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PicoCoder

I make games mainly in PICO-8 and Godot. If you're interested in seeing my Godot games, I post them on my itch.io account (Jack728).


Cart #monkeytypewriter-0 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

PHOTOSENSITIVITY WARNING:

Contains flashy rapidly changing text.

The text in the cart should explain what this is well enough; this idea was borrowed from a friend, and is based on the classic "infinite monkey theorem" (which I was very surprised to learn is the actual name). After hearing about this idea, I wanted to implement it into PICO-8, thinking it would make for an interesting little text effect. I don't think it has any practical application, but I created an alternate mode (activated with X) which reminds me of a hacking scene, the kind you'd find in a movie that doesn't know what hacking is about.

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Cart #flying_buttress_ld54-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flying Buttress (noun):

  1. In architecture, a type of arch that extends from the outside of a building.
  2. A female butler who happens to be flying on this particular day.

You've been summoned by the bell! Collect items (or not) and reach the bell as fast as you can! Z to jump, X to dive. When you hit the ground while diving, you start rolling. Build up speed by rolling, diving, and wall jumping to carry yourself to the end! Make sure to post your fastest times below!

Made for Ludum Dare 55.

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Cart #rockpaperscissors-0 | 2024-02-05 | Code ▽ | Embed ▽ | No License
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This is a simple rock paper scissors simulation inspired by this video and others. When units encounter each other, the winning type "spreads" to the losing unit. Use the X or O buttons to restart.

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Cart #nimgame-2 | 2023-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple PICO-8 implementation of the classic game Nim.

Controls

On your first turn, press the O button to let the computer go first.
Use the arrow keys to select matchsticks and O to remove them.

Rules

On your turn, remove any number of matchsticks from one row. The player who removes the last matchstick loses.

Changelog

1.1:

  • Fixed bug where AI would skip turn in a specific losing position
  • Added delay to AI's move for clarity

1.2:

  • Fixed bug where game would freeze at victory screen
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Jam Version

Cart #walled_in-0 | 2023-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Post Jam Version

Cart #walled_in_post-1 | 2023-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Use the arrow keys or ESDF to move.
Aim with your mouse and click to shoot.

How to Play

Shoot enemies to increase your combo. As your combo goes up, your space will shrink, and more enemies will spawn. Your bullets can't go outside of your square, so enemies will get dangerously close to you before you can shoot them. You have 3 lives to get the most points you can, so go for the high score, and don't get walled in!

[ Continue Reading.. ]

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Cart #planetsgravitysim-2 | 2023-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

This cartridge simulates orbital mechanics using Newton's law of universal gravitation. It is recommended to experiment with the settings, which can be found in the code. The planets are generated randomly, so try reloading the cart to find interesting combinations.

Camera Controls

By default, the camera will follow the average of the planets' positions, giving you a view of all the planets. Use the Z key to lock on to a specific planet, and keep pressing Z to cycle through different planets. Pressing the X key will let you move the camera manually with the arrows or WASD, and pressing it again will go back to the automatic camera.

[ Continue Reading.. ]

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