[edit: slight animation improvement, bugfix]
Press X to jump over the hazards. And try to catch the birds for extra points.
High score is saved using cartdata.
This is a late birthday present for a good friend (Matt). The little fluff is a character we used to doodle a lot when we were supposed to be paying attention in class. It was fun to make it come to life for a cart.
Happy Birthday, Matt! Now you are old. Ha! Soooo sooo old, you old guy.
UPDATE: This version adds support for up to 8 AI or human players and a variety of stage sizes. Players (humans and AI) can be on any combination of up to 8 teams.
UPDATE: This version adds support for AI opponents. You can have up to 7 of them. And up to 2 human players. Not fully tested, so please leave feedback about any bugs/crash issues.
Player 1 starts on Offense with Player 2 on Defense.
Offense players can grab and then toss the ball towards the goal. While the ball is held, the Defense can not swat it away, BUT the ball can only be held for ~1.5 seconds at a time.
Defense players can only swat the ball. Their goal is to move the ball away from the Offense players -- if the ball hits the goal, it only 'counts' if the Offense player was the last person to toss it.
As the ball moves, the yarn unravels and the ball becomes smaller. This is used instead of a timer or score limit -- when the yarn runs out completely, the teams switch sides and Player 2 has a chance to play Offense. After Player 2's yarn has expired, the winner is the player with the higher score.
Player 1 -
Cursor keys (up/down/left/right) - Move Up/Down/Left/Right
Z/X/C/V - (Defense) Swat / (Offense) Grab/ Toss yarn
Player 2 -
E/D/S/F - Move Up/Down/Left/Right
Q/W - (Defense) Swat / (Offense) Grab/ Toss yarn
'Pong' game made for the #Femijam 4 "Cute Pong" game jam -- this is a late entry; I'm uploading on 3/20, and subs were due on 3/19 at ~1 am. Don't forget to check out the other femijam entires! :)
Right now it supports 2 players and a single screen map.. If anyone can help playtest, I'd like to add support for up to 8 players, split across up to 8 teams. And larger maps. Anyway, if you want to help test, please shout at me on twitter (@Enargy) or leave a comment here.
Based on a game described in the Upside Down Magic series by Emily Jenkins, Lauren Myracle, and Sarah Mlynowski. There, it's played by polymorphed magic students (Fluxers) and there's some verticality at play with the goals. Here, the rules and gameplay are modified to be more like Pong (the theme of the jam).
About the series, my daughter (6) and I have read the first two so far, and the books are really neat.
-- 12/1/17 --
Version 1.666 !
A new item and a new #3CJam cart have been added!
Sorry it's not much of a puzzle to unlock this one :/ If I'd had space, I would have done something neater, BUT.. there are also now TWO Spiritboard-inspired masks to find :)
(also button prompts have been fixed)
-- 11/29/17 --
EDIT: Bugfix release has replaced the original version:
-Corrects some issues with cart loading
-Music is less random (now only cycles when using a door)
-tweaked a few puzzles
-note: Do NOT mess with haunted hardware -- who KNOWS what could happen?
-note: Also do NOT mess with controller 2. I mean, who KNOWS what could happen??
-note: Do NOT experiment with items -- who KNOWS what could happen?
-note: Do NOT, I repeat do NOT look for odd-numbered houses. They probably don't even exist anywhere. It isn't healthy to imagine such things. Try to stay grounded instead.
The #3CJam 2017 hub cart is finally complete!
This isn't the witch game that castpixel and I started on as a 3cjam entry. It's.. something else.
"What is it, then?" you ask??
Well.. You'll have to explore and find out for yourself. :)
If you get stuck, feel free to post here in the thread or twitter.
[O] (z) - 'Jump'
[X] (x) - 'Action'
Other buttons: Explained as needed (mostly)
HUGE thanks to..
Hub art/code/music - @enargy
Playtesting & feedback - @castpixel
Playtesting & feedback - eggnog (@platformalist)
Playtesting & feedback - Ollie, Lucas, Stella
Fanart & feedback - Pako
ALL of the #3CJam 2017 contributors -- without you, something like this couldn't exist:
Jusiv (Night Fright Flight)
mccolgst (Boo is missing)
rahrahrah (It had to be bats!!)
taeckerwyss (Cruiser Kid)
s4e (Halloween Casino)
npckc (Ghosts in the Garden)
dollarone (Happy Larry and the Vampire Bat)
overkill (Wandering Magic)
kittenm4ster (Hammerstreik 1517)
106 games (0102)
And another huge thanks to @castpixel for patiently letting me indulge in this 'small little uh.. game browser thing..?' that turned into a.. wow, yeah officially a month long project.
Oh and uh.. keep your eyes peeled for updates on picOS.
-- 11/13/17 --
-- 10/27/2017 ---
REMINDER! You've got one weekend left :)
To be specific, you need to finish your games at some point on 10/30 and upload them by/on 10/31. Don't worry about getting it uploaded exactly before the stroke of midnight or anything; this is a chill jam...
Buuuuutttt.... if you get your games in before mid-day on 10/31 and post the cartridge ID (that '[ # 02156489# ]' thing you use to display it in a forum post) in this thread (or send it to me on twitter, I guess -- @enargy)... you'll be happily surprised.
For reasons. :)
[evil, secret laughter]
As for our project, I still have a ways to go before making use of all of this amazing art by @castpixel but here's an update gif:
Good luck and happy jamming! Have a spoooooky weekend! I can't wait to check out all the things I've been seeing previewed!
--- 10/13/2017 ---
Reminder that the #3CJam -- the 3 Color Jam -- is running all month. Feel free to take a week. Or a day. Or even just an hour -- it's all up to you. Just make sure you only use 3 unique colors on-screen (at a time).
Here's some progress on the entry @castpixel and I are working on --
This is announcing the October 3-Color Jam!
Co-hosted by Enargy and Castpixel
-- Work as you like any time between 10/1 and 10/30
-- Games must be uploaded by 10/31 (so we can play them on/by Halloween, of course!)
-- RESTRICTIONS --
- Only 3 colors may be used (if you want the palette to be configurable, that's fine -- the hard limit here is: "only 3 colors should ever appear on the player's monitor during any given frame." Yes, exactly what I just said.)
- Games should be spooky! Spooookkkkyyyy!
- Spoopy is also fine. Which is sort of like spooky but silly. Just.. it's officially the best month of the best season in the Northern Hemisphere though, so let's celebrate it! Bats, cats, vampires, witches, mummies, goblins, mad scientists, time travel, movie monsters, ghosts, possession, psychics, haunted mansions, cursed treasure, cannnndddyyy, trick or treating, twilight zone marathons, bad young adult horror, corny pulp horror, things in the closet, skeletons -- I will literally break the character on the this post if I'm allowed to continue.. (I really like this month!)
- There are no time limits aside from the 'due date' of 10/31. If you want to bang out something in a day, go for it. If you want to take a week, go for it. If you want to use your weekends from now until Halloween -- that's also fine. And you're also free to upload your game at any time if you happen to finish early.
~ simple is fine -- you could even just use 2 colors (say, black and red Virtual Boy style?) if you wanted
~ 2 bits per pixel means you can fit a LOT of graphics in a small amount of sprite space
~ Working in teams is ok
~ Submitting more than one cart is okay
~ Text-based games (spooky choose your own adventure game??) are okay
~ Art / scene demo carts are okay
~ Mini-games are fine too
~ Share progress with #3cjam and #pico8
~ If you have questions, post here or shout at me on twitter (@enargy)
Castpixel and I are working on a 2d adventure game starring a witch for our submission. Here's some of her (awesome!) mockup art to help get your creative juices flowing:
Note that you don't have to use black/white/orange. It can be any 3 colors. Or even just 2 if you want.
Here's an example of a very cool 2 color spooky text based pico8 game using red and black -- Mystery Hunter by Xanthas: https://www.lexaloffle.com/bbs/?tid=29162
-Fixed a bug where the color/part selector information would not always show when it should
-Improved / new sfx and sfx logic
-Some physics improvements (potentially highest max speed without a stroboscopic effect causing it to appear super slow.)
Z / X (o and x) - Spin left/right
Up / Down - Select Part
Left / Right - Change part color
So based on feedback, this new version mucks with the physics a bit so that the inertia is more realistic.
..It also adds a spin counter and color customization.
Orange, Light-Grey and Black are available at the start. New colors are unlocked every 100 spins.
Has anyone done this yet?
After this, I /FINALLY/ understand what cos/sin do*!
I regret nothing.
*(strictly in relation to spinners, unfortunately)
PRESS TAB to turn on the TV.
Or press Enter / tap the menu button at the bottom of your touchscreen, and then choose the 'Turn on TV' option.
Edit: This fixes the pit bug! Enjoy 5 lives in your quest to take down... well, you know... :p
(old version with bottomless pit death hanging bug removed)
Update: 1/22/2017 - New version that fixes some bugs, makes the boss affected by fireballs, boss flashes on hit and has an HP counter so it's easier to see if you're hurting him... And all 4 levels are more unique now.
...Ohhhh and I heard a rumor that if you clear the game at least once and collect 300 coins (cumulative across all play, even between shutdowns)... something interesting could happen the next time you reload this cart. I think it's probably just a rumor though. I mean.. who would believe something like that?
Old, buggier version:
Here's what I've been working on for the tinytvjam event.
TAB to turn the TV on. If you're on mobile, you can hit the START button at the bottom of your screen and then select the "TURN TV ON" option
Z (O) to jump. X launches fireballs if you're powered up.
Level designs haven't been updated and so it's 4 of the same level before a slightly buggy bossfight. Hoping I'll have a chance to post the updated version later (with a proper cover image, oops!) but I won't have Internet access most of the day and wanted to at least have this available before the jam ends.
Warning: code is a worse than jam tier level mess. But it works (mostly) ;)
Kind of on vacation but.. I had an idea for how to make the lines a lot more visually appealing so here you go.
4/3/2018 - This adds support for a 'kanji' mode. Currently it just includes all 79 of the JLPT5 kanji. The way characters are stored has been updated, and should allow for more kanji in the future.
There have also been some graphical updates (mostly just to the title screen and kanji mode, but yeah..
Anyway, hope some people find this useful. I know that just plotting out the characters for this has helped my reading speed a /lot/. Oh and if you notice any mistakes, please let me know!!
Oh yeah, eventually I want to add support for different pronunciations and a Mandarin (han) read mode. A screensaver feature could be cool too, but I'm waiting to convert the kana/gana to the new data format first.
7/28/2017 - Bugfix; a typo prevented 'fu' from being drawn since the points had been stored as 'hu'.
Now ふ would make a silly 'fu' like that, huh? み, of course!
7/27/2017 - So this is a quick update.. I was going to use something similar to this as an example for the vector animation tool I just finished up. So I started drawing some graphics using that:
BUT... since I made that thing with tris and prims in mind and not 'drawing thick lines'.. it's a little tedious to use for kana :p
..So I made something a little different instead..
So yeah, no real new features. I still plan on coming back to this eventually. But for now, just some (optional) prettier (or at least more legible??) graphics.
Anyway, here's the new version -- let me know what you think:
5/23/2017 - I meant to add this a while ago but got distracted with figuring out how to fix an issue with the pocketChip. Now that that issue is resolved, I wanted to give some attention to this project, and soo...
- There is now a delay between selecting an answer and moving on to the next question
- (The delay for wrong answers is slightly longer)
- Correct answers are now outlined in green. Incorrect answers are outlined in red. If you pick an incorrect answer, then the outline for the correct answer will flash a bit.
- 'Instant' is now the default control type since it should be, because it's just plain better. (And a /lot/ more convenient for use on the pocketChip.)
[EDIT: Version 1.1 added, which fixes a couple of bugs in the initial release. It also adds an 'instant' directional input method.
Big thanks to ~firefly~ and qbicfeet for catching those issues / suggesting the new input method!]
--Font is based on several jp games for gameboy (they're pretty uniform, but esp Dragon Quest and Pocket Love) adjusted to have everything fit into 8x8. There are a few that aren't that great, sooooo feel free to send better character art!
--Some sort of 'correct' / 'fail' visual effect
- Marathon - Each character appears only once (all/g/k)
- Time-attack (with a limited number of allowed misses)
- Targeted order/learning (adjust order based on what you've been missing)
- JLPT5 Kanji (using sprites for radicals?)