Log In  
Log In  

@enargy

Follow
Follow
P#60003 2018-12-14 16:27 ( Edited 2018-12-14 16:28)

Cart [#58355#] | 2018-10-24 | No License | Embed
3

10/24/2018 - Just a humble #MMAMJam gallery cart with absolutely no hidden thingies. Cough.

Special thanks to:

@matthias//@mtths_flk - Red//Black
@mccolgst - BGHOULED
@Grumpydev - eMonstery
@dollarone - Wizard Duels
@robuttley & @weareroad - 3d Picoh Mummy

PLEASE consider taking a minute to give them some feedback. Or maybe just shout at them on twitter iunno that's probably okay too

P#58356 2018-10-24 13:11 ( Edited 2018-10-27 12:19)

Cart [#58353#] | 2018-10-24 | No License | Embed
13

UPDATE 10/24 - Up to 56 cards, along with new secrets:
[NOTE: 34 and 55 are /only/ obtainable by finding secrets in other 'games'..]

Also, streaks should no longer reset at midnight so yay.

UPDATE 10/09 - 2 more monster-iffic cards!

UPDATE 10/08 - Another day, another 2 cards :) These feature The Conductor - Electric Ghost. It also brings the total card count up to 50!

UPDATE 10/07 - 2 MORE cards, this time featuring Della Muerte - Undead Mahou Shoujo!

UPDATE 10/06 - 2 more cards, this time of the lupine persuasion. Try to uncover Felicia - Furred But Fashionable

UPDATE: 10/05 - Some graphics tweaks to make portraits look nicer! And yet more cards -- These 2 feature Cecilia - Weird Detective!

UPDATE: 10/04 - You know the drill - 2 more cards. And these suck.. blood! :D Introducing Vera - Vampire Adventurer!

UPDATE: 10/03 - 2 more spooky cards -- up to 40 to collect now!

UPDATE: 10/02 - 2 more spooky cards brings the total to 38! Faria - Undead Queen get!
Also! You can now pick either 'any' or from one random set of 10 sequential cards.

UPDATE: 10/01 - October/Halloween updates have begun! 2 more cards! Roll for Sylvia the Slacker Witch. Or don't. You know like.. whatever.

UPDATE: 9/29 - Now the cooldown works differently -- you can 'login' up to once an hour. The higher your streak, the more tokens you can potentially win during the login roulette minigame.

TIP: The more times you login in during the same day, the more tokens you can get when you play roulette. MAX Streak is now 8 as well, because.. well, pico-8.

[EDIT: New version fixes a bug where only Wandering Fluff would show up -- and adds AUTO-SCRATCH (hold O/Z or Right Mouse Button to have the computer scratch for you)]

UPDATE Starting in October, there will be 13 Days of updates Oooooo (all leading up to the end on #MMAMJam on Saturday the 14th). Updates will include new (SPOOOOKY!) characters and.. other things :) Stay tuned!

Make an account!

Collect random cards!

Scratching is addictive!

Come back daily to [LOGIN] for more chances to win!

FYI, joypad (or keyboard) and mouse should both work pretty well -- I tried to make using either (or even both) pretty seamless and intuitive.

(Apologies in advance if this marks the end of civilization as we know it)

Now also on itch: https://enargy.itch.io/got-ya

P#57210 2018-09-28 11:54 ( Edited 2018-11-01 02:07)

Cart [#58352#] | 2018-10-24 | License: CC4-BY-NC-SA | Embed
4

10/24/2018 - This update just makes it so that /anyone/ that finds the easter egg (using this version of the cart) will be able to reap a 'prize' from Got-Ya, another game I made here: https://www.lexaloffle.com/bbs/?tid=31955

I really should have done it this way from the start but oh well.

So.. if you already know where to look, look again. :)

== Whoever finds the easter egg in the announcement cart first (you'll know it when you see it) gets a prize ==

Start now or whenever you like; it's supposed to be pretty casual, but there is a deadline of Sunday, October 14th.

Only theme is that you 'pick at least one' from:

  • monsters
  • masquerade
  • mystery
  • candy
  • curses
  • collection

By popular demand, the deadline is officially extended to Sunday, October 14th

And you can now also join the jam using itch here:

https://itch.io/jam/monster-mix-and-mash-jam

(Or just use the lexaloffle thread -- whatever you want)

P#56616 2018-09-13 14:04 ( Edited 2018-10-24 17:02)

Cart [#55966#] | 2018-08-31 | License: CC4-BY-NC-SA | Embed

Use "connect 55941" to connect to this test cart.

It shows a method to provide a menu, return to the client cart, accept some input, and return to the cart to parse the input.

P#55941 2018-08-31 13:05 ( Edited 2018-09-09 20:37)

Cart [#55648#] | 2018-08-25 | License: CC4-BY-NC-SA | Embed

This is a test BBS location. It runs some diagnostics.

P#55649 2018-08-25 03:18 ( Edited 2018-08-25 18:33)

Cart [#55992#] | 2018-09-01 | License: CC4-BY-NC-SA | Embed
1

Update: text background color support

Update: some debug features..
Update: 'help' function and basic error handling

If you enter "Connect 123456" where 123456 is a THREAD ID, it will try to connect to that cart.

Please only use valid BBS locations.

To test your pico-8 BBS terminal emulator, try going to 55648

And to test a simple cart 'bbs' that accepts input, try out 55941

Next up is going to be a CNS -- Cart Name Server -- to store registered BBS cart locations you can connect to.

NOTE: From my testing, this should work in the desktop version of pico8. But it's pretty buggy on the forum so far. I'm thinking it has to do with how the web player in the forum handles some of the keyboard input differently vs in the desktop version of pico8.

P#55644 2018-08-25 03:10 ( Edited 2018-09-01 05:43)

Cart [#55613#] | 2018-08-24 | License: CC4-BY-NC-SA | Embed
3

2018/08/24

Itty bitty baby update! I want to keep this weekly to make sure it gets finished before the new year:
*A small bit more structure. And ... secret object 'C' has been added.

Cart [#55261#] | 2018-08-16 | No License | Embed
3

I said I'd upload something to do with this within the week
so here you go:

Z - Jump
X - Shoot
S - Toggle palette

A little of the framework is set. I'm going to clean things up a bit and add more features next week.

You can use the code/art here for whatever you want. The goal is to make something people can use/learn from. Fair warning that the codebase isn't great atm; expect improvements next update. The lil robot suit thing is a character I use in stuff, but you can have her cameo in a game or whatever. It's not a big deal.

Feel free to request features or leave feedback here.

P#55263 2018-08-16 16:58 ( Edited 2018-08-16 20:58)

Cart [#52300#] | 2018-05-02 | License: CC4-BY-NC-SA | Embed
2

[edit: slight animation improvement, bugfix]

Press X to jump over the hazards. And try to catch the birds for extra points.

High score is saved using cartdata.

This is a late birthday present for a good friend (Matt). The little fluff is a character we used to doodle a lot when we were supposed to be paying attention in class. It was fun to make it come to life for a cart.

Happy Birthday, Matt! Now you are old. Ha! Soooo sooo old, you old guy.

P#52289 2018-05-02 13:14 ( Edited 2018-06-01 17:21)

Cart [#50705#] | 2018-03-22 | No License | Embed
5

2018-03-22

UPDATE: This version adds support for up to 8 AI or human players and a variety of stage sizes. Players (humans and AI) can be on any combination of up to 8 teams.

2018-03-20

UPDATE: This version adds support for AI opponents. You can have up to 7 of them. And up to 2 human players. Not fully tested, so please leave feedback about any bugs/crash issues.

Instructions:

Player 1 starts on Offense with Player 2 on Defense.

Offense players can grab and then toss the ball towards the goal. While the ball is held, the Defense can not swat it away, BUT the ball can only be held for ~1.5 seconds at a time.

Defense players can only swat the ball. Their goal is to move the ball away from the Offense players -- if the ball hits the goal, it only 'counts' if the Offense player was the last person to toss it.

As the ball moves, the yarn unravels and the ball becomes smaller. This is used instead of a timer or score limit -- when the yarn runs out completely, the teams switch sides and Player 2 has a chance to play Offense. After Player 2's yarn has expired, the winner is the player with the higher score.

Player 1 -

Cursor keys (up/down/left/right) - Move Up/Down/Left/Right

Z/X/C/V - (Defense) Swat / (Offense) Grab/ Toss yarn

Player 2 -

E/D/S/F - Move Up/Down/Left/Right

Q/W - (Defense) Swat / (Offense) Grab/ Toss yarn

Description:

'Pong' game made for the #Femijam 4 "Cute Pong" game jam -- this is a late entry; I'm uploading on 3/20, and subs were due on 3/19 at ~1 am. Don't forget to check out the other femijam entires! :)

Right now it supports 2 players and a single screen map.. If anyone can help playtest, I'd like to add support for up to 8 players, split across up to 8 teams. And larger maps. Anyway, if you want to help test, please shout at me on twitter ( @enargy) or leave a comment here.

Based on a game described in the Upside Down Magic series by Emily Jenkins, Lauren Myracle, and Sarah Mlynowski. There, it's played by polymorphed magic students (Fluxers) and there's some verticality at play with the goals. Here, the rules and gameplay are modified to be more like Pong (the theme of the jam).

About the series, my daughter (6) and I have read the first two so far, and the books are really neat.

P#50619 2018-03-20 11:27 ( Edited 2018-04-08 17:25)

Cart [#46915#] | 2017-12-01 | License: CC4-BY-NC-SA | Embed
12

-- 12/1/17 --
Version 1.666 !
A new item and a new #3CJam cart have been added!

Sorry it's not much of a puzzle to unlock this one :/ If I'd had space, I would have done something neater, BUT.. there are also now TWO Spiritboard-inspired masks to find :)

(also button prompts have been fixed)

-- 11/29/17 --
EDIT: Bugfix release has replaced the original version:
-Corrects some issues with cart loading
-Music is less random (now only cycles when using a door)
-tweaked a few puzzles
-note: Do NOT mess with haunted hardware -- who KNOWS what could happen?
-note: Also do NOT mess with controller 2. I mean, who KNOWS what could happen??
-note: Do NOT experiment with items -- who KNOWS what could happen?
-note: Do NOT, I repeat do NOT look for odd-numbered houses. They probably don't even exist anywhere. It isn't healthy to imagine such things. Try to stay grounded instead.

The #3CJam 2017 hub cart is finally complete!
This isn't the witch game that castpixel and I started on as a 3cjam entry. It's.. something else.
"What is it, then?" you ask??
Well.. You'll have to explore and find out for yourself. :)

If you get stuck, feel free to post here in the thread or twitter.

Manual:

[O] (z) - 'Jump'
[X] (x) - 'Action'
Other buttons: Explained as needed (mostly)

There.
Are.
Secrets.
>:)

Credits:

HUGE thanks to..
Hub art/code/music - @enargy
Playtesting & feedback - @castpixel
Playtesting & feedback - eggnog (@platformalist)
Playtesting & feedback - Ollie, Lucas, Stella
Fanart & feedback - Pako

ALL of the #3CJam 2017 contributors -- without you, something like this couldn't exist:
Eggnog (Spoopy)
Jusiv (Night Fright Flight)
mccolgst (Boo is missing)
rahrahrah (It had to be bats!!)
guerragames (Skulldude)
taeckerwyss (Cruiser Kid)
s4e (Halloween Casino)
npckc (Ghosts in the Garden)
liquidream (Hallowe3n)
frescogusto (Skelethrone)
dollarone (Happy Larry and the Vampire Bat)
overkill (Wandering Magic)
kittenm4ster (Hammerstreik 1517)
106 games (0102)

And another huge thanks to @castpixel for patiently letting me indulge in this 'small little uh.. game browser thing..?' that turned into a.. wow, yeah officially a month long project.

Oh and uh.. keep your eyes peeled for updates on picOS.

P#46808 2017-11-29 01:05 ( Edited 2018-01-02 21:22)

-- 11/13/17 --

Soon. :)

-- 10/27/2017 ---
REMINDER! You've got one weekend left :)

To be specific, you need to finish your games at some point on 10/30 and upload them by/on 10/31. Don't worry about getting it uploaded exactly before the stroke of midnight or anything; this is a chill jam...

Buuuuutttt.... if you get your games in before mid-day on 10/31 and post the cartridge ID (that '[ # 02156489# ]' thing you use to display it in a forum post) in this thread (or send it to me on twitter, I guess -- @enargy)... you'll be happily surprised.
For reasons. :)
Trust me.
[evil, secret laughter]

As for our project, I still have a ways to go before making use of all of this amazing art by @castpixel but here's an update gif:

Good luck and happy jamming! Have a spoooooky weekend! I can't wait to check out all the things I've been seeing previewed!

--- 10/13/2017 ---
Reminder that the #3CJam -- the 3 Color Jam -- is running all month. Feel free to take a week. Or a day. Or even just an hour -- it's all up to you. Just make sure you only use 3 unique colors on-screen (at a time).

Here's some progress on the entry @castpixel and I are working on --

Announcement Cart:

Cart [#44802#] | 2017-10-01 | License: CC4-BY-NC-SA | Embed
22

This is announcing the October 3-Color Jam!
Co-hosted by Enargy and Castpixel

-- Work as you like any time between 10/1 and 10/30
-- Games must be uploaded by 10/31 (so we can play them on/by Halloween, of course!)
-- RESTRICTIONS --

  • Only 3 colors may be used (if you want the palette to be configurable, that's fine -- the hard limit here is: "only 3 colors should ever appear on the player's monitor during any given frame." Yes, exactly what I just said.)
  • Games should be spooky! Spooookkkkyyyy!
    • Spoopy is also fine. Which is sort of like spooky but silly. Just.. it's officially the best month of the best season in the Northern Hemisphere though, so let's celebrate it! Bats, cats, vampires, witches, mummies, goblins, mad scientists, time travel, movie monsters, ghosts, possession, psychics, haunted mansions, cursed treasure, cannnndddyyy, trick or treating, twilight zone marathons, bad young adult horror, corny pulp horror, things in the closet, skeletons -- I will literally break the character on the this post if I'm allowed to continue.. (I really like this month!)
  • There are no time limits aside from the 'due date' of 10/31. If you want to bang out something in a day, go for it. If you want to take a week, go for it. If you want to use your weekends from now until Halloween -- that's also fine. And you're also free to upload your game at any time if you happen to finish early.

--TIPS--
~ simple is fine -- you could even just use 2 colors (say, black and red Virtual Boy style?) if you wanted
~ 2 bits per pixel means you can fit a LOT of graphics in a small amount of sprite space
~ Working in teams is ok
~ Submitting more than one cart is okay
~ Text-based games (spooky choose your own adventure game??) are okay
~ Art / scene demo carts are okay
~ Mini-games are fine too
~ Share progress with #3cjam and #pico8
~ If you have questions, post here or shout at me on twitter ( @enargy)

Castpixel and I are working on a 2d adventure game starring a witch for our submission. Here's some of her (awesome!) mockup art to help get your creative juices flowing:

Note that you don't have to use black/white/orange. It can be any 3 colors. Or even just 2 if you want.

Here's an example of a very cool 2 color spooky text based pico8 game using red and black -- Mystery Hunter by Xanthas: https://www.lexaloffle.com/bbs/?tid=29162

P#44804 2017-10-01 03:59 ( Edited 2017-11-13 20:40)

Cart [#44438#] | 2017-09-22 | License: CC4-BY-NC-SA | Embed
3

For @morningtoast

EDIT: This is a quick example of how to pack data (here, tables) inside of cart memory instead of the code editor, and then load it from there during runtime. To that you can reduce the compressed code size of your cart.

It's not really proper compression, though. If you want to see that, check out this instead: https://www.lexaloffle.com/bbs/?tid=3930

P#44439 2017-09-22 13:00 ( Edited 2017-09-27 02:21)

Cart [#43263#] | 2017-08-15 | No License | Embed
9

This is the same as the player below, except it's illustrating a way to link multiple animations using cutaways. Normally you would need to account for each shape in a previous frame in the new frame as they are intended to 'animate'. That can be used for interesting effects, like the cat gif below that has words transition from Japanese to Meownese. But using this structure allows you to more traditionally link completely unrelated scenes so they will be played in a sequence, before returning to the main program state.

Cart [#43246#] | 2017-08-14 | No License | Embed
9

INSTRUCTIONS: Use Left/Right to change the selected animation, and 'X' to play the currently selected animation.

Here's a standalone vector player with some sample animations. The token count here is pretty high (Just under 3k ! :O) -- a version with less overhead is on the list for a future release :)


Vaca v1.4

After over a month of tooling around, I have completed a pretty decent Pong clone. See?:

...Wait, what?

Ohhh that's right. This is actually a vector animation creation application. Thaaat's why I named it that..

Here's a cart with that animation in it. Manual / instructions are in the code, but I'll reprint them at the bottom of this post:

Cart [#43064#] | 2017-08-04 | No License | Embed
9

Here's a couple sample animations I made to test things out in various states of development:

And here is another version of this cart that does /not/ have an animation stored so you can make your own things:

Cart [#43065#] | 2017-08-04 | No License | Embed
9

So! This thing still needs a little work, including a major change I'd like to make to how rect elements are done, and better compression for saved strings... But, I've also been working on it for long enough that I'd like to share it. If you find any crash bugs (even after all the ones I've fixed, you very well may!), please let me know!

In addition to bugfixes and some tweaks/additions, I'm planning to release some further write ups over the next few weeks that outline some of the concepts behind this little tool. A lot of this stuff was mostly new (or forgotten -- apologies to my highschool math teachers) for me, so there were a lot of '..oh!' and '...Aha!' moments as I tried to reason things out. If I got stuck, I would usually flip through an old math text.. and sometimes I'd find I hadn't been too far from the mark. ..Of course, there were other times I'd realize I had been pretty off in the weeds, but hey whatever -- it was a fun process :)

But yeah, the code in those carts isn't the most well written or well organized; partly due to the procedural nature of my knowledge, the need to work around token limitations, and partly well you know.. I'm kind of messy sometimes okay? But my hope is that using long-form essays will be more useful to people with questions about how this works. And along with those articles, I'll be giving some examples of how to use these animations as assets in games:

Here's the manual for Vaca!:

Vaca v1.4
by enargy [check comments]

Special thanks to:

  • Gustave (inspiration! This wouldn't exist without his suggestion)
  • meek_nate (soundboarding)
  • Felice (#{nil} issue)
  • P ("it makes triangles? thats uh.. great, dear..")
  • All the great p8 twitter people
  • and -YOU- the user
  • Left Click=set point(s)

    • tri mode:
      • --> 3 clicks --> triangle
    • other modes:
      • --> click+hold-->release ---> line, circle, rect
  • Right Click=Change shape mode (Line, Circle, Tri, Rect)

  • save icon: saves to file/clipboard
    • To load, add loadfromstring("str") to the end of _init, where "str" is your saved string

** protip: hover over buttons to see what they do! ***

  • (keyboard controls)

    • z=next object
    • x=next point in current object
  • Move point:
    • UP/DOWN/LEFT/RIGHT=move point in current object
  • Move all:
    • UP/DOWN/LEFT/RIGHT=move all points in current object
  • Move all super:
    • UP/DOWN/LEFT/RIGHT=move all points for all objects
      note
      yeahhhh so i need to add scaling for lines.. and proper scaling that takes into account centers... tris already do that buuut... the rest obviously do not... yet.
  • Scale:
    • LEFT/RIGHT=scale shape
  • Scale all:
    • LEFT/RIGHT=scale all shapes of the selected type
  • Scale all super:
    more like super buggy amirite????
    err.. wait for v2.0 -_-;
    • LEFT/RIGHT=scale all shapes
  • Rotate tri:
    only works on triangles

    • LEFT/RIGHT=rotate counter/clockwise
  • v1.4
    • 20170804
    • Release date!
  • v1.1
    • 20170726
    • This should be (mostly) bug free and feature-full except:
      • moveall_super needs work (centers from non-tris)
      • line rotation/scaling
      • saved strings can be further optimized by saving deltas..

If you have questions or want to support this project, I'm also on twitter as @enargy (the lexaloffle forums don't have notifications yet, so if you post here it's possible I won't see it)

P#43066 2017-08-04 16:35 ( Edited 2017-08-15 15:53)

Cart [#41218#] | 2017-06-01 | License: CC4-BY-NC-SA | Embed
5

-Fixed a bug where the color/part selector information would not always show when it should
-Improved / new sfx and sfx logic
-Some physics improvements (potentially highest max speed without a stroboscopic effect causing it to appear super slow.)

Cart [#41214#] | 2017-06-01 | License: CC4-BY-NC-SA | Embed
5

Z / X (o and x) - Spin left/right
Up / Down - Select Part
Left / Right - Change part color

So based on feedback, this new version mucks with the physics a bit so that the inertia is more realistic.

..It also adds a spin counter and color customization.

Orange, Light-Grey and Black are available at the start. New colors are unlocked every 100 spins.

Cart [#41164#] | 2017-05-31 | License: CC4-BY-NC-SA | Embed
5

Has anyone done this yet?

After this, I /FINALLY/ understand what cos/sin do*!

I regret nothing.

*(strictly in relation to spinners, unfortunately)

P#41165 2017-05-31 15:41 ( Edited 2017-06-07 22:18)

Cart [#37697#] | 2017-02-22 | License: CC4-BY-NC-SA | Embed
1

Just a quick cart to determine which numbered 'player' has been assigned to each gamepad connected to your machine.

P#37698 2017-02-22 09:14 ( Edited 2017-02-22 14:14)

Cart [#36397#] | 2017-01-22 | License: CC4-BY-NC-SA | Embed
11

PRESS TAB to turn on the TV.
Or press Enter / tap the menu button at the bottom of your touchscreen, and then choose the 'Turn on TV' option.

Edit: This fixes the pit bug! Enjoy 5 lives in your quest to take down... well, you know... :p
(old version with bottomless pit death hanging bug removed)

Update: 1/22/2017 - New version that fixes some bugs, makes the boss affected by fireballs, boss flashes on hit and has an HP counter so it's easier to see if you're hurting him... And all 4 levels are more unique now.

...Ohhhh and I heard a rumor that if you clear the game at least once and collect 300 coins (cumulative across all play, even between shutdowns)... something interesting could happen the next time you reload this cart. I think it's probably just a rumor though. I mean.. who would believe something like that?

Old, buggier version:

Cart [#36185#] | 2017-01-21 | License: CC4-BY-NC-SA | Embed
11

Here's what I've been working on for the tinytvjam event.

TAB to turn the TV on. If you're on mobile, you can hit the START button at the bottom of your screen and then select the "TURN TV ON" option
Z (O) to jump. X launches fireballs if you're powered up.

Level designs haven't been updated and so it's 4 of the same level before a slightly buggy bossfight. Hoping I'll have a chance to post the updated version later (with a proper cover image, oops!) but I won't have Internet access most of the day and wanted to at least have this available before the jam ends.

Warning: code is a worse than jam tier level mess. But it works (mostly) ;)

P#36187 2017-01-21 10:41 ( Edited 2017-01-31 16:13)

Cart [#51510#] | 2018-04-11 | License: CC4-BY-NC-SA | Embed
19

Kind of on vacation but.. I had an idea for how to make the lines a lot more visually appealing so here you go.

Cart [#51266#] | 2018-04-03 | License: CC4-BY-NC-SA | Embed
19

4/3/2018 - This adds support for a 'kanji' mode. Currently it just includes all 79 of the JLPT5 kanji. The way characters are stored has been updated, and should allow for more kanji in the future.

There have also been some graphical updates (mostly just to the title screen and kanji mode, but yeah..

Anyway, hope some people find this useful. I know that just plotting out the characters for this has helped my reading speed a /lot/. Oh and if you notice any mistakes, please let me know!!

Oh yeah, eventually I want to add support for different pronunciations and a Mandarin (han) read mode. A screensaver feature could be cool too, but I'm waiting to convert the kana/gana to the new data format first.

Cart [#42853#] | 2017-07-28 | License: CC4-BY-NC-SA | Embed
19

7/28/2017 - Bugfix; a typo prevented 'fu' from being drawn since the points had been stored as 'hu'.
Now ふ would make a silly 'fu' like that, huh? み, of course!

7/27/2017 - So this is a quick update.. I was going to use something similar to this as an example for the vector animation tool I just finished up. So I started drawing some graphics using that:

BUT... since I made that thing with tris and prims in mind and not 'drawing thick lines'.. it's a little tedious to use for kana :p

..So I made something a little different instead..

So yeah, no real new features. I still plan on coming back to this eventually. But for now, just some (optional) prettier (or at least more legible??) graphics.

Anyway, here's the new version -- let me know what you think:

Cart [#42830#] | 2017-07-27 | License: CC4-BY-NC-SA | Embed
19


Cart [#40903#] | 2017-05-23 | License: CC4-BY-NC-SA | Embed
19

5/23/2017 - I meant to add this a while ago but got distracted with figuring out how to fix an issue with the pocketChip. Now that that issue is resolved, I wanted to give some attention to this project, and soo...

  • There is now a delay between selecting an answer and moving on to the next question
    • (The delay for wrong answers is slightly longer)
  • Correct answers are now outlined in green. Incorrect answers are outlined in red. If you pick an incorrect answer, then the outline for the correct answer will flash a bit.
  • 'Instant' is now the default control type since it should be, because it's just plain better. (And a /lot/ more convenient for use on the pocketChip.)

Cart [#33463#] | 2016-12-13 | License: CC4-BY-NC-SA | Embed
19

12/13/2016
[EDIT: Version 1.1 added, which fixes a couple of bugs in the initial release. It also adds an 'instant' directional input method.
Big thanks to ~firefly~ and qbicfeet for catching those issues / suggesting the new input method!]

Hiragana/Katakana quiz

--Font is based on several jp games for gameboy (they're pretty uniform, but esp Dragon Quest and Pocket Love) adjusted to have everything fit into 8x8. There are a few that aren't that great, sooooo feel free to send better character art!

--Todo:
--Some sort of 'correct' / 'fail' visual effect
--Future modes/options:

  • Marathon - Each character appears only once (all/g/k)
  • Time-attack (with a limited number of allowed misses)
  • Targeted order/learning (adjust order based on what you've been missing)
  • JLPT5 Kanji (using sprites for radicals?)

Cart [#33441#] | 2016-12-13 | License: CC4-BY-NC-SA | Embed
19

P#33443 2016-12-13 10:25 ( Edited 2018-04-14 13:59)

X
About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2018-12-15 11:28 | 0.333s | 4194k | Q:302