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here is my game where you play as a very red (or blue or green or yellow or orange) man who cant walk very well but he can grip like nobodys business. it's an early WIP and there are only a few screens so far. also you cant die (yet)

if you want to try out what i have, feedback would be appreciated. mostly just trying to get fresh opinions on the feel of the movement and the level designs, but if you want to peek around and tell me how horrible my code is, feel free to do that too. chances are if you notice some weird movement glitches i know about them and am trying to work them out, but post them here anyway in case i missed some, which is very likely

edit: well it looks like pico8 has a lot less performance headroom in the browser. or maybe browser just drops frames? didn't realize it would lag this bad (doesn't lag at all on desktop client). sorry bout that. there are a couple big optimizations i havent bothered making coz i wasnt hitting 100%. i will get to work on that later

z: launch right hand *
x: launch left hand
left/right: rotate aim angle
down (hold): aiming mode; reach without grabbing
up: hop

update: changed title screen music, MORE LEVELS!!!!, speedrun timer, added AIMING MODE (hold down to not grab when reaching), other minor controls changes (fixes hopefully?)

Cart #untitled_climber-17 | 2021-01-19 | Code ▽ | Embed ▽ | No License

old versions:

update: new title screen, option for reverse (mobile) controls and option for grabs hold/toggle, other minor changes.

Cart #untitled_climber-10 | 2021-01-18 | Code ▽ | Embed ▽ | No License

update: fixed checkpoints, hopefully fixed camera-related crash, new checkpoint effects, grabbing a key will show you the door it unlocks, and other minor improvements. coming soon: more levels, moving grabbable tiles, and a title screen. and then... 1.0 release???

Cart #untitled_climber-0 | 2021-01-17 | Code ▽ | Embed ▽ | No License

update: checkpoints, deaths, new effects, a new screen and some very unfinished screens. getting closer to token limit...

Cart #gripman-13 | 2021-01-15 | Code ▽ | Embed ▽ | No License

update: decreased reach when already grabbing with other hand, changed camera movement (now with new bugs!), better key/door effects when unlocked, small level changes

Cart #gripman-4 | 2021-01-13 | Code ▽ | Embed ▽ | No License

update: changed the ungrabbable walls into more recognizably-not-grabbable ice blocks


Cart #gripman-0 | 2021-01-12 | Code ▽ | Embed ▽ | No License

*yes i know it is physically the other way around on your keyboard but i coded it like that so idc

P#86386 2021-01-12 03:28 ( Edited 2021-01-19 03:22)

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