Introduction
In Dice Mice, players take the role as a posh mouse fighting through trash monsters that have taken over your land. In your disposal you have five dice that can be used for attacking the monsters five different cores.
Defeat monsters by attacking their heart core, but just focusing on that core won’t do you any good, you have to take into account the attack and defence core as well. If you are feeling adventurous during a fight then try to go for a quintuple for an instant victory!
Just know that if things get tough there is always the flee core; run from the battle and try a new one! Maybe the next encounter will be in your favor? Or if you are in a real pinch, try to build on the bandage core to heal during battle!
After each defeated monster you earn loot, you will need it to defeat your nemesis!
May the odds be ever in your favor!
Controls
Keyboard: Arrow keys, Z and X
Controller: D-pad / Joystick, A and B
Credits

Sebastian Lind Twitter
If you like the game, it would be awesome if you buy it on itch.io, it supports further development of more games.
Introduction
Earth has been invaded and it is up to you to stop this!
With your excellent gardening skills it is up to you to fend off waves of enemies.
Harvest and buy towers to help you on your mission!
I recommend you to play the tutorial before starting with either arcade or endless mode.
Good luck and have fun!

Balance update
- Added one second more between waves
- Made the player less slippery
- Made the cost of the tower more clear with readable numbers
- Made the shop ui cleaner with less text
- Towers heal for 0.5 health more
- Added knockback on enemy when player hit from below
- Added knockback on towers that shoot on enemy hit
Credits
​Sebastian Lind: My twitter
Introduction
In Don't tank it!, players take on the role of a tiny tank that likes to shoot around randomly.
The goal of the game is to have as many bullets active without getting destroyed.
Each level gives you one more bullet to handle.
To help you stay alive for longer, the tank is equipped with a shield, but after you use it you have to recharge it by moving and have bullets active!

Controls
Move
Keyboard: Arrow keys
Controller: D-pad or Joystick
Shoot
Keyboard: Z
Controller: A / Y
Shield
Keyboard: X
Controller: B / X
Have fun and good luck! Do not hesitate to leave a comment about anything!
/Sebastian Lind @Elastiskalinjen
Gameplay
The Beetle and his ball is stuck in a strange castle that seems to shift the deeper you go.
Work toghether with a shifty paddle and find the exit in this multitasking adventure!
This game was made for Game Maker's Toolkit Jam 2020 in less than 48 hours!
Theme
The theme was: "Out of control"!
Post jam update
A lot of polish and new content have been made! Thanks for playing :)
Multiplayer update
Added multiplayer just for fun, updated some levels and fixed some small bugs!
Controls
Move paddle and bettle
Keyboard -> Arrow keys
Controller -> D-pad/Joystick
Credits
Sebastian Lind
Good luck and have fun!
Introduction
Stretched City is a tiny room editor for PICO-8 games.
It can be used for other programs as well, but then you have to parse the string yourself.
The tool works in the web, but for a more smoother experience I would recommend you to use it in PICO-8.
A room is 16x16 in tile-size. It goes from row to row writing down the id of that tile. 0 represent an empty tile.
So if you want to use this in another program it should not be that difficult to parse the string.
To load your string into the map in PICO-8 use this method:
function load_room(room_str) local room=split(room_str) local m_x=0 local m_y=0 for i=1,#room do mset(m_x,m_y,room[i]) if m_x < 15 then m_x+=1 else m_x=0 m_y+=1 end end end |
Controls
Move cursor
Keyboard: Arrow keys | Controller: D-pad or Joystick
Add tile
Keyboard: Z | Controller: A / Y
Remove tile
Keyboard: X | Controller: B / X
Copy tile
Stand still for a while on a tile you want to copy
Press P to open the pause menu where you can Save/load and Delete current room.
Have fun and hopefully this can be used in some ways when you need a lot of levels in your PICO-8 game!
/ Sebastian Lind @Elastiskalinjen

Introduction
In FIGHTY LONG LEGS, players take on the role of small blobs that wants to be the champion of stretching. To do that they need to knock each other out from the arena. The more damage you have taken, the easier is for you to be knocked out so be careful. Also attacking too much will send you into a fatigue state were you can't attack anymore so keep in track of your stamina is crucial to win. When no hearts are left one victor will emerge!
To make this more interesting powerups will spawn during the match. I won't spoil what happens when you pick them up though!
You can play this game both by yourself or with a friend/nemesis.
Controls
Move player
Keyboard: Arrow keys | Controller: D-pad or Joystick

Fast attack (Press)
Keyboard: Z | Controller: A / Y

Stretch attack (Hold, move then release)
Keyboard: X | Controller: B / X

Have fun and good luck! Do not hesitate to leave a comment about anything! If you enjoy the game then donations are welcome on my itch.io page, it supports further development of more games.
/ Sebastian Lind Twitter
Happy Easter PICO-8 community!
Edit: Now with sound!:)
Edit 2: Now with cute chicky sounds
/ Sebastian Lind ( @Elastiskalinjen)
Introduction
In Cards with Personalities, players take on the role of a humble hero trying to assemble a team of great personalities to defeat the weird bosses that roam the lands. Each turn, you will play cards from your hand to gain Gold, Attack or other effects (like converting monsters to your side). You can spend Gold to acquire new cards from your deck. Attack is used to slay monsters, which earns you Gold and other cool effects. The battlefield is always changing so you have to adapt and come up with new strategies to defeat all eight bosses!
Minor update 1.4
- Defensive wanderer buff, 1 block more
- (Potential fix) Sometimes missing hand bug after a restart of a match
Balance update 1.3
- Proud skeleton buff, 1 block more
- Deaths wife, cost 1 less + 1 coin
- Sparky boss fix faulty name
- Dj boney fix wrong name
- Strawberry giant, sprite change and rework stats
- The wall, sprite change and rework stats
- Gloomy Leo hp buff
- Gassy bat hp buff
- Number 2, hp nerf
- Gassy bat sprite rework
- Senile enchantress, cost one less
- Number 2 should reset block first to zero after attack
- Removing block effect should work as intended
- Icons in settings
- More space for description
Unlock update 1.2
- Bosses unlocks not by leveling up but instead unlock as you win the bosses
- Only use xp for backgrounds
- Updated the game over screen to reflect these changes, more info
- Fix bug on auto target not visualize properly
Quality of life update 1.1
- Change order so that you earn bosses first
- More xp on killed boss
- Better lock icon on bosses + general
- Always draw new cards on new turn
- Tease on more unlocks on game over screen
- Option to auto attack on turn end, move cursor and show it
- Improve the logic behind showing the confirmation box + better text
- Small boss attack animation
- Skip confirmation box if nothing else to do on turn
- Option to autopick next card
- New sounds
- Updated graveyard look
Controls
Move cursor
Keyboard: Arrow keys | Controller: D-pad or Joystick
Action button
Keyboard: Z | Controller: A / Y
Secondary button
Keyboard: X | Controller: B / X
(All actions that you can take are indicated at the bottom screen)
Rules
Every turn starts by you drawing five cards from your deck. Your deck always starts with the same ten cards, seven mediocre bards and the three common guards. In order to win you will need to buy and defeat cards in the middle lane to build a better deck. To do that, first draw from your deck by pressing the action button, then select which card you want to play and again presss the action button. After that, select the monster or minion you want to slay / buy. If you want read more about the cards, press the secondary button on them at any time.
Cards
There are three types of cards:
Minions
Cost Gold to buy and are indicated by the color of light blue (or brown for common cards). When bought, they are put in the graveyard and will be shuffled in the deck when there are no cards left to draw from your deck. The effects of the minions are activated when they are played.

Monsters
Cost Attack to slay and are indicated by the color of dark purple. Monsters in the lane attack every turn for one damage so keep that in mind. The effects are played out when slaying them. After doing its effects the monster is removed from play.

Bosses
Each boss has different effects. They will only attack when their criteria are met. The criteria are always depending how many turns a player have taken. When the number of turns corresponds to the criteria, the boss will attack and the turns will reset to zero. Bosses will also boost up their attack, they also follow a similar pattern to the criteria. Every turn end the boss will add one point to the boost, when all the dots are filled up the boss attack will increase and the dots wil reset to zero.
One really important thing to keep in mind is to remember to attack the boss, this will attack the boss with your remaining Attack so if you plan to slay monsters do that first. An option exist in the pause menu to auto attack on turn end.

End turn
If you have no cards left to play and you have done everything you planned this turn, press the action button on your deck and the turn will end. Three things will always be checked. First all your resources will reset (excluding block that will reset last). Then if monsters exist in the lane they will attack. And lastly if the criteria of the boss are met, it too will attack. Then five new cards can be drawn again and a new turn starts.
Game end
Each game will have you trying to reduce the current boss health to zero. If you manage that you will be rewarded with lots of XP to unlock more bosses and backgrounds. If the boss manages to reduce your health to zero the game ends as well, only rewarding you XP for how much health you managed to reduce from the boss.
Credits
Design, programing and art
Sebastian Lind
Twitter: Follow me
Music and SFX
José Ramón "Bibiki" García (check him out, he is awesome!)
Twitter: @BibikiGL
Website: http://bibikigarcia.com
Main tester
Simon Lind (My always helpful brother and biggest fan)
Twitter: @YTFFTW
Thanks @sparr for finding tokens for an update and thanks @pjft for awesome feedback!
Have fun and good luck! Do not hesitate to leave a comment about anything!
/ Sebastian Lind
Zelda + Wario-Ware + Golf = Legend of Hippo
This is one of my most ambitious PICO-8 game yet!
You control a small hippo that have an ability to transform into a ball with three different forms.
To win a level you have to follow the rules, they are always visible in top center of the screen.
Much like Wario-Ware the time is always ticking so you have to be quick!
Controls
Move: Arrow keys
Dash: Hold Z and release, the longer you hold the faster the speed
Switch form: X
Update 1.1
This patch mostly focusing on making it more easy to prepare for a level. This should make remix less frustrating. Also some small polish on levels and graphics.
- Shows instructions for longer time to prepare for the current level
- Can change ability during instruction splash
- You and enemies are visible during switching of levels
- Remember what level you are on when you go back to menu
- Added animated flames
- Some levels are easier
- Some more polish on details on some levels
FORMS
1: Push
Pushes enemies away, if an enemy is hit and collides with a wall with enough speed, it dies.

2: Jump
You are invincible and go through most of the objects. Cannot kill though.

3: Bomb
You transform into a bomb, after some time it explodes, destroying enemies and most objects.

Good luck and have fun!
/ Elastiskalinjen (Sebastian Lind)
Gameplay
BACKFIRE MAN is out to save the world from demons, however all he is equipped with is a bomb. Using it tends to backfire a bit...
(This game was made for Game Maker's Toolkit Jam 2019 in less than 48 hours)
THEME
The theme is: "Only One"!
Controls
Move - Arrows
Throw bomb - X
Self explode/Reset - Hold Z
POST GAME JAM UPDATE
- New animations
- New levels
- New pickups
- More sounds
Credits
Sebastian Lind
https://twitter.com/Elastiskalinjen
Simon Bothén
https://twitter.com/caresilabs
Play this if you think normal mini-golf is just too normal!
This was created during #leetgamejam and polished up to what you see today. It contains 18 holes just as a normal mini-golf course. Share your score if you finish them all! As usual it plays best on the BBS.

Controls
- Position your mouse then left click, drag and release to hit the ball
- OR Position with the arrow keys then hold X, drag and release to hit the ball
(you do not have to grab and aim from the ball, just grab onto any position on the screen)
Updates
1.2
-Keyboard/controller support
-More sounds
-Made reset more visible
-Fixed ending and start explosion
1.1
-Center the mouse position better
-Made level 11 a little bit easier
-Made some new sprites
Follow me on: Twitter
Find more of my games: My site
Have fun and stay awesome!
/ Elastiskalinjen
A SMALL PUZZLE GAME
CONTROLS
MOUSE (Left and right click) or ARROWS and Z/X
(you learn how to play in the game)
Started as a two hour game jam but decided to polish it up to release it.
Super great feeling releasing something, even though it is short.
Can't recommend enough to do the same!
1.4 UPDATE
- Reworked UI again(yes again), should be easier to read
- Moving Backgrounds
- Made it a little more forgiving
- More enemy types
1.3 UPDATE
- Reworked UI again, should be easier to read
- Dpad support
- Backgrounds
- Nicer end screen
- Nicer start screen
1.2 UPDATE
- Nicer start screen
- Fixed stack bug
- Changed UI
- Added easier to read score system
- Added more sounds
- Overall polish
1.1 UPDATE
- Added persistent highscore
- Eyes follow the mouse ( thanks @freds72)
- Updated copy
- Added more sounds
- Overall polish
/Elastiskalinjen
Poseidios
A TURNBASED-PUZZLE-ROUGELIKE-GAME

CONTROLS
MOVE: Arrow keys
SWITCH MOVE: X
USE MOVE: Z
UPDATES
1.3 Birthday update
- Remade level generation, now rooms are hand made(random order) but items are random placed
- Made new animations on player and items
- Room transitions
- Made ui more clear and better looking
- Remade sprites for visibility
- Better shop
- Bugfixes
- And probably more!
Happy birthday brother!
1.2
- Reworked movement system, should be a lot easier
- Made it more clear when towers stop shooting
- Some small ui and gameplay changes
1.1
- No chrash when placing bombs outside of map
- New sprite on item pickup
- Fixed instant win bug
- Small fixes
Some small tips
-
You always take one step, then all enemies takes their coresponding steps. Making a move does not count as a step, so use this to you advantage!
-
Keys open doors, however this is not the only way to go to next level, bombs works great!
-
Green potions gives you a random power to use so grab them if you can!
-
Crabs only takes one step so I would recommend to not use any weapons to destroy them.
-
The red mouth traps can hurt both you and enemies so be careful!
-
Snakes moves like towers in chess!
- Towers only shoot if there are enemies on the level!
Stay awesome!
Elastiskalinjen
This is not normal arkanoid, this is HYPER ARKANOID

This was a mini-project just for this weekend! Wanted to make a game with no sprites or map usage. I also wanted to use simple PCG to generate endless amounts of levels!
Added some rules to Arkanoid make it faster. At any time you can add a ball, but doing so at the expense of your Hp. Each broken brick generate ammo for you to use, so shooting will be your secondary weapon to destroy bricks.
Have fun and stay awesome!
Controls
- Arrow keys to move
- Shoot bullets with Z
- Shoot balls with X
In a freak space ship accident a lonely frog crashlands on a mysterious planet. Can you help him back into space?

This is a lunar-landing type of game mixed with some mining a la minecraft. You need to control your ship while gathering ores to maintain fuel,shield and to go to next level!
-Controls-
- Move with arrow keys
- Gather ores with Z
- Smash rocks with X
I had some help from my friend Karl Nilhén(KSne), he created the music and the sounds!
Stay Awesome!
Updates
1.1 Added some more sounds!
/Elastiskalinjen
Fezier is an arena shooter were you control a fez wearing magican. Weild the power of magic and slay the damm blobs!

The magican is controlled with the mouse. He always tries to move towards the mouse position.
To shoot, just left click, the rest will be brought up in the game!

Updates
1.2
- Made shielding esier
- Add a marker when picking map
- Icons on every tab
- clean up endless mode tab
- Cracks on arcade mode
- Limit boost when standing still
- Harder last boss
- Save settings
1.1
- Blobs should not spawn on you
- Reset pos for player between matches
- A little nerf on the shoot bonus while standing still
Good luck, have fun and stay awesome!
/Elastiskalinjen
A fast paced endless runner with the use of only one button.

This time you have to master jumping and jetpacking trough endless obstacles coming your way. How long can you survive?
If you managed to get 4 coins(5X combo) without touching the ground you get a shield, this will be vital for your survival!
Be careful with the grey coins, they will break your combo and send you down to ground!
Controls
Any button: Arrow keys/Z/X
- Hold to charge your jump and release to jump.
- In air: Hold the button to use your jetpack
Good luck and stay Awesome!
/Elastiskalinjen
-Update 1.2-
- Limit that camera shake
- New character sprite
- Better startscreen
- Better slowmo effect
- Fixing bugs
-Update 1.1-
-Saving should now work(hopefully, new to this)
-Camera shake implemented(why not)
Good day to you!

I have used the PocketChip for small test-programs and playing games but I have not made a game only on the Pocket Chip. So that had to change I thought.
This is the result from that, made on the train ride to school, or watching tv-series, aka dead time.
It is a simple arcade game, where you are droping a ball trying to time the drop so it hits the goal.
Post your best scores in the comments!
/Stay awesome
P.S. I am soon done on my endless runner, so look forward to that!
CONTROLS
X/Z to drop the ball or control the menus.
Can discover the way out?
First time on Ludum Dare and I only had one day to create this game.
Decided to create a small story with some light puzzle elements.
Try out for yourself and tell me what you think!
Link to ludum dare, would love you for checking that out!
Ludum dare
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