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JimB007
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PICO-8 is an enjoyable little gem of a development platform, with its limitations pushing you to be more creative. Having everything "all in one" really makes for a neat experience.

With that said, I believe there is room for an adult version of PICO-8. That is, a more advanced version, Which I will refer to as:

PICO-16

Effectively. PICO-8 but with similar power to a 16-bit console (such as a SNES / Megadrive).

My general wish-list for the PICO-16 would be:

GFX: 512,512
SFX: 8 channels, with more control over the sound wave generation
MEM: 512K

Additional graphical features like mode 7 too, and sprite rotation as standard.

The IDE editing area would be expanded too, particularly for the code editing, which is one of the unfortunate limitations of PICO-8.
Naturally a larger level editor area would ease mapping.

What do you guys think?

P#89679 2021-03-27 17:13

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Cart #hunch001-0 | 2021-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


This is my game release using PICO-8, it's a demake loosely based off the C64 version of Hunchback.
It has most of the key features except the knight that climbs up the wall.
There are 16 levels in this version.

Things to improve:
1 - The level difficulties are a little uneven as you progress. They need balancing.
2 - Colliding with a projectile is simplistic. That is, not effects present.
3 - The game is light on frills.

Let me know what you think in terms of game play.
I would love to tackle other older classic games of a similar nature.

P#86962 2021-01-30 14:42 ( Edited 2021-01-30 14:43)