Assume the role of a battle-hardened Holiday Ninja tasked with retrieving the stolen presents from Elf Mountain! Your weapon of choice? Bauble ornaments.
Released as part of the 2024 Pico-8 Advent Calendar, kindly organized by bikibird.
Basic Controls
Left/Right = Move left or right
X = Attack (ornament toss)
O = Jump
Gameplay Mechanics
This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.
v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.
v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.
There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.
Just testing changing video resolutions and drawing a grid in different sizes. Has a lot of random things I was just playing around with, like sprite scaling, using a custom mouse cursor and getting coordinates. Originally was drawing the grid using sprites, but line() turned out to be easier. Was having a hard time getting sspr to stretch a single pixel row correctly.
The balls get recreated every time the grid size or resolution changes.