Introduction
You crashland after being a sleep for thousands of years.
You rather go back to sleep again, if you are being honest to yourself...
So go out there and reach for the stars!
⚠️ BTW THIS GAME IS HARD 🔥
Controls
Arrow keys or dpad.
Z/X keys or A/B buttons
Credits
Sebastian Lind
Made for #PPJJGG Game Jam
Theme: PENALIZED
Update 1.1
- Added a tutorial section in the pause menu
Update 1.2
- Added an indicator that somewhat points where you end up
- Lowered the time for each card action a bit
Hi!
Here is a demo of Planet Digger!

It's a 2D space platformer about a mole that have destroyed the ecosystem of the universe by eating too much fruit.
If you like it and want more then here is the full version: itch.io
Game by Sebastian Lind
Music by Robby Duguay
Have a nice day!
/ Sebastian Lind
Prepare for vacation!
Start your vacation with a relaxing platformer
Have fun!
/ Sebastian Lind
This game was made during

Theme: Joined Together
Controls
Left / Right Arrow keys, Z / X
Tip: Burn materials to make the rope longer so you can travel farther
Made by
Sebastian Lind
Introduction
Oh High! is an endless-climber were you trying to climb as high as you can.
To make it both accessible and tricky you only control the bird with one button.
Good luck!
Controls
Keyboard
Take a step: Z / X
Controller
Take a step: A / Y / B / X
Hold button for standing still.
Standing still will replenish stamina!
Credits
Sebastian Lind
Follow me on Twitter
Thank you
I really mean it <3
I wanted to thank everyone that have played and commented on my games over the years!
It means a lot to me and I am looking forward to creating even more content for you in the future!
And thank you Joseph White for creating PICO-8, such a lovely tool!
Stay awesome!
/ Sebastian Lind Twitter
Introduction
Once up on a time there was a coffee lover.
This coffee loving blob is out of coffee and the factory seems to be down.
No one else seems willing to fix it so it is up to you to restore it.
After all, coffee is the fuel for the people.
Controls
Keyboard
Move: Arrow keys
Jump: Up or Z
Discharge / Float: X
Controller
Move: D-pad / Joystick
Jump: Up or A / Y
Discharge / Float: B / X
Credits
Sebastian Lind
Follow me on Twiter
Font (m3x6) by daniel linssen
Merwok for converting it to PICO-8
If you like the game and want to support me then it would be lovely if you buy it :)
buy on itch.io
Slice, swing, shoot and dash your way to victory
Monsters have stolen souls from your land and it is up to you to get them back.
As a dodgy armless creature that uses weapons as substitute to arms, it should not be that difficult, right?
Controls
Keyboard: Arrow keys, Z and X
Controller: D-pad / Joystick, A and B
Balance update
I went back and played this game and realized I could improve it a bit.
It's still not perfect, but I think the changes I made improves the experience a lot!
- Increased move speed
- Increased attack speed
- Reset health between levels
- Increase stamina recovery when standing still
- Decrease range and speed on dig enemy
- Saves between levels
- Remove weird floor tiles
- Add splats when enemies are destroyed
- Better feedback when you hit the boss
Credits
Sebastian Lind Follow me on Twitter
Music by Gruber Pico-8 Tunes Vol.2
Introduction
In Dice Mice, players take the role as a posh mouse fighting through trash monsters that have taken over your land. In your disposal you have five dice that can be used for attacking the monsters five different cores.
Defeat monsters by attacking their heart core, but just focusing on that core won’t do you any good, you have to take into account the attack and defence core as well. If you are feeling adventurous during a fight then try to go for a quintuple for an instant victory!
Just know that if things get tough there is always the flee core; run from the battle and try a new one! Maybe the next encounter will be in your favor? Or if you are in a real pinch, try to build on the bandage core to heal during battle!
After each defeated monster you earn loot, you will need it to defeat your nemesis!
May the odds be ever in your favor!
Controls
Keyboard: Arrow keys, Z and X
Controller: D-pad / Joystick, A and B
Credits

Sebastian Lind Twitter
If you like the game, it would be awesome if you buy it on itch.io, it supports further development of more games.
Introduction
Earth has been invaded and it is up to you to stop this!
With your excellent gardening skills it is up to you to fend off waves of enemies.
Harvest and buy towers to help you on your mission!
I recommend you to play the tutorial before starting with either arcade or endless mode.
Good luck and have fun!

1.1 Balance update
- Added one second more between waves
- Made the player less slippery
- Made the cost of the tower more clear with readable numbers
- Made the shop ui cleaner with less text
- Towers heal for 0.5 health more
- Added knockback on enemy when player hit from below
- Added knockback on towers that shoot on enemy hit
1.2 Polish update
- You don't need to hold down the down button to harvest (basically the auto cut is on by default)
- Throwing seeds takes less damage on you
- You now have a bit bigger shield, should improve the jumping on enemies experience
- Limit the heal of towers a bit
- Add more spread to seed throwing as well as a tiny "throwing animation"
- Add some polish to the seed animation
- Improve some sound effects
- Improve tutorial text
- Make the ui prettier
- Change the about text
Credits
Sebastian Lind: My twitter
Introduction
In Don't tank it!, players take on the role of a tiny tank that likes to shoot around randomly.
The goal of the game is to have as many bullets active without getting destroyed.
Each level gives you one more bullet to handle.
To help you stay alive for longer, the tank is equipped with a shield, but after you use it you have to recharge it by moving and have bullets active!

Controls
Move
Keyboard: Arrow keys
Controller: D-pad or Joystick
Shoot
Keyboard: Z
Controller: A / Y
Shield
Keyboard: X
Controller: B / X
Have fun and good luck! Do not hesitate to leave a comment about anything!
/Sebastian Lind @Elastiskalinjen
Gameplay
The Beetle and his ball is stuck in a strange castle that seems to shift the deeper you go.
Work toghether with a shifty paddle and find the exit in this multitasking adventure!
This game was made for Game Maker's Toolkit Jam 2020 in less than 48 hours!
Theme
The theme was: "Out of control"!
Post jam update
A lot of polish and new content have been made! Thanks for playing :)
Multiplayer update
Added multiplayer just for fun, updated some levels and fixed some small bugs!
Controls
Move paddle and bettle
Keyboard -> Arrow keys
Controller -> D-pad/Joystick
Credits
Sebastian Lind
Good luck and have fun!
Introduction
Stretched City is a tiny room editor for PICO-8 games.
It can be used for other programs as well, but then you have to parse the string yourself.
The tool works in the web, but for a more smoother experience I would recommend you to use it in PICO-8.
A room is 16x16 in tile-size. It goes from row to row writing down the id of that tile. 0 represent an empty tile.
So if you want to use this in another program it should not be that difficult to parse the string.
To load your string into the map in PICO-8 use this method:
function load_room(room_str) local room=split(room_str) local m_x=0 local m_y=0 for i=1,#room do mset(m_x,m_y,room[i]) if m_x < 15 then m_x+=1 else m_x=0 m_y+=1 end end end |
Controls
Move cursor
Keyboard: Arrow keys | Controller: D-pad or Joystick
Add tile
Keyboard: Z | Controller: A / Y
Remove tile
Keyboard: X | Controller: B / X
Copy tile
Stand still for a while on a tile you want to copy
Press P to open the pause menu where you can Save/load and Delete current room.
Have fun and hopefully this can be used in some ways when you need a lot of levels in your PICO-8 game!
/ Sebastian Lind @Elastiskalinjen

Introduction
In FIGHTY LONG LEGS, players take on the role of small blobs that wants to be the champion of stretching. To do that they need to knock each other out from the arena. The more damage you have taken, the easier is for you to be knocked out so be careful. Also attacking too much will send you into a fatigue state were you can't attack anymore so keep in track of your stamina is crucial to win. When no hearts are left one victor will emerge!
To make this more interesting powerups will spawn during the match. I won't spoil what happens when you pick them up though!
You can play this game both by yourself or with a friend/nemesis.
Controls
Move player
Keyboard: Arrow keys | Controller: D-pad or Joystick

Fast attack (Press)
Keyboard: Z | Controller: A / Y

Stretch attack (Hold, move then release)
Keyboard: X | Controller: B / X

Have fun and good luck! Do not hesitate to leave a comment about anything! If you enjoy the game then donations are welcome on my itch.io page, it supports further development of more games.
/ Sebastian Lind Twitter
Happy Easter PICO-8 community!
Edit: Now with sound!:)
Edit 2: Now with cute chicky sounds
/ Sebastian Lind ( @Elastiskalinjen)
This is the original PICO-8 edition!
The PC version adds more bosses, cards, updated graphics - while still keeping the gameplay-feel of this preview.
Introduction
In Cards with Personalities Classic, players take on the role of a humble hero trying to assemble a team of great personalities to defeat the weird bosses that roam the lands. Each turn, you will play cards from your hand to gain Gold, Attack or other effects (like converting monsters to your side). You can spend Gold to acquire new cards from your deck. Attack is used to slay monsters, which earns you Gold and other cool effects. The battlefield is always changing so you have to adapt and come up with new strategies to defeat all eight bosses!
Classic update 1.6
- Update the info view to indicate that it exist a new version! -> Please check it out!
- Update the title to reflect the title change
- Made main menu a bit less cluttered
- Improve readability in the info view and the how to play section
Feedback update 1.5
- Add confirmation on forfeit
- Add complete rule book
- Fix wonky sinus on startscreen
- Make startscreen easier to control
- Some monsters give more loot
- Change one background
- Change black to dark blue
Minor update 1.4
- Defensive wanderer buff, 1 block more
- (Potential fix) Sometimes missing hand bug after a restart of a match
Balance update 1.3
- Proud skeleton buff, 1 block more
- Deaths wife, cost 1 less + 1 coin
- Sparky boss fix faulty name
- Dj boney fix wrong name
- Strawberry giant, sprite change and rework stats
- The wall, sprite change and rework stats
- Gloomy Leo hp buff
- Gassy bat hp buff
- Number 2, hp nerf
- Gassy bat sprite rework
- Senile enchantress, cost one less
- Number 2 should reset block first to zero after attack
- Removing block effect should work as intended
- Icons in settings
- More space for description
Unlock update 1.2
- Bosses unlocks not by leveling up but instead unlock as you win the bosses
- Only use xp for backgrounds
- Updated the game over screen to reflect these changes, more info
- Fix bug on auto target not visualize properly
Quality of life update 1.1
- Change order so that you earn bosses first
- More xp on killed boss
- Better lock icon on bosses + general
- Always draw new cards on new turn
- Tease on more unlocks on game over screen
- Option to auto attack on turn end, move cursor and show it
- Improve the logic behind showing the confirmation box + better text
- Small boss attack animation
- Skip confirmation box if nothing else to do on turn
- Option to autopick next card
- New sounds
- Updated graveyard look
Controls
Move cursor
Keyboard: Arrow keys | Controller: D-pad or Joystick
Action button
Keyboard: Z | Controller: A / Y
Secondary button
Keyboard: X | Controller: B / X
(All actions that you can take are indicated at the bottom screen)
Rules
Every turn starts by you drawing five cards from your deck. Your deck always starts with the same ten cards, seven mediocre bards and the three common guards. In order to win you will need to buy and defeat cards in the middle lane to build a better deck. To do that, first draw from your deck by pressing the action button, then select which card you want to play and again presss the action button. After that, select the monster or minion you want to slay / buy. If you want read more about the cards, press the secondary button on them at any time.
Cards
There are three types of cards:
Minions
Cost Gold to buy and are indicated by the color of light blue (or brown for common cards). When bought, they are put in the graveyard and will be shuffled in the deck when there are no cards left to draw from your deck. The effects of the minions are activated when they are played.

Monsters
Cost Attack to slay and are indicated by the color of dark purple. Monsters in the lane attack every turn for one damage so keep that in mind. The effects are played out when slaying them. After doing its effects the monster is removed from play.

Bosses
Each boss has different effects. They will only attack when their criteria are met. The criteria are always depending how many turns a player have taken. When the number of turns corresponds to the criteria, the boss will attack and the turns will reset to zero. Bosses will also boost up their attack, they also follow a similar pattern to the criteria. Every turn end the boss will add one point to the boost, when all the dots are filled up the boss attack will increase and the dots wil reset to zero.
One really important thing to keep in mind is to remember to attack the boss, this will attack the boss with your remaining Attack so if you plan to slay monsters do that first. An option exist in the pause menu to auto attack on turn end.

End turn
If you have no cards left to play and you have done everything you planned this turn, press the action button on your deck and the turn will end. Three things will always be checked. First all your resources will reset (excluding block that will reset last). Then if monsters exist in the lane they will attack. And lastly if the criteria of the boss are met, it too will attack. Then five new cards can be drawn again and a new turn starts.
Game end
Each game will have you trying to reduce the current boss health to zero. If you manage that you will be rewarded with lots of XP to unlock more bosses and backgrounds. If the boss manages to reduce your health to zero the game ends as well, only rewarding you XP for how much health you managed to reduce from the boss.
Credits
Design, programing and art
Sebastian Lind
Twitter: Follow me
Music and SFX
José Ramón "Bibiki" García (check him out, he is awesome!)
Twitter: @BibikiGL
Website: http://bibikigarcia.com
Main tester
Simon Lind (My always helpful brother <3)
Twitter: @YTFFTW
Thanks @sparr for finding tokens for an update and thanks @pjft for awesome feedback!
Have fun and good luck! Do not hesitate to leave a comment about anything!
/ Sebastian Lind
Zelda + Wario-Ware + Golf = Legend of Hippo
This is one of my most ambitious PICO-8 game yet!
You control a small hippo that have an ability to transform into a ball with three different forms.
To win a level you have to follow the rules, they are always visible in top center of the screen.
Much like Wario-Ware the time is always ticking so you have to be quick!
Controls
Move: Arrow keys
Dash: Hold Z and release, the longer you hold the faster the speed
Switch form: X
Update 1.1
This patch mostly focusing on making it more easy to prepare for a level. This should make remix less frustrating. Also some small polish on levels and graphics.
- Shows instructions for longer time to prepare for the current level
- Can change ability during instruction splash
- You and enemies are visible during switching of levels
- Remember what level you are on when you go back to menu
- Added animated flames
- Some levels are easier
- Some more polish on details on some levels
FORMS
1: Push
Pushes enemies away, if an enemy is hit and collides with a wall with enough speed, it dies.

2: Jump
You are invincible and go through most of the objects. Cannot kill though.

3: Bomb
You transform into a bomb, after some time it explodes, destroying enemies and most objects.

Good luck and have fun!
/ Elastiskalinjen (Sebastian Lind)
Gameplay
BACKFIRE MAN is out to save the world from demons, however all he is equipped with is a bomb. Using it tends to backfire a bit...
(This game was made for Game Maker's Toolkit Jam 2019 in less than 48 hours)
THEME
The theme is: "Only One"!
Controls
Move - Arrows
Throw bomb - X
Self explode/Reset - Hold Z
POST GAME JAM UPDATE
- New animations
- New levels
- New pickups
- More sounds
Credits
Sebastian Lind
https://twitter.com/Elastiskalinjen
Simon Bothén
https://twitter.com/caresilabs
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