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Cart #jetpackpico-0 | 2024-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Assemble the three parts of the ship and fill it with six fuel packs.
You can go through the margins of the screen and you will appear on the opposite side.
When you load with a ship piece or fuel pack you can drop it passing over the base piece of the ship.
Once the ship is assembled and full fueled, get into the base piece to leave the planet.

Features:

· Six types of enemies
· Four powerups
· Random platform level generation
· Hiscore saving
· Credits to continue game (lossing the score)

Good luck!

Inspired by Ultimate's classic ZX Spectrum game.

Music created by Víctor (https://snabisch.itch.io)

[ Continue Reading.. ]

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0 comments



Hi all,
just begin to use picotron and it's really great.
I'm trying some picotron features (fortunately it is very similar to pico 8 so it is easy to use the basic commands) but I don't know how to use graphics that are not in the 0.gfx file (I have tried fetch("gfx/1.gfx")) but it doesn't seem to work). Does anyone know how to do it?
Thank you very much in advance

6 comments



Hi! I'm thinking install Linux in an old HP Mini 210 32bits netbook but not sure wich Linux distro install on it in order to use Pico-8. I've searching in the Pico-8 docs but I don't find nothing clear and I'm very newbie in Linux.
Anybody knows what is the "minimal" Linux version/distribution that allows me using Pico-8?
Thanks in advance!
Regards.

5 comments



Cart #picoenix-0 | 2021-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Game for one or two cooperative players.

Fight against various enemy hordes, space phoenixes, asteroids, minibosses, abandoned structures until you reach the final great enemy in this arcade game inspired by the classics.

Features

-One or two simultaneous players in cooperative mode
-Seven different hordes
-Normal enemies
-Phoenix
-Asteroids
-Triangles Mini-Bosses
-Structures
-Final mega boss level
-Debug option that allows you advance a level if you get blocked

Game controls

Player #1
-Cursor left and right to move
-Z key to shoot
-X key / cursor down to use shield

Player #2
-Keys S and F to move left and rigth

[ Continue Reading.. ]

5
3 comments



Cart #jumpingjerk-1 | 2021-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Hi all!
Here is my new PICO-8 program, it's a little game based on ZX Spectrum's Jumping Jack mechanics.
Hope you like it.
Best regards.

5
2 comments



Hi all,
I'm using, from a LUA script, to draw the current room the method:

old_draw = _draw
function _draw()
old_draw() -- draw the room and objects
...
end

It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?

Thanks in advance.
Best regards.

2 comments



Cart #yigapiyodo-0 | 2021-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

HISTORY

During a nightly military maneuver, you are abducted by a UFO and taken to the mothership. You must escape from each of the 10 rooms discovering the correct activation sequence until you are taken with the leader!

HOW TO PLAY

Arcade mode

Turn on the four switches in each level by press down when you are near one.

You must activate in a certain order; If the order is incorrect all the switches will be deactivated and you will need to start the sequence again.

Avoid collisions with enemies and falling through floor holes.

Collect the falling boxes to get improvements for your weapon and avantages over enemies.

Endless mode

Collect as many boxes as you can to get improvements for your weapon and avantages over enemies.

[ Continue Reading.. ]

7
2 comments



Hi there,
I'm using voxatron from a few weeks, as Pico-8 it's really fun. I'm using directly LUA instead the editor itself.
I've read the lua_api and Voxatron Designer User Manual documents but I've some questions.

  1. Is there any way to export to linux/mac/win/html?
  2. Could be possible to export to raspberry pi?
  3. Can I deactivate the default sound of cursor/z/x keys?
  4. How can I use draw_voxmap using an angle but without alter the original color of the vox? For instance, if I have a multicolor voxel and I want to apply 0.5 angle I must use:
    draw_voxmap("mivox",32,32,32,color,0.5)
    But if I use a color number, the voxel uses a flat color instead it's original colors. Is there a way to use the original colors of the vox?

Thanks in advance.
Best regards.

1
3 comments



Hi all!
Is there any roadmap for PICO-8 until the 1.0 version?
Just to know what awaits us in future releases.
Thanks in advance.
Best regards

3
2 comments