anthonysavatar [Lexaloffle Blog Feed] Use curl instead of wget? <p>On a particular Linux system I was recently using wget was not installed by default. Splores in game message was &quot;could not connect to bbs&quot; which led me down a rabbit hole of network checks until I noticed the wget missing error in the terminal. I was running via a pico8.desktop entry without the terminal originally. </p> <p>Could curl be used as a fallback? Running &quot;curl -L -O&quot; can usually be used as a fallback in many cases. Better yet just use libcurl in the compiled binary and then you don't need wget or any external tools.</p> <p>Thanks!</p> Sat, 09 Apr 2022 16:03:27 UTC PICO-8 Clone: LIKO-12 <p>Just noticed this:<br /> <a href=""><a href=""></a></a></p> <p>Looks pretty cool. The built in functions and sprite sheet definition in the code is different so some work would be required for any existing PICO-8 games.</p> <p>I started working on a port of a game to LIKO-12 but changed my mind and decided to port it directly to love2d.</p> Fri, 27 Jan 2017 00:50:27 UTC Heliopause <p> <table><tr><td> <a href="/bbs/?pid=33381#p"> <img src="/bbs/thumbs/pico36065.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=33381#p"> Heliopause 1.2</a><br><br> by <a href="/bbs/?uid=13108"> anthonysavatar</a> <br><br><br> <a href="/bbs/?pid=33381#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi all! I think this is complete as I can't fit any more code in.</p> <p>You can also find this on <a href="">github here</a>.</p> <p><strong>Controls</strong><br /> (change style in options &gt; mouse+music &gt; control mode)</p> <p>Gamepad<br /> left, right - turn ship<br /> up - thrust forward<br /> down - point in the opposite direction of movement<br /> z - open and close the pause/ship menu (use arrow keys to make selections]<br /> x - fire weapon</p> <p>Mouse<br /> Ship will rotate to face mouse cursor<br /> right click thrusts forward<br /> left click shoots</p> <p>Stylus (PocketChip)<br /> Tap and hold near the ship will rotate<br /> Tap and hold far from the ship will thrust in that direction</p> <p><strong>Features</strong></p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> - [x] Simple 2D Newtonian Flight Model - [x] Procedurally generated ships - [x] Procedurally generated planets - [x] 3D planet rotation (courtesy of gamax92) - [x] Simple autopilot - [x] Multicannons - [x] Explosions - [x] Ok AI - [x] Title screen (courtesy of EatMoreCheese) - [x] Homing missiles - [x] Off-screen targeting and missile impacts - [x] Better token optimization - [x] More planet types - [x] Shipyards - [x] Dogfights - [x] Sound Effects - [x] Music - [x] Gamepad, Mouse, or stylus control styles - [x] Configurable starfield graphics - [ ] Inventory with items and more weapons - [ ] Save games? </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Out of date GIFs:</p> <p><strong>Defend your planet</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Get blown up</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Random Ships</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Minimap and Overlay</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Overkill Starfield</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Starfield Options</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Gas Giants</strong></p> <img style="" border=0 src="" alt="" /> <p><strong>Terran Planets (and more!)</strong></p> <img style="" border=0 src="" alt="" /> <p>Credit to <a href=""> @gamax92</a> for the <a href="">3D planet rotation</a>!</p> <p><strong>Older Versions</strong><br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <table><tr><td> <a href="/bbs/?pid=33381#p"> <img src="/bbs/thumbs/pico35379.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=33381#p"> Heliopause 1.1</a><br><br> by <a href="/bbs/?uid=13108"> anthonysavatar</a> <br><br><br> <a href="/bbs/?pid=33381#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=33381#p"> <img src="/bbs/thumbs/pico34722.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=33381#p"> Heliopause 1.0</a><br><br> by <a href="/bbs/?uid=13108"> anthonysavatar</a> <br><br><br> <a href="/bbs/?pid=33381#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> Mon, 12 Dec 2016 00:24:35 UTC Simplex Noise Example <p> <table><tr><td> <a href="/bbs/?pid=32444#p"> <img src="/bbs/thumbs/pico32443.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32444#p"> Simplex Noise Example</a><br><br> by <a href="/bbs/?uid=13108"> anthonysavatar</a> <br><br><br> <a href="/bbs/?pid=32444#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi all,<br /> I'm working on a space game with procedurally generated planets and thought others may benefit from the simplex noise functions I'm using.</p> <p>This is ported the reference examples at:</p> <p><a href=""><a href=""></a></a></p> <p>The whitepaper can be found here:</p> <p><a href=""><a href=""></a></a></p> <p>Feel free to use. Be aware that perlin noise (predecessor to simplex noise) has a <a href="">patent</a>. Here's an alternative: <a href="">OpenSimplexNoise</a></p> <p>Enjoy!</p> <p>Edit: That patent is for simplex noise</p> Sun, 13 Nov 2016 16:15:56 UTC