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.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE IILow Mem SkySCUMM-8 | Avatar by KenneyNL | He/Him

UnDUNE II - The Demaking of a Dynasty
by
Low Mem Sky
by
SCUMM-8 (point & click engine in PICO-8)
by

Cart #gorillas-0 | 2024-09-22 | Embed ▽ | No License
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ABOUT

Your mission is to hit your opponent with the exploding banana by varying the angle and power of your throw, taking into account wind speed*, gravity, and the city skyline.

GORILLAS.1K was an attempt to demake the classic QBASIC game GORILLA.BAS, using only 1,024 compressed bytes of code, for #Pico1k Jam 2024.

*(Alas, I ran out of code space to implement wind - instead u got fancy animations!)

[ Continue Reading.. ]

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Cart #pico_1k_jam_2024-0 | 2024-09-01 | Embed ▽ | License: CC4-BY-NC-SA
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PICO-1K Jam 2024

The 4th annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2024

You have until the end of September to make cool things in PICO-8 (or Picotron)
...by using only 1K (1024) Compressed Bytes of code 🗜️

No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.

It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

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Cart #pico_1k_jam_2024-0 | 2024-09-01 | Embed ▽ | License: CC4-BY-NC-SA
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PICO-1K Jam 2024

The 4th annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2024

You have until the end of September to make cool things in PICO-8 or Picotron
...by using only 1K (1024) Compressed Bytes of code 🗜️

No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.

It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

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2 comments



Cart #pico_tron-6 | 2024-03-30 | Embed ▽ | License: CC4-BY-NC-SA
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About

A classic example of scope-creep 😅
What started off as an exercise to learn how to do create a cool "Tron"-style theme in Picotron
...eventually turned into a Theme+multi-Wallpaper pack (WITH Installer!) 😇

Installation

Run the following from the Picotron console:
load #pico_tron
Then do <CTRL/CMD+R> to run the installer

  • To install the TRON-style Picotron theme, click Install [Theme]
  • To install the multi-Wallpaper cart, click Install [Wallpaper]
  • To change wallpaper (at any time), click [Next Wallpaper]

NOTE: In order to persist the above installation, the following paths need to exist:

[ Continue Reading.. ]

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Cart #mandelsaver-2 | 2024-03-19 | Embed ▽ | License: CC4-BY-NC-SA
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About

Save your precious pixels with this Mandelbrot fractal screensaver for Picotron.
Watch as the multi-coloured infinate fractal goodness stylishly reveals the meaning of life*
*(not guaranteed)

Installation

Save this into /appdata/system/screensavers to add it to your permanent screensaver list in Settings.
(copying to "system/..." will not be permanent, as system contents reset on each Picotron restart)

If you don't have the above path yet, you can start from the default system ones, using the following command:
cp /system/screensavers /appdata/system/screensavers

[ Continue Reading.. ]

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Hi all,

I decided to create my own take on the PICO-8 Cheet Sheet. 👨‍💻🖼️

Inspired by @LightBWK's version - I wanted to try to make a 4K one using a clean, modern look.

Light Version

It was also important to me to have a matching "Dark Mode" variant, as that's my go-to style 🕶️

Dark Version

Main Features

  • 🖥️ 4K (3840x2160) Resolution
  • 🔠 Clear, Monospaced JetBrains Mono Font
  • 🔷 PICO-8 API up to v0.2.5g
  • 🎨 Full PICO-8 Palette (inc. "Secret" cols)
  • 🦓 Matching "Light" and "Dark" variants
  • ⌨️ All Major PICO-8 Keyboard Shortcuts
  • 🖌 FILLP() Mask + Glyph Patterns
  • 🔄 Turn-Based Angle + Trigonometry Primer
  • 🈂️ Full Character Set

[ Continue Reading.. ]

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40 comments



Cart #pico_1k_jam_2023-0 | 2023-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

PICO-1K Jam 2023

The 3rd annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2023

You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code 🗜️

No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.

It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

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2 comments



Tiny Code Christmas

LoveByte’s Tiny Code Christmas is an event to help you take your first steps in demoscene sizecoding with Lua based fantasy consoles like TIC-80 and PICO-8!

Over 12 days, from the 12th to the 23rd of December, learn the effects and techniques used in Byte Jams, Byte Battles, and Tiny Intros!

About Tiny Code Christmas

Join us for 12 days of tiny challenges to gradually introduce you to size coding and effects!
A new video will be released each day to introduce a new concept and outline the challenge.

A little bit of programming knowledge will help but you don’t need a lot. The challenges will introduce demoscene concepts without jargon so it is friendly for newcomers to the scene! Tell your friends!

Sharing is caring!

If you feel like it, why not share what you’ve done with us on the LoveByte Discord,

[ Continue Reading.. ]

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Cart #lumon8-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🌐 NOTE: For the FULL experience, please visit the jam entry on Itch.io 🌐

Welcome to the Lumon Family

Congratulations! 🎉
We are all thrilled you've decided to become part of Macrodata Refinement department, here at Lumon Industries.
We shall now begin your orientation on being a successful Macrodata Refiner.

OBJECTIVE

  • Examine the numbers displayed in the data field in front of you which need refining.
  • Using the roller ball, move the magnifying glass around the data field and see the numbers enlarge as it passed over them.
  • Periodically, certain numbers may start to make you feel a certain way.

[ Continue Reading.. ]

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Cart #pico_1k_jam_2022-0 | 2022-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO-1K Jam 2022

The 2nd annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2022

You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code 🗜️

No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.

It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!

It's a relaxed, non-competitive jam, running for a whole month.

Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.

[ Continue Reading.. ]

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6 comments




OVERVIEW

UnDUNE II is a demake of the classic (and original) RTS game DUNE II, re-created from scratch in PICO-8.

A strategy-based resource management simulation, where three houses fight for control of the planet Dune - the land of sand and home of the spice.

This project started as a fun idea, that I expected to get done within a month or two.
Well... almost 3 years later (working on & off, in my free time) - I'm happy to say that it is finally finished! 😅

[ Continue Reading.. ]

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43 comments



Cart #boulderdashttj-0 | 2021-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Boulder Dash TTJ

My 7th annual #TweetTweetJam entry is: Boulder Dash TTJ 💎
An attempt to demake the classic Boulder Dash in just 560 chars, using NO art assets!

CONTROLS

  • ⬆️⬇️⬅️➡️ = Move

FEATURES

  • 🎲 RND Cave Levels
  • 🔊 SFX
  • 🍎 Dodgy Collision & Physics*
  • 💎 Diamond Score
  • ♻️ Auto-Restart on Death (and Win)

*(Alas, I could only fit in basic collision & gravity - so no object "spill over", no boulders pushing and no explosions - sorry! 😕)

GAME ORIG SOURCE CODE (560 chars)

s=mset
g=mget
x=2y=3t=0z=0k=0cls()?"웃◆●◆●\#5::",17,2
?"\#4░\vh░",8,2,0
?"🐱",17,0,5
memcpy(0,6^13,▤)::_::cls()s(x,y,0)a=x
b=y
p=btnp()a+=p\2%2-p%2b+=p\8%2-p\4%2c=g(a,b)
if(c<4)x,y=a,b
if(c==3)z+=1?"\aszx5e1"
if(z>8)s(15,9)
s(x,y,2)for i=0,239do
v=16-i\16h=i%16if t<1then
c=rnd{0,1,1,1,1,1,1,1,3,4}
if(h<1or h>14or v<3or v>15)c=7
s(h,v-1,c)elseif t%3==0then
c=g(h,v)d=g(h,v+1)
if(c>2and c<5and d<1)s(h,v+1,c+2)s(h,v)
if c>4and c<7then
if d<1then
s(h,v+1,c)s(h,v)elseif d==2then
run()else
s(h,v,c-2)end
end
end
end
map()?"\^w9◆"..z
flip()
if(x>14)run()
t+=1goto _
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Cart #amongtweets-0 | 2021-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


My final entry to #TweetTweetJam 6 entry is: Among Tweets 🔪
An attempt to demake Among Us in PICO-8, but in just 560 bytes (555 chars), using NO art assets! 😅
(...or as close an approximation of as I could do in 560 bytes - so alas, no random imposter/voting, etc. 😅)

Controls

⬆️⬇️⬅️➡️ = Walk
❎ = Kill

Features

🤼 4x Split-Screen MULTIPLAYER
🛰 SKELD-like ship
🔪 EVERYONE is an Imposter
👻 Dead players can HAUNT
📦 3D DEPTH Effect

Source Code

?"\^c0\-j웃\f7\vv■\+9r\f5o❎&\-0\|luホp"

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=94235#p)
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0 comments



Cart #tweettweetsky-0 | 2021-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


My 6th annual #TweetTweetJam entry is: Tweet Tweet Sky 🚀
An attempt to demake Low Mem Sky in just 560 chars/bytes, using NO art assets!
(Low Mem Sky was, itself, a PICO-8 "demake" attempt of No Man's Sky within a single PICO-8 cart!)

Controls

⬆️⬇️⬅️➡️ = Fly / Walk
❎ = Land / Take off (when close to planet/station)

Features

🌌 An explorable Galaxy - 7,153 units across
🌖 173 Planets
-Each planet with terrain, lakes & dwellings
🛰 173 Space Stations
-(Tricky to dock - as always!)

[ Continue Reading.. ]

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1 comment



Cart #evalbug-0 | 2020-11-06 | Code ▽ | Embed ▽ | No License
2

Hi @zep,

Unless I'm missing something obvious, I seem to have stumbled on a weird bug.

It seems that inside an FOR..LOOP (potentially other places too),
if the incrementor is something other than 1 or 0.5 (such as 0.4),
then even though PRINT is "saying" the value is 1.4, it is not comparable with that value
(perhaps a precision/rounding happening in PRINT?)

Code below:

cls()

?"-- works -----"
for z=0,3,.5 do
	print(z)
	if(z==1.5) print("😐")
end

?"-- fails -----"
for z=0,3,.4 do
	print(z)
	if(z==1.6) print("😐")  --<<<< NEVER hits this 
end

[ Continue Reading.. ]

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2 comments



Cart #alfredo-2 | 2019-12-31 | Code ▽ | Embed ▽ | No License
8

My entry to the first #ToyBoxJam is, a PICO-8 remake of...
Alfredo's Stupendous Surprise!
(Originally created by Tom Hall & John Romero - for Softdisk Issue #98)

I made it as best as I could, within the jam limitations
(e.g. only using pre-defined assets!)

CONTROLS:

Choose options (when prompted) = ◀ / ▶
X or Z to Start/Select

GAME:

Alfredo's back in this PICO-8 remake, especially for #ToyBoxJam
and has he got a surprise for you! 🥳🎉

  • Will Alfredo get to his house?
  • Will he get to blow out the candles on his cake?
  • Will he die in some horrible death?
  • Play his latest adventure and find out!

Have fun & thanks for playing! 😁

Release History

  • v1.0
    • Initial Release
  • v1.1
    • FIX: Bug with 10 Ton weight (thx Tom!)
    • FIX: Co-routine bug on last screen (thx again, Tom!)
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The 💾 PICO-8 Giveaway period has now ENDED.


What WAS it?

I decided I'd like to do a giveaway for FREE copy of PICO-8 💾

...then the following lovely people decided to match my donation! 😲

[ Continue Reading.. ]

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Hi all,

I'm producing miniature physical releases of Low Mem Sky (my attempt to "demake" No Man's Sky),
as a THANK YOU to my supporters on Patreon. 🙏

I not sure, but I think this is the first time anyone's tried (bothered? 😅) to create a "physical" release for a PICO-8 game.

For more information out how you could get one (and what else I've been up to!):
❤️ https://www.patreon.com/posts/27158829

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Hey @zep,

Looks like the ability to load carts via their BBS post ID is currently broken?

Which, with the current absence of the [Copy Cart] BBS feature - means it's a bit of a faff to load a BBS cart into standalone PICO-8.

Thanks in advance.

Paul

2 comments



Cart #lowmemsky-1 | 2018-12-27 | Code ▽ | Embed ▽ | No License
230

Low Mem Sky: L A S T

You awake to find yourself on an alien planet, with the desire to achieve one thing... reach the centre of the galaxy!

Made in PICO-8 for #DemakeJam 2018, where the original build came 3rd Place.

[ Continue Reading.. ]

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