out that I feel should be necessary.

What is supposed to happen is that it runs:
function _init() cls() spr(192,20,20,4,4) wait(3) end |
But it errors with
"Runtime error line 4 tab 0
wait(3)
Attempt to call global 'wait' (a nil value)
In _init line 4 (tab 0)
At line 1 (tab 1)"
Is there a way to make the program wait a few seconds without taking too much space?
Thanks :)
As mentioned by the title, I have two questions.
Question 1: What is the Devkit and how is it enabled? (Just curious.)
Question 2:
If you see this character in an RPG:
![]() |
[16x16] |
would you prefer no eyes or yes eyes?
For reference here is a bird I made for the same RPG. (please tell if it's a good bird, never really did pixel bird before)
![]() |
[8x8] |
Also for this one, no eyes or yes eyes?
1 no