PICO-8 is an enjoyable little gem of a development platform, with its limitations pushing you to be more creative. Having everything "all in one" really makes for a neat experience.
With that said, I believe there is room for an adult version of PICO-8. That is, a more advanced version, Which I will refer to as:
Effectively. PICO-8 but with similar power to a 16-bit console (such as a SNES / Megadrive).
My general wish-list for the PICO-16 would be:
SFX: 8 channels, with more control over the sound wave generation
Additional graphical features like mode 7 too, and sprite rotation as standard.
The IDE editing area would be expanded too, particularly for the code editing, which is one of the unfortunate limitations of PICO-8.
Naturally a larger level editor area would ease mapping.
What do you guys think?
Things to improve:
1 - The level difficulties are a little uneven as you progress. They need balancing.
2 - Colliding with a projectile is simplistic. That is, not effects present.
3 - The game is light on frills.
Let me know what you think in terms of game play.
I would love to tackle other older classic games of a similar nature.