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Hi I made a few games and I'm not super great at it.

Beginner's Room Cover
by SmellyFishstiks
Squid Defence
by SmellyFishstiks
Coin Dash V1.5.1
by SmellyFishstiks

Cart #kirbys_big_bean_blast-0 | 2021-12-04 | Code ▽ | Embed ▽ | No License

A Cover of the Beginner's room theme from Super star that was later remixed in Air ride.
Used Name registered's (https://www.youtube.com/watch?v=-zB6T_WgGqI) piano tutorial as reference.
Had fun making this, Hope you enjoy.
(Oh ya and lastly please credit me if you end up using this or whatever. Thanks!)

P#101436 2021-12-04 14:26 ( Edited 2021-12-04 14:28)

This problem has happened to me multiple times now where I'm doing music in the sfx editor, (and the pattern editor maybe?)
And I hit cmd+r.
Pico-8 crashes immediately and I've checked my backups folder to find this time nothing was saved...
I'm not sure if it's because I don't have any code and I just made a cart to do music in, and it doesn't happen all of the time when you run, but when it does happen it crashes and you lose everything :(

I'm not sure how to recreate it but if you could find it please squash this bug/crash, thanks.

I'm on mac, version 0.1.12c

P#96934 2021-09-06 04:21

Cover of world 4 I made from Super Mario Bros 3.
Not perfect but like how compact and the juice that buzz adds.

P#88912 2021-03-13 06:57

Hey I made a galaxy map thingy where you can look at a galaxy and read-up on aliens I guess.
not much to it but here

Cart #galaxymapthing-0 | 2020-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#85571 2020-12-18 23:11

Hi! @zep I was wondering if we could have more ways to make the pico-8 code editor more customizable.
I think it would be really nice if the color-highlighting syntax stuff was changeable for what color it would display it as. so if I don't want numbers to be blue I could make them green etc.

this also goes for the background color which is changeable already but it would be nice to have some more options with that. (I really like the dark green background.)

Other options to change color syntax would be nice like function calls() being a different color from vars as well.. (maybe some other stuff too I'm not thinking about..)

Anyways it would be nice if you could make the code editor more customized to how you like to code, and having all of this be some numbers in the config file would be awesome!

For example if the function call stuff by default was still lightgray it would be nice to change that to be different. so even stuff that's the same by default could be changed if people didn't want it that way.

Anyways Here's a example of what I was talking about; if it isn't to much work I think this would just give more options to how people want to work in pico-8 without changing pico-8's editor by default at all.

Thanks for reading this! ^_^ (not sure if #bugs was the right place to post it but here)

(PS: If anyone reads this in the future I want to say that the idea of handing syntax highlighting colors, or really just the colors used by the IDE off to the user is incredibly stupid.. or at least over kill.
I don't want this any more... Still want that col3 bg but ya I retract this; wth was I thinking?)

P#83022 2020-10-17 01:10 ( Edited 2022-01-05 10:26)

so I was messing with a little tweetcart esc thing;

::♪:: if(t>=256)t=1u+=1
goto ♪

and when I put the "if" next to the "::♪::" it turns gray like it's part of the "::♪::".
and then when I put a ";" before with a space or without it gives me a error even if the "if" is pink..?

Is this a bug? I'm on 0.2.1B

I feel like if it doesn't like the if touching the label it should like it if there's a simicolin touching between them.. IDK..

PS: anything after a goto is gray for some reason even with spaces now that I think of it

P#82003 2020-09-20 05:08 ( Edited 2020-09-20 05:40)

Super Paper Mario Tunes V1

Cart #superpapermariotunes-1 | 2020-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA



Hi! this is a project I thought of forever ago and finally got around to doing it. (or part of it..)
I wanted to try to make covers from one of my childhood classics; Super Paper Mario.
IDK the songs are super complex but I tried my best to translate them into pico-8. (I'm terrible at music)
I've only done LineLand Road as of Version 1. (I might do more stuff later.)
(here's the original song: https://www.youtube.com/watch?v=yqW1GFxRGvg)
Hope you enjoy let me know what you think I spent a long time working on this! :D

song listing

1 - LineLand Road

Version log


Uploaded LineLand Road.

P#81751 2020-09-13 02:58 ( Edited 2020-09-19 10:09)

Ice reflection demo

Hi this is a simple cart that has a ice reflection effect in 2 functions!
I was going to use this for little ice reflection tiles maybe but I figured I could share it too.
Feel free to use this! :p

Cart #icereflectiondemo-1 | 2020-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#81461 2020-09-03 03:57 ( Edited 2020-09-03 04:05)

Delve Feedback help

Cart #delve-0 | 2020-08-09 | Code ▽ | Embed ▽ | No License

Hi! I was looking back on this project that I wanted to get back to work working on..
But before I do that I wanted to get feedback on what to add,change,etc.
(I allready know somethings like music,horizontaldrill,notcrashingonlvl4,enemies,etc...)
But I wanted feedback regaurdless for things I might miss!

Thanks if you looked at this!

Asking what people think about my game with 0 ideas thrown at the player is probably not the best idea so here's some topics that I would like help with thanks again :) :

  • controls
  • titlescreen / options
  • map generation issues
  • area concepts or misc ideas about gameplay

(some problems I might already know about but please tell me anyways)

P#80535 2020-08-09 09:25 ( Edited 2020-08-11 08:04)

was messing around with having █ and ▒ being written to a file with printh()
But then it wasn't working when I tried to read them...
Then I looked at the chr list and █▒ (48,50) arn't on there and instead 0,2 are 48,50...?
How would I use chr() to give me █/▒? is it possible?

P#80221 2020-08-02 01:45

Flag Demo

Cart #flagdemo-1 | 2020-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is a tiny cart I made to learn Tline. Then I got carried away and made a scene and everthing else...
IDK if you want to look at the code to see how stuff is done feel free! I did some poke shanagains with

 -- 0x33dc (sfx7note1..3)

 for i=0,2 do

if your curious. : p

Hope this is relaxing or what ever!


  • up Down | move flag
  • z | play randomized sounds
P#80206 2020-08-01 11:19 ( Edited 2020-08-01 11:33)

Was wondering if someone could help me figure out a poke that I wanted to do.

I was trying to figure out how to edit the first note in sfx7,
So when I hit a button it pokes that address and then plays a diffrent pitch depending on the value I poke.
could someone help point out what address(es) that would be?

Thanks in advance! (I'm newish to peek/poking!)

P#80203 2020-08-01 09:42

Squid Defense

Cart #squiddefence-2 | 2020-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hi, This is my game Squid Defense that (originally for V1.) I spent a little over 8 days working on!
I spent forever trying to make sure it was perfect, but it has some bugs and annoying things to it but I hope it's still fun still. : )

(Might update this later, IDK.)


Try to defend the Beachball by shooting various sea creatures with ink! (ink has limited use with quick recharge.)
your ball has 4hp and it heals by 1hp at the end of a wave.

Also watch out for the ever changing tide, it might make you rethink how you need to play!

The # of stars after a map's name show the difficulty of that map, every map has 20 waves see if you can beat them!

(Feel free to share your scores and let me know! : P)

Have fun!

Thanks for checking this out and have fun!



  • left,right / move

  • X jump

  • Z shoot ink

  • menuitems (resetsavedata, endgame)



  • [The following list may have spoilers! you have been warned!]

  • Squidy
    Hey it's a cute squid that has massive destructive capabilities,
    Nothing bad about that! ~bloop~

  • Starfish
    These may seem like tiny octopuses BUT DON'T BE FOOLED!
    they are tiny starfish and they will attempt to ruin your day!

  • Urchin
    Prickly fellows that will pop your balloon if you don't watch out!
    (They also hurt to step on, don't do it)

  • Fish
    They may just be flopping around now but they will swim; and surf like crazy if they get in water!

  • Bird
    SHHHhhoooowwwwshshshshHshh!! uhmm.. anyways watch out for them they won't even go after the ball they will just chase you down!

  • Jellyfish
    Watch out! they might be one of the fastest foes due to their insane jumping ability,
    didn't know that jelly tentacles were that strong!

  • Crab
    Ummm your on your own here.. They are the most formidable creature known in all of the sea!
    Just uhh run?

Version log


  • uploaded to BBS.


  • New Features

  • settings carry over through reset
  • added old vers to bbs thread

  • Bug/Nonbug fixes and code changes (Note: there might be some things I miss.)

  • Removed the "hard" mobs spawns that didn't work (crabs had special spawn points.) (removed that spawn flag stuff)
  • Redid some resetgame stuff (got rid of resetfade(). )
  • Fixed map geometry making enemies in the bottom left of Cavern ★★ get stuck forever.
  • removed transparent gray pal swap for space
  • changed settings stuff for the fix for settings
  • combined ink effects for certain mobs into one func for space
  • mob's deathtimer var changed to be nil till dead to save space
  • canged the msg for ending a game with the menuitem when Freeplay is set to true to be the same as not. (It was a bit rude to say "quit freeplay" vs "quit game".)
  • changed a lot of code about getsavedata() in general
  • game checks for initalbootup when you don't have savedata yet, and then sets dotunes=true, dosfx=true, col1=0, and col2=7 by default
  • changed "made in 8 days" text

Old game versions

Here you can play old versions of the game if you want. : p


Cart #squiddefence-1 | 2020-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#79984 2020-07-27 10:43 ( Edited 2020-08-08 08:17)

Hi! I was working on a game and I was trying to make it so that for ex:
1,2,3,4,5,6,7,8,9,10,11,12 ... would be translated into
01,02,03,04,05,06,07,08,09,10,11,12 ...

and I was wondering how do you "apend" stuff to a string? I might be doing a doofus play but I forget some stuff about PICO-8 since I took a break from it : o

here's the code snipit I'm trying to figure out so far


 if (#wavestring==1) add(wavestring,"0")

(was wondering if you can use add() to add to a string maybe..

P#79728 2020-07-21 19:28 ( Edited 2020-07-21 19:29)

I was wondering what colors were useable for the background and when I went to go look I was sad because darkgreen wasn't useable :| I was wondering if more colors that aren't used for text colors could be background colors! IDK it's not really important but I would love a darkgreen background option.

[EDIT: forgot that the mouse has dark blue when pal swapped img. : o]

P#78552 2020-06-26 19:16 ( Edited 2020-06-26 19:29)

Wip Dogo game

Cart #pobopduwu-0 | 2020-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This cart is just a demo to show a game I didn't finish.

P#77510 2020-06-02 01:49

I was making a game (I don't want to spoil it) but I'm sspring a 16x16 sprite on to the screen;

But when it's drawn to the screen it shows up as:

It has weird brown and blue pixels in it's gobbler...

But if I replace one of the pixels;

It dosen't anymore...?

I'm on ver 0.2.0 so maybe that's it? If anyone knows why this is happening please tell me, thanks!

Oh yea; here's the code as well

-- talking

function coversation()
 if (smoothslidein<18) smoothslidein+=.5

 --sspr(0,96,16,16, camx,96+camy, 32,32 )
 sspr(talkinfo.id*16,96,16,16, 96+camx,96+camy, 32,32 )
P#76410 2020-05-12 01:51 ( Edited 2020-05-12 02:39)

Coin Dash ROM Hack

Cart #yogurtstable-0 | 2020-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a custom cart with new assets, levels, and goofs.
If you want more info about this go to the old post about CoinDash.

Hope you enjoy!

P#75619 2020-04-30 02:29 ( Edited 2020-04-30 03:34)

sprite flag problems

I've been brute-forcing sprite flag numbers for a while and I gave up after like 2000..

What's the number for flag 6+7?

I know that 6 alone is 64 and 7 alone is 128, but combined I have no idea..

Please send help, thanks

P#75262 2020-04-24 06:28 ( Edited 2020-04-24 06:36)

(WIP) Medikaren

Cart #pastehaste-0 | 2020-04-06 | Code ▽ | Embed ▽ | No License

This was a game I was making and then covid19 struck and I haven't worked on it to much, I might come back to this and finish it but here it is if you want to look at it. (the game dosen't auto-reset so you will have to your self.)

Hope you enjoy it anyways.

P#74515 2020-04-06 23:48

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