Log In  
Follow
keyboardonly
A Pico-Sized Holiday Ninja Game (2024)
by keyboardonly

Cart #kbo_sounds1-0 | 2025-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Here are some sound effects I've made that you are free to use in any of your projects, Pico-8 or not. They're released under Creative Commons.

Simply play the sounds until you find one you'd like to use, then go to the sfx editor to copy the sound and paste it back into your own project.

If you'd like to use this menu interface to store and sort your own sound effects, simply delete the existing sfx from this this cart. Then copy and paste yours own sfx into the cart. Lastly, edit the sfx_table{} to add the id number of the sfx slots you're using and then give each a short name.

The code will parse your table make it easy to sift through and organize those sfx pieces.

4
3 comments



Cart #kbo_sugarplum1-0 | 2025-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

From the second stage of A Pico-Sized Holiday Ninja Game 2024 (https://www.lexaloffle.com/bbs/?tid=145965).

It checks the sfx and notes playing on channel 1 and generates particles around that.

3
0 comments



Cart #ninjaelf2024-2 | 2024-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22


Assume the role of a battle-hardened Holiday Ninja tasked with retrieving the stolen presents from Elf Mountain! Your weapon of choice? Bauble ornaments.

Released as part of the 2024 Pico-8 Advent Calendar, kindly organized by bikibird.


Basic Controls

Left/Right = Move left or right
X = Attack (ornament toss)
O = Jump

Gameplay Mechanics

[ Continue Reading.. ]

22
5 comments



Cart #kbo_ninja-2 | 2024-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
34

This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.

v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.

v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.

There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.

[ Continue Reading.. ]

34
10 comments



Cart #kizudegizu-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Title screen music from the NES game Wizards & Warriors. Original was by the great David Wise.

6
2 comments



Cart #zejufimadu-0 | 2024-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Use the up and down arrow keys to move across the center line.

Cross the moving line for bonus points.

10
3 comments



Cart #gridsandballs-0 | 2024-03-18 | Embed ▽ | No License
4

Just testing changing video resolutions and drawing a grid in different sizes. Has a lot of random things I was just playing around with, like sprite scaling, using a custom mouse cursor and getting coordinates. Originally was drawing the grid using sprites, but line() turned out to be easier. Was having a hard time getting sspr to stretch a single pixel row correctly.

The balls get recreated every time the grid size or resolution changes.

4
0 comments



Cart #inflatingblobs-0 | 2024-03-11 | Code ▽ | Embed ▽ | No License
3

Still learning this thing (I am not a programmer). Had an idea for an easy game but wanted to see how I could get blob-type graphics working first to see how they'd potentially look. Kind of fun to watch.

3
0 comments