Log In  

Hi, I'm Fettuccini! I like to make music and SFX for games.
If you ever wanna collab on any Pico-8 (or eventually Picotron) stuff, feel free to reach out on Discord (Fettuccini#3072)

[ :: Read More :: ]

Shovel Knight Main Theme

Music by @Fettuccini

Art by @SmellyFishstiks

Cart #shovelknightmusic-0 | 2022-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I actually made this a while ago, but just never got around to posting it here on the BBS. Thanks to @SmellyFishstiks for taking the time to make the art for it!

Any recommendations for other Shovel Knight songs to demake? Let me know, and I just might do it :)

P#118061 2022-09-27 17:40 ( Edited 2022-09-28 02:36)

[ :: Read More :: ]

Shovel Knight Main Theme

Here's my pico-8 transcription of the main theme from Shovel Knight :)

My pixel art skills aren't the most refined, so if anyone out there would like to take a stab at making a 128x128 title screen for this, I'll gladly use that to post this as a cart instead and credit you.

P#118011 2022-09-27 00:43

[ :: Read More :: ]

I really like that you can double click to preview a sound effect when in this view.

But any time I run the cart and come back to this view, the double click preview freezes up until I play something normally (like the currently active music segment or one of the SFX in SFX/tracker mode).

P#108178 2022-03-07 08:36

[ :: Read More :: ]

Thank you PICO-8 community!

This is my very first cart upload here to the BBS! I'm mostly making this post as a thank you to the PICO-8 community for being so informative and welcoming to people who want to learn how to make games. Between the wiki and the forums, I've been able to learn more about how to program in PICO-8 this past month than I could've imagined (this is coming from an absolute newbie).

Here's my first functioning framework for the current project I'm working towards - a rhythm game. I wanted to make this prototype with the intention of being able to easily change the BGM speed and arrow speed independently and still have the audio-visual timing be spot on. I'll likely make a newer version that showcases that functionality. For now, here's a short-and-sweet demo. Enjoy!

Cart #pagesenage-0 | 2022-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


  • X to start/restart the music
  • Arrow keys to hit the notes
P#107729 2022-02-27 06:56 ( Edited 2022-02-27 08:40)

[ :: Read More :: ]

Hello! I've recently been trying to learn as much as I can about audio manipulation in PICO-8 lately, and recently found out about the \a control code.

You denote it with \a and can optionally follow it up with i and 0-7 to choose which instrument will be used:

print("\ai5ceg") --plays a c major triad using instrument 5

What I'm wanting to do is play a custom SFX instrument using this control code, but from what I've tried so far, it doesn't seem to be possible.

The first thing I tried was putting unique patterns in the first 8 SFX slots and testing with i 8-f (8-15) in the control code to see if any of them play, but it just seems to loop back to the standard waveforms 0-7.
The second thing I tried was toggling SFX Instruments: ON in SFX slot 8 and then specifically have the control code play from SFX slot 8

print("\a8i5ceg") -- c major triad in SFX slot 8

I'm sure it's probably just a limitation of this particular method of playing audio, especially considering no documentation of this control code mentions custom SFX instruments, but If anyone has any insight on this, or other methods of adaptively playing custom SFX, it would be much appreciated.

(Long story short I'm trying to have a single custom SFX instrument that I can play adaptively in different pitches for a rising combo sound effect without using up a bunch of other SFX slots.)

P#106685 2022-02-11 05:11 ( Edited 2022-02-11 05:14)