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Hi I made a few games and I'm not super great at it.

Beginner's Room Cover
by SmellyFishstiks
Squid Defence
by SmellyFishstiks

Hey @zep! So I'm on latest of writing this (0.2.4c) and twice now I've gotten segfaults when I try to save? (I think? my memory is fuzzy..)

I'm not entirely sure what parts of the reports I should send over but both say:

Notes:                 Translocated Process

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [780]

VM Regions Near 0:
--> 
    __TEXT                      102b54000-102c94000    [ 1280K] r-x/r-x SM=COW  /var/folders/*/PICO-8.app/Contents/MacOS/pico8

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.lexaloffle.pico8            0x0000000102c435d8 codo_save_pico8_cart_to_file + 3800
1   com.lexaloffle.pico8            0x0000000102c436b7 codo_save_pico8_cart + 55
2   com.lexaloffle.pico8            0x0000000102b63d05 cstore_cart_partial + 757
3   com.lexaloffle.pico8            0x0000000102bbf69c p8_cstore + 572
4   com.lexaloffle.pico8            0x0000000102b78821 luaD_precall + 1409
5   com.lexaloffle.pico8            0x0000000102b79c4d luaV_execute + 4397
6   com.lexaloffle.pico8            0x0000000102b7af0b resume + 235
7   com.lexaloffle.pico8            0x0000000102b65306 luaD_rawrunprotected + 86
8   com.lexaloffle.pico8            0x0000000102b7ac43 lua_resume + 83
9   com.lexaloffle.pico8            0x0000000102ba0513 run_slice_section + 563
10  com.lexaloffle.pico8            0x0000000102ba07cb run_slice + 123
11  com.lexaloffle.pico8            0x0000000102b5fb85 codo_main_update + 2789
12  com.lexaloffle.pico8            0x0000000102bf729e codo_main + 366
13  com.lexaloffle.pico8            0x0000000102b54b54 start + 52

I'm not sure what parts are worth reading or not.. Please let me know if there's more or like what. Thanks for reading this!

P#113739 2022-06-27 21:47

I really like this song so I tried transcribing it into pico8,
Pretty happy with how it came out. left a empty slot in case I wanted to do other variations.
[sfx]
(some stuff like the viola part or whatever that is might be a bit off but eh. remix!)

P#112971 2022-06-10 03:43

I was doing some table comparing logic like so:

local a,b = {},{}
local t = a

if not t==b then
 ?"!",7
end

And using the not operator can trip you up cause it's not testing against the whole bool==bool (I think..?)
but instead (not bool)==bool!
Anyways I was stuck on this problem for hours and I wanted to let other's be aware if they're not.
Thanks to @pancelor for figuring it out and helping me.
(it turns out I just wanted to do

if t~=b then
 -- ...
end

)

P#111830 2022-05-14 22:04

I was exporting a sound for testing and I just did

export .wav

And this made the file ".wav" which is great and all.. But on mac files starting with . are hidden..
So I'm not sure if this is a issue or not but I had to check if it existed with a ls -a
And I guess I'll go delete .wav and .png that are just sitting around...
(Oh! and also forgot to mention since pico takes this . hidden stuff for .DS_Store and such into account I couldn't find it with ls either.)

P#111520 2022-05-08 19:03 ( Edited 2022-05-08 19:09)

Wumple

Cart #wumpleisthegame-1 | 2022-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A short arcade game thingy that kinda was a mash of Pacman and adventures of Lolo. Made for ToyBoxJam 3.

One day at work a mother comes in and says she's lost all 40 of her kids and 'requests' help. Dodge toasters, Snakes, and more and make your way back home.

Made by SmellyFishstiks
Pathfinding help from Luchak

Made for Toy box jam 3 (https://itch.io/jam/toy-box-jam-3)

P#107513 2022-02-23 01:40 ( Edited 2022-02-23 02:58)

So I was moving my levels around and part of the old section remained after being moved?
Thinking it was a weird byproduct of it not being on screen with the sprites in the way I tried again and nope :?
And I just tried again now and only a 16x1 chunk on the bottom was left...

Sorry for bugging you with bugs again @zep ;\

P#107309 2022-02-20 07:14

Hey @zep not to bug you too much with bugs I keep finding but in latest version when I put "ノ" in a error msg and tried to copy it to clipboard (On Mac so cmd+c) it failed and just replaced my clipboard with \0 or empty or whatever (correction: kept clipboard the same. did not over write it with a terminal or whatever it's called.),

I assume this isn't supposed to happen? wonder if it's a issue with ノ being utf8 or whatever.

Anyways thanks if you read this, sorry to bug you... for like the 3rd time with bugs

P#107163 2022-02-18 13:41 ( Edited 2022-02-18 13:43)

Sneezy Scribble

Cart #sneezyscribble-0 | 2022-01-26 | Code ▽ | Embed ▽ | No License
2

Hey I was making my game, (Some of the special chars are from/for that.)
And decided to share the font.

This was my first time ever drawing the hiragana and katakana so.. they maybe aren't great but ya.

This cart just pastes the font's data into your clipboard to be poked like @zep's cart.

Probably will keep tweaking it as I use it more but for now here it is. feel free to use it if you want!

P#105655 2022-01-26 06:56

Cart #kirbys_big_bean_blast-0 | 2021-12-04 | Code ▽ | Embed ▽ | No License
6

A Cover of the Beginner's room theme from Super star that was later remixed in Air ride.
Used Name registered's (https://www.youtube.com/watch?v=-zB6T_WgGqI) piano tutorial as reference.
Had fun making this, Hope you enjoy.
(Oh ya and lastly please credit me if you end up using this or whatever. Thanks!)

P#101436 2021-12-04 14:26 ( Edited 2022-06-17 05:47)

@zep
This problem has happened to me multiple times now where I'm doing music in the sfx editor, (and the pattern editor maybe?)
And I hit cmd+r.
Pico-8 crashes immediately and I've checked my backups folder to find this time nothing was saved...
I'm not sure if it's because I don't have any code and I just made a cart to do music in, and it doesn't happen all of the time when you run, but when it does happen it crashes and you lose everything :(

I'm not sure how to recreate it but if you could find it please squash this bug/crash, thanks.

I'm on mac, version 0.1.12c

P#96934 2021-09-06 04:21 ( Edited 2022-02-23 15:03)

Cover of world 4 I made from Super Mario Bros 3.
Not perfect but like how compact and the juice that buzz adds.
[sfx]

P#88912 2021-03-13 06:57

Hey I made a galaxy map thingy where you can look at a galaxy and read-up on aliens I guess.
not much to it but here

Cart #galaxymapthing-0 | 2020-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

P#85571 2020-12-18 23:11

Hi! @zep I was wondering if we could have more ways to make the pico-8 code editor more customizable.
I think it would be really nice if the color-highlighting syntax stuff was changeable for what color it would display it as. so if I don't want numbers to be blue I could make them green etc.

this also goes for the background color which is changeable already but it would be nice to have some more options with that. (I really like the dark green background.)

Other options to change color syntax would be nice like function calls() being a different color from vars as well.. (maybe some other stuff too I'm not thinking about..)

Anyways it would be nice if you could make the code editor more customized to how you like to code, and having all of this be some numbers in the config file would be awesome!

For example if the function call stuff by default was still lightgray it would be nice to change that to be different. so even stuff that's the same by default could be changed if people didn't want it that way.

Anyways Here's a example of what I was talking about; if it isn't to much work I think this would just give more options to how people want to work in pico-8 without changing pico-8's editor by default at all.

Thanks for reading this! ^_^ (not sure if #bugs was the right place to post it but here)

(PS: If anyone reads this in the future I want to say that the idea of handing syntax highlighting colors, or really just the colors used by the IDE off to the user is incredibly stupid.. or at least over kill.
I don't want this any more... Still want that col3 bg but ya I retract this; wth was I thinking?)

P#83022 2020-10-17 01:10 ( Edited 2022-01-05 10:26)

so I was messing with a little tweetcart esc thing;

t=0u=0g=1pal(0,14)
cls(7)
::♪:: if(t>=256)t=1u+=1
 t+=1
 oval(t+g,t-100,t/2,t/2-1000,t/16)
 g=sin(u/100)*500
goto ♪

and when I put the "if" next to the "::♪::" it turns gray like it's part of the "::♪::".
and then when I put a ";" before with a space or without it gives me a error even if the "if" is pink..?

Is this a bug? I'm on 0.2.1B

I feel like if it doesn't like the if touching the label it should like it if there's a simicolin touching between them.. IDK..

PS: anything after a goto is gray for some reason even with spaces now that I think of it

P#82003 2020-09-20 05:08 ( Edited 2020-09-20 05:40)

Super Paper Mario Tunes V1

Cart #superpapermariotunes-1 | 2020-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Info

Description

Hi! this is a project I thought of forever ago and finally got around to doing it. (or part of it..)
I wanted to try to make covers from one of my childhood classics; Super Paper Mario.
IDK the songs are super complex but I tried my best to translate them into pico-8. (I'm terrible at music)
I've only done LineLand Road as of Version 1. (I might do more stuff later.)
(here's the original song: https://www.youtube.com/watch?v=yqW1GFxRGvg)
Hope you enjoy let me know what you think I spent a long time working on this! :D

song listing

1 - LineLand Road

Version log

V1

Uploaded LineLand Road.

P#81751 2020-09-13 02:58 ( Edited 2020-09-19 10:09)

Ice reflection demo

Hi this is a simple cart that has a ice reflection effect in 2 functions!
I was going to use this for little ice reflection tiles maybe but I figured I could share it too.
Feel free to use this! :p

Cart #icereflectiondemo-1 | 2020-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

P#81461 2020-09-03 03:57 ( Edited 2020-09-03 04:05)

Delve Feedback help

Cart #delve-0 | 2020-08-09 | Code ▽ | Embed ▽ | No License
4

Hi! I was looking back on this project that I wanted to get back to work working on..
But before I do that I wanted to get feedback on what to add,change,etc.
(I allready know somethings like music,horizontaldrill,notcrashingonlvl4,enemies,etc...)
But I wanted feedback regaurdless for things I might miss!

Thanks if you looked at this!

PS:
Asking what people think about my game with 0 ideas thrown at the player is probably not the best idea so here's some topics that I would like help with thanks again :) :

  • controls
  • titlescreen / options
  • map generation issues
  • area concepts or misc ideas about gameplay

(some problems I might already know about but please tell me anyways)

P#80535 2020-08-09 09:25 ( Edited 2020-08-11 08:04)

was messing around with having █ and ▒ being written to a file with printh()
But then it wasn't working when I tried to read them...
Then I looked at the chr list and █▒ (48,50) arn't on there and instead 0,2 are 48,50...?
How would I use chr() to give me █/▒? is it possible?

P#80221 2020-08-02 01:45

Flag Demo

Cart #flagdemo-1 | 2020-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Summary

This is a tiny cart I made to learn Tline. Then I got carried away and made a scene and everthing else...
IDK if you want to look at the code to see how stuff is done feel free! I did some poke shanagains with

 -- 0x33dc (sfx7note1..3)

 rng=64+flr(rnd(32)/2)*2
 for i=0,2 do
  poke(0x33dc+i*2,rng+i*2)
 end
 sfx(7)

if your curious. : p

Hope this is relaxing or what ever!

controls

  • up Down | move flag
  • z | play randomized sounds
P#80206 2020-08-01 11:19 ( Edited 2020-08-01 11:33)

Was wondering if someone could help me figure out a poke that I wanted to do.

I was trying to figure out how to edit the first note in sfx7,
So when I hit a button it pokes that address and then plays a diffrent pitch depending on the value I poke.
could someone help point out what address(es) that would be?

Thanks in advance! (I'm newish to peek/poking!)

P#80203 2020-08-01 09:42

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