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aKidCalledAris

Maturity is nice, isn't it.

Weirdo YouTuber Wish Volo. Please subscribe. Please. Do it.

If I treat you with any brutal criticism (which, I try to keep reasonable, so sorry if I make a mistake): You're the one who's making the game. There might be a reason behind everything. Opinions are opinions.
Ultimately, it's your choice. PLEASE disregard me, if you want.

Map Command Tool
by

if there's something I forgot, let me know

No, you probably won't know what I forgot, but if something messes up, or something's really weird and confusing, let me know.

Cartridge

Cart #wvm_mapc_tool-0 | 2023-03-04 | Code ▽ | Embed ▽ | No License
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Code licensed under CC BY 4.0. Yeah, that's right, steal the freaking code!!!!!

About - MCT, Map Command Tool

This is a cartridge that can help fit large maps in an extremely small space via the use of two byte commands that fill in or remove large sections at a time.

[ Continue Reading.. ]

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1 comment



I found a minor (except that to me it's kinda major) bug concerning puny font.

It seems to only affect PICO-8 when loading or reloading - whenever I save in an external source and reload, or when I boot up the console, all the puny font disappears.

EDIT: Never mind, turns out it was that _ENV thing. Thanks zep lexaloffle!

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Hello, I'm Wish Volo. I made a game about sorting orbs.

And it's in PICO-8!

Cart #wvm_orbsort_sort-5 | 2022-12-14 | Code ▽ | Embed ▽ | No License
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old versions


Cart #wvm_orbsort_sort-4 | 2022-12-11 | Code ▽ | Embed ▽ | No License
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Cart #wvm_orbsort_sort-1 | 2022-11-22 | Code ▽ | Embed ▽ | No License
15


[ Continue Reading.. ]

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6 comments



What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?

-- typewriter

dialogue = {d1={
	l1="qwertyuiop",
	l2="asdfghjkl",
	l3="zxcvbnm"}}
c_text_1 = "."
c_text_2 = "."
c_text_3 = "."
c_dia = 1

function typewriter(string,wait)
	if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then
		sfx(0)
		frame = 0
	end
end
2 comments



So I'm working on another game

The previous ones I worked on were a little... I guess... too much for my current PICO-8 skill. This new one will not be as big as the others.
Guess I'm both worried about my skill and the amount of coding I'd need for it.

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So I was working on the map in PICO-8 when I found some tiles I never placed, so I started erasing them. Later I saw a chunk of my spritesheet was erased, so I fixed that manually. Later the same thing happened and found that the tiles are related to the colors in the sprites. Why is this?

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9 comments



🤔 what could I be presenting?
what could possibly concern me so much I require the changing of keys?
who is Aris? (wait, I'm the one making this post...)

Random bird and random person said bird will be attacking.
[0x0]

[0x0]

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In ROBLOX I am also learning how to code, but one thing stands out that I feel should be necessary.

What is supposed to happen is that it runs:

function _init()
   cls()
   spr(192,20,20,4,4)
   wait(3)
end

But it errors with
"Runtime error line 4 tab 0
wait(3)
Attempt to call global 'wait' (a nil value)
In _init line 4 (tab 0)
At line 1 (tab 1)"

Is there a way to make the program wait a few seconds without taking too much space?

Thanks :)

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13 comments