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Cart [#45890#] | Copy | Code | 2017-11-05 | Link

This was a blast to make! I had one hour, from 2am to 2am when the daylight savings time change occurred. I managed to make the game in just under an hour. (I had, I think, 30 seconds left!)

The goal is to pick up all the orbs on the map in the time allotted. I'll be adding to this game from here, but it's a game! It has a win condition and lose condition.


P#45891 2017-11-05 06:04


Cart [#45512#] | Copy | Code | 2017-10-27 | Link

Yay! Been waiting for 0.1.11 to post this! This is a goofy, fun cartridge in response to a retweet by a friend about the oldest music ever found (3,400 years old). A researcher translated the Sumerian text into our present-day musical scale, so I figured, "Hey, let's throw this in PICO-8 and see how it sounds!" :D

I figured out how to make a not-too-crappy drum beat to go along with it (thanks to @gruber's awesome PICO-8 music tutorials) and then whipped up some goofy Sumerian-style pixel art. Enjoy!

P#45513 2017-10-27 12:36


Cart [#42526#] | Copy | Code | 2017-07-15 | Link

I got a lot of comments about my smooth camera transitions in a recent WIP that I posted. I thought I'd just go ahead and share how I did it with a code sample cart. I'm posting the important function below, but feel free to look at the cart's code to see how it's implemented. I'm not a wizard, and I know it could probably be simplified somehow, so feel free to use and improve as you see fit. If you do improve it, let me know here so I can update the code for others to see!

function smooth_cam(spd)
 if (abs(cam_x-flr(p.x/128)*128)<0.5) cam_x=flr(p.x/128)*128
 if (abs(cam_y-flr(p.y/128)*128)<0.5) cam_y=flr(p.y/128)*128

UPDATE: I fixed a minor bug. (I had smooth_cam(speed) running after map(0,0), when it should be running before. I also added the Z/X buttons to allow you to change the speed of the transition for this demo so you can see what different speeds look like.

P#42455 2017-07-13 22:22


Cart [#42293#] | Copy | Code | 2017-07-09 | Link

This was fun to make. I added a bunch of juicy stuff I usually do in Unity just for fun. The code is heavily commented and more verbose than it necessarily needs to be, because I wanted to make it easy to pull apart for people less familiar with making stuff in PICO-8. I'll keep adding stuff over time, but figured I'd release it as it is so far.

My highest score so far is 232. What's yours?

UPDATE: Added a possibility of slimes dropping a heart if you blow them up.

P#42286 2017-07-08 22:43


Cart [#42192#] | Copy | Code | 2017-07-05 | Link

Just a fun thing I made this afternoon. Happy 4th!

(And to everyone outside the US, I hope you had a great day too.) :D

P#42193 2017-07-05 00:11


Cart [#41102#] | Copy | Code | 2017-05-29 | Link

This is a simple cave game I'm making as part of some curriculum to teach kids how to make games in PICO-8. This would not be their first introduction to PICO-8. This would be after they have learned some other basic concepts. Feedback is welcome. :)

What's your high score?

P#41097 2017-05-28 23:36

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