.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE II • Low Mem Sky • SCUMM-8 | Avatar by KenneyNL | He/Him
ABOUT
Your mission is to hit your opponent with the exploding banana by varying the angle and power of your throw, taking into account wind speed*, gravity, and the city skyline.
GORILLAS.1K was an attempt to demake the classic QBASIC game GORILLA.BAS, using only 1,024 compressed bytes of code, for #Pico1k Jam 2024.
*(Alas, I ran out of code space to implement wind - instead u got fancy animations!)
PICO-1K Jam 2024
The 4th annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2024
You have until the end of September to make cool things in PICO-8 (or Picotron)
...by using only 1K (1024) Compressed Bytes of code 🗜️
No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.
PICO-1K Jam 2024
The 4th annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2024
You have until the end of September to make cool things in PICO-8 or Picotron
...by using only 1K (1024) Compressed Bytes of code 🗜️
No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.
About
A classic example of scope-creep 😅
What started off as an exercise to learn how to do create a cool "Tron"-style theme in Picotron
...eventually turned into a Theme+multi-Wallpaper pack (WITH Installer!) 😇
Installation
Run the following from the Picotron console:
load #pico_tron
Then do <CTRL/CMD+R> to run the installer
- To install the TRON-style Picotron theme, click Install [Theme]
- To install the multi-Wallpaper cart, click Install [Wallpaper]
- To change wallpaper (at any time), click [Next Wallpaper]
NOTE: In order to persist the above installation, the following paths need to exist:
About
Save your precious pixels with this Mandelbrot fractal screensaver for Picotron.
Watch as the multi-coloured infinate fractal goodness stylishly reveals the meaning of life*
*(not guaranteed)
Installation
Save this into /appdata/system/screensavers
to add it to your permanent screensaver list in Settings.
(copying to "system/..." will not be permanent, as system contents reset on each Picotron restart)
If you don't have the above path yet, you can start from the default system ones, using the following command:
cp /system/screensavers /appdata/system/screensavers
Hi all,
I decided to create my own take on the PICO-8 Cheet Sheet. 👨💻🖼️
Inspired by @LightBWK's version - I wanted to try to make a 4K one using a clean, modern look.
Light Version
It was also important to me to have a matching "Dark Mode" variant, as that's my go-to style 🕶️
Dark Version
Main Features
- 🖥️ 4K (3840x2160) Resolution
- 🔠 Clear, Monospaced JetBrains Mono Font
- 🔷 PICO-8 API up to v0.2.5g
- 🎨 Full PICO-8 Palette (inc. "Secret" cols)
- 🦓 Matching "Light" and "Dark" variants
- ⌨️ All Major PICO-8 Keyboard Shortcuts
- 🖌 FILLP() Mask + Glyph Patterns
- 🔄 Turn-Based Angle + Trigonometry Primer
- 🈂️ Full Character Set
PICO-1K Jam 2023
The 3rd annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2023
You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code 🗜️
No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.
Tiny Code Christmas
LoveByte’s Tiny Code Christmas is an event to help you take your first steps in demoscene sizecoding with Lua based fantasy consoles like TIC-80 and PICO-8!
Over 12 days, from the 12th to the 23rd of December, learn the effects and techniques used in Byte Jams, Byte Battles, and Tiny Intros!
About Tiny Code Christmas
Join us for 12 days of tiny challenges to gradually introduce you to size coding and effects!
A new video will be released each day to introduce a new concept and outline the challenge.
A little bit of programming knowledge will help but you don’t need a lot. The challenges will introduce demoscene concepts without jargon so it is friendly for newcomers to the scene! Tell your friends!
Sharing is caring!
If you feel like it, why not share what you’ve done with us on the LoveByte Discord,
🌐 NOTE: For the FULL experience, please visit the jam entry on Itch.io 🌐
Welcome to the Lumon Family
Congratulations! 🎉
We are all thrilled you've decided to become part of Macrodata Refinement department, here at Lumon Industries.
We shall now begin your orientation on being a successful Macrodata Refiner.
OBJECTIVE
- Examine the numbers displayed in the data field in front of you which need refining.
- Using the roller ball, move the magnifying glass around the data field and see the numbers enlarge as it passed over them.
- Periodically, certain numbers may start to make you feel a certain way.
PICO-1K Jam 2022
The 2nd annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2022
You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code 🗜️
No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.
OVERVIEW
UnDUNE II is a demake of the classic (and original) RTS game DUNE II, re-created from scratch in PICO-8.
A strategy-based resource management simulation, where three houses fight for control of the planet Dune - the land of sand and home of the spice.
This project started as a fun idea, that I expected to get done within a month or two.
Well... almost 3 years later (working on & off, in my free time) - I'm happy to say that it is finally finished! 😅
Boulder Dash TTJ
My 7th annual #TweetTweetJam entry is: Boulder Dash TTJ 💎
An attempt to demake the classic Boulder Dash in just 560 chars, using NO art assets!
CONTROLS
- ⬆️⬇️⬅️➡️ = Move
FEATURES
- 🎲 RND Cave Levels
- 🔊 SFX
- 🍎 Dodgy Collision & Physics*
- 💎 Diamond Score
- ♻️ Auto-Restart on Death (and Win)
*(Alas, I could only fit in basic collision & gravity - so no object "spill over", no boulders pushing and no explosions - sorry! 😕)
GAME ORIG SOURCE CODE (560 chars)
s=mset g=mget x=2y=3t=0z=0k=0cls()?"웃◆●◆●\#5::",17,2 ?"\#4░\vh░",8,2,0 ?"🐱",17,0,5 memcpy(0,6^13,▤)::_::cls()s(x,y,0)a=x b=y p=btnp()a+=p\2%2-p%2b+=p\8%2-p\4%2c=g(a,b) if(c<4)x,y=a,b if(c==3)z+=1?"\aszx5e1" if(z>8)s(15,9) s(x,y,2)for i=0,239do v=16-i\16h=i%16if t<1then c=rnd{0,1,1,1,1,1,1,1,3,4} if(h<1or h>14or v<3or v>15)c=7 s(h,v-1,c)elseif t%3==0then c=g(h,v)d=g(h,v+1) if(c>2and c<5and d<1)s(h,v+1,c+2)s(h,v) if c>4and c<7then if d<1then s(h,v+1,c)s(h,v)elseif d==2then run()else s(h,v,c-2)end end end end map()?"\^w9◆"..z flip() if(x>14)run() t+=1goto _ |
My final entry to #TweetTweetJam 6 entry is: Among Tweets 🔪
An attempt to demake Among Us in PICO-8, but in just 560 bytes (555 chars), using NO art assets! 😅
(...or as close an approximation of as I could do in 560 bytes - so alas, no random imposter/voting, etc. 😅)
Controls
⬆️⬇️⬅️➡️ = Walk
❎ = Kill
Features
🤼 4x Split-Screen MULTIPLAYER
🛰 SKELD-like ship
🔪 EVERYONE is an Imposter
👻 Dead players can HAUNT
📦 3D DEPTH Effect
Source Code
?"\^c0\-j웃\f7\vv■\+9r\f5o❎&\-0\|luホp" [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=94235#p) |
My 6th annual #TweetTweetJam entry is: Tweet Tweet Sky 🚀
An attempt to demake Low Mem Sky in just 560 chars/bytes, using NO art assets!
(Low Mem Sky was, itself, a PICO-8 "demake" attempt of No Man's Sky within a single PICO-8 cart!)
Controls
⬆️⬇️⬅️➡️ = Fly / Walk
❎ = Land / Take off (when close to planet/station)
Features
🌌 An explorable Galaxy - 7,153 units across
🌖 173 Planets
-Each planet with terrain, lakes & dwellings
🛰 173 Space Stations
-(Tricky to dock - as always!)
Hi @zep,
Unless I'm missing something obvious, I seem to have stumbled on a weird bug.
It seems that inside an FOR..LOOP (potentially other places too),
if the incrementor is something other than 1 or 0.5 (such as 0.4),
then even though PRINT is "saying" the value is 1.4, it is not comparable with that value
(perhaps a precision/rounding happening in PRINT?)
Code below:
cls() ?"-- works -----" for z=0,3,.5 do print(z) if(z==1.5) print("😐") end ?"-- fails -----" for z=0,3,.4 do print(z) if(z==1.6) print("😐") --<<<< NEVER hits this end |
My entry to the first #ToyBoxJam is, a PICO-8 remake of...
Alfredo's Stupendous Surprise!
(Originally created by Tom Hall & John Romero - for Softdisk Issue #98)
I made it as best as I could, within the jam limitations
(e.g. only using pre-defined assets!)
CONTROLS:
Choose options (when prompted) = ◀ / ▶
X or Z to Start/Select
GAME:
Alfredo's back in this PICO-8 remake, especially for #ToyBoxJam
and has he got a surprise for you! 🥳🎉
- Will Alfredo get to his house?
- Will he get to blow out the candles on his cake?
- Will he die in some horrible death?
- Play his latest adventure and find out!
Have fun & thanks for playing! 😁
Release History
- v1.0
- Initial Release
- v1.1
- FIX: Bug with 10 Ton weight (thx Tom!)
- FIX: Co-routine bug on last screen (thx again, Tom!)
The 💾 PICO-8 Giveaway period has now ENDED.
What WAS it?
I decided I'd like to do a giveaway for FREE copy of PICO-8 💾
...then the following lovely people decided to match my donation! 😲
- @zep - Creator of PICO-8 Fantasy Console! [🏠Home]
- @guerragames - Gamer+Engineer+Metalhead+Currently obsessed with PICO-8 [🏠Home]
- @Grumpydev - Developer, geek, exponent of using your brain [🏠Home]
- @Gruber - Musician. Composer. Pianist. [🏠Home]
- @skaarjslayer - Professional game developer by day, indie dev by night [🏠Home]
- @somepx - humble pixel artist / gamedev [🏠Home]
- @MBoffin - Tech officer @ PIGSquad, UnityPDX organizer, game jammer, PICO-8
Hi all,
I'm producing miniature physical releases of Low Mem Sky (my attempt to "demake" No Man's Sky),
as a THANK YOU to my supporters on Patreon. 🙏
I not sure, but I think this is the first time anyone's tried (bothered? 😅) to create a "physical" release for a PICO-8 game.
For more information out how you could get one (and what else I've been up to!):
❤️ https://www.patreon.com/posts/27158829
Hey @zep,
Looks like the ability to load carts via their BBS post ID is currently broken?
Which, with the current absence of the [Copy Cart] BBS feature - means it's a bit of a faff to load a BBS cart into standalone PICO-8.
Thanks in advance.
Paul
Low Mem Sky: L A S T
You awake to find yourself on an alien planet, with the desire to achieve one thing... reach the centre of the galaxy!
Made in PICO-8 for #DemakeJam 2018, where the original build came 3rd Place.