--- 10/13/2017 ---
Reminder that the #3CJam -- the 3 Color Jam -- is running all month. Feel free to take a week. Or a day. Or even just an hour -- it's all up to you. Just make sure you only use 3 unique colors on-screen (at a time).
Here's some progress on the entry @castpixel and I are working on --
This is announcing the October 3-Color Jam!
Co-hosted by Enargy and Castpixel
-- Work as you like any time between 10/1 and 10/30
-- Games must be uploaded by 10/31 (so we can play them on/by Halloween, of course!)
-- RESTRICTIONS --
- Only 3 colors may be used (if you want the palette to be configurable, that's fine -- the hard limit here is: "only 3 colors should ever appear on the player's monitor during any given frame." Yes, exactly what I just said.)
- Games should be spooky! Spooookkkkyyyy!
- Spoopy is also fine. Which is sort of like spooky but silly. Just.. it's officially the best month of the best season in the Northern Hemisphere though, so let's celebrate it! Bats, cats, vampires, witches, mummies, goblins, mad scientists, time travel, movie monsters, ghosts, possession, psychics, haunted mansions, cursed treasure, cannnndddyyy, trick or treating, twilight zone marathons, bad young adult horror, corny pulp horror, things in the closet, skeletons -- I will literally break the character on the this post if I'm allowed to continue.. (I really like this month!)
- There are no time limits aside from the 'due date' of 10/31. If you want to bang out something in a day, go for it. If you want to take a week, go for it. If you want to use your weekends from now until Halloween -- that's also fine. And you're also free to upload your game at any time if you happen to finish early.
~ simple is fine -- you could even just use 2 colors (say, black and red Virtual Boy style?) if you wanted
~ 2 bits per pixel means you can fit a LOT of graphics in a small amount of sprite space
~ Working in teams is ok
~ Submitting more than one cart is okay
~ Text-based games (spooky choose your own adventure game??) are okay
~ Art / scene demo carts are okay
~ Mini-games are fine too
~ Share progress with #3cjam and #pico8
~ If you have questions, post here or shout at me on twitter (@enargy)
Castpixel and I are working on a 2d adventure game starring a witch for our submission. Here's some of her (awesome!) mockup art to help get your creative juices flowing:
Note that you don't have to use black/white/orange. It can be any 3 colors. Or even just 2 if you want.
Here's an example of a very cool 2 color spooky text based pico8 game using red and black -- Mystery Hunter by Xanthas: https://www.lexaloffle.com/bbs/?tid=29162
I'm so tempted to post a 1-color cart with "cls()" as the only code and declare myself the winner in terms of visual and programming efficiency, but instead I'll just say it and get it out of the way so we can move on. ;)
Anyway, sounds like fun! If only I could ever finish something. I look forward to everyone else's entries, though! :)
Just to know, do the entire game have to keep the same 3 colors all long, or are we allowed to select another 3 colors for some other levels, or day/night palette, etc. ? Each screen/level/whatever having of course no more than 3 colors at once.
I ask this without anything in mind, so both are perfect to me! Just thought that needs to be clear.
@ElGregos Well the exact wording used is that there cant be more than 3 unique colors on screen at any given time.
The intent there is to allow for things like changing the palette as a config setting (say in case someone is color blind, etc) But if you interpreted it differently like say the way that NES Tetris swaps palettes every level... Limitations promote creativity. But the only hard limit I'm asking people to keep is that no matter when someone takes a screenshot of your game, there should only be 3 colors in the screenshot. Ever.
Fwiw we're only planning on ever using black, white, and orange. But if your 3 colors aren't consistent every level/mode.. I wouldn't count that as breaking a rule.
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