You crashland after being a sleep for thousands of years.
You rather go back to sleep again, if you are being honest to yourself...
So go out there and reach for the stars!
⚠️ BTW THIS GAME IS HARD 🔥
Arrow keys or dpad.
Z/X keys or A/B buttons
Made for #PPJJGG Game Jam
- Added a tutorial section in the pause menu
- Added an indicator that somewhat points where you end up
- Lowered the time for each card action a bit
@dredds Here are some instructions to get going! Will add a how to in the pause menu as well.
Select a card you want to play. The cards represent walk left/right and jump.
By using the up and down keys you can change the value of a card (walk distance/ jump height)
- When all four cards have been played, press the z/a button on the deck to execute the turn.
I thought I died more than the 10 times listed here. I may have died 10 times in the second-last room alone. But I got there.
Initially I wished that "1 move" were a little more concrete, without the momentum coming into play. But I think I came to understand how the momentum was essential to making some of the late-game jumps possible. Gold star.
I was able to finish with the aid of the game description and the in-game text. But a few things you could add to help:
Before describing the controls, say what the game is. Something like "This is a turn-based platform game."
- To me, "playing" a card means something happens immediately. Maybe the word "queue" would be better? As in:
1. Use the left and right arrows to highlight a card, z to queue it. [2. remains unchanged] 3. Queue all four cards, then highlight the deck and press z to execute.
But other people may find the word "queue" confusing and prefer "play". What do other players think?
I get it now! I've managed to progress through a few screens. It's a great mash-up of two game genres.
Because the cards that you play in one screen continue to control that character in the next screen(s), I think that (a) you should be able to see what lies ahead while preparing your hand of cards, and (b) a scrolling play area would be better than flip-screen.
Regarding the wording of queue vs play... I think you could avoid the whole issue by changing the user interface by which the player prepares their hand. Instead of pulling the drawn cards down into another row of cards that gets played, just have one row of cards and let the player move the currently selected card left/right with the horizontal movement buttons and change the value of the card with the vertical movement buttons. Then one action button can be used to play the hand, and another action button be used to reshuffle the hand (perhaps after a confirmation dialog).
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