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GRiPPY is a hardcore, subversive platformer where you cant walk or jump but you can climb. You play as Grippy, a creature with very, very strong arms, but no legs. You must travel by hurling yourself across the world and latching onto anything you can GRIP, climbing through a mysterious underground complex and overcoming hostile terrain. Find a way out to win!

Cart #grippy-6 | 2021-04-16 | Code ▽ | Embed ▽ | No License


  • O/X (z/x on keyboard): reach out a hand and grab
  • left/right: rotate aim angle
  • down (hold): aiming mode; reach without grabbing
  • up: hop

You can change your control settings in the pause menu.

Check it out on itch.io.

I spent a lot of time and effort making this game. The map, sfx, token limit, and spritesheet are packed. If you like it, you can purchase executables on the itch.io page. If you find any bugs, let me know!

Oh, and please, post your finish times! I'm excited to see how fast people can beat it. Once someone beats my time I'll post mine. >:)

P#86852 2021-01-27 21:54 ( Edited 2021-04-16 18:48)

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this is old, click here to check out the finished version!

here is my game where you play as a very red (or blue or green or yellow or orange) man who cant walk very well but he can grip like nobodys business.

if you want to try out what i have, feedback would be appreciated. mostly just trying to get fresh opinions on the feel of the movement and the level designs, but if you want to peek around and tell me how horrible my code is, feel free to do that too


O/X: reach out a hand and grab
left/right: rotate aim angle
down (hold): aiming mode; reach without grabbing
up: hop

update: fixed some bugs, added "warning sign" to the difficult shortcut routes, added new end screen, made player physics less bouncy to avoid unfair deaths, softened some difficulty spikes with extra checkpoints, made checkpoints refresh when you acquire keys, new titlescreen, other improvements

Cart #untitled_climber-33 | 2021-01-27 | Code ▽ | Embed ▽ | No License

i've been working pretty much full-time the past month or so on this little game, so if you liked it, feel free to toss some spare change to my paypal, and later it will be on itch.io (when i finally finish the damn thing). The pico-8 version is more or less just a demo of what I want to make into a "full game" down the line, and if things go well with this one I'll be working on that ASAP!

old versions:

update: changed title screen music, MORE LEVELS!!!!, speedrun timer, added AIMING MODE (hold down to not grab when reaching), other minor controls changes (fixes hopefully?)
Cart #untitled_climber-17 | 2021-01-19 | Code ▽ | Embed ▽ | No License

update: new title screen, option for reverse (mobile) controls and option for grabs hold/toggle, other minor changes.

Cart #untitled_climber-10 | 2021-01-18 | Code ▽ | Embed ▽ | No License

update: fixed checkpoints, hopefully fixed camera-related crash, new checkpoint effects, grabbing a key will show you the door it unlocks, and other minor improvements. coming soon: more levels, moving grabbable tiles, and a title screen. and then... 1.0 release???

Cart #untitled_climber-0 | 2021-01-17 | Code ▽ | Embed ▽ | No License

update: checkpoints, deaths, new effects, a new screen and some very unfinished screens. getting closer to token limit...

Cart #gripman-13 | 2021-01-15 | Code ▽ | Embed ▽ | No License

update: decreased reach when already grabbing with other hand, changed camera movement (now with new bugs!), better key/door effects when unlocked, small level changes

Cart #gripman-4 | 2021-01-13 | Code ▽ | Embed ▽ | No License

update: changed the ungrabbable walls into more recognizably-not-grabbable ice blocks


Cart #gripman-0 | 2021-01-12 | Code ▽ | Embed ▽ | No License

*yes i know it is physically the other way around on your keyboard but i coded it like that so idc

P#86386 2021-01-12 03:28 ( Edited 2021-02-05 17:30)