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Cart [#43288#] | Code | 2017-08-16 | No License | Embed
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Cart [#43260#] | Code | 2017-08-15 | No License | Embed
43

Cart [#43228#] | Code | 2017-08-13 | No License | Embed
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TL;DR
Dungeon crawler with 28+4 different abilities (let me know which ones you like the most)

Game Description
This is a light-weigh dungeon crawler in which you bring a party of 4 adventures into a maze consisting of 4 levels of 4 rooms, each level ending in a boss fight.

You play as one character at a time but need to switch to the other 3 in order to finish a room. Every time you switch, more monsters spawn. In each room there also spawns an "aspect power" that transforms your current character to a different aspect (and spawns more monsters!). Each aspect gives that character a new ability.

Music Credits
The music is composed by Robby Duguay, source: https://www.lexaloffle.com/bbs/?tid=2619 Big thanks!

Development Notes
This game took me aaaages to make. If I had known it would take this much time I wouldn't have started, heh. There were two main time sinks: trying to figure out the abilities, and banging my head against the token limit. Thanks to the Brynolf brothers for the "unp" method, which saved me countless of tokens and made this game possible.

The game has not my personal intro or a title screen because I'm out of tokens.

Which leads me to...

Mini Rant
The token limit is a really annoying part of pico8 and I wish it would be removed. The compression limit is a much better limiter than both the token limit and the character limit, and that one is hidden in the "info" command. There should be no difference between writing "1,1,1,1" and {1,1,1,1}, but since strings are counted as 1 token it's the only viable way to store that kind of data.
End of rant...

Hope you enjoy the game and please let me know if you manage to beat it.

UPDATE 1.2(b)

  • Improved "Root Whip" ability (reach levels up)
  • Improved "Thorn Tree" ability (no more timeout)
  • Improved "Shadow" ability (snappier follow mechanic which makes it more useful)
  • Nerfed flames and bees (monsters no longer take damage every tick)
  • By MBoffin's suggestion, the player character now snaps to a 4 pixel grid when turning, which makes it easier to go past obstacles

UPDATE 1.3

  • Had accidentally made the game a lot harder in 1.2, reverted
  • Fixed the second boss' missing animation
P#43229 2017-08-13 17:49 ( Edited 2018-05-10 20:20)

Cart [#42371#] | Code | 2017-07-11 | License: CC4-BY-NC-SA | Embed
4

Since the spritesheet and map share memory I got inspired to make a demo of how to use MSET to edit sprites in the sheet. Essentially I'm changing the bottom part of the map to edit the sprites that are located in page 3 of the sheet.

I'm sure this has been done before, so I did it mostly for my own entertainment. Feel free to copy this if you have a need for this kind of functionality!

(This is not a playable game.)

Cheers

// Jens

P#42372 2017-07-11 12:44 ( Edited 2017-07-12 10:11)

Cart [#42427#] | Code | 2017-07-13 | License: CC4-BY-NC-SA | Embed
70

This is my first Pico-8 cartridge, hope you enjoy it! Took me approximately 24 hours effective time to make.

Title screen artwork was created by @jellocube (Matthew Shelley), much appreciated!

Picopolis is a SimCity demake / idle game in which you place roads, residental/industrial/commercial zoning, schools, police departments, hospitals, and various other things. The city will grow depending on housing, jobs, pollution, and crime ratings, and the bigger it gets the more money you make.

Cheers!

// Jens

Changes in 1.1:

  • Fixed placing large buildings outside of the map
  • Added "Established" date to the victory statue, kind of like a highscore
  • Made large commercial zones develop just a tiny bit faster
  • Added "jeb_" intro ;)
P#42185 2017-07-04 18:25 ( Edited 2018-09-02 05:35)

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