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I'm a graphic designer by trade, and a former music tracker. Aspiring game dev with collaborations under my belt, and using Pico8 to learn game programming so I can put these skills together myself.

Happy to collaborate on anything. You can follow me at @designinvan

Is there any way to print a character at a larger size? For example if you want to use one of the glyphs in a level but you need to make it 4x bigger?

P#37714 2017-02-22 17:26 ( Edited 2017-02-23 17:01)

Cart [#35165#] | 2017-01-07 | License: CC4-BY-NC-SA | Embed

Press buttons to cycle through 4 levels.

Fixed the Best Time bug and tweaked the map/colours a little. Also changed the random camera shake to a map nudge to give more weight to the player.

I'm still new at coding/pico8. This "on rails" racing idea was a good chance to try a new method of collision: this time, I test the pixel color in the direction I'm going (using angle instead of usual DX/DY) and if it's NOT the track colour, the collision returns true.

remixing is welcome.

P#35057 2017-01-06 04:09 ( Edited 2017-01-07 20:41)

Cart [#34788#] | 2017-01-03 | License: CC4-BY-NC-SA | Embed

Play with the buttons and make your own spoooOOOooky spinning thing.

Great screensaver for baby rooms!

Oh and by the way, the music is an augmented 4th, aka a tritone or the "chord of evil" which was literally banned by the church at one time. :)

edit: oops I just realized I uploaded an old version. This one works...

P#34715 2017-01-02 02:35 ( Edited 2017-01-14 16:00)

Cart [#34641#] | 2017-01-01 | License: CC4-BY-NC-SA | Embed

Made a random palette generator.

Press X to display the palette numbers and Z to make the sequence switch growth modes. I'm looking for ways to make this more useful.

Any suggestions for a way to sort the colour numbers?

At least it's a nice screensaver if nothing else :/

P#34624 2016-12-31 20:06 ( Edited 2017-01-01 08:33)

Cart [#34484#] | 2016-12-30 | No License | Embed

I have the sound muted -- if you want to test with the explosion sound, uncomment line 26.

The magic happens in the MAKE_EXPL function which creates a new explosion in the table (maxed out at 10 explosions). I call EXPLODE() to update all the explosions every frame.

Things I learned from this:

  • creating a RN function for a shorthand FLR(RND)
  • how to delete the oldest entry in a table
  • conditional animations based on count and argument data
  • palette cycling

I'm sure there's a better way to create the explosions using a single formula. This is the messy way. Feel free to remix with cleaner code or use this in your project.

P#34485 2016-12-30 02:50 ( Edited 2016-12-30 07:50)

Hey I'm looking for a simple way to draw a filled shape that isn't one of the standard shapes. For example, a pizza slice or a large triangle.

Any suggestions? I can draw the outline okay but I want it filled.

P#34232 2016-12-26 17:01 ( Edited 2016-12-26 22:01)

I don't want to have this conversation on a cart so it keeps getting bumped.

I think PICO-8 is a fantastic way to learn programming and the bbs should be kid-friendly to promote programming. Can we get a way to flag posts? Either to review for removal, or at least to hide them unless you're logged in? If there are enough flags perhaps it gets automatically removed or hidden from sight.

As someone else mentioned, hosting adult content (as pixelated as it is) may block acces from school networks.

P#33868 2016-12-21 14:43 ( Edited 2016-12-31 07:54)

Cart [#33750#] | 2016-12-20 | License: CC4-BY-NC-SA | Embed

There's nothing on TV in the future. Practicing some techniques. I don't have anywhere else to go with this, so here it is. Coding feedback welcome.

P#33751 2016-12-20 03:32 ( Edited 2016-12-24 23:35)

Cart [#33433#] | 2016-12-13 | License: CC4-BY-NC-SA | Embed

Cart [#33428#] | 2016-12-13 | License: CC4-BY-NC-SA | Embed

Cart [#33296#] | 2016-12-10 | License: CC4-BY-NC-SA | Embed

First original project. Automated runner experiment.
0.1 first animation cycle layering sprites and cycling by frame count
0.11 tweaked animation to separate front/rear legs
0.2 learning a lot! now with wobble, controls, scrolling star animation. Next up is a rainbooowwwww. Included the awesome track by synth_fdr
0.3 Well this is some sloppy code but I was having trouble getting the rainbow to work right. I'll clean it up next time.

P#33288 2016-12-10 01:54 ( Edited 2016-12-14 01:46)

Cart [#33322#] | 2016-12-11 | License: CC4-BY-NC-SA | Embed

Cart [#33196#] | 2016-12-08 | License: CC4-BY-NC-SA | Embed

Nothing fancy here, just uploading my first cart. I tweaked the Train tutorial from Zine 1 and made some train sounds. Loop on and off works with the switch. As close as I could get to a train choochoo sound without using multiple channels. (shrug)

P#33197 2016-12-08 00:48 ( Edited 2016-12-11 00:45)

Any coders interested in making a Pico version of Joust, the classic Atari arcade game?

If there's any interest I can start on a cartridge with the graphic and sound assets. I just don't have enough knowhow yet to code everything and would like to learn.

P#32922 2016-12-02 17:08 ( Edited 2017-01-23 15:45)

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