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On a particular Linux system I was recently using wget was not installed by default. Splores in game message was "could not connect to bbs" which led me down a rabbit hole of network checks until I noticed the wget missing error in the terminal. I was running via a pico8.desktop entry without the terminal originally.

Could curl be used as a fallback? Running "curl -L -O" can usually be used as a fallback in many cases. Better yet just use libcurl in the compiled binary and then you don't need wget or any external tools.

Thanks!

P#109964 2022-04-09 16:03

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Just noticed this:
https://github.com/RamiLego4Game/LIKO-12

Looks pretty cool. The built in functions and sprite sheet definition in the code is different so some work would be required for any existing PICO-8 games.

I started working on a port of a game to LIKO-12 but changed my mind and decided to port it directly to love2d.

P#36755 2017-01-27 00:50 ( Edited 2017-07-02 13:26)

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Cart #teniyowune-0 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

Heliopause: 2D space exploration and combat for the pico-8!

v1.2.1:

  • Revert minified source code
  • Create an object class

v1.2:

  • Original 2017 Release

You can also find this on github here.

Controls
(change style in options > mouse+music > control mode)

Gamepad
left, right - turn ship
up - thrust forward
down - point in the opposite direction of movement
z - open and close the pause/ship menu (use arrow keys to make selections]
x - fire weapon

Mouse
Ship will rotate to face mouse cursor
right click thrusts forward
left click shoots

Stylus (PocketChip)
Tap and hold near the ship will rotate
Tap and hold far from the ship will thrust in that direction

Features

- [x] Simple 2D Newtonian Flight Model
- [x] Procedurally generated ships
- [x] Procedurally generated planets
- [x] 3D planet rotation (courtesy of gamax92)
- [x] Simple autopilot
- [x] Multicannons
- [x] Explosions
- [x] Ok AI
- [x] Title screen (courtesy of EatMoreCheese)
- [x] Homing missiles
- [x] Off-screen targeting and missile impacts
- [x] Better token optimization
- [x] More planet types
- [x] Shipyards
- [x] Dogfights
- [x] Sound Effects
- [x] Music
- [x] Gamepad, Mouse, or stylus control styles
- [x] Configurable starfield graphics
- [ ] Inventory with items and more weapons
- [ ] Save games?

Out of date GIFs:

Defend your planet

Get blown up

Random Ships

Minimap and Overlay

Overkill Starfield

Starfield Options

Gas Giants

Terran Planets (and more!)

Credit to @gamax92 for the 3D planet rotation!

Older Versions


Cart #36065 | 2017-01-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

Cart #35379 | 2017-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

Cart #34722 | 2017-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

P#33381 2016-12-12 00:24 ( Edited 2022-12-10 19:45)

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Cart #32443 | 2016-11-13 | Code ▽ | Embed ▽ | No License
10

Hi all,
I'm working on a space game with procedurally generated planets and thought others may benefit from the simplex noise functions I'm using.

This is ported the reference examples at:

http://staffwww.itn.liu.se/~stegu/simplexnoise/Noise.lua

The whitepaper can be found here:

http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf

Feel free to use. Be aware that perlin noise (predecessor to simplex noise) has a patent. Here's an alternative: OpenSimplexNoise

Enjoy!

Edit: That patent is for simplex noise

P#32444 2016-11-13 16:15 ( Edited 2017-07-18 14:15)

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