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Cart #picoenix-0 | 2021-11-21 | Code ▽ | Embed ▽ | No License
4

Game for one or two cooperative players.

Fight against various enemy hordes, space phoenixes, asteroids, minibosses, abandoned structures until you reach the final great enemy in this arcade game inspired by the classics.

Features

-One or two simultaneous players in cooperative mode
-Seven different hordes
-Normal enemies
-Phoenix
-Asteroids
-Triangles Mini-Bosses
-Structures
-Final mega boss level
-Debug option that allows you advance a level if you get blocked

Game controls

Player #1
-Cursor left and right to move
-Z key to shoot
-X key / cursor down to use shield

Player #2
-Keys S and F to move left and rigth
-W key to shoot
-Q key / D key to use shield

Tips

You can use shield when shield bar is full (purple bar in the top of screen)
While using shield, you can't move the ship but you can shoot
Game developed using PICO-8.

P#100489 2021-11-20 16:17 ( Edited 2021-11-21 12:16)

Cart #jumpingjerk-1 | 2021-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hi all!
Here is my new PICO-8 program, it's a little game based on ZX Spectrum's Jumping Jack mechanics.
Hope you like it.
Best regards.

P#94440 2021-07-04 15:34 ( Edited 2021-07-07 14:38)

Hi all,
I'm using, from a LUA script, to draw the current room the method:

old_draw = _draw
function _draw()
    old_draw() -- draw the room and objects
    ...
end

It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?

Thanks in advance.
Best regards.

P#91328 2021-04-30 16:11

Cart #yigapiyodo-0 | 2021-04-05 | Code ▽ | Embed ▽ | No License
7

HISTORY

During a nightly military maneuver, you are abducted by a UFO and taken to the mothership. You must escape from each of the 10 rooms discovering the correct activation sequence until you are taken with the leader!

HOW TO PLAY

Arcade mode

Turn on the four switches in each level by press down when you are near one.

You must activate in a certain order; If the order is incorrect all the switches will be deactivated and you will need to start the sequence again.

Avoid collisions with enemies and falling through floor holes.

Collect the falling boxes to get improvements for your weapon and avantages over enemies.

Endless mode

Collect as many boxes as you can to get improvements for your weapon and avantages over enemies.

FEATURES

-2 game modes arcade and endless

-10 levels with final boss in arcade mode

-8 bit sound and music

-Lowres pixelated graphics

-Classic arcade/platform gameplay

-Created with PICO-8

-Online and windows/linux/mac/raspberry versions

CREDITS

-Player sprite based on Kacper Wozniak sprites (used with license)

-Compress maps technique by dw817

-LUA Code, graphics and sound by Oscar BraindeaD

BINARIES

You can get the game binaries for Win, Linux, Mac and Raspberry at:
Take me to your leader - Binaries

Thanks for playing!

P#90017 2021-04-05 14:13 ( Edited 2021-04-05 14:29)

Hi there,
I'm using voxatron from a few weeks, as Pico-8 it's really fun. I'm using directly LUA instead the editor itself.
I've read the lua_api and Voxatron Designer User Manual documents but I've some questions.

  1. Is there any way to export to linux/mac/win/html?
  2. Could be possible to export to raspberry pi?
  3. Can I deactivate the default sound of cursor/z/x keys?
  4. How can I use draw_voxmap using an angle but without alter the original color of the vox? For instance, if I have a multicolor voxel and I want to apply 0.5 angle I must use:
    draw_voxmap("mivox",32,32,32,color,0.5)
    But if I use a color number, the voxel uses a flat color instead it's original colors. Is there a way to use the original colors of the vox?

Thanks in advance.
Best regards.

P#89594 2021-03-26 06:51 ( Edited 2021-03-26 06:52)

Hi all!
Is there any roadmap for PICO-8 until the 1.0 version?
Just to know what awaits us in future releases.
Thanks in advance.
Best regards

P#89044 2021-03-16 10:15

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