braindead [Lexaloffle Blog Feed] What Linux for PICO-8? <p>Hi! I'm thinking install Linux in an old HP Mini 210 32bits netbook but not sure wich Linux distro install on it in order to use Pico-8. I've searching in the Pico-8 docs but I don't find nothing clear and I'm very newbie in Linux.<br /> Anybody knows what is the &quot;minimal&quot; Linux version/distribution that allows me using Pico-8?<br /> Thanks in advance!<br /> Regards.</p> Sun, 11 Dec 2022 10:42:23 UTC Picoenix <p> <table><tr><td> <a href="/bbs/?pid=100489#p"> <img src="/bbs/thumbs/pico8_picoenix-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=100489#p"> picoenix</a><br><br> by <a href="/bbs/?uid=51893"> braindead</a> <br><br><br> <a href="/bbs/?pid=100489#p"> [Click to Play]</a> </td></tr></table> </p> <p>Game for one or two cooperative players. </p> <p>Fight against various enemy hordes, space phoenixes, asteroids, minibosses, abandoned structures until you reach the final great enemy in this arcade game inspired by the classics. </p> <p><strong>Features</strong></p> <p>-One or two simultaneous players in cooperative mode<br /> -Seven different hordes<br /> -Normal enemies<br /> -Phoenix<br /> -Asteroids<br /> -Triangles Mini-Bosses<br /> -Structures<br /> -Final mega boss level<br /> -Debug option that allows you advance a level if you get blocked</p> <p><strong>Game controls</strong></p> <p>Player #1<br /> -Cursor left and right to move<br /> -Z key to shoot<br /> -X key / cursor down to use shield</p> <p>Player #2<br /> -Keys S and F to move left and rigth<br /> -W key to shoot<br /> -Q key / D key to use shield</p> <p><strong>Tips</strong></p> <p>You can use shield when shield bar is full (purple bar in the top of screen)<br /> While using shield, you can't move the ship but you can shoot<br /> Game developed using PICO-8.</p> <p><img style="margin-bottom:16px" border=0 src="/media/51893/picoenix_1.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/51893/3_picoenix_0.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/51893/picoenix_2.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/51893/picoenix_3.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/51893/picoenix_5.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/51893/picoenix_6.png" alt="" /></p> Sat, 20 Nov 2021 16:17:53 UTC Jumping Jerk <p> <table><tr><td> <a href="/bbs/?pid=94440#p"> <img src="/bbs/thumbs/pico8_jumpingjerk-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94440#p"> JumpingJerk</a><br><br> by <a href="/bbs/?uid=51893"> braindead</a> <br><br><br> <a href="/bbs/?pid=94440#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi all!<br /> Here is my new PICO-8 program, it's a little game based on ZX Spectrum's Jumping Jack mechanics.<br /> Hope you like it.<br /> Best regards. </p> Sun, 04 Jul 2021 15:34:51 UTC Change room from LUA script <p>Hi all,<br /> I'm using, from a LUA script, to draw the current room the method:</p> <pre><code>old_draw = _draw function _draw() old_draw() -- draw the room and objects ... end</code></pre> <p>It's great to draw the current room with just a function call.<br /> But can I change the current room from LUA script code to draw the another room calling old_draw() function?<br /> If not, can I draw directly another room without change to it?</p> <p>Thanks in advance.<br /> Best regards.</p> Fri, 30 Apr 2021 16:11:00 UTC Take me to your leader <p> <table><tr><td> <a href="/bbs/?pid=90017#p"> <img src="/bbs/thumbs/pico8_yigapiyodo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=90017#p"> TakeMeToYourLeader</a><br><br> by <a href="/bbs/?uid=51893"> braindead</a> <br><br><br> <a href="/bbs/?pid=90017#p"> [Click to Play]</a> </td></tr></table> </p> <h1>HISTORY</h1> <p>During a nightly military maneuver, you are abducted by a UFO and taken to the mothership. You must escape from each of the 10 rooms discovering the correct activation sequence until you are taken with the leader!</p> <h1>HOW TO PLAY</h1> <p><strong>Arcade mode</strong></p> <p>Turn on the four switches in each level by press down when you are near one.</p> <p>You must activate in a certain order; If the order is incorrect all the switches will be deactivated and you will need to start the sequence again.</p> <p>Avoid collisions with enemies and falling through floor holes.</p> <p>Collect the falling boxes to get improvements for your weapon and avantages over enemies.</p> <p><strong>Endless mode</strong></p> <p>Collect as many boxes as you can to get improvements for your weapon and avantages over enemies.</p> <h1>FEATURES</h1> <p>-2 game modes arcade and endless</p> <p>-10 levels with final boss in arcade mode</p> <p>-8 bit sound and music </p> <p>-Lowres pixelated graphics</p> <p>-Classic arcade/platform gameplay</p> <p>-Created with PICO-8</p> <p>-Online and windows/linux/mac/raspberry versions </p> <h1>CREDITS</h1> <p>-Player sprite based on Kacper Wozniak sprites (used with license)</p> <p>-Compress maps technique by dw817</p> <p>-LUA Code, graphics and sound by Oscar BraindeaD</p> <h1>BINARIES</h1> <p>You can get the game binaries for Win, Linux, Mac and Raspberry at:<br /> <a href="">Take me to your leader - Binaries</a></p> <p>Thanks for playing!</p> Mon, 05 Apr 2021 14:13:13 UTC Several questions about Voxatron <p>Hi there,<br /> I'm using voxatron from a few weeks, as Pico-8 it's really fun. I'm using directly LUA instead the editor itself.<br /> I've read the lua_api and Voxatron Designer User Manual documents but I've some questions.</p> <ol> <li>Is there any way to export to linux/mac/win/html?</li> <li>Could be possible to export to raspberry pi?</li> <li>Can I deactivate the default sound of cursor/z/x keys?</li> <li>How can I use draw_voxmap using an angle but without alter the original color of the vox? For instance, if I have a multicolor voxel and I want to apply 0.5 angle I must use:<br /> draw_voxmap(&quot;mivox&quot;,32,32,32,color,0.5)<br /> But if I use a color number, the voxel uses a flat color instead it's original colors. Is there a way to use the original colors of the vox?</li> </ol> <p>Thanks in advance.<br /> Best regards.</p> Fri, 26 Mar 2021 06:51:47 UTC PICO-8 Roadmap <p>Hi all!<br /> Is there any roadmap for PICO-8 until the 1.0 version?<br /> Just to know what awaits us in future releases.<br /> Thanks in advance.<br /> Best regards</p> Tue, 16 Mar 2021 10:15:47 UTC