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Professional slacker, wannabe game dev
Hello! I stream games/gamedev. You can find me at http://twitch.tv/remagamer, or https://www.youtube.com/channel/UCSr5jOhUbWxHBMTw2Gmd1AQ/

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Cart #gifuwifute-15 | 2022-10-17 | Code ▽ | Embed ▽ | No License

Simple Tactics
Miniature warfare, playable anywhere

This is a turn-based war game for 2-4 players where the goal is to rout the opponent's army, or capture their HQ. To do this you'll capture properties, produce new units and make good use of the terrain to strategically outmaneuver your foes!

This game features a total of 9 unique units and 8 different maps.

This is a 'hot seat' game - pass the controller to the next player when your turn is done!
Note: Controls can be viewed via the 'gamepad' button on the desktop web player.
D-Pad (Arrow Keys) - Navigate
O Button (Z) - Select / Confirm / Open Menu
X Button (X) - Cancel / Undo Move / Close Menu
Pause Button (Enter) - Cartridge Menu

This was a solo project by me in 2022. You can follow me at https://twitter.com/Remagamer1 if you are so inclined. The game does include a z-sorting functionality provided by Felice, who can be found here: https://twitter.com/Felice_Enellen

P#119218 2022-10-17 17:25

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Cart #wnojezg-0 | 2022-08-31 | Code ▽ | Embed ▽ | No License




Directional Keys control menu navigation and the A.N.N.A. CANNON. Press Z to fire and interact with menus. Enter to pause and reset / edit config.


I was very lucky to be picked for the livestream of the game jam's submissions, and I had a great time working on what I would describe as 'Blood Peggle' - I hope you enjoy it as much as I liked making it. I do think we made it a bit too hard, but given that you can start on any level you like, I've opted to leave it as is.


This was a project for the A2B2 Game Jam, made by Remagamer and Eleven. You can follow me at https://twitter.com/Remagamer1 if you are so inclined.

You can also play or download this at https://remagamer.itch.io/anna. ( Though I believe that version has a minor bug that this version fixes.)

P#116669 2022-08-31 17:43 ( Edited 2022-08-31 17:44)

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Cart #hirakurata-0 | 2020-04-13 | Code ▽ | Embed ▽ | No License

Posting this because while it's not finished, I think what is there is worth showing.

This is a sort of tribute/love letter to Kero Blaster, I think. I planned it to be a 4 boss metroidvania where you fight bosses, get a new gun that opens new areas, repeat. Unfortunately I ran out of space and ideas shortly after the first boss. Everything up to that is complete and there's a bit more after that's semi-complete.

Let me know what you think. I probably will not finish this, but I would love to create something finished and similar to this someday. There may be some extra, unfinished or removed stuff you can play around with if you mess with the code a bit.

EDIT: Just realized this has the "Put a flip in it!" function added. I didn't make that and I can't recall who did...if you know, tell me and I will credit or remove it as needed.

P#74704 2020-04-13 17:43 ( Edited 2020-04-13 17:45)

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Hey, everyone! So I am NOT good at math. It's something that I usually figure out once through trial and error and try not to touch ever again. So I'm turning to the more mathematically capable among us to help me decide on something: should I use a new method of determining the distance between two x/y coordinates?

Here's what I've been using up to this point:

function dist(x,y,x2,y2)
 --gets the distance between
 --two points. faster than
 --the previous version.
 local dx, dy = x - x2, y - y2
 local res=(dx * dx + dy * dy)
 if res<0 then
 return res

This is the best I could figure out, and I'm sure it can be improved. It overflows, despite my best efforts to prevent it, but it was passable as long as I worked within its limitations.

Here's what I'm thinking might work better:

function xdist(x,x2)
 --gets the distance between
 --two coordinates.
 return abs(x-x2)

In theory, this has no complicated math, and could be used to build another function with the same purpose as the original, even though this only works with two. But here's my question: is it faster? Is the math right?

I appreciate any advice and help given! This forum has been invaluable to me.

P#70392 2019-11-30 05:42 ( Edited 2019-11-30 05:43)

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Are there any examples in the BBS of a cart faking a game crash as part of the game? IE printing out a false error message? I was thinking about this and wondered if anybody had done it.

P#67370 2019-09-07 19:08

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Cart #hozatewiba-0 | 2019-08-01 | Code ▽ | Embed ▽ | No License

A work in progress game I'm uploading for the sake of feedback. It's quite unfinished, and ends at the first planned boss (not actually implemented yet, sadly.)

Arrow Keys to move/jump
Z to use selected weapon
X to change selected weapon

Please let me know what you think.

P#66268 2019-08-01 01:25

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Cart #yisawuyeri-0 | 2019-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A mario game. watch him bounce

Code by me, art by Sockfoot

P#65509 2019-07-01 19:51

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How would you guys introduce someone to Pico-8? I guess I'm really asking two things here...how would you introduce someone to the playing side of Pico-8, or the making side of Pico-8? I've been thinking about it but it's kinda hard to explain the concept and appeal sometimes.

P#65271 2019-06-18 23:59

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Dungeon Layout Generator

Cart #yositimosa-1 | 2019-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #yositimosa-0 | 2019-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A generator based on this cart by @johanp. It uses a similar idea to place rooms, but is much more simplistic (I prefer to try and figure things out on my own before I dig into other people's code.) This particular version continuously generates new dungeons while running. Feel free to reuse this if you like.


+Added some statistics about generators.
+Fixed some issues with rooms becoming isolated (I think)
+Randomized the variables rooms are generated with every loop to better showcase the generator.

P#64462 2019-05-16 19:44 ( Edited 2019-05-19 02:01)

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Cart #fitegugiku-0 | 2019-05-16 | Code ▽ | Embed ▽ | No License

A dungeon generator that I cobbled together, loosely following the methods described here. Please forgive my trash code. It's somewhat variable, but has an issue with mazes not being entirely connected together. I was hoping I could get some advice on how to fix that by uploading here. Feel free to use this for your own projects, if you want.

P#64461 2019-05-16 17:45 ( Edited 2019-05-16 17:46)

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Cart #sudutaguga-1 | 2019-05-11 | Code ▽ | Embed ▽ | No License

It's a neat little title screen with a short musical loop and music jingle. Might end up being part of a new project, might not! I had fun making it, at any rate.

P#64317 2019-05-11 03:43

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Surrealist Garden

Cart #dubonekemi-0 | 2019-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is a quick little experiment whipped up in about two hours. It's janky and the code is bad (I got lazy) but even though it didn't turn out like I wanted, I think it's still pretty fun to look at. Enjoy!

P#63649 2019-04-18 18:43

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Cart #pederinuhe-0 | 2019-03-07 | Code ▽ | Embed ▽ | No License

Bingus Finder

Gold Edition

Disclaimer: This is a trash game made for the joy of making, much in the same vein as Bert: Get That Sports! So don't play it if you're looking for a real game, and also maybe don't play it if you have epilepsy problems. I dunno.

Help Bingo find the bingus! Headache guaranteed or your money back! Joy! Sorrow! Catharsis! The Judgement Dimension TM!

Many thanks to Qbicfeet for the great sine shift effects. Please go look at his stuff.

Of course, a great thanks to Sicklez who created the inspiration for this nonsense, SCRIMMY BINGUS FAMILY EDITION. It's a great game.

And thank you, for subjecting yourself to this.

P#62660 2019-03-07 18:06

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Cart #nugemuretu-5 | 2019-02-15 | Code ▽ | Embed ▽ | No License

A lot of stuff, but mostly background. I'm trying some new stuff with entity processing.

Cart #nugemuretu-4 | 2019-02-12 | Code ▽ | Embed ▽ | No License

UI improvements. Hold the down key to access items.

Cart #nugemuretu-2 | 2019-02-12 | Code ▽ | Embed ▽ | No License

Generation improvements and visualization.

Cart #nugemuretu-1 | 2019-02-12 | Code ▽ | Embed ▽ | No License

Something interesting, hopefully.

P#61794 2019-02-12 00:38 ( Edited 2019-02-15 03:55)

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Cart #rupiwpge-0 | 2019-02-02 | Code ▽ | Embed ▽ | No License

This is a work in progress randomly generated marble game. I have to shout out Eggnog, who made the excellent game PicoPutt. You should go play that, this game is only possible because of his excellent collision methods, and it's not nearly as good.

P#61457 2019-02-02 06:26

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Cart #wekamasahe-0 | 2019-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A tiny musical loop. While it's not particularly pleasant to listen to, I think making it helped me learn a lot about how Pico-8 music works.

P#61321 2019-01-29 05:01

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Cart #maw-0 | 2019-01-16 | Code ▽ | Embed ▽ | No License

Based on a dream I had when I was a kid. Walk left.

P#60872 2019-01-16 04:14

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Cart #58426 | 2018-10-25 | Code ▽ | Embed ▽ | No License

Trying out an idea.

Cart #58425 | 2018-10-25 | Code ▽ | Embed ▽ | No License

Well, I stand corrected. If you only process the necessary parts of the screen and fake the rest, you can get the effect to take up much less CPU.

Cart #58422 | 2018-10-25 | Code ▽ | Embed ▽ | No License

I was reading the Dank Tombs articles by Krajzeg and decided to see how far I could get with what I know. I cheated and used a smaller screenspace at 30fps, but not even that could save me from CPU overload...I want to get this effect running well enough that a game could be played using it, but I think at some point to go any farther I'll need to delve into more complicated things than what I'm doing.

P#58424 2018-10-25 17:22 ( Edited 2018-10-26 07:24)

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Cart #58361 | 2018-10-24 | Code ▽ | Embed ▽ | No License

Two Minutes To Sunset
You have a city full of people to evacuate and only two minutes to do it before the sun sets and zombies swarm you. Use your helicopter to evacuate the civilians and hold off the zombies with soldiers, snipers, barricades and missile strikes. Play with either a mouse or the standard controls, whichever suits you best! Enjoy RTS-esque gameplay in Campaign, Free Play and Siege modes, with 8+ maps to battle across. Also, George Washington is there!

This game can be played with a mouse, or with the standard Pico-8 controls. When using Pico-8 controls, the D-Pad moves the cursor, O left clicks and X right clicks. Left click to interact and place things, Right click to clear whatever you're interacting with.


The current version is 1.0 and features the following:


Previous versions can be found Here.

P#58363 2018-10-24 15:14 ( Edited 2018-10-25 07:09)

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Cart #57837 | 2018-10-11 | Code ▽ | Embed ▽ | No License

Just a quick cart based on something I drew.

P#57838 2018-10-11 11:53 ( Edited 2018-10-11 16:22)

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