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I like to make widgets and waste time when I should be doing something else.

Cart [#nugemuretu-5#] | Code | 2019-02-15 | No License | Embed

A lot of stuff, but mostly background. I'm trying some new stuff with entity processing.

Cart [#nugemuretu-4#] | Code | 2019-02-12 | No License | Embed

UI improvements. Hold the down key to access items.

Cart [#nugemuretu-2#] | Code | 2019-02-12 | No License | Embed

Generation improvements and visualization.

Cart [#nugemuretu-1#] | Code | 2019-02-12 | No License | Embed

Something interesting, hopefully.

P#61794 2019-02-12 00:38 ( Edited 2019-02-15 03:55)

Cart [#rupiwpge-0#] | Code | 2019-02-02 | No License | Embed
1

This is a work in progress randomly generated marble game. I have to shout out Eggnog, who made the excellent game PicoPutt. You should go play that, this game is only possible because of his excellent collision methods, and it's not nearly as good.

P#61457 2019-02-02 06:26

Cart [#wekamasahe-0#] | Code | 2019-01-29 | License: CC4-BY-NC-SA | Embed
1

A tiny musical loop. While it's not particularly pleasant to listen to, I think making it helped me learn a lot about how Pico-8 music works.

P#61321 2019-01-29 05:01

Cart [#maw-0#] | Code | 2019-01-16 | No License | Embed
2

Based on a dream I had when I was a kid. Walk left.

P#60872 2019-01-16 04:14

Cart [#58426#] | Code | 2018-10-25 | No License | Embed

Trying out an idea.

Cart [#58425#] | Code | 2018-10-25 | No License | Embed

Well, I stand corrected. If you only process the necessary parts of the screen and fake the rest, you can get the effect to take up much less CPU.

Cart [#58422#] | Code | 2018-10-25 | No License | Embed

I was reading the Dank Tombs articles by Krajzeg and decided to see how far I could get with what I know. I cheated and used a smaller screenspace at 30fps, but not even that could save me from CPU overload...I want to get this effect running well enough that a game could be played using it, but I think at some point to go any farther I'll need to delve into more complicated things than what I'm doing.

P#58424 2018-10-25 17:22 ( Edited 2018-10-26 07:24)

Cart [#58361#] | Code | 2018-10-24 | No License | Embed
1

Two Minutes To Sunset
You have a city full of people to evacuate and only two minutes to do it before the sun sets and zombies swarm you. Use your helicopter to evacuate the civilians and hold off the zombies with soldiers, snipers, barricades and missile strikes. Play with either a mouse or the standard controls, whichever suits you best! Enjoy RTS-esque gameplay in Campaign, Free Play and Siege modes, with 8+ maps to battle across. Also, George Washington is there!

Controls
This game can be played with a mouse, or with the standard Pico-8 controls. When using Pico-8 controls, the D-Pad moves the cursor, O left clicks and X right clicks. Left click to interact and place things, Right click to clear whatever you're interacting with.

Version

The current version is 1.0 and features the following:

+release

Previous versions can be found Here.

P#58363 2018-10-24 15:14 ( Edited 2018-10-25 07:09)

Cart [#57837#] | Code | 2018-10-11 | No License | Embed

Just a quick cart based on something I drew.

P#57838 2018-10-11 11:53 ( Edited 2018-10-11 16:22)

Cart [#58364#] | Code | 2018-10-24 | No License | Embed
3

It's been a while! Here's the release version. I think it's pretty reasonable. I didn't manage to implement bucket sorting, but if I revisit the concept that's something I want to tackle.

+release

Cart [#57626#] | Code | 2018-10-07 | No License | Embed
3

All of the buttons are now functional....I think I am going to call this game Pico Zombie Smasher. I tried to wrap my head around the bucket sorting thing, but it's beyond me...for now.

Ninja-edit: There are some bugs that have cropped up as a result of the new Dist()...but I hope to squash them given time.

Cart [#57620#] | Code | 2018-10-06 | No License | Embed
3

I used Fred72's advice for distance checking (thanks for the help, Pico-8 Discord!!) and received a significant performance boost! I can fit more entities onscreen at any given time, now. The bucket sorting thing (I think that's what it is) is another beast entirely...hopefully I can implement that as well.

Cart [#57532#] | Code | 2018-10-05 | No License | Embed
3

At this point, I feel like this is pretty obviously a loose demake of Atom Zombie Smasher...so I may do a play off of that for the final name. The gameplay in this version is nice, I feel like. It will probably be better once I implement fred72's advice.

Cart [#57519#] | Code | 2018-10-04 | No License | Embed
3

Now you can set down a signal, post soldiers and create barricades. I'm quite pleased with how this is looking, even if the entity counts are lower than I would've hoped.

Cart [#57485#] | Code | 2018-10-03 | No License | Embed
3

This is a neat little zombie apocalypse sim thing. I think I'm going to try and make it into a proper game.

P#57486 2018-10-03 15:11 ( Edited 2018-10-24 19:19)

Cart [#57431#] | Code | 2018-10-03 | No License | Embed
2

Ninja Edit: 4.1 release because I accidentally left in some stuff from testing that made the only event that ever occurred Orbital Strike.

I've hit the token limit, so this seems to be as far as I go, unfortunately. I think it's pretty nice, and dw817's image compression code is to thank for the title screen (thank you!). I may try to optimize this a bit before I release it for real, with the proper title image, since I'd like to add more.

Cart [#57185#] | Code | 2018-09-27 | No License | Embed
2

Honestly, I don't even know what to put here. General polish and improvement?

Cart [#57099#] | Code | 2018-09-25 | No License | Embed
2

A new enemy type, power ups, and Parallax scrolling background effects. Good stuff.

Cart [#57041#] | Code | 2018-09-24 | No License | Embed
2

You can now run AND gun, as the title implies you would be able to. There's a proper menu for multiplayer now, and the game weights different enemies differently (it can spawn 2 wasps for the price of 1 zombie, for instance) and there's just generally a lot of improvements. I swapped the O and X keys because at least on my keyconfig, it felt more natural this way.

Cart [#56947#] | Code | 2018-09-20 | No License | Embed
2

It's a run-n-gun type game with support for 4-player coop. Pretty rough right now, but playable enough that I thought it'd be worth getting feedback on.

Controls are:
D-Keys to move/aim
O to jump
X to shoot

Use the menu (Enter) to add additional players (more than 4 is allowed, but not officially supported), enable debug statistics and freeze the game for preview images.

P#56948 2018-09-20 18:35 ( Edited 2018-10-03 02:16)

Cart [#56517#] | Code | 2018-09-11 | No License | Embed

This is a game I made for the fun of making it. It's bad and short. It's about Bert Sampson getting his sports.

Good luck figuring it out.

A big thank you to Lenstar Productions for their inspiring game, Bart Bash.

P#56518 2018-09-11 02:51 ( Edited 2018-09-11 18:16)

Cart [#56415#] | Code | 2018-09-08 | No License | Embed

Uploaded for the Pico-8 Discord to have a look at. A very WIP thing I've been trying to turn into a game concept for a month now.

P#56416 2018-09-08 15:50 ( Edited 2018-09-08 19:50)

Cart [#54803#] | Code | 2018-08-07 | No License | Embed

Description

Death is not the end of this knight's quest. This is a short demo of a game I've been working on for a bit now.

Instructions

Directional Keys move your character.
Hold the O Key to charge up, release the O Key to attack.
Hold the X Key to use your shield. The shield recharges when not in use.

Version

The current version is 1.0 and features the following changes:

+release

Thank you for playing my game!

P#54805 2018-08-07 12:46 ( Edited 2018-08-10 17:56)

Cart [#54478#] | Code | 2018-07-28 | No License | Embed
5

A short litttle "game" about a roomba in a decaying world. I made it while thinking about the short story, There Will Come Soft Rains, by Ray Bradbury. In this game there's really nothing to do but watch it happen. You control the Roomba, but that's it.

P#54479 2018-07-28 01:49 ( Edited 2018-09-11 17:24)

Cart [#54467#] | Code | 2018-07-27 | No License | Embed
2

Description

It's snake, but fancy looking! Eat the apples and help the snake grow.

Instructions

Left Key and Right Key to change the angle of your snake. O Key and X Key in menus to select options.

Version

The current version is 1.0.2 and features the following changes:

+fixed an issue that allowed the apple to be placed in impossible locations on level start.

Previous versions can be found below:


Cart [#54466#] | Code | 2018-07-27 | No License | Embed
2

+fixed a mistake that caused one level to be an instant failure.
+fixed endless mode allowing selection of duplicate maps.

Cart [#54464#] | Code | 2018-07-27 | No License | Embed
2

+release

Thank you for playing my game!

P#54465 2018-07-27 12:39 ( Edited 2018-07-27 18:27)

Cart [#54352#] | Code | 2018-07-22 | No License | Embed

Description

You've stolen the blueprint to the most powerful weapon in the galaxy, and The Empire wants it back. How far can you make it?

Instructions

Directional keys to move.
Pick up loot to increase your score and powerups to repair your ship and improve your guns.

Version

The current version is 1.0.1 and features the following changes:

+fixed music not playing after beginning a game.

Previous versions are below.


1.0
+release
Cart [#54350#] | Code | 2018-07-22 | No License | Embed

Thank you for playing my game!

P#54351 2018-07-22 12:54 ( Edited 2018-07-22 17:01)

Cart [#54232#] | Code | 2018-07-17 | No License | Embed

Testing out some ideas.

Cart [#54220#] | Code | 2018-07-16 | No License | Embed

Just the barest bits of the beginning of a game here. Uses the mouse to aim, Z to shoot.

P#54221 2018-07-16 18:36 ( Edited 2018-07-17 15:55)

Cart [#54307#] | Code | 2018-07-20 | No License | Embed
4

Just a lot of map stuff done here. You can also collect a Health Up item, but that's it.

Cart [#54304#] | Code | 2018-07-20 | No License | Embed
4

The first dungeon is complete and can be played to the end. The boss is fully finished and gives you the boss item as well. Crates can now be pushed by walking into them, in addition to the existing slash-to-move functionality.

Cart [#54291#] | Code | 2018-07-19 | No License | Embed
4

The first dungeon is all but done. You can collect bombs, use them and fight an almost-finished version of the first boss. Hold the X button to see a summary/item select screen.

Cart [#54197#] | Code | 2018-07-16 | No License | Embed
4

Very little has changed here, but the effort put into understanding the math that makes bullets target you was monumental.

Cart [#54170#] | Code | 2018-07-14 | No License | Embed
4

More work put in..

Cart [#54041#] | Code | 2018-07-09 | No License | Embed
4

Still working on some stuff, but the layout of the first dungeon is in and waiting to be finished.

Cart [#54034#] | Code | 2018-07-09 | No License | Embed
4

A lot more is functional in this, but it's still pretty empty. Flip() is a cool thing.

Cart [#54016#] | Code | 2018-07-09 | No License | Embed
4

A bit of a Zelda-esque thing in progress. I've mostly spent time setting up the systems that will support the game, so it's basically an empty box right now.

P#54017 2018-07-09 01:10 ( Edited 2018-07-20 17:01)

My computer recently died and I lost a substantial amount of work on this game. I may return to this at some point, but it's unlikely.

Cart [#53868#] | Code | 2018-06-28 | No License | Embed

I'm gonna have to change up how the gun works to preserve framerate, but that's okay.

Cart [#53858#] | Code | 2018-06-28 | No License | Embed

The basic bones of the game are here. It needs more to be fun, but we're off to a decent start, I think.

Cart [#53855#] | Code | 2018-06-27 | No License | Embed

I recently played Hybris (or is it Hibrys, I can never remember) and was extremely impressed by the gameplay and graphics. This is definitely inspired by it. Right now it's super unfinished, but the end goal is to be a game where you clear out randomly placed infestations from a giant facility.

P#53856 2018-06-27 18:17 ( Edited 2018-07-03 00:19)

Cart [#53918#] | Code | 2018-07-03 | No License | Embed
6

Description

The soul of the Moon has been stolen and imprisoned. Guide it to freedom!

Instructions

Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.

Version

The current version is 1.1 and features the following changes:

+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending

All previously published versions can be found Here.

P#53745 2018-06-23 18:02 ( Edited 2018-06-23 22:02)

Cart [#53919#] | Code | 2018-07-03 | No License | Embed
1

1.1
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending

Cart [#53743#] | Code | 2018-06-23 | No License | Embed
1

Well, here's 1.0. Barring any bugfixes or additions, the game's done.

Cart [#53716#] | Code | 2018-06-22 | No License | Embed
1

This is almost done. A little more work on the map and a proper beginning and ending and I think I'll be ready to call it complete. You can actually collect the goal objects in this version, and use them.

Cart [#53687#] | Code | 2018-06-21 | No License | Embed
1

After a lot of doing nothing, I sat down and got a lot done on this. There's actually some stuff to do in this one, but it's all super basic. In addition, I tried to make a more "dynamic" camera but what I've got isn't exactly great. You can toggle it in the menu. If you know a better way to do what I tried to do, let me know.

Cart [#53649#] | Code | 2018-06-19 | No License | Embed
1

I've been playing a lot of Hollow Knight and I like the visuals. This is a bit of a tribute, in that sense. But I think I can make some fun things with this idea.

Super early test.

13 is the color of weakness

P#53650 2018-06-19 02:04 ( Edited 2018-07-03 00:38)

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